Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
⚠ Concerns:(1) Speed average (58) well below field median (64). (2) 0 wins from 9 career starts on off tracks. (3) Poor record at this distance (0 wins from 9 recent starts). (4) Trip note from last race: Came wide; no threat. (5) Consistently breaks behind post position (3 of last 5 starts). (6) Has not won in last 10 starts despite career wins. (7) No workout in last 30 days despite 24 days since last race. (8) Speed figures are highly erratic over last 5 starts (σ = 10.9 pts: [56, 61, 59, 55, 34]) — unpredictable performer. (9) 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface. (10) First start at CT — never raced here before (last seen at: PRX, PEN).
LGBM: 10 (6/6) CatBoost: 16 (5/6) XGB: 24 (5/6) LGBM-LS: 55 (6/6) CatBoost-LS: 15 (5/6) XGB-LS: 60 (3/6) Win Prob: 18% Value Score: 2.95 ★ ML: 12.00 (11/1) Overlay %: 6.09 Fair Odds: 7.20 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | D |
| Finish Pos | C | D |
| Dirt Speed | A | A |
| Turf Speed | A | A |
| Distance Speed | B | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | C | D |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (75) well above field median (64). (2) Hot trainer - high ITM rate (59%). (3) Strong trainer/jockey combo - 2 wins from 6 starts (33%). (4) Hot jockey — high ITM rate (43%). (5) In the money in last 4 consecutive starts. (6) Late pace significantly above field median (LP: 78 vs field 66). (7) Closer/presser in a race with pace pressure — ideal race setup for late runners. (8) Strong speed 2 back (77), modest dip last out (66) — form reversal angle, ready to bounce back to top form. (9) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (10) Outstanding wet-track record: 1W from 4 starts (25%) — thrives when the going is off. (11) Carries 7 lbs less than field median (117 lbs vs median 124 lbs). (12) Trainer 'FARRIOR ANTHONY' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (13) Career-best figure (83) buried in races 4–10 back — 20 pts above race median and 6 pts above recent form — market has forgotten the peak effort. (14) Had documented trouble last race (codes: ['L', 'O']) yet still finished 3rd — a clean trip today sets up a form reversal. (15) Averages 77.1 speed pts in today's distance/surface configuration vs 71.3 in other configs (7 qualifying starts) — returning to ideal setup. (16) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Class Superiority, Consistent In-The-Money, Hot Trainer-Jockey Pairing, Hot Jockey, Troubled Trip Comeback, Closer in Pace Duel, Hidden Figure, Late Kick Advantage, Hot Trainer, Return to Proven Setup, Off-Track Ace, Form Reversal, Won at This Distance, Stable on Fire, Weight Advantage.
⚠ Concerns:(1) Moving from a sprint to a route today. (2) Trip note from last race: Loom4w1/8;willingly. (3) Has not won in last 10 starts despite career wins. (4) No workout in last 30 days despite 21 days since last race.
LGBM: 100 (1/6) CatBoost: 100 (1/6) XGB: 100 (1/6) LGBM-LS: 100 (1/6) CatBoost-LS: 100 (1/6) XGB-LS: 60 (4/6) Win Prob: 87.2% Value Score: 2.64 ★ ML: 1.40 (10/11) Overlay %: -14.07 Fair Odds: 4.27 (7/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | B | D |
| Mid Pace | B | C |
| Late Pace | A | B |
| Finish Pos | A | B |
| Dirt Speed | A | B |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | D |
| Mid Pace | B | C |
| Late Pace | B | C |
| Sprint FPS | C | D |
| Route FPS | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot jockey — high ITM rate (37%). (2) Early pace significantly above field median (E1: 92 vs field 73). (3) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (4) Outstanding wet-track record: 2W from 6 starts (33%) — thrives when the going is off. (5) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (6) Career-best figure (74) buried in races 4–10 back — 10 pts above race median and 7 pts above recent form — market has forgotten the peak effort. (7) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Won Here Before, Hot Jockey, Early Speed Edge, Off-Track Ace, Won at This Distance, Hidden Figure.
⚠ Concerns:(1) Has not raced in 34 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (1 start). (4) Moving from a sprint to a route today. (5) Trip note from last race: Chase ins1/2;gave way. (6) No workout in last 30 days despite 34 days since last race. (7) Speed figures are highly erratic over last 5 starts (σ = 11.6 pts: [45, 67, 51, 71, 68]) — unpredictable performer.
LGBM: 69 (3/6) CatBoost: 52 (3/6) XGB: 60 (3/6) LGBM-LS: 0 CatBoost-LS: 50 (3/6) XGB-LS: 27 (5/6) Win Prob: 52.6% Value Score: 3.65 ★ ML: 4.50 (7/2) Overlay %: 0.32 Fair Odds: 5.78 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | D |
| Finish Pos | A | B |
| Dirt Speed | C | B |
| Turf Speed | F | C |
| Distance Speed | D | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | D | F |
| Sprint FPS | A | A |
| Route FPS | A | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($10,000 → $5,000). (2) Speed average (76) well above field median (64). (3) Hot trainer - high ITM rate (34%). (4) Late pace significantly above field median (LP: 81 vs field 66). (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (7) Dropping in class ($5,000 vs last $10,000) after a 74-day freshening — trainer setup-for-win angle. (8) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Class Superiority, Class Drop After Rest, Class Drop, Hot Trainer, Closer in Pace Duel, Won at This Distance, Late Kick Advantage.
⚠ Concerns:(1) Has not raced in 74 days. (2) Trip note from last race: Trailed throughout. (3) Consistently runs wide at the first call (3 of last 5 starts). (4) First start at CT — never raced here before (last seen at: GP).
LGBM: 83 (2/6) CatBoost: 81 (2/6) XGB: 96 (2/6) LGBM-LS: 90 (2/6) CatBoost-LS: 78 (2/6) XGB-LS: 0 Win Prob: 72.4% Value Score: 2.37 ★ ML: 1.60 (9/5) Overlay %: -10.46 Fair Odds: 3.99 (7/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | A | A |
| Finish Pos | C | D |
| Dirt Speed | B | B |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | A | B |
| Sprint FPS | B | D |
| Route FPS | A | C |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | D |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 42-day layoff with a recent workout. (2) Hot trainer - high ITM rate (35%). (3) Hot jockey — high ITM rate (41%). (4) Late pace significantly above field median (LP: 78 vs field 66). (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (7) Carries 5 lbs less than field median (119 lbs vs median 124 lbs). (8) Speed improved +6 pts then +6 pts in last 2 starts (52 → 58 → 64) — trainer is progressively building fitness. (9) Career-best figure (76) buried in races 4–10 back — 12 pts above race median and 12 pts above recent form — market has forgotten the peak effort. (10) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Form Surge, Hot Trainer, Hot Jockey, Closer in Pace Duel, Won at This Distance, Hidden Figure, Late Kick Advantage, Weight Advantage.
⚠ Concerns:(1) Has not raced in 42 days. (2) Repeatedly beaten at this class level (3 of last 5 starts). (3) Trip note from last race: Outrun; no impact. (4) Speed figures are highly erratic over last 5 starts (σ = 10.0 pts: [64, 58, 52, 73, 76]) — unpredictable performer.
LGBM: 31 (4/6) CatBoost: 33 (4/6) XGB: 27 (4/6) LGBM-LS: 74 (4/6) CatBoost-LS: 32 (4/6) XGB-LS: 100 (1/6) Win Prob: 20.3% Value Score: 2.82 ★ ML: 10.00 (9/1) Overlay %: 6.94 Fair Odds: 6.07 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | B | B |
| Finish Pos | B | C |
| Dirt Speed | F | C |
| Turf Speed | C | B |
| Distance Speed | C | B |
| Trainer Effectiveness | A | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | F | F |
| Mid Pace | F | D |
| Late Pace | A | B |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | A | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Had documented trouble last race (codes: ['L', 'O', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Repeatedly beaten at this class level (4 of last 5 starts). (2) Moving from a route to a sprint today. (3) Poor record at this distance (0 wins from 6 recent starts). (4) Poor record at this track (0 wins from 10 starts). (5) Trip note from last race: Rail move1/4;evenly. (6) No workout in last 30 days despite 27 days since last race. (7) 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 61 (4/7) CatBoost: 58 (4/7) XGB: 61 (4/7) LGBM-LS: 0 CatBoost-LS: 57 (4/7) XGB-LS: 65 (6/7) Win Prob: 39.5% Value Score: 3.55 ★ ML: 6.00 (11/2) Overlay %: 1.00 Fair Odds: 7.24 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | F | D |
| Finish Pos | B | D |
| Dirt Speed | C | C |
| Turf Speed | A | A |
| Distance Speed | C | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | C |
| Sprint FPS | F | D |
| Route FPS | D | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Big last-race effort (63) — 8 pts above recent average. (2) Late pace significantly above field median (LP: 70 vs field 67). (3) Fourth race back from a 55-day layoff — often the peak fitness race. (4) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (5) Trainer 'SHANLEY TYLER S' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Big Last Effort, Won Here Before, Late Kick Advantage, Stable on Fire, Classic Fourth Race Pattern.
⚠ Concerns:(1) Poor record at this distance (0 wins from 7 recent starts). (2) Trip note from last race: Trailer1/4;no impact.
LGBM: 59 (5/7) CatBoost: 51 (5/7) XGB: 56 (5/7) LGBM-LS: 83 (4/7) CatBoost-LS: 51 (5/7) XGB-LS: 100 (1/7) Win Prob: 21.6% Value Score: 2.49 ★ ML: 8.00 (7/1) Overlay %: 4.26 Fair Odds: 6.74 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | C |
| Finish Pos | C | D |
| Dirt Speed | B | C |
| Turf Speed | D | D |
| Distance Speed | F | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | C |
| Sprint FPS | A | B |
| Route FPS | D | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (63) well above field median (56). (2) Hot trainer - high ITM rate (38%). (3) Hot jockey — high ITM rate (42%). (4) Strong speed 2 back (67), modest dip last out (55) — form reversal angle, ready to bounce back to top form. (5) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (6) Dropping in class ($5,000 vs last $10,000) after a 41-day freshening — trainer setup-for-win angle. (7) Career-best figure (79) buried in races 4–10 back — 23 pts above race median and 12 pts above recent form — market has forgotten the peak effort. (8) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Class Superiority, Class Drop After Rest, Hot Trainer, Hot Jockey, Form Reversal, Won at This Distance, Hidden Figure.
⚠ Concerns:(1) Has not raced in 41 days. (2) Trip note from last race: Chase ins1/4;weakened. (3) Speed figures are highly erratic over last 5 starts (σ = 9.2 pts: [55, 67, 48, 71, 59]) — unpredictable performer.
LGBM: 75 (3/7) CatBoost: 77 (3/7) XGB: 77 (3/7) LGBM-LS: 8 (7/7) CatBoost-LS: 76 (3/7) XGB-LS: 54 (7/7) Win Prob: 39.9% Value Score: 3.07 ★ ML: 5.00 (9/2) Overlay %: 1.68 Fair Odds: 5.81 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | B | D |
| Finish Pos | D | F |
| Dirt Speed | A | B |
| Turf Speed | D | D |
| Distance Speed | A | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | F | D |
| Sprint FPS | C | C |
| Route FPS | B | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (39%). (2) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (3) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (4) Career-best figure (67) buried in races 4–10 back — 11 pts above race median and 6 pts above recent form — market has forgotten the peak effort. (5) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Won Here Before, Hot Trainer, Won at This Distance, Hidden Figure.
⚠ Concerns:(1) Trip note from last race: Urged3w3/8;empty str. (2) No workout in last 30 days despite 19 days since last race.
LGBM: 46 (6/7) CatBoost: 43 (6/7) XGB: 54 (6/7) LGBM-LS: 94 (2/7) CatBoost-LS: 43 (6/7) XGB-LS: 91 (3/7) Win Prob: 19.8% Value Score: 3.3 ★ ML: 12.00 (11/1) Overlay %: 6.46 Fair Odds: 7.03 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | D |
| Finish Pos | A | D |
| Dirt Speed | C | C |
| Turf Speed | D | D |
| Distance Speed | A | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | D | D |
| Sprint FPS | B | B |
| Route FPS | B | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Only early-speed horse in the race - uncontested lead possible. (2) Hot trainer - high ITM rate (56%). (3) Strong trainer/jockey combo - 34 wins from 128 starts (27%). (4) Career-best speed figure (61) recorded in last 1-2 starts — peaking form. (5) Hot jockey — high ITM rate (51%). (6) In the money in last 4 consecutive starts. (7) Strong speed 2 back (65), modest dip last out (60) — form reversal angle, ready to bounce back to top form. (8) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (9) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (10) Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (11) Had documented trouble last race (codes: ['B', 'D', 'L']) yet still finished 2nd — a clean trip today sets up a form reversal. (12) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Lone Speed Advantage, Hot Trainer-Jockey Pairing, Consistent In-The-Money, Career-Best Recent Figure, Won Here Before, Hot Trainer, Hot Jockey, Troubled Trip Comeback, Form Reversal, Won at This Distance, Stable on Fire.
⚠ Concerns:(1) Moving from a route to a sprint today. (2) Trip note from last race: Bid3w1/4;willingly plc. (3) No workout in last 30 days despite 27 days since last race. (4) Post 7 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 91 (2/7) CatBoost: 96 (2/7) XGB: 88 (2/7) LGBM-LS: 88 (3/7) CatBoost-LS: 95 (2/7) XGB-LS: 87 (4/7) Win Prob: 70.4% Value Score: 2.71 ★ ML: 2.00 (9/5) Overlay %: -12.25 Fair Odds: 6.28 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | D | C |
| Mid Pace | D | D |
| Late Pace | B | D |
| Finish Pos | A | B |
| Dirt Speed | D | D |
| Turf Speed | D | D |
| Distance Speed | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | D | C |
| Late Pace | C | D |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | D | C |
| Mid Pace | C | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (64) well above field median (56). (2) Hot trainer - high ITM rate (38%). (3) Fourth race back from a 303-day layoff — often the peak fitness race. (4) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (5) Career-best figure (76) buried in races 4–10 back — 20 pts above race median and 6 pts above recent form — market has forgotten the peak effort. (6) Averages 66.6 speed pts in today's distance/surface configuration vs 57.3 in other configs (7 qualifying starts) — returning to ideal setup. (7) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Class Superiority, Hot Trainer, Won at This Distance, Hidden Figure, Return to Proven Setup, Classic Fourth Race Pattern.
⚠ Concerns:(1) Trip note from last race: Chase duel3w;empty. (2) No workout in last 30 days despite 27 days since last race. (3) Post 8 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (4) Speed figures are highly erratic over last 5 starts (σ = 8.4 pts: [54, 68, 70, 72, 76]) — unpredictable performer.
LGBM: 100 (1/7) CatBoost: 100 (1/7) XGB: 100 (1/7) LGBM-LS: 100 (1/7) CatBoost-LS: 100 (1/7) XGB-LS: 80 (5/7) Win Prob: 73.3% Value Score: 2.63 ★ ML: 1.80 (9/5) Overlay %: -13.17 Fair Odds: 5.82 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | A | C |
| Finish Pos | B | D |
| Dirt Speed | A | B |
| Turf Speed | B | C |
| Distance Speed | A | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | C |
| Mid Pace | B | C |
| Late Pace | B | C |
| Sprint FPS | B | C |
| Route FPS | A | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (69) recorded in last 1-2 starts — peaking form. (2) In the money in last 6 consecutive starts. (3) Had documented trouble last race (codes: ['D', 'F', 'L', 'O', 'S', 'V']) yet still finished 2nd — a clean trip today sets up a form reversal. (4) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Consistent In-The-Money, Career-Best Recent Figure, Troubled Trip Comeback.
⚠ Concerns:(1) Moving from a route to a sprint today. (2) Poor record at this distance (0 wins from 5 recent starts). (3) Poor record at this track (0 wins from 14 starts). (4) Trip note from last race: Vied2w;lf-ld;chased on. (5) 0 wins from post 1 in 3 recent starts. (6) 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 76 (5/8) CatBoost: 67 (5/8) XGB: 67 (5/8) LGBM-LS: 0 CatBoost-LS: 61 (5/8) XGB-LS: 40 (8/8) Win Prob: 37.3% Value Score: 3.38 ★ ML: 6.00 (11/2) Overlay %: -0.29 Fair Odds: 8.31 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | C | C |
| Finish Pos | C | C |
| Dirt Speed | B | C |
| Turf Speed | B | B |
| Distance Speed | A | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | A | B |
| Sprint FPS | C | C |
| Route FPS | C | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Big last-race effort (77) — 15 pts above recent average. (2) Had documented trouble last race (codes: ['B', 'D', 'L', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. (3) Pick Pony Daily Edge Radar pick — value score 5/10 — angles: Big Last Effort, Troubled Trip Comeback.
⚠ Concerns:(1) Unproven on dirt surface (1 start). (2) Poor record at this distance (0 wins from 6 recent starts). (3) Trip note from last race: Stalk ins-2w;2nd best. (4) Last race was career-best speed (77) — bounce risk after peak effort. (5) No workout in last 30 days despite 26 days since last race. (6) First start at CT — never raced here before (last seen at: FG).
LGBM: 100 (1/8) CatBoost: 99 (2/8) XGB: 81 (2/8) LGBM-LS: 86 (3/8) CatBoost-LS: 96 (2/8) XGB-LS: 79 (4/8) Win Prob: 64.3% Value Score: 2.91 ★ ML: 2.50 (9/5) Overlay %: -7.84 Fair Odds: 6.03 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | B | C |
| Finish Pos | D | D |
| Dirt Speed | A | B |
| Turf Speed | A | B |
| Distance Speed | D | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | C |
| Sprint FPS | A | B |
| Route FPS | C | B |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) In the money in last 3 consecutive starts. (2) Fourth race back from a 49-day layoff — often the peak fitness race. (3) Had documented trouble last race (codes: ['B', 'D', 'L', 'S', 'U', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal. (4) Pick Pony Daily Edge Radar pick — value score 5/10 — angles: Consistent In-The-Money, Troubled Trip Comeback, Classic Fourth Race Pattern.
⚠ Concerns:(1) Limited experience at today's distance (1 start). (2) Moving from a route to a sprint today. (3) Poor record at this track (0 wins from 5 starts). (4) Trip note from last race: Hard scrub3w;evenly. (5) 0 wins from 6 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 89 (4/8) CatBoost: 81 (4/8) XGB: 76 (4/8) LGBM-LS: 5 (8/8) CatBoost-LS: 73 (4/8) XGB-LS: 61 (5/8) Win Prob: 46.8% Value Score: 3.03 ★ ML: 4.00 (7/2) Overlay %: -4.00 Fair Odds: 7.74 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | B | C |
| Finish Pos | D | D |
| Dirt Speed | B | C |
| Turf Speed | A | B |
| Distance Speed | B | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | D | D |
| Mid Pace | C | C |
| Late Pace | B | C |
| Sprint FPS | C | C |
| Route FPS | A | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (46%). (2) Hot jockey — high ITM rate (42%). (3) Consistent workout spacing (7, 7 days) — disciplined training regimen. (4) Had documented trouble last race (codes: ['B', 'O', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal. (5) Pick Pony Daily Edge Radar pick — value score 5/10 — angles: Hot Trainer, Hot Jockey, Troubled Trip Comeback.
⚠ Concerns:(1) Was claimed from its most recent race - new connections. (2) Speed average (60) well below field median (66). (3) Limited experience at today's distance (1 start). (4) Unproven on dirt surface (1 start). (5) Trip note from last race: Bob bit st;4p;best rst.
LGBM: 54 (6/8) CatBoost: 54 (6/8) XGB: 58 (6/8) LGBM-LS: 86 (4/8) CatBoost-LS: 51 (6/8) XGB-LS: 41 (7/8) Win Prob: 20.1% Value Score: 2.86 ★ ML: 10.00 (9/1) Overlay %: 4.38 Fair Odds: 7.77 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | C | D |
| Finish Pos | C | B |
| Dirt Speed | D | F |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | C | D |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
✓ Positives:(1) 3 workouts in last 30 days — horse appears sharp and fit.
⚠ Concerns:(1) First-time starter - no previous race record. (2) First time at today's distance. (3) Has never raced on dirt surface.
LGBM: 33 (7/8) CatBoost: 27 (7/8) XGB: 29 (7/8) LGBM-LS: 92 (2/8) CatBoost-LS: 23 (7/8) XGB-LS: 55 (6/8) Win Prob: 14.2% Value Score: 2.39 ★ ML: 12.00 (11/1) Overlay %: 3.08 Fair Odds: 10.09 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Finish Pos | A | A |
| Dirt Speed | D | F |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (76) well above field median (66). (2) Hot trainer - high ITM rate (46%). (3) Early pace significantly above field median (E1: 88 vs field 83). (4) Late pace significantly above field median (LP: 73 vs field 69). (5) Strong speed 2 back (79), modest dip last out (73) — form reversal angle, ready to bounce back to top form. (6) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Class Superiority, Hot Trainer, Early Speed Edge, Form Reversal, Late Kick Advantage.
⚠ Concerns:(1) Poor record at this distance (0 wins from 8 recent starts). (2) Tends to fade in the stretch at similar distances (5 of 8 starts). (3) Trip note from last race: 3p;6p btw3/16;no thrt. (4) Consistently breaks behind post position (3 of last 5 starts). (5) Post 7 in a 9-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (6) 0 wins from 7 starts on dirt in last 10 — repeated failure on today's surface. (7) First start at CT — never raced here before (last seen at: TP).
LGBM: 100 (2/8) CatBoost: 100 (1/8) XGB: 100 (1/8) LGBM-LS: 16 (6/8) CatBoost-LS: 100 (1/8) XGB-LS: 93 (2/8) Win Prob: 48.2% Value Score: 2.81 ★ ML: 3.50 (5/2) Overlay %: -2.74 Fair Odds: 5.93 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | C |
| Finish Pos | A | A |
| Dirt Speed | A | B |
| Turf Speed | A | A |
| Distance Speed | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
| Sprint FPS | B | B |
| Route FPS | B | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (59%). (2) Career-best speed figure (66) recorded in last 1-2 starts — peaking form. (3) Hot jockey — high ITM rate (66%). (4) Late pace significantly above field median (LP: 77 vs field 69). (5) Trainer 'FARRIOR ANTHONY' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Had documented trouble last race (codes: ['B', 'L', 'S', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal. (7) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Career-Best Recent Figure, Late Kick Advantage, Hot Trainer, Hot Jockey, Troubled Trip Comeback, Stable on Fire.
⚠ Concerns:(1) Limited experience at today's distance (1 start). (2) Unproven on dirt surface (1 start). (3) Trip note from last race: Blew1st;pres3w;evenly. (4) Post 9 in a 9-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 93 (3/8) CatBoost: 82 (3/8) XGB: 77 (3/8) LGBM-LS: 9 (7/8) CatBoost-LS: 77 (3/8) XGB-LS: 81 (3/8) Win Prob: 43.9% Value Score: 3.13 ★ ML: 4.50 (7/2) Overlay %: -1.38 Fair Odds: 6.90 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | B |
| Finish Pos | A | A |
| Dirt Speed | C | C |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | B |
| Sprint FPS | B | C |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Late pace significantly above field median (LP: 74 vs field 67). (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (4) Speed improved +4 pts then +6 pts in last 2 starts (57 → 61 → 67) — trainer is progressively building fitness. (5) Had documented trouble last race (codes: ['B', 'D', 'S', 'T', 'V']) yet still finished 1st — a clean trip today sets up a form reversal. (6) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Form Surge, Won Here Before, Troubled Trip Comeback, Closer in Pace Duel, Late Kick Advantage.
⚠ Concerns:(1) Moving from a route to a sprint today. (2) Poor record at this distance (0 wins from 6 recent starts). (3) Trip note from last race: 3w;swept-by3/8;driving. (4) Last race was career-best speed (67) — bounce risk after peak effort.
LGBM: 76 (5/7) CatBoost: 83 (5/7) XGB: 91 (3/7) LGBM-LS: 3 (7/7) CatBoost-LS: 86 (5/7) XGB-LS: 59 (6/7) Win Prob: 37.3% Value Score: 2.82 ★ ML: 5.00 (9/2) Overlay %: -0.83 Fair Odds: 7.06 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | B | C |
| Turf Speed | D | D |
| Distance Speed | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | F | F |
| Mid Pace | F | D |
| Late Pace | A | A |
| Sprint FPS | D | D |
| Route FPS | D | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($10,000 → $5,000). (2) Early pace significantly above field median (E1: 87 vs field 81). (3) Consistent workout spacing (7, 7 days) — disciplined training regimen. (4) Career-best figure (71) buried in races 4–10 back — 14 pts above race median and 24 pts above recent form — market has forgotten the peak effort. (5) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Class Drop, Early Speed Edge, Hidden Figure.
⚠ Concerns:(1) Poor recent form - recent speed ratings well below career norm. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (1 start). (4) Trip note from last race: Bobbled st; no threat. (5) Speed figures are highly erratic over last 5 starts (σ = 12.1 pts: [44, 42, 47, 58, 71]) — unpredictable performer.
LGBM: 9 (7/7) CatBoost: 8 (7/7) XGB: 23 (7/7) LGBM-LS: 68 (3/7) CatBoost-LS: 6 (7/7) XGB-LS: 33 (7/7) Win Prob: 11.5% Value Score: 3.05 ★ ML: 20.00 (20/1) Overlay %: 6.29 Fair Odds: 8.93 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | B | D |
| Finish Pos | F | F |
| Dirt Speed | B | C |
| Turf Speed | D | D |
| Distance Speed | F | F |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | D | D |
| Sprint FPS | A | A |
| Route FPS | C | C |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (65) well above field median (58). (2) Hot trainer - high ITM rate (38%). (3) Late pace significantly above field median (LP: 71 vs field 67). (4) Career-best figure (76) buried in races 4–10 back — 18 pts above race median and 11 pts above recent form — market has forgotten the peak effort. (5) Had documented trouble last race (codes: ['B', 'D', 'L', 'O']) yet still finished 4th — a clean trip today sets up a form reversal. (6) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Class Superiority, Hot Trainer, Troubled Trip Comeback, Hidden Figure, Late Kick Advantage.
⚠ Concerns:(1) Poor record at this distance (0 wins from 5 recent starts). (2) Trip note from last race: Boxed1/16;angl;gain.
LGBM: 100 (1/7) CatBoost: 98 (2/7) XGB: 94 (2/7) LGBM-LS: 17 (4/7) CatBoost-LS: 95 (2/7) XGB-LS: 100 (1/7) Win Prob: 46.9% Value Score: 2.95 ★ ML: 4.00 (7/2) Overlay %: -1.59 Fair Odds: 5.99 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | A | C |
| Finish Pos | D | F |
| Dirt Speed | F | C |
| Turf Speed | A | C |
| Distance Speed | C | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | B | D |
| Sprint FPS | D | C |
| Route FPS | B | B |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (63) well above field median (58). (2) Hot jockey — high ITM rate (42%). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Returning from 47-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (5) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (6) Had documented trouble last race (codes: ['D', 'O', 'S', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal. (7) Pick Pony Daily Edge Radar pick — value score 9/10 — angles: Class Superiority, Sharp Return Workout, Won Here Before, Hot Jockey, Troubled Trip Comeback, Closer in Pace Duel.
⚠ Concerns:(1) Has not raced in 47 days. (2) Limited experience at today's distance (2 starts). (3) Moving from a route to a sprint today. (4) Trip note from last race: Save ground;no kick. (5) No workout in last 30 days despite 47 days since last race.
LGBM: 62 (6/7) CatBoost: 71 (6/7) XGB: 76 (6/7) LGBM-LS: 0 CatBoost-LS: 70 (6/7) XGB-LS: 68 (5/7) Win Prob: 35% Value Score: 3.08 ★ ML: 6.00 (11/2) Overlay %: -0.23 Fair Odds: 7.99 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | B | C |
| Finish Pos | C | D |
| Dirt Speed | A | C |
| Turf Speed | B | C |
| Distance Speed | C | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | D | D |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot jockey — high ITM rate (51%). (2) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (3) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (4) Trainer 'SHANLEY TYLER S' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (5) Had documented trouble last race (codes: ['L', 'S', 'T', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal. (6) Averages 58.8 speed pts in today's distance/surface configuration vs 51.7 in other configs (5 qualifying starts) — returning to ideal setup. (7) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Won Here Before, Hot Jockey, Troubled Trip Comeback, Won at This Distance, Return to Proven Setup, Stable on Fire.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Trip note from last race: Sent;vie2w;willingly. (3) No workout in last 30 days despite 20 days since last race.
LGBM: 81 (4/7) CatBoost: 92 (4/7) XGB: 85 (5/7) LGBM-LS: 7 (6/7) CatBoost-LS: 92 (4/7) XGB-LS: 97 (2/7) Win Prob: 46.5% Value Score: 2.64 ★ ML: 3.50 (5/2) Overlay %: -3.84 Fair Odds: 6.24 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | D | C |
| Mid Pace | D | D |
| Late Pace | D | D |
| Finish Pos | B | D |
| Dirt Speed | F | C |
| Turf Speed | D | D |
| Distance Speed | B | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | C |
| Mid Pace | C | D |
| Late Pace | A | C |
| Sprint FPS | B | B |
| Route FPS | A | A |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | C |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (36%). (2) Career-best speed figure (66) recorded in last 1-2 starts — peaking form. (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Strong speed 2 back (66), modest dip last out (59) — form reversal angle, ready to bounce back to top form. (5) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (6) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (7) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Career-Best Recent Figure, Won Here Before, Hot Trainer, Closer in Pace Duel, Form Reversal, Won at This Distance.
⚠ Concerns:(1) Finish positions worsening over last 4 starts. (2) Tends to fade in the stretch at similar distances (3 of 5 starts). (3) Trip note from last race: Constant urging;flat. (4) Consistently runs wide at the first call (3 of last 5 starts). (5) Was the betting favorite in the last race but finished off the board. (6) Speed figures are highly erratic over last 5 starts (σ = 8.7 pts: [59, 66, 66, 66, 46]) — unpredictable performer.
LGBM: 84 (3/7) CatBoost: 100 (1/7) XGB: 100 (1/7) LGBM-LS: 92 (2/7) CatBoost-LS: 100 (1/7) XGB-LS: 88 (4/7) Win Prob: 53.7% Value Score: 2.7 ★ ML: 3.00 (5/2) Overlay %: -5.71 Fair Odds: 6.07 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | C | D |
| Finish Pos | A | C |
| Dirt Speed | C | C |
| Turf Speed | D | D |
| Distance Speed | A | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | A | C |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (59%). (2) Strong trainer/jockey combo - 2 wins from 6 starts (33%). (3) Big last-race effort (58) — 13 pts above recent average. (4) Hot jockey — high ITM rate (43%). (5) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (6) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (7) Carries 9 lbs less than field median (115 lbs vs median 124 lbs). (8) Trainer 'FARRIOR ANTHONY' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (9) Career-best figure (75) buried in races 4–10 back — 18 pts above race median and 17 pts above recent form — market has forgotten the peak effort. (10) Pick Pony Daily Edge Radar pick — value score 9/10 — angles: Hot Trainer-Jockey Pairing, Big Last Effort, Won Here Before, Hot Trainer, Hot Jockey, Won at This Distance, Hidden Figure, Stable on Fire, Weight Advantage.
⚠ Concerns:(1) Repeatedly beaten at this class level (4 of last 5 starts). (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: Prop;bump;no kick. (4) No workout in last 30 days despite 20 days since last race. (5) Post 8 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (6) Speed figures are highly erratic over last 5 starts (σ = 15.5 pts: [58, 31, 42, 62, 69]) — unpredictable performer.
LGBM: 86 (2/7) CatBoost: 93 (3/7) XGB: 90 (4/7) LGBM-LS: 10 (5/7) CatBoost-LS: 94 (3/7) XGB-LS: 97 (3/7) Win Prob: 59.2% Value Score: 4.1 ★ ML: 4.50 (7/2) Overlay %: 0.03 Fair Odds: 5.91 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | D | D |
| Finish Pos | B | D |
| Dirt Speed | A | C |
| Turf Speed | B | C |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | F | F |
| Sprint FPS | C | C |
| Route FPS | D | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (46%). (2) Career-best speed figure (65) recorded in last 1-2 starts — peaking form. (3) Had documented trouble last race (codes: ['L', 'O']) yet still finished 2nd — a clean trip today sets up a form reversal. (4) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Career-Best Recent Figure, Hot Trainer, Troubled Trip Comeback.
⚠ Concerns:(1) Poor record at this distance (0 wins from 5 recent starts). (2) Poor record at this track (0 wins from 7 starts). (3) Trip note from last race: 2w;loom1/8;willingly. (4) No workout in last 30 days despite 19 days since last race. (5) 0 wins from 7 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 53 (3/10) CatBoost: 50 (3/10) XGB: 62 (3/10) LGBM-LS: 0 CatBoost-LS: 47 (3/10) XGB-LS: 71 (5/10) Win Prob: 41.9% Value Score: 3.98 ★ ML: 6.00 (11/2) Overlay %: 0.00 Fair Odds: 8.50 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | D |
| Finish Pos | D | B |
| Dirt Speed | B | C |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | C |
| Sprint FPS | B | B |
| Route FPS | C | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | D |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) In the money in last 3 consecutive starts. (2) Early pace significantly above field median (E1: 88 vs field 79). (3) Had documented trouble last race (codes: ['D', 'F', 'L', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. (4) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Consistent In-The-Money, Early Speed Edge, Troubled Trip Comeback.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Limited experience at today's distance (1 start). (3) Trip note from last race: Pace;left-ld;willingly. (4) 0 wins from 6 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 12 (6/10) CatBoost: 22 (6/10) XGB: 34 (5/10) LGBM-LS: 56 (7/10) CatBoost-LS: 18 (6/10) XGB-LS: 67 (6/10) Win Prob: 13.3% Value Score: 2.88 ★ ML: 15.00 (14/1) Overlay %: 3.91 Fair Odds: 10.75 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | A | A |
| Mid Pace | A | C |
| Late Pace | C | D |
| Finish Pos | F | C |
| Dirt Speed | B | C |
| Turf Speed | D | D |
| Distance Speed | B | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | B | D |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 329-day layoff with a recent workout. (2) Speed average (74) well above field median (56). (3) Hot trainer - high ITM rate (56%). (4) Career-best speed figure (82) recorded in last 1-2 starts — peaking form. (5) Hot jockey — high ITM rate (44%). (6) Has a bullet work (fastest at track that day) — sharp conditioning signal. (7) Early pace significantly above field median (E1: 98 vs field 79). (8) Late pace significantly above field median (LP: 68 vs field 64). (9) Returning from 329-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (10) Had documented trouble last race (codes: ['F', 'O', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal. (11) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Class Superiority, Career-Best Recent Figure, Sharp Return Workout, Late Kick Advantage, Hot Trainer, Hot Jockey, Early Speed Edge, Bullet Workout, Troubled Trip Comeback.
⚠ Concerns:(1) Has not raced in 329 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (2 starts). (4) Unproven on dirt surface (2 starts). (5) Trip note from last race: Fractious;ins pair;wkn.
LGBM: 100 (1/10) CatBoost: 100 (1/10) XGB: 100 (1/10) LGBM-LS: 88 (3/10) CatBoost-LS: 100 (1/10) XGB-LS: 0 Win Prob: 81.3% Value Score: 2.65 ★ ML: 1.40 (10/11) Overlay %: -16.17 Fair Odds: 5.88 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | C |
| Finish Pos | D | B |
| Dirt Speed | A | B |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
✓ Positives:(1) Hot trainer - high ITM rate (56%). (2) Strong trainer/jockey combo - 8 wins from 28 starts (29%). (3) Hot jockey — high ITM rate (47%). (4) 3 workouts in last 30 days — horse appears sharp and fit. (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (7) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Hot Trainer-Jockey Pairing, Hot Trainer, Hot Jockey, Closer in Pace Duel, Stable on Fire, Sharp Workout Pattern.
⚠ Concerns:(1) First-time starter - no previous race record. (2) First time at today's distance. (3) Has never raced on dirt surface.
LGBM: 22 (5/10) CatBoost: 31 (5/10) XGB: 31 (6/10) LGBM-LS: 100 (1/10) CatBoost-LS: 29 (5/10) XGB-LS: 96 (2/10) Win Prob: 35.7% Value Score: 5.33 ★ ML: 10.00 (9/1) Overlay %: 2.25 Fair Odds: 10.17 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Finish Pos | B | A |
| Dirt Speed | F | F |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (64) recorded in last 1-2 starts — peaking form. (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) Fourth race back from a 59-day layoff — often the peak fitness race. (4) Averages 64.7 speed pts in today's distance/surface configuration vs 51.8 in other configs (3 qualifying starts) — returning to ideal setup. (5) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Career-Best Recent Figure, Closer in Pace Duel, Return to Proven Setup, Classic Fourth Race Pattern.
⚠ Concerns:(1) Moving from a route to a sprint today. (2) Poor record at this distance (0 wins from 4 recent starts). (3) Trip note from last race: Inside trip; outrun. (4) Consistently breaks behind post position (3 of last 5 starts). (5) Consistently runs wide at the first call (3 of last 5 starts). (6) Post 7 in a 11-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (7) Speed figures are highly erratic over last 5 starts (σ = 14.8 pts: [30, 64, 61, 62, 65]) — unpredictable performer. (8) 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 54 (2/10) CatBoost: 56 (2/10) XGB: 72 (2/10) LGBM-LS: 70 (5/10) CatBoost-LS: 56 (2/10) XGB-LS: 100 (1/10) Win Prob: 54.1% Value Score: 2.94 ★ ML: 3.00 (5/2) Overlay %: -8.14 Fair Odds: 8.72 (8/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | D |
| Finish Pos | B | A |
| Dirt Speed | B | D |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | D |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (46%). (2) Hot jockey — high ITM rate (42%). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Hot Trainer, Hot Jockey, Closer in Pace Duel.
⚠ Concerns:(1) Was claimed from its most recent race - new connections. (2) Speed average (49) well below field median (56). (3) Limited experience at today's distance (1 start). (4) Unproven on dirt surface (1 start). (5) Trip note from last race: Chased 4wd;tired btw. (6) Outside post (8) in a large field of 11 horses. (7) Post 8 in a 11-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 9 (8/10) CatBoost: 13 (8/10) XGB: 18 (9/10) LGBM-LS: 96 (2/10) CatBoost-LS: 12 (8/10) XGB-LS: 66 (7/10) Win Prob: 17.1% Value Score: 3.7 ★ ML: 15.00 (14/1) Overlay %: 3.52 Fair Odds: 11.31 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | C | C |
| Mid Pace | C | D |
| Late Pace | B | D |
| Finish Pos | B | A |
| Dirt Speed | F | F |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | C | D |
| Sprint FPS | B | C |
| Route FPS | A | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | F | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot jockey — high ITM rate (50%). (2) Trainer 'KNUDSEN KENT' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (3) Had documented trouble last race (codes: ['L', 'O', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. (4) Pick Pony Daily Edge Radar pick — value score 5/10 — angles: Hot Jockey, Troubled Trip Comeback, Stable on Fire.
⚠ Concerns:(1) Moving from a route to a sprint today. (2) Poor record at this distance (0 wins from 7 recent starts). (3) Poor record at this track (0 wins from 6 starts). (4) Trip note from last race: Solo pace;caught;chase. (5) Outside post (10) in a large field of 11 horses. (6) Post 10 in a 11-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (7) 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 31 (4/10) CatBoost: 37 (4/10) XGB: 41 (4/10) LGBM-LS: 74 (4/10) CatBoost-LS: 34 (4/10) XGB-LS: 72 (4/10) Win Prob: 21.2% Value Score: 2.59 ★ ML: 8.00 (7/1) Overlay %: 0.69 Fair Odds: 10.27 (9/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | B | D |
| Finish Pos | B | A |
| Dirt Speed | A | C |
| Turf Speed | D | D |
| Distance Speed | B | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | A | B |
| Sprint FPS | C | D |
| Route FPS | B | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 56-day layoff with a recent workout. (2) Early pace significantly above field median (E1: 84 vs field 79). (3) Returning from 56-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (4) Last race E1 pace (91.0) was 6.6 pts above personal avg (84.4) and horse still finished 10th — pace collapse victim; expect bounce if today's fractions are softer. (5) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Sharp Return Workout, Pace Collapse Victim, Early Speed Edge.
⚠ Concerns:(1) Has not raced in 56 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Poor record at this distance (0 wins from 5 recent starts). (4) Tends to fade in the stretch at similar distances (4 of 5 starts). (5) Trip note from last race: Faltered; eased. (6) Outside post (11) in a large field of 11 horses. (7) Post 11 in a 11-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (8) Speed figures are highly erratic over last 5 starts (σ = 26.2 pts: [6, 36, 70, 61, 62]) — unpredictable performer. (9) 0 wins from 6 starts on dirt in last 10 — repeated failure on today's surface. (10) First start at CT — never raced here before (last seen at: LRL, PRX, DEL).
LGBM: 0 CatBoost: 4 (10/10) XGB: 13 (10/10) LGBM-LS: 29 (9/10) CatBoost-LS: 6 (9/10) XGB-LS: 65 (8/10) Win Prob: 12.1% Value Score: 3.44 ★ ML: 20.00 (20/1) Overlay %: 4.50 Fair Odds: 11.48 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | D | D |
| Finish Pos | B | A |
| Dirt Speed | C | D |
| Turf Speed | A | B |
| Distance Speed | D | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | F | F |
| Sprint FPS | A | B |
| Route FPS | B | C |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (65) recorded in last 1-2 starts — peaking form. (2) Hot jockey — high ITM rate (50%). (3) Has a bullet work (fastest at track that day) — sharp conditioning signal. (4) Track specialist — 3 wins from 10 starts here (30%). (5) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (6) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (7) Trainer 'CONTRERAS JAVIER' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (8) Career-best figure (75) buried in races 4–10 back — 12 pts above race median and 10 pts above recent form — market has forgotten the peak effort. (9) Had documented trouble last race (codes: ['B', 'L', 'S', 'T', 'U']) yet still finished 1st — a clean trip today sets up a form reversal. (10) Pick Pony Daily Edge Radar pick — value score 9/10 — angles: Career-Best Recent Figure, Won Here Before, Hot Jockey, Troubled Trip Comeback, Bullet Workout, Track Specialist, Won at This Distance, Hidden Figure, Stable on Fire.
⚠ Concerns:(1) 0 wins from 4 career starts on off tracks. (2) Trip note from last race: Bump;4w1/8;relentless. (3) Speed figures are highly erratic over last 5 starts (σ = 16.3 pts: [65, 61, 62, 65, 27]) — unpredictable performer.
LGBM: 100 (1/9) CatBoost: 92 (3/9) XGB: 90 (3/9) LGBM-LS: 5 (9/9) CatBoost-LS: 99 (2/9) XGB-LS: 87 (4/9) Win Prob: 56.5% Value Score: 3.29 ★ ML: 3.50 (5/2) Overlay %: -6.19 Fair Odds: 8.10 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | D | C |
| Late Pace | B | C |
| Finish Pos | D | D |
| Dirt Speed | F | C |
| Turf Speed | A | B |
| Distance Speed | F | C |
| Trainer Effectiveness | C | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | B |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | C | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | B |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($12,500 → $5,000). (2) Significantly better on off tracks (off: 76 vs fast: 70). (3) Strong trainer/jockey combo - 34 wins from 128 starts (27%). (4) Career-best speed figure (70) recorded in last 1-2 starts — peaking form. (5) Hot jockey — high ITM rate (51%). (6) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (7) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (8) Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (9) Pick Pony Daily Edge Radar pick — value score 9/10 — angles: Hot Trainer-Jockey Pairing, Career-Best Recent Figure, Off-Track Preference, Won Here Before, Class Drop, Hot Jockey, Won at This Distance, Stable on Fire.
⚠ Concerns:(1) Trip note from last race: Bmp;urged4w;empty.
LGBM: 99 (2/9) CatBoost: 100 (2/9) XGB: 95 (2/9) LGBM-LS: 95 (5/9) CatBoost-LS: 100 (1/9) XGB-LS: 100 (1/9) Win Prob: 61.6% Value Score: 3.19 ★ ML: 3.00 (5/2) Overlay %: -7.73 Fair Odds: 7.63 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | C | D |
| Finish Pos | A | B |
| Dirt Speed | D | C |
| Turf Speed | A | C |
| Distance Speed | B | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | C |
| Sprint FPS | B | C |
| Route FPS | A | C |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Late pace significantly above field median (LP: 76 vs field 70). (2) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (3) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (4) Carries 9 lbs less than field median (117 lbs vs median 126 lbs). (5) Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Won Here Before, Won at This Distance, Late Kick Advantage, Stable on Fire, Weight Advantage.
⚠ Concerns:(1) Repeatedly beaten at this class level (3 of last 5 starts). (2) Trip note from last race: Chase btw3/8;weakened. (3) No workout in last 30 days despite 21 days since last race.
LGBM: 45 (7/9) CatBoost: 48 (6/9) XGB: 55 (8/9) LGBM-LS: 100 (2/9) CatBoost-LS: 46 (7/9) XGB-LS: 79 (6/9) Win Prob: 35.7% Value Score: 6.01 ★ ML: 12.00 (11/1) Overlay %: 3.94 Fair Odds: 9.12 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | A | B |
| Finish Pos | A | B |
| Dirt Speed | B | C |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | C | C |
| Late Pace | B | B |
| Sprint FPS | A | B |
| Route FPS | A | C |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Big last-race effort (73) — 8 pts above recent average. (2) Late pace significantly above field median (LP: 78 vs field 70). (3) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (4) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (5) Had documented trouble last race (codes: ['B', 'D', 'L']) yet still finished 3rd — a clean trip today sets up a form reversal. (6) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Big Last Effort, Won Here Before, Troubled Trip Comeback, Won at This Distance, Late Kick Advantage.
⚠ Concerns:(1) Trip note from last race: Rail bid1/8;willingly. (2) Last race was career-best speed (73) — bounce risk after peak effort. (3) Post 7 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 79 (4/9) CatBoost: 81 (4/9) XGB: 79 (4/9) LGBM-LS: 0 CatBoost-LS: 73 (4/9) XGB-LS: 65 (8/9) Win Prob: 39.4% Value Score: 3.56 ★ ML: 6.00 (11/2) Overlay %: -0.23 Fair Odds: 8.25 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | C | C |
| Turf Speed | C | D |
| Distance Speed | C | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | B | B |
| Sprint FPS | C | C |
| Route FPS | B | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (69) well above field median (63). (2) Hot trainer - high ITM rate (57%). (3) Late pace significantly above field median (LP: 76 vs field 70). (4) Strong speed 2 back (72), modest dip last out (62) — form reversal angle, ready to bounce back to top form. (5) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (6) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (7) Carries 9 lbs less than field median (117 lbs vs median 126 lbs). (8) Career-best figure (79) buried in races 4–10 back — 16 pts above race median and 7 pts above recent form — market has forgotten the peak effort. (9) Pick Pony Daily Edge Radar pick — value score 9/10 — angles: Class Superiority, Won Here Before, Hot Trainer, Form Reversal, Won at This Distance, Hidden Figure, Late Kick Advantage, Weight Advantage.
⚠ Concerns:(1) Tends to fade in the stretch at similar distances (5 of 7 starts). (2) Trip note from last race: Ins1/4;3w1/8;no kick. (3) Outside post (8) in a large field of 10 horses. (4) No workout in last 30 days despite 21 days since last race. (5) Post 8 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 75 (5/9) CatBoost: 69 (5/9) XGB: 63 (6/9) LGBM-LS: 99 (3/9) CatBoost-LS: 71 (5/9) XGB-LS: 71 (7/9) Win Prob: 36.6% Value Score: 4.26 ★ ML: 8.00 (7/1) Overlay %: 1.97 Fair Odds: 8.47 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | A | B |
| Finish Pos | B | C |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | B |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (70) well above field median (63). (2) Hot trainer - high ITM rate (57%). (3) Strong trainer/jockey combo - 11 wins from 32 starts (34%). (4) Hot jockey — high ITM rate (66%). (5) Track specialist — 6 wins from 21 starts here (29%). (6) Fourth race back from a 74-day layoff — often the peak fitness race. (7) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (8) Outstanding wet-track record: 3W from 5 starts (60%) — thrives when the going is off. (9) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (10) Career-best figure (80) buried in races 4–10 back — 17 pts above race median and 13 pts above recent form — market has forgotten the peak effort. (11) Had documented trouble last race (codes: ['D', 'O', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. (12) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Class Superiority, Hot Trainer-Jockey Pairing, Won Here Before, Hot Trainer, Hot Jockey, Off-Track Ace, Troubled Trip Comeback, Track Specialist, Won at This Distance, Hidden Figure, Classic Fourth Race Pattern.
⚠ Concerns:(1) Trip note from last race: 4w-pursuit;chased on. (2) Outside post (10) in a large field of 10 horses. (3) No workout in last 30 days despite 21 days since last race. (4) Post 10 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 95 (3/9) CatBoost: 100 (1/9) XGB: 100 (1/9) LGBM-LS: 9 (8/9) CatBoost-LS: 98 (3/9) XGB-LS: 64 (9/9) Win Prob: 53.8% Value Score: 3.48 ★ ML: 4.00 (7/2) Overlay %: -3.89 Fair Odds: 7.65 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | A | B |
| Late Pace | B | C |
| Finish Pos | C | D |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | A | C |
| Late Pace | D | C |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 57-day layoff with a recent workout. (2) Track specialist — 5 wins from 18 starts here (28%). (3) Late pace significantly above field median (LP: 83 vs field 76). (4) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (5) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (6) Had documented trouble last race (codes: ['D', 'O', 'S', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal. (7) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Won Here Before, Troubled Trip Comeback, Track Specialist, Won at This Distance, Late Kick Advantage.
⚠ Concerns:(1) Has not raced in 57 days. (2) Trip note from last race: Save ground; no punch.
LGBM: 53 (5/7) CatBoost: 48 (5/7) XGB: 41 (5/7) LGBM-LS: 80 (5/7) CatBoost-LS: 47 (5/7) XGB-LS: 47 (5/7) Win Prob: 20.4% Value Score: 2.32 ★ ML: 8.00 (7/1) Overlay %: 3.70 Fair Odds: 6.99 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | D | C |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | C | B |
| Turf Speed | D | D |
| Distance Speed | B | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | C | C |
| Mid Pace | D | C |
| Late Pace | A | A |
| Sprint FPS | D | D |
| Route FPS | C | D |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (56%). (2) Fourth race back from a 74-day layoff — often the peak fitness race. (3) Outstanding wet-track record: 3W from 12 starts (25%) — thrives when the going is off. (4) Career-best figure (82) buried in races 4–10 back — 10 pts above race median and 7 pts above recent form — market has forgotten the peak effort. (5) Had documented trouble last race (codes: ['D', 'O', 'S', 'T', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal. (6) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Hot Trainer, Off-Track Ace, Troubled Trip Comeback, Hidden Figure, Classic Fourth Race Pattern.
⚠ Concerns:(1) Repeatedly beaten at this class level (3 of last 5 starts). (2) Moving from a route to a sprint today. (3) Poor record at this distance (0 wins from 8 recent starts). (4) Trip note from last race: Save ground;no impact. (5) No workout in last 30 days despite 21 days since last race.
LGBM: 100 (2/7) CatBoost: 68 (4/7) XGB: 74 (4/7) LGBM-LS: 0 CatBoost-LS: 66 (4/7) XGB-LS: 66 (3/7) Win Prob: 39.5% Value Score: 3.49 ★ ML: 6.00 (11/2) Overlay %: 2.03 Fair Odds: 6.48 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | C | C |
| Mid Pace | C | B |
| Late Pace | A | B |
| Finish Pos | A | B |
| Dirt Speed | A | B |
| Turf Speed | A | B |
| Distance Speed | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | F | D |
| Mid Pace | C | C |
| Late Pace | A | B |
| Sprint FPS | B | C |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Big last-race effort (70) — 9 pts above recent average. (2) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (3) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (4) Carries 7 lbs less than field median (119 lbs vs median 126 lbs). (5) Trainer 'JOHNSON DEWAYNE C' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Had documented trouble last race (codes: ['D', 'F', 'L', 'S']) yet still finished 2nd — a clean trip today sets up a form reversal. (7) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Big Last Effort, Won Here Before, Troubled Trip Comeback, Won at This Distance, Stable on Fire, Weight Advantage.
⚠ Concerns:(1) Has not raced in 56 days. (2) Speed average (64) well below field median (72). (3) Trip note from last race: 5w;frenzied rally;miss. (4) Consistently runs wide at the first call (4 of last 5 starts). (5) No workout in last 30 days despite 56 days since last race. (6) Speed figures are highly erratic over last 5 starts (σ = 8.1 pts: [70, 71, 52, 60, 68]) — unpredictable performer.
LGBM: 30 (6/7) CatBoost: 27 (6/7) XGB: 26 (6/7) LGBM-LS: 93 (3/7) CatBoost-LS: 25 (6/7) XGB-LS: 59 (4/7) Win Prob: 19.3% Value Score: 2.67 ★ ML: 10.00 (9/1) Overlay %: 3.34 Fair Odds: 8.47 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | D | C |
| Finish Pos | D | C |
| Dirt Speed | F | C |
| Turf Speed | D | D |
| Distance Speed | D | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | B | B |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (2) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (3) Pick Pony Daily Edge Radar pick — value score 5/10 — angles: Won Here Before, Won at This Distance.
⚠ Concerns:(1) Has not raced in 63 days. (2) Trip note from last race: Stumbled st;empty str. (3) Stepping up to $15,000 — highest class level in last 10 starts (previous high: $12,500).
LGBM: 24 (7/7) CatBoost: 15 (7/7) XGB: 14 (7/7) LGBM-LS: 87 (4/7) CatBoost-LS: 15 (7/7) XGB-LS: 0 Win Prob: 21.1% Value Score: 4.25 ★ ML: 15.00 (14/1) Overlay %: 5.56 Fair Odds: 8.51 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | B | C |
| Mid Pace | B | B |
| Late Pace | C | C |
| Finish Pos | D | D |
| Dirt Speed | D | B |
| Turf Speed | B | C |
| Distance Speed | C | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | D | D |
| Sprint FPS | C | D |
| Route FPS | D | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | C | C |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Finish positions improving over last 4 starts. (2) Hot trainer - high ITM rate (59%). (3) Big last-race effort (81) — 12 pts above recent average. (4) Hot jockey — high ITM rate (66%). (5) Early pace significantly above field median (E1: 88 vs field 82). (6) Fourth race back from a 54-day layoff — often the peak fitness race. (7) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (8) Returning from 31-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (9) Speed improved +7 pts then +9 pts in last 2 starts (65 → 72 → 81) — trainer is progressively building fitness. (10) Trainer 'FARRIOR ANTHONY' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (11) Had documented trouble last race (codes: ['D', 'F', 'L', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. (12) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Big Last Effort, Form Surge, Sharp Return Workout, Hot Trainer, Hot Jockey, Early Speed Edge, Troubled Trip Comeback, Improving Finisher, Won at This Distance, Stable on Fire, Classic Fourth Race Pattern.
⚠ Concerns:(1) Has not raced in 31 days. (2) 0 wins from 5 career starts on off tracks. (3) Trip note from last race: 5w1/4;left-lead;chased. (4) No workout in last 30 days despite 31 days since last race. (5) Two consecutive 5+ pt speed jumps (65 → 72 → 81) and last race speed is well above career average (75) — high bounce risk after back-to-back peak efforts.
LGBM: 95 (4/7) CatBoost: 100 (1/7) XGB: 93 (2/7) LGBM-LS: 7 (7/7) CatBoost-LS: 100 (1/7) XGB-LS: 80 (2/7) Win Prob: 54.3% Value Score: 3.08 ★ ML: 3.50 (5/2) Overlay %: -2.30 Fair Odds: 5.52 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | B |
| Finish Pos | B | C |
| Dirt Speed | A | B |
| Turf Speed | A | A |
| Distance Speed | F | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | D | B |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Only early-speed horse in the race - uncontested lead possible. (2) Hot trainer - high ITM rate (56%). (3) Strong trainer/jockey combo - 34 wins from 128 starts (27%). (4) Hot jockey — high ITM rate (51%). (5) Track specialist — 2 wins from 5 starts here (40%). (6) Early pace significantly above field median (E1: 90 vs field 82). (7) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (8) Returning from 57-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (9) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (10) Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (11) Had documented trouble last race (codes: ['D', 'F', 'L', 'O', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. (12) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Lone Speed Advantage, Hot Trainer-Jockey Pairing, Sharp Return Workout, Won Here Before, Hot Trainer, Hot Jockey, Early Speed Edge, Troubled Trip Comeback, Track Specialist, Won at This Distance, Stable on Fire.
⚠ Concerns:(1) Has not raced in 57 days. (2) Speed average (67) well below field median (72). (3) Trip note from last race: 3w1/8;left-ld;ran on. (4) No workout in last 30 days despite 57 days since last race. (5) Post 7 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (6) Speed figures are highly erratic over last 5 starts (σ = 21.1 pts: [76, 62, 81, 71, 28]) — unpredictable performer.
LGBM: 99 (3/7) CatBoost: 97 (2/7) XGB: 100 (1/7) LGBM-LS: 100 (1/7) CatBoost-LS: 94 (2/7) XGB-LS: 100 (1/7) Win Prob: 76.3% Value Score: 2.89 ★ ML: 2.00 (9/5) Overlay %: -11.71 Fair Odds: 5.79 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | C | C |
| Dirt Speed | B | B |
| Turf Speed | A | B |
| Distance Speed | A | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | B |
| Sprint FPS | A | B |
| Route FPS | B | C |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Early pace significantly above field median (E1: 85 vs field 82). (2) Fourth race back from a 55-day layoff — often the peak fitness race. (3) Strong speed 2 back (76), modest dip last out (64) — form reversal angle, ready to bounce back to top form. (4) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (5) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (6) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Won Here Before, Early Speed Edge, Form Reversal, Won at This Distance, Classic Fourth Race Pattern.
⚠ Concerns:(1) Trip note from last race: Slw st;ins1/8;weakened. (2) No workout in last 30 days despite 28 days since last race. (3) Post 8 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 100 (1/7) CatBoost: 77 (3/7) XGB: 87 (3/7) LGBM-LS: 98 (2/7) CatBoost-LS: 71 (3/7) XGB-LS: 24 (6/7) Win Prob: 60.8% Value Score: 3.07 ★ ML: 3.00 (5/2) Overlay %: -5.41 Fair Odds: 5.93 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | B | B |
| Finish Pos | B | B |
| Dirt Speed | B | B |
| Turf Speed | D | D |
| Distance Speed | A | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | B | C |
| Mid Pace | B | B |
| Late Pace | B | B |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Significantly better on off tracks (off: 80 vs fast: 73). (2) Hot jockey — high ITM rate (47%). (3) Track specialist — 2 wins from 7 starts here (29%). (4) Fourth race back from a 104-day layoff — often the peak fitness race. (5) Strong speed 2 back (80), modest dip last out (73) — form reversal angle, ready to bounce back to top form. (6) Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. (7) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (8) Had documented trouble last race (codes: ['D', 'L', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal. (9) Averages 67.5 speed pts in today's distance/surface configuration vs 61.7 in other configs (4 qualifying starts) — returning to ideal setup. (10) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Off-Track Preference, Won Here Before, Hot Jockey, Troubled Trip Comeback, Track Specialist, Form Reversal, Won at This Distance, Return to Proven Setup, Classic Fourth Race Pattern.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Trip note from last race: Tested3w1/4;willingly. (3) Last race was career-best speed (73) — bounce risk after peak effort. (4) No workout in last 30 days despite 19 days since last race. (5) Speed figures are highly erratic over last 5 starts (σ = 9.3 pts: [73, 80, 59, 58, 67]) — unpredictable performer.
LGBM: 89 (3/9) CatBoost: 55 (3/9) XGB: 62 (3/9) LGBM-LS: 0 CatBoost-LS: 54 (3/9) XGB-LS: 9 (9/9) Win Prob: 42.3% Value Score: 3.84 ★ ML: 6.00 (11/2) Overlay %: 0.40 Fair Odds: 7.77 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | C | A |
| Mid Pace | B | B |
| Late Pace | B | C |
| Finish Pos | A | B |
| Dirt Speed | D | C |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | A |
| Mid Pace | C | B |
| Late Pace | C | C |
| Sprint FPS | A | A |
| Route FPS | C | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 62-day layoff with a recent workout. (2) Big last-race effort (74) — 9 pts above recent average. (3) Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. (4) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (5) Had documented trouble last race (codes: ['D', 'L', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. (6) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Big Last Effort, Won Here Before, Troubled Trip Comeback, Won at This Distance.
⚠ Concerns:(1) Has not raced in 62 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: Stretch duel ins;game. (4) Speed figures are highly erratic over last 5 starts (σ = 8.7 pts: [74, 58, 78, 60, 65]) — unpredictable performer.
LGBM: 21 (8/9) CatBoost: 19 (8/9) XGB: 6 (9/9) LGBM-LS: 80 (3/9) CatBoost-LS: 20 (7/9) XGB-LS: 28 (6/9) Win Prob: 34.9% Value Score: 7.25 ★ ML: 15.00 (14/1) Overlay %: 4.16 Fair Odds: 10.15 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | D |
| Finish Pos | C | D |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | C |
| Sprint FPS | B | A |
| Route FPS | B | A |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 63-day layoff with a recent workout. (2) Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. (3) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (4) Averages 61.2 speed pts in today's distance/surface configuration vs 53.4 in other configs (4 qualifying starts) — returning to ideal setup. (5) Pick Pony Daily Edge Radar pick — value score 6/10 — angles: Won Here Before, Won at This Distance, Return to Proven Setup.
⚠ Concerns:(1) Has not raced in 63 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Speed average (57) well below field median (65). (4) Trip note from last race: Vied2w;weakened str. (5) Speed figures are highly erratic over last 5 starts (σ = 16.3 pts: [66, 35, 77, 72, 63]) — unpredictable performer.
LGBM: 38 (6/9) CatBoost: 21 (7/9) XGB: 27 (6/9) LGBM-LS: 94 (2/9) CatBoost-LS: 19 (8/9) XGB-LS: 53 (2/9) Win Prob: 35.6% Value Score: 7.4 ★ ML: 15.00 (14/1) Overlay %: 4.01 Fair Odds: 10.33 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | F | D |
| Finish Pos | D | D |
| Dirt Speed | B | B |
| Turf Speed | C | D |
| Distance Speed | F | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | D | D |
| Sprint FPS | C | A |
| Route FPS | B | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (59%). (2) Big last-race effort (80) — 26 pts above recent average. (3) Hot jockey — high ITM rate (66%). (4) Early pace significantly above field median (E1: 96 vs field 88). (5) Fourth race back from a 140-day layoff — often the peak fitness race. (6) Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. (7) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (8) Speed improved +20 pts then +24 pts in last 2 starts (36 → 56 → 80) — trainer is progressively building fitness. (9) Trainer 'FARRIOR ANTHONY' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (10) Had documented trouble last race (codes: ['B', 'D', 'F', 'L', 'O', 'S', 'T', 'U']) yet still finished 1st — a clean trip today sets up a form reversal. (11) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Big Last Effort, Form Surge, Won Here Before, Hot Trainer, Hot Jockey, Early Speed Edge, Troubled Trip Comeback, Won at This Distance, Stable on Fire, Classic Fourth Race Pattern.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Trip note from last race: Stifled bids; resolute. (3) Last race was career-best speed (80) — bounce risk after peak effort. (4) No workout in last 30 days despite 19 days since last race. (5) Speed figures are highly erratic over last 5 starts (σ = 17.5 pts: [80, 56, 36, 71, 73]) — unpredictable performer. (6) Two consecutive 5+ pt speed jumps (36 → 56 → 80) and last race speed is well above career average (63) — high bounce risk after back-to-back peak efforts.
LGBM: 99 (2/9) CatBoost: 100 (1/9) XGB: 100 (1/9) LGBM-LS: 78 (5/9) CatBoost-LS: 100 (1/9) XGB-LS: 100 (1/9) Win Prob: 71.4% Value Score: 2.78 ★ ML: 2.00 (9/5) Overlay %: -12.60 Fair Odds: 6.65 (6/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | D |
| Finish Pos | F | F |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | D |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Strong trainer/jockey combo - 34 wins from 128 starts (27%). (2) Hot jockey — high ITM rate (51%). (3) Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. (4) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (5) Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Career-best figure (77) buried in races 4–10 back — 12 pts above race median and 5 pts above recent form — market has forgotten the peak effort. (7) Had documented trouble last race (codes: ['D', 'O', 'S', 'V']) yet still finished 2nd — a clean trip today sets up a form reversal. (8) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Hot Trainer-Jockey Pairing, Won Here Before, Hot Jockey, Troubled Trip Comeback, Won at This Distance, Hidden Figure, Stable on Fire.
⚠ Concerns:(1) Has not raced in 63 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: Vied inside;chased on.
LGBM: 76 (4/9) CatBoost: 50 (4/9) XGB: 56 (4/9) LGBM-LS: 1 (9/9) CatBoost-LS: 49 (4/9) XGB-LS: 37 (3/9) Win Prob: 54.2% Value Score: 4.93 ★ ML: 6.00 (11/2) Overlay %: -0.35 Fair Odds: 8.39 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | C | B |
| Mid Pace | C | B |
| Late Pace | C | C |
| Finish Pos | B | B |
| Dirt Speed | C | C |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | B | A |
| Mid Pace | B | B |
| Late Pace | C | C |
| Sprint FPS | C | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | D | B |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (78) well above field median (65). (2) Hot trainer - high ITM rate (59%). (3) Career-best speed figure (80) recorded in last 1-2 starts — peaking form. (4) In the money in last 3 consecutive starts. (5) Early pace significantly above field median (E1: 91 vs field 88). (6) Late pace significantly above field median (LP: 79 vs field 68). (7) Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. (8) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (9) Carries 6 lbs less than field median (116 lbs vs median 122 lbs). (10) Trainer 'FARRIOR ANTHONY' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (11) Had documented trouble last race (codes: ['B', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. (12) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Class Superiority, Consistent In-The-Money, Career-Best Recent Figure, Won Here Before, Late Kick Advantage, Hot Trainer, Early Speed Edge, Troubled Trip Comeback, Won at This Distance, Stable on Fire, Weight Advantage.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Trip note from last race: Bmp chute;ins1/16;game. (3) Outside post (8) in a large field of 10 horses. (4) Post 8 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 100 (1/9) CatBoost: 86 (2/9) XGB: 77 (2/9) LGBM-LS: 100 (1/9) CatBoost-LS: 84 (2/9) XGB-LS: 34 (4/9) Win Prob: 71.9% Value Score: 3.27 ★ ML: 2.50 (9/5) Overlay %: -9.80 Fair Odds: 7.20 (6/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | F | F |
| Late Pace | A | B |
| Finish Pos | A | A |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | F | F |
| Late Pace | A | B |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (71) well above field median (65). (2) Late pace significantly above field median (LP: 80 vs field 68). (3) Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. (4) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (5) Had documented trouble last race (codes: ['B', 'D', 'F', 'L', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal. (6) Averages 72.3 speed pts in today's distance/surface configuration vs 67.0 in other configs (7 qualifying starts) — returning to ideal setup. (7) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Class Superiority, Won Here Before, Troubled Trip Comeback, Won at This Distance, Return to Proven Setup, Late Kick Advantage.
⚠ Concerns:(1) Has not raced in 40 days. (2) Trip note from last race: Slw st;btw;lf-ld;rally. (3) Outside post (9) in a large field of 10 horses. (4) Post 9 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 30 (7/9) CatBoost: 26 (6/9) XGB: 16 (7/9) LGBM-LS: 70 (7/9) CatBoost-LS: 22 (6/9) XGB-LS: 10 (8/9) Win Prob: 15.7% Value Score: 3.27 ★ ML: 15.00 (14/1) Overlay %: 4.30 Fair Odds: 9.97 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | F | C |
| Mid Pace | B | B |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | B | B |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | F | C |
| Mid Pace | B | B |
| Late Pace | A | B |
| Sprint FPS | D | B |
| Route FPS | D | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | F | C |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (57%). (2) Big last-race effort (74) — 13 pts above recent average. (3) Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. (4) Returning from 50-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (5) Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. (6) Carries 5 lbs less than field median (117 lbs vs median 122 lbs). (7) Had documented trouble last race (codes: ['L', 'S', 'T']) yet still finished 1st — a clean trip today sets up a form reversal. (8) Averages 67.2 speed pts in today's distance/surface configuration vs 60.0 in other configs (5 qualifying starts) — returning to ideal setup. (9) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Big Last Effort, Sharp Return Workout, Won Here Before, Hot Trainer, Troubled Trip Comeback, Won at This Distance, Return to Proven Setup, Weight Advantage.
⚠ Concerns:(1) Has not raced in 50 days. (2) Trip note from last race: Rate ins1/8;rally clr. (3) Outside post (10) in a large field of 10 horses. (4) Last race was career-best speed (74) — bounce risk after peak effort. (5) No workout in last 30 days despite 50 days since last race. (6) Post 10 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (7) Speed figures are highly erratic over last 5 starts (σ = 10.8 pts: [74, 63, 71, 48, 73]) — unpredictable performer.
LGBM: 47 (5/9) CatBoost: 37 (5/9) XGB: 37 (5/9) LGBM-LS: 79 (4/9) CatBoost-LS: 34 (5/9) XGB-LS: 0 Win Prob: 36.8% Value Score: 4.3 ★ ML: 8.00 (7/1) Overlay %: 1.37 Fair Odds: 9.07 (8/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | D | B |
| Mid Pace | D | C |
| Late Pace | B | C |
| Finish Pos | B | B |
| Dirt Speed | C | C |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | F | C |
| Mid Pace | D | C |
| Late Pace | A | B |
| Sprint FPS | D | B |
| Route FPS | D | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Big last-race effort (57) — 13 pts above recent average. (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) Speed improved +11 pts then +6 pts in last 2 starts (40 → 51 → 57) — trainer is progressively building fitness. (4) Had documented trouble last race (codes: ['D', 'F', 'L', 'S', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal. (5) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Big Last Effort, Form Surge, Troubled Trip Comeback, Closer in Pace Duel.
⚠ Concerns:(1) Repeatedly beaten at this class level (3 of last 5 starts). (2) Poor record at this distance (0 wins from 5 recent starts). (3) Poor record at this track (0 wins from 5 starts). (4) Trip note from last race: Flip pad;stdy1/4;even. (5) Consistently breaks behind post position (3 of last 5 starts). (6) Last race was career-best speed (57) — bounce risk after peak effort. (7) No workout in last 30 days despite 22 days since last race. (8) Speed figures are highly erratic over last 5 starts (σ = 12.2 pts: [57, 51, 40, 42, 25]) — unpredictable performer. (9) 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface. (10) Two consecutive 5+ pt speed jumps (40 → 51 → 57) and last race speed is well above career average (43) — high bounce risk after back-to-back peak efforts.
LGBM: 35 (6/8) CatBoost: 41 (6/8) XGB: 52 (5/8) LGBM-LS: 85 (2/8) CatBoost-LS: 40 (6/8) XGB-LS: 57 (4/8) Win Prob: 22.6% Value Score: 2.58 ★ ML: 8.00 (7/1) Overlay %: 1.86 Fair Odds: 8.44 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | D | D |
| Mid Pace | D | F |
| Late Pace | C | D |
| Finish Pos | B | D |
| Dirt Speed | B | D |
| Turf Speed | C | D |
| Distance Speed | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | D | F |
| Late Pace | A | C |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 335-day layoff with a recent workout. (2) Speed average (52) well above field median (45). (3) Hot trainer - high ITM rate (55%). (4) Strong trainer/jockey combo - 4 wins from 13 starts (31%). (5) Career-best speed figure (61) recorded in last 1-2 starts — peaking form. (6) Early pace significantly above field median (E1: 81 vs field 76). (7) Strong speed 2 back (61), modest dip last out (49) — form reversal angle, ready to bounce back to top form. (8) Pick Pony Daily Edge Radar pick — value score 10/10 — angles: Class Superiority, Hot Trainer-Jockey Pairing, Career-Best Recent Figure, Hot Trainer, Early Speed Edge, Form Reversal.
⚠ Concerns:(1) Has not raced in 335 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (1 start). (4) Trip note from last race: Saved ground; no punch.
LGBM: 81 (2/8) CatBoost: 73 (2/8) XGB: 89 (2/8) LGBM-LS: 84 (3/8) CatBoost-LS: 78 (2/8) XGB-LS: 67 (2/8) Win Prob: 58.5% Value Score: 2.98 ★ ML: 3.00 (5/2) Overlay %: -5.43 Fair Odds: 6.03 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | F |
| Early Pace | A | C |
| Mid Pace | A | D |
| Late Pace | C | D |
| Finish Pos | B | D |
| Dirt Speed | B | D |
| Turf Speed | C | D |
| Distance Speed | D | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | A | C |
| Mid Pace | B | D |
| Late Pace | C | D |
| Sprint FPS | C | C |
| Route FPS | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (52) well above field median (45). (2) Late pace significantly above field median (LP: 68 vs field 65). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Career-best figure (57) buried in races 4–10 back — 12 pts above race median and 5 pts above recent form — market has forgotten the peak effort. (5) Had documented trouble last race (codes: ['L', 'S']) yet still finished 3rd — a clean trip today sets up a form reversal. (6) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Class Superiority, Troubled Trip Comeback, Closer in Pace Duel, Hidden Figure, Late Kick Advantage.
⚠ Concerns:(1) Rising in class today ($7,500 → $12,500). (2) Trip note from last race: 3w/4w1/8;willingly shw. (3) Rising in class ($7,500 → $12,500) after finishing 3 last out — double negative.
LGBM: 55 (5/8) CatBoost: 50 (4/8) XGB: 51 (6/8) LGBM-LS: 0 CatBoost-LS: 50 (5/8) XGB-LS: 34 (6/8) Win Prob: 25.2% Value Score: 2.25 ★ ML: 6.00 (11/2) Overlay %: 0.35 Fair Odds: 7.64 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | F |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | A | C |
| Finish Pos | A | C |
| Dirt Speed | B | D |
| Turf Speed | C | D |
| Distance Speed | B | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | C | D |
| Sprint FPS | B | B |
| Route FPS | C | D |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | D |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (57) well above field median (45). (2) Hot trainer - high ITM rate (49%). (3) Hot jockey — high ITM rate (42%). (4) Early pace significantly above field median (E1: 84 vs field 76). (5) Had documented trouble last race (codes: ['D', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. (6) Pick Pony Daily Edge Radar pick — value score 8/10 — angles: Class Superiority, Hot Trainer, Hot Jockey, Early Speed Edge, Troubled Trip Comeback.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Poor record at this distance (0 wins from 4 recent starts). (3) Poor record at this track (0 wins from 5 starts). (4) Trip note from last race: Tested2w1/8;game try. (5) Last race was career-best speed (65) — bounce risk after peak effort. (6) No workout in last 30 days despite 22 days since last race. (7) 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 100 (1/8) CatBoost: 100 (1/8) XGB: 100 (1/8) LGBM-LS: 100 (1/8) CatBoost-LS: 100 (1/8) XGB-LS: 100 (1/8) Win Prob: 63.5% Value Score: 2.83 ★ ML: 2.50 (9/5) Overlay %: -7.70 Fair Odds: 5.77 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | D |
| Finish Pos | B | C |
| Dirt Speed | A | C |
| Turf Speed | C | D |
| Distance Speed | A | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | A | C |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (55) well above field median (45). (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) Had documented trouble last race (codes: ['D', 'S']) yet still finished 2nd — a clean trip today sets up a form reversal. (4) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Class Superiority, Troubled Trip Comeback, Closer in Pace Duel.
⚠ Concerns:(1) Rising in class today ($7,500 → $12,500). (2) Limited experience at today's distance (1 start). (3) 0 wins from 6 career starts on off tracks. (4) Poor record at this track (0 wins from 23 starts). (5) Trip note from last race: Hard ask ins1/8;chased. (6) 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 59 (4/8) CatBoost: 69 (3/8) XGB: 72 (3/8) LGBM-LS: 4 (7/8) CatBoost-LS: 64 (3/8) XGB-LS: 63 (3/8) Win Prob: 35.7% Value Score: 2.5 ★ ML: 4.50 (7/2) Overlay %: -1.18 Fair Odds: 6.62 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | F |
| Early Pace | C | D |
| Mid Pace | B | D |
| Late Pace | A | D |
| Finish Pos | A | C |
| Dirt Speed | A | C |
| Turf Speed | C | D |
| Distance Speed | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | C | D |
| Mid Pace | A | C |
| Late Pace | B | D |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | C | D |
| Mid Pace | A | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (59%). (2) Career-best speed figure (45) recorded in last 1-2 starts — peaking form. (3) Equipment change today (code: 1). (4) Hot jockey — high ITM rate (50%). (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Trainer 'FARRIOR ANTHONY' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (7) Pick Pony Daily Edge Radar pick — value score 7/10 — angles: Career-Best Recent Figure, Hot Trainer, Hot Jockey, Closer in Pace Duel, Stable on Fire, Equipment Change.
⚠ Concerns:(1) Limited experience at today's distance (1 start). (2) Unproven on dirt surface (1 start). (3) Trip note from last race: Press btw1/4;no threat. (4) Post 7 in a 9-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 59 (3/8) CatBoost: 48 (5/8) XGB: 59 (4/8) LGBM-LS: 1 (8/8) CatBoost-LS: 52 (4/8) XGB-LS: 26 (7/8) Win Prob: 43.8% Value Score: 3.9 ★ ML: 6.00 (11/2) Overlay %: 0.71 Fair Odds: 7.38 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- LGBM, CatBoost, and XGBoost trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- LGBM-LS, CatBoost-LS, and XGB-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | D | D |
| Mid Pace | D | F |
| Late Pace | B | D |
| Finish Pos | D | F |
| Dirt Speed | D | D |
| Turf Speed | C | D |
| Distance Speed | D | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | D | D |
| Mid Pace | D | F |
| Late Pace | B | D |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | F | F |
| Mid Pace | D | F |
| Late Pace | C | C |
TL;DR
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Remember: Our AI models trend towards value. When deciding whether to bet a horse to win, place, or show, always look for value in the odds (read our article on betting and odds for more information).
| Race 1 | |
| Win: | 6 – Burnaway (8/5) |
| Place: | 4 – Woohoo Jackie Blue (7/5) |
| Show: | 7 – Saratoga Empress (10/1) |
| Other contenders: | 5 – Melancia (9/2), 2 – Beachgrass (12/1) |
| Race 2 | |
| Win: | 5 – Equal Success (5/1) |
| Place: | 8 – United Forever (9/5) |
| Show: | 4 – Spirit And Truth (8/1) |
| Other contenders: | 6 – Cicatriz (12/1), 7 – Bourbon And Beauty (2/1), 2 – Empire's Treat (6/1) |
| Race 3 | |
| Win: | 7 – Policy Change (7/2) |
| Place: | 2 – Skip Forward (5/2) |
| Show: | 9 – Dr. Buzzy (9/2) |
| Other contenders: | 4 – Go For Bourbon (10/1), 3 – The Commack Kid (4/1), 6 – Kukai (12/1) |
| Race 4 | |
| Win: | 8 – Pico Plat (9/2) |
| Place: | 6 – A. L.'s Boy (3/1) |
| Show: | 3 – Clapping (4/1) |
| Other contenders: | 5 – J. Belkin (7/2), 1 – Tree Of Dem (5/1), 2 – Sweet Julian (20/1) |
| Race 5 | |
| Win: | 4 – Belle Ofthe Wood (7/5) |
| Place: | 7 – Zeta Jones (3/1) |
| Show: | 1 – Amendment (6/1) |
| Other contenders: | 5 – Whinny Miss Lynny (10/1), 10 – Proud Words (8/1), 8 – Sable (15/1), 11 – Jet Spin (20/1) |
| Race 6 | |
| Win: | 10 – Big Bad Brass (4/1) |
| Place: | 3 – Ed's Prophecy (3/1) |
| Show: | 1 – Musical Entourage (7/2) |
| Other contenders: | 7 – Racing Hot Line (6/1), 8 – River Warrior Rvf (8/1), 4 – Jack's Aloha (12/1) |
| Race 7 | |
| Win: | 6 – Guardian Prince (7/2) |
| Place: | 7 – Wiley Willard (2/1) |
| Show: | 8 – Robbielikeshim (3/1) |
| Other contenders: | 1 – C R's Uncle Lino (8/1), 2 – Stormin Rocket (6/1), 4 – Sesame Streek (15/1) |
| Race 8 | |
| Win: | 8 – Coach Siggy (5/2) |
| Place: | 4 – The Big Lep (2/1) |
| Show: | 1 – Noble Ruling (6/1) |
| Other contenders: | 5 – Holiday Cash (6/1), 10 – T Rex Union (8/1), 2 – Mor D'oro (15/1) |
| Race 9 | |
| Win: | 2 – Miracle Lad (3/1) |
| Place: | 4 – King Uni (5/2) |
| Show: | 7 – Justoutoftheblue (6/1) |
| Other contenders: | 5 – Shook Me All Night (9/2), 3 – Camp Crystal Lake (6/1), 1 – Nostrana (8/1) |
| AI Weight Settings |
| Speed: 21, FPS: 5, FPS Midpoint: 78, FPS Late: 5, Pace Last 3: 5, Pace Last Race: 5, Early Pace: 24, Mid Pace: 24, Late Pace: 88, Post Position: 26, PPPP Rating: 54, Average Finish: 5, Days Since Last Race: 25, Jockey: 10, Trainer: 20, Track Bias: 20, Morning Line: 9, Pedigree: 5, Works: 80, Weight: 86, Medications: 90, Weather: 17, Race Trouble: 61, Last Race: 1, Last Three Races: 51, All Races: 5, Best Race: 57, Proprietary AI: 10, |
| Race 1 | |
| Win: | 6 – Burnaway (8/5) |
| Place: | 4 – Woohoo Jackie Blue (7/5) |
| Show: | 7 – Saratoga Empress (10/1) |
| Other contenders: | 5 – Melancia (9/2), 2 – Beachgrass (12/1) |
| Race 2 | |
| Win: | 8 – United Forever (9/5) |
| Place: | 5 – Equal Success (5/1) |
| Show: | 7 – Bourbon And Beauty (2/1) |
| Other contenders: | 4 – Spirit And Truth (8/1), 6 – Cicatriz (12/1), 2 – Empire's Treat (6/1) |
| Race 3 | |
| Win: | 7 – Policy Change (7/2) |
| Place: | 2 – Skip Forward (5/2) |
| Show: | 9 – Dr. Buzzy (9/2) |
| Other contenders: | 3 – The Commack Kid (4/1), 4 – Go For Bourbon (10/1), 1 – Scar Nose (6/1) |
| Race 4 | |
| Win: | 3 – Clapping (4/1) |
| Place: | 8 – Pico Plat (9/2) |
| Show: | 6 – A. L.'s Boy (3/1) |
| Other contenders: | 5 – J. Belkin (7/2), 1 – Tree Of Dem (5/1), 4 – Singularity (6/1) |
| Race 5 | |
| Win: | 4 – Belle Ofthe Wood (7/5) |
| Place: | 1 – Amendment (6/1) |
| Show: | 7 – Zeta Jones (3/1) |
| Other contenders: | 10 – Proud Words (8/1), 3 – Forever Hustlin (15/1), 5 – Whinny Miss Lynny (10/1), 8 – Sable (15/1) |
| Race 6 | |
| Win: | 10 – Big Bad Brass (4/1) |
| Place: | 3 – Ed's Prophecy (3/1) |
| Show: | 8 – River Warrior Rvf (8/1) |
| Other contenders: | 1 – Musical Entourage (7/2), 7 – Racing Hot Line (6/1), 4 – Jack's Aloha (12/1) |
| Race 7 | |
| Win: | 6 – Guardian Prince (7/2) |
| Place: | 7 – Wiley Willard (2/1) |
| Show: | 8 – Robbielikeshim (3/1) |
| Other contenders: | 2 – Stormin Rocket (6/1), 1 – C R's Uncle Lino (8/1), 3 – Bold Desert (10/1) |
| Race 8 | |
| Win: | 4 – The Big Lep (2/1) |
| Place: | 8 – Coach Siggy (5/2) |
| Show: | 1 – Noble Ruling (6/1) |
| Other contenders: | 5 – Holiday Cash (6/1), 10 – T Rex Union (8/1), 9 – Renegade Rabbit (15/1) |
| Race 9 | |
| Win: | 4 – King Uni (5/2) |
| Place: | 2 – Miracle Lad (3/1) |
| Show: | 5 – Shook Me All Night (9/2) |
| Other contenders: | 3 – Camp Crystal Lake (6/1), 7 – Justoutoftheblue (6/1), 1 – Nostrana (8/1) |
| AI Weight Settings |
| Speed: 19, FPS: 76, FPS Midpoint: 27, FPS Late: 2, Pace Last 3: 19, Pace Last Race: 3, Early Pace: 41, Mid Pace: 38, Late Pace: 97, Post Position: 19, PPPP Rating: 11, Average Finish: 2, Days Since Last Race: 26, Jockey: 7, Trainer: 21, Track Bias: 26, Morning Line: 19, Pedigree: 23, Works: 21, Weight: 94, Medications: 63, Weather: 27, Race Trouble: 17, Last Race: 2, Last Three Races: 76, All Races: 76, Best Race: 18, Proprietary AI: 4, |
| Race 1 | |
| Win: | 4 – Woohoo Jackie Blue (7/5) |
| Place: | 6 – Burnaway (8/5) |
| Show: | 5 – Melancia (9/2) |
| Other contenders: | 7 – Saratoga Empress (10/1), 2 – Beachgrass (12/1) |
| Race 2 | |
| Win: | 8 – United Forever (9/5) |
| Place: | 7 – Bourbon And Beauty (2/1) |
| Show: | 5 – Equal Success (5/1) |
| Other contenders: | 4 – Spirit And Truth (8/1), 2 – Empire's Treat (6/1), 6 – Cicatriz (12/1) |
| Race 3 | |
| Win: | 7 – Policy Change (7/2) |
| Place: | 2 – Skip Forward (5/2) |
| Show: | 9 – Dr. Buzzy (9/2) |
| Other contenders: | 3 – The Commack Kid (4/1), 1 – Scar Nose (6/1), 4 – Go For Bourbon (10/1) |
| Race 4 | |
| Win: | 3 – Clapping (4/1) |
| Place: | 8 – Pico Plat (9/2) |
| Show: | 5 – J. Belkin (7/2) |
| Other contenders: | 6 – A. L.'s Boy (3/1), 1 – Tree Of Dem (5/1), 4 – Singularity (6/1) |
| Race 5 | |
| Win: | 4 – Belle Ofthe Wood (7/5) |
| Place: | 7 – Zeta Jones (3/1) |
| Show: | 1 – Amendment (6/1) |
| Other contenders: | 10 – Proud Words (8/1), 3 – Forever Hustlin (15/1), 11 – Jet Spin (20/1), 5 – Whinny Miss Lynny (10/1) |
| Race 6 | |
| Win: | 3 – Ed's Prophecy (3/1) |
| Place: | 10 – Big Bad Brass (4/1) |
| Show: | 1 – Musical Entourage (7/2) |
| Other contenders: | 7 – Racing Hot Line (6/1), 8 – River Warrior Rvf (8/1), 4 – Jack's Aloha (12/1) |
| Race 7 | |
| Win: | 6 – Guardian Prince (7/2) |
| Place: | 7 – Wiley Willard (2/1) |
| Show: | 8 – Robbielikeshim (3/1) |
| Other contenders: | 2 – Stormin Rocket (6/1), 1 – C R's Uncle Lino (8/1), 3 – Bold Desert (10/1) |
| Race 8 | |
| Win: | 4 – The Big Lep (2/1) |
| Place: | 8 – Coach Siggy (5/2) |
| Show: | 1 – Noble Ruling (6/1) |
| Other contenders: | 5 – Holiday Cash (6/1), 10 – T Rex Union (8/1), 3 – Gimme A Holler (15/1) |
| Race 9 | |
| Win: | 4 – King Uni (5/2) |
| Place: | 2 – Miracle Lad (3/1) |
| Show: | 5 – Shook Me All Night (9/2) |
| Other contenders: | 3 – Camp Crystal Lake (6/1), 7 – Justoutoftheblue (6/1), 1 – Nostrana (8/1) |
| AI Weight Settings |
| Speed: 1, FPS: 96, FPS Midpoint: 50, FPS Late: 1, Pace Last 3: 1, Pace Last Race: 1, Early Pace: 50, Mid Pace: 50, Late Pace: 50, Post Position: 2, PPPP Rating: 1, Average Finish: 25, Days Since Last Race: 11, Jockey: 1, Trainer: 1, Track Bias: 20, Morning Line: 1, Pedigree: 1, Works: 1, Weight: 50, Medications: 50, Weather: 27, Race Trouble: 50, Last Race: 1, Last Three Races: 1, All Races: 1, Best Race: 1, Proprietary AI: 1, |
| A. L.'S BOY | AMENDMENT | BEACHGRASS | BELLE OFTHE WOOD | BID ON BLUE |
| BIG BRACIOLE | BOLD DESERT | BOURBON AND BEAUTY | BURNAWAY | C R'S UNCLE LINO |
| CICATRIZ | CLAPPING | COACH SIGGY | DR. BUZZY | EASY PASS |
| EMPIRE'S TREAT | EQUAL SUCCESS | FOREVER HUSTLIN | GIMME A HOLLER | GO FOR BOURBON |
| GRANDY | GUARDIAN PRINCE | HOLIDAY CASH | J. BELKIN | JACK'S ALOHA |
| JUDITH'S CROSS | JUSTOUTOFTHEBLUE | KING UNI | KUKAI | LOVE IS WICKED |
| MARTIN'S MO TOM | MELANCIA | MIRACLE LAD | MOR D'ORO | MUSICAL ENTOURAGE |
| NEVER SO LUCKY | NOBLE RULING | NOSTRANA | OUT OF MIND | PARTY QUEEN |
| POLICY CHANGE | PROUD WORDS | RACING HOT LINE | RENEGADE RABBIT | RIVER WARRIOR RVF |
| RUDY GOLDEN | SABLE | SALTY LIME | SARATOGA EMPRESS | SCAR NOSE |
| SHOOK ME ALL NIGHT | SINGULARITY | SKIP FORWARD | SPIRIT AND TRUTH | STORMIN ROCKET |
| T REX UNION | TEX | THE BIG LEP | THE COMMACK KID | THOR'S LAD |
| TROUBLE AND STRIFE | UNITED FOREVER | WHINNY MISS LYNNY | WILEY WILLARD | WOOHOO JACKIE BLUE |
| ZETA JONES | ZIGGY STARDUST |
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✓ Positives:(1) Closer/presser in a race with pace pressure — ideal race setup for late runners. (2) Strong speed 2 back (61), modest dip last out (56) — form reversal angle, ready to bounce back to top form. (3) Pick Pony Daily Edge Radar pick — value score 5/10 — angles: Closer in Pace Duel, Form Reversal.