Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | B |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | A | B |
| Turf Speed | A | C |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | D |
| Mid Pace | B | C |
| Late Pace | A | A |
| Sprint FPS | A | D |
| Route FPS | B | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | D |
| Mid Pace | A | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Speed | F | D |
| Early Pace | F | C |
| Mid Pace | F | C |
| Late Pace | B | B |
| Finish Pos | F | F |
| Dirt Speed | F | C |
| Turf Speed | A | B |
| Distance Speed | D | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | B | D |
| Mid Pace | C | C |
| Late Pace | C | B |
| Sprint FPS | C | D |
| Route FPS | A | D |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Speed | A | C |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | A | A |
| Finish Pos | B | C |
| Dirt Speed | A | C |
| Turf Speed | C | D |
| Distance Speed | D | C |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | D | D |
| Mid Pace | F | C |
| Late Pace | A | A |
| Sprint FPS | D | D |
| Route FPS | F | D |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Speed | D | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | D |
| Finish Pos | C | C |
| Dirt Speed | C | C |
| Turf Speed | C | D |
| Distance Speed | B | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | C |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | D |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | C |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | C | C |
| Finish Pos | B | C |
| Dirt Speed | C | C |
| Turf Speed | C | D |
| Distance Speed | D | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | C |
| Mid Pace | A | B |
| Late Pace | B | B |
| Sprint FPS | B | D |
| Route FPS | C | D |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | D |
| Finish Pos | A | A |
| Dirt Speed | F | F |
| Turf Speed | C | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | D |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Speed | C | F |
| Early Pace | B | D |
| Mid Pace | B | C |
| Late Pace | A | D |
| Finish Pos | B | C |
| Dirt Speed | A | C |
| Turf Speed | C | D |
| Distance Speed | A | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | B | D |
| Sprint FPS | C | D |
| Route FPS | B | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | A |
| Mid Pace | B | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | D | D |
| Finish Pos | C | D |
| Dirt Speed | C | D |
| Turf Speed | C | D |
| Distance Speed | B | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | D | D |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | A | C |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | A | D |
| Turf Speed | A | B |
| Distance Speed | D | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | C |
| Sprint FPS | B | C |
| Route FPS | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | B |
| Mid Pace | A | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Speed | B | D |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | B | D |
| Finish Pos | D | F |
| Dirt Speed | B | D |
| Turf Speed | A | B |
| Distance Speed | A | D |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | A | D |
| Sprint FPS | A | C |
| Route FPS | C | D |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Speed | F | F |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | F | F |
| Finish Pos | F | F |
| Dirt Speed | D | D |
| Turf Speed | C | D |
| Distance Speed | C | D |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | F | F |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | C |
| Speed | F | C |
| Early Pace | B | B |
| Mid Pace | B | A |
| Late Pace | F | C |
| Finish Pos | F | F |
| Dirt Speed | F | C |
| Turf Speed | B | A |
| Distance Speed | D | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | F | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | F | D |
| Sprint FPS | A | C |
| Route FPS | B | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | F | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | B |
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | A | A |
| Finish Pos | C | D |
| Dirt Speed | A | A |
| Turf Speed | A | A |
| Distance Speed | B | A |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | F | C |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | D | C |
| Mid Pace | C | B |
| Late Pace | A | A |
| Sprint FPS | C | D |
| Route FPS | D | D |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | F | C |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | F | D |
| Mid Pace | C | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | B |
| Speed | D | B |
| Early Pace | F | B |
| Mid Pace | F | B |
| Late Pace | C | B |
| Finish Pos | B | C |
| Dirt Speed | B | A |
| Turf Speed | D | B |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | C | C |
| Mid Pace | D | B |
| Late Pace | D | C |
| Sprint FPS | D | D |
| Route FPS | C | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | D | C |
| Mid Pace | F | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | B |
| Finish Pos | A | B |
| Dirt Speed | C | A |
| Turf Speed | F | D |
| Distance Speed | F | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | B |
| Sprint FPS | B | C |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | B | B |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | A | B |
| Dirt Speed | A | A |
| Turf Speed | C | B |
| Distance Speed | A | A |
| Trainer Effectiveness | F | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | B |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | F | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | C | B |
| Early Pace | C | B |
| Mid Pace | D | B |
| Late Pace | A | A |
| Finish Pos | D | D |
| Dirt Speed | C | A |
| Turf Speed | A | A |
| Distance Speed | C | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | C |
| Mid Pace | D | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | C | B |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | B | B |
| Sprint FPS | A | C |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Speed | B | C |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
| Finish Pos | B | D |
| Dirt Speed | B | B |
| Turf Speed | D | D |
| Distance Speed | A | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | C |
| Mid Pace | B | B |
| Late Pace | D | C |
| Sprint FPS | C | C |
| Route FPS | C | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | A | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | A | C |
| Dirt Speed | B | B |
| Turf Speed | A | C |
| Distance Speed | B | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | A |
| Finish Pos | C | F |
| Dirt Speed | A | B |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | A | B |
| Sprint FPS | C | D |
| Route FPS | B | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Speed | D | F |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | C | C |
| Finish Pos | C | F |
| Dirt Speed | D | C |
| Turf Speed | B | C |
| Distance Speed | C | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | B |
| Speed | A | D |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | A | C |
| Finish Pos | A | B |
| Dirt Speed | A | D |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | A | B |
| Sprint FPS | A | C |
| Route FPS | B | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | B | B |
| Late Pace | B | C |
| Finish Pos | D | F |
| Dirt Speed | C | C |
| Turf Speed | A | B |
| Distance Speed | A | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | C | B |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | B | A |
| Early Pace | D | A |
| Mid Pace | B | A |
| Late Pace | B | A |
| Finish Pos | C | B |
| Dirt Speed | B | A |
| Turf Speed | B | A |
| Distance Speed | C | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | D | A |
| Mid Pace | C | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | B |
| Speed | C | A |
| Early Pace | F | A |
| Mid Pace | F | A |
| Late Pace | A | A |
| Finish Pos | F | C |
| Dirt Speed | A | A |
| Turf Speed | A | A |
| Distance Speed | B | A |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | F | A |
| Mid Pace | D | A |
| Late Pace | C | B |
| Sprint FPS | F | C |
| Route FPS | C | B |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | F | B |
| Mid Pace | F | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | A |
| Speed | D | A |
| Early Pace | C | A |
| Mid Pace | D | A |
| Late Pace | D | B |
| Finish Pos | A | A |
| Dirt Speed | D | A |
| Turf Speed | D | D |
| Distance Speed | F | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | A |
| Mid Pace | C | A |
| Late Pace | A | A |
| Sprint FPS | B | B |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | A |
| Mid Pace | D | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | A |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | C | A |
| Turf Speed | A | A |
| Distance Speed | B | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | D | A |
| Mid Pace | F | A |
| Late Pace | B | A |
| Sprint FPS | D | B |
| Route FPS | F | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | F | B |
| Early Pace | B | A |
| Mid Pace | C | A |
| Late Pace | F | B |
| Finish Pos | A | B |
| Dirt Speed | D | A |
| Turf Speed | C | B |
| Distance Speed | C | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Finish Pos | D | C |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | C | A |
| Late Pace | A | A |
| Sprint FPS | C | B |
| Route FPS | D | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Finish Pos | A | A |
| Dirt Speed | C | A |
| Turf Speed | D | D |
| Distance Speed | B | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | A |
| Speed | D | B |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | B | B |
| Finish Pos | C | B |
| Dirt Speed | F | B |
| Turf Speed | B | B |
| Distance Speed | F | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | F | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | F | B |
| Mid Pace | D | A |
| Late Pace | B | A |
| Sprint FPS | D | C |
| Route FPS | D | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | F | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | D | B |
| Mid Pace | F | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | B | B |
| Dirt Speed | B | A |
| Turf Speed | A | B |
| Distance Speed | A | A |
| Trainer Effectiveness | C | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | C | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | A |
| Speed | A | A |
| Early Pace | C | B |
| Mid Pace | C | A |
| Late Pace | A | A |
| Finish Pos | C | B |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | B | A |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | F | B |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | F | A |
| Late Pace | A | A |
| Sprint FPS | F | C |
| Route FPS | F | D |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | F | B |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | F | B |
| Mid Pace | D | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | A |
| Speed | C | A |
| Early Pace | F | B |
| Mid Pace | F | B |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | C | A |
| Turf Speed | A | B |
| Distance Speed | B | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | C | B |
| Mid Pace | C | A |
| Late Pace | C | B |
| Sprint FPS | B | B |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | B |
| Mid Pace | C | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | F | B |
| Early Pace | D | B |
| Mid Pace | D | A |
| Late Pace | F | C |
| Finish Pos | F | C |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | D | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | D | B |
| Sprint FPS | C | B |
| Route FPS | C | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Speed | A | D |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | A | C |
| Finish Pos | B | C |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | A | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | B | F |
| Early Pace | A | D |
| Mid Pace | A | D |
| Late Pace | A | D |
| Finish Pos | D | F |
| Dirt Speed | A | C |
| Turf Speed | A | C |
| Distance Speed | A | D |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | A | D |
| Sprint FPS | C | D |
| Route FPS | B | D |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | C | F |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | C | F |
| Finish Pos | F | F |
| Dirt Speed | B | D |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | C | F |
| Sprint FPS | B | B |
| Route FPS | A | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide (2.0.33)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | A | F |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | B | D |
| Finish Pos | D | F |
| Dirt Speed | D | F |
| Turf Speed | A | C |
| Distance Speed | C | F |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | B | D |
| Sprint FPS | B | D |
| Route FPS | B | D |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | A | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | A | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | A | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
TL;DR
Toggle
Get more in-depth analysis, expert picks, handicapper reports, AI picks, handicapping tools, in-article data tooltips, NO ADVERTISEMENTS, and other membership perks with a Pick Pony subscription!
Pick Pony takes pride in providing the most accurate expert picks available today. Pick Pony Expert Picks are carefully selected by our team of analysts based on analytics from our advanced Past Performance Sheets and Racing Forms. For potential longshot selections, check out Pick Pony's AI Picks.
Race 1 – Claiming – 8F Dirt – Purse unknown
Win: Churning Berni (1) – 60% confidence
Place: Blenheim Baby (6) – 55% confidence
Show: Heavens Lee (2) – 50% confidence
Alternative: Furry Fox (5) – 35% confidence
Race 1 notes: Analysts repeatedly lean on Churning Berni (1) as the key winner off the recent maiden score and strong local profile, with Blenheim Baby (6) and Heavens Lee (2) sharing most underneath support. Furry Fox (5) shows up as more of a backup but appears on enough cards to be treated as a viable alternative while Mia Nipotina (3) is generally relegated to deeper exotics only.
Other runners include: Mia Nipotina (3)
Race 2 – Maiden Claiming – 8F Dirt – Purse unknown
Win: Raynham Hall (4) – 55% confidence
Place: Nightscope (1) – 45% confidence
Show: Hip Hop Dancer (2) – 40% confidence
Alternative: Roseberns Dream (5) – 35% confidence
Race 2 notes: Opinion tilts slightly toward Raynham Hall (4) as the most likely winner, but Nightscope (1) still attracts a large share of top-three mentions, indicating a competitive top pair. Hip Hop Dancer (2) and Roseberns Dream (5) repeatedly occupy minor-award slots, suggesting an honest but formful race where spreads may be modest in vertical exotics.
Other runners include: Relli's Cruiser (6), Tank Girl (3)
Race 3 – Starter Allowance – 9F Dirt – Purse unknown
Win: Big Dig (6) – 55% confidence
Place: Higher Force (5) – 45% confidence
Show: Royal Bobbie (3) – 40% confidence
Alternative: Pam Pam (4) – 35% confidence
Race 3 notes: While several analysts endorse Big Dig (6) on top, Higher Force (5) is arguably just as respected and often rated within the top two or three, creating a strong but dual-headed consensus. Royal Bobbie (3) and Pam Pam (4) are consistent underneath presences, hinting at a fairly tight four-horse cluster that could lead to compressed prices in intra-race exotics.
Other runners include: Luckforyou (1), Racing Colors (2)
Race 4 – Maiden Claiming – 9F Dirt – Purse unknown
Win: Lucky Dragon (3) – 55% confidence
Place: Good Cop (1) – 50% confidence
Show: Inonit (2) – 40% confidence
Alternative: Beck's Dreamer (4) – 35% confidence
Race 4 notes: The consensus skews toward Lucky Dragon (3) as the preferred winner, but Good Cop (1) has a near-equal profile and lands on multiple tickets as either top or second choice. Inonit (2) and Beck's Dreamer (4) round out a clearly defined quartet, which may reduce chaos yet still offer trifecta value if the market over-keys a single short-priced runner.
Other runners include: Daytona Moonshine (6), Uncle Barrie (7)
Race 5 – Claiming – 1320Y Dirt – Purse unknown
Win: Ten Cent Town (1) – 55% confidence
Place: Looms Boldly (6) – 45% confidence
Show: Ravin's Ransom (5) – 40% confidence
Alternative: Play (3) – 35% confidence
Race 5 notes: Analysts consistently cluster around Ten Cent Town (1) and Looms Boldly (6) as the key win candidates, with Ravin's Ransom (5) rarely dropped worse than third when mentioned. Play (3) is repeatedly used as a value alternative or underneath key, suggesting that horizontal bettors may want coverage beyond the obvious top pair.
Other runners include: Scoot Daddy (2), Stewie (4)
Race 6 – Starter Allowance – 8F Dirt – Purse unknown
Win: Carvellian Quest (3) – 60% confidence
Place: Morlock (1) – 45% confidence
Show: Fort Nelson (6) – 40% confidence
Alternative: Whiskey N Soda (4) – 35% confidence
Race 6 notes: Carvellian Quest (3) emerges as one of the stronger single-race anchors on the card, landing on top for a wide range of analysts and quantitative models. Morlock (1), Fort Nelson (6), and Whiskey N Soda (4) form a logical supporting cast, with Twohonestmischief (2) and Cocktailsnkringle (5) appearing as occasional price disruptors rather than core keys.
Other runners include: Twohonestmischief (2), Cocktailsnkringle (5)
Race 7 – Maiden Claiming – 1210Y Dirt – Purse unknown
Win: Covert Affair (8) – 65% confidence
Place: Celeslia (1) – 50% confidence
Show: Maxisure (6) – 40% confidence
Alternative: So Tru (3) – 35% confidence
Race 7 notes: Covert Affair (8) is one of the highest-confidence selections on the card, repeatedly singled out as the most likely winner by both qualitative and quantitative sources. Celeslia (1), Maxisure (6), and So Tru (3) share most of the remaining mentions, while Bengalese (5) and Combatant's Song (4) are more often relegated to deeper exotic consideration.
Other runners include: Bengalese (5), Combatant's Song (4), All Of My Whatif's (7)
Recommended Exotic Plays by Race
Race 1 – Recommended Exotic Plays
Analysts collectively treat Churning Berni (1) and Blenheim Baby (6) as the primary class and form standouts, making them natural keys in exactas and trifectas. A common approach would be an exacta box with Churning Berni (1), Blenheim Baby (6), and Heavens Lee (2), using Furry Fox (5) and Mia Nipotina (3) in third and fourth for trifecta and superfecta coverage.
Race 2 – Recommended Exotic Plays
With Raynham Hall (4) and Nightscope (1) splitting much of the top-line support, analysts are likely to recommend exactas built around those two, with Hip Hop Dancer (2) and Roseberns Dream (5) cycling through minor positions. A trifecta construction such as 4,1 over 2,1,4,5 over 1,2,4,5 preserves the main consensus cluster while allowing a modest upset in the bottom slot.
Race 3 – Recommended Exotic Plays
Race 3 shapes as a classic four-deep cluster, where Big Dig (6), Higher Force (5), Royal Bobbie (3), and Pam Pam (4) dominate expert projections. Analysts would be inclined to key Big Dig (6) or Higher Force (5) on top in trifectas while including all four in second and third, with a small saver superfecta incorporating Luckforyou (1) or Racing Colors (2) in the fourth spot for price potential.
Race 4 – Recommended Exotic Plays
Given the tight consensus around Lucky Dragon (3) and Good Cop (1), exacta constructions focusing on that pair in first and second, with Inonit (2) and Beck's Dreamer (4) rotating underneath, fit the prevailing analyst view. A superfecta approach like 3,1 over 1,3,2,4 over 1,2,3,4 over 1,2,3,4,6 leverages the clear top four while still giving a longshot path to Daytona Moonshine (6).
Race 5 – Recommended Exotic Plays
Analysts generally construct Race 5 exotics around Ten Cent Town (1), Looms Boldly (6), and Ravin's Ransom (5), with Play (3) serving as a natural inclusion for added value. A plausible trifecta structure is 1,6 over 1,5,6,3 over 1,2,3,4,5,6, enabling Scoot Daddy (2) or Stewie (4) to spice up the third slot without requiring them to beat the more established favorites.
Race 6 – Recommended Exotic Plays
Race 6 is a prime spot for analysts to key Carvellian Quest (3) in verticals, using Morlock (1), Fort Nelson (6), and Whiskey N Soda (4) in exacta and trifecta combinations. More aggressive players might add Twohonestmischief (2) and Cocktailsnkringle (5) to third and fourth slots only, targeting a scenario where the strong single still wins but a secondary runner shocks the board underneath.
Race 7 – Recommended Exotic Plays
Covert Affair (8) is widely viewed as the key win anchor in Race 7, and analysts will typically build exactas and trifectas around that horse, pairing primarily with Celeslia (1), Maxisure (6), and So Tru (3). A reasonable exotic structure is 8 over 1,3,6 over 1,3,4,5,6,7,8, preserving strong coverage while leaving room for Bengalese (5) or Combatant's Song (4) to provide upset value in the lower rungs.
Value Play Observations
Analyst consensus suggests that several favorites, notably Churning Berni (1) in Race 1, Raynham Hall (4) in Race 2, and Covert Affair (8) in Race 7, could go off shorter than their true winning probabilities, making them potential underlays in straight win pools despite being logical keys in multi-race and vertical structures. In contrast, horses like Furry Fox (5) in Race 1, Hip Hop Dancer (2) in Race 2, and Play (3) in Race 5 appear to show up frequently underneath without dominating top slots, hinting at mild overlays in exacta and trifecta positions relative to their likely board prices.
In the middle of the card, Higher Force (5) in Race 3 and Inonit (2) in Race 4 look like value candidates, as they are repeatedly respected yet often rated just behind the top choices, a pattern that can lead to more generous odds than their placement probabilities imply. Similarly, Twohonestmischief (2) in Race 6 may be an overlooked upset candidate, supported by some analysts as a win threat in a race where most public money should focus on Carvellian Quest (3) and Morlock (1).
On the closing race, Celeslia (1) and Maxisure (6) might offer value in the win or strong underneath roles if the market over-commits to Covert Affair (8) off the heavy analyst consensus and first-out narrative. Bengalese (5) and Combatant's Song (4) will likely be larger prices but still show enough inclusion in secondary positions to justify small, high-upside stabs in supers and deep trifecta structures.
Overall Wagering Strategy
Strongest consensus races on this Aqueduct card appear to be Race 6 and Race 7, where Carvellian Quest (3) and Covert Affair (8) respectively attract the most consistent top-line support across qualitative and quantitative sources. In both spots, analysts treat these horses as legitimate singles in multi-race sequences and as key win anchors in intra-race exotics, with the surrounding fields offering enough depth underneath to still create worthwhile trifecta and superfecta returns even when the chalk prevails.
Split-opinion races are primarily located early and mid-card, particularly Race 2 and Race 3, where there is meaningful tension between top pairs such as Raynham Hall (4) versus Nightscope (1) and Big Dig (6) versus Higher Force (5). In these events, analysts' diversity of view encourages a more defensive construction in multi-race bets, often recommending two-deep coverage with the main rivals while using the second tier of contenders more aggressively in verticals to exploit public uncertainty.
For multi-race sequences, a logical approach is to lean on the relative clarity of Races 5 through 7, using combinations such as Ten Cent Town (1) and Looms Boldly (6) in Race 5, a strong single in Carvellian Quest (3) or a two-deep approach with Morlock (1) in Race 6, and a Covert Affair (8)-centric strategy in Race 7. This structure allows bettors to spread more liberally earlier in the card, where opinion is divided, while concentrating capital where the analyst community is more aligned, increasing the efficiency of Pick 3, Pick 4, and Pick 5 tickets.
From an exotic value standpoint, the most promising opportunities arise in races with tightly clustered logical contenders but a modest favorite, such as Race 3 and Race 4, where four-horse groups dominate expert projections. Here, superfecta and wide trifecta wheels that lock in the core cluster while giving one or two outsiders a path into the bottom slots can produce outsized payoffs relative to risk, especially if the public over-keys one particular favorite from that group.
Environmental and track factors, based on the projected 37°F temperatures and standard dirt configuration, suggest a relatively neutral surface absent strong evidence of pronounced bias, so most analysts implicitly handicap as if pace and class dynamics will be the primary drivers of outcomes. Accordingly, bettors should give greatest weight to races where projected pace scenarios align with the favored runners' styles, reinforcing confidence in those consensus positions while remaining flexible in races where the shape appears less predictable.
Key takeaways for bettors are that this card offers a blend of anchorable favorites and contentious spots, making it well suited to a strategy that singles selectively while pressing opinions in vertical exotics. Prioritizing Carvellian Quest (3) and Covert Affair (8) as multi-race fulcrums, taking measured stabs against likely underlays in the earlier races, and leveraging deeper exotic coverage in the mid-card clusters should together yield a coherent and analytically grounded wagering plan.
