Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
⚠ Concerns:Has not raced in 33 days. Was claimed from its most recent race - new connections. Moving from a route to a sprint today. Poor record at this distance (0 wins from 6 recent starts). Trip note from last race: Ins pair 2nd;faded 1/8. No workout in last 30 days despite 33 days since last race. Speed figures are highly erratic over last 5 starts (σ = 13.8 pts: [57, 51, 61, 30, 65]) — unpredictable performer. 0 wins from 8 starts on dirt in last 10 — repeated failure on today's surface. First start at CT — never raced here before (last seen at: TP).
LGBM: 100 (1/6) CatBoost: 100 (1/6) XGB: 100 (1/6) ML: 1.00 Overlay %: -21.80 Fair Odds: 4.55 (9/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | A | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | D |
| Finish Pos | C | F |
| Dirt Speed | A | C |
| Turf Speed | A | C |
| Distance Speed | A | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | C |
| Mid Pace | C | D |
| Late Pace | C | D |
| Sprint FPS | C | D |
| Route FPS | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | C | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Significantly better on off tracks (off: 59 vs fast: 47). Big last-race effort (59) — 11 pts above recent average. Closer/presser in a race with pace pressure — ideal race setup for late runners. Showed fighting spirit in last race — maiden angle (trip: Carried out1/8;rallied). Fourth race back from a 59-day layoff — often the peak fitness race. Speed improved +9 pts then +12 pts in last 2 starts (38 → 47 → 59) — trainer is progressively building fitness. Career-best figure (67) buried in races 4–10 back — 18 pts above race median and 8 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'L', 'O', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Carried out1/8;rallied. Last race was career-best speed (59) — bounce risk after peak effort. No workout in last 30 days despite 22 days since last race. Speed figures are highly erratic over last 5 starts (σ = 11.6 pts: [59, 47, 38, 60, 67]) — unpredictable performer. 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface. Two consecutive 5+ pt speed jumps (38 → 47 → 59) and last race speed is well above career average (45) — high bounce risk after back-to-back peak efforts.
LGBM: 55 (3/6) CatBoost: 36 (4/6) XGB: 40 (2/6) ML: 6.00 (11/2) Overlay %: 3.83 Fair Odds: 5.58 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Speed | C | F |
| Early Pace | B | B |
| Mid Pace | A | C |
| Late Pace | A | D |
| Finish Pos | B | F |
| Dirt Speed | C | D |
| Turf Speed | A | B |
| Distance Speed | A | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | C |
| Mid Pace | A | C |
| Late Pace | A | D |
| Sprint FPS | A | A |
| Route FPS | A | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | B |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 201-day layoff with a recent workout. Dropping in class today ($25,000 → $12,500). Speed average (55) well above field median (49). Has a bullet work (fastest at track that day) — sharp conditioning signal. Early pace significantly above field median (E1: 88 vs field 85). Dropping in class ($12,500 vs last $25,000) after a 201-day freshening — trainer setup-for-win angle. Returning from 201-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:Has not raced in 201 days. Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (2 starts). Trip note from last race: Slow early; pass weake. First start at CT — never raced here before (last seen at: DEL).
LGBM: 54 (4/6) CatBoost: 30 (5/6) XGB: 32 (5/6) ML: 8.00 (7/1) Overlay %: 5.95 Fair Odds: 5.76 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | A | F |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | C | D |
| Finish Pos | A | D |
| Dirt Speed | A | D |
| Turf Speed | D | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | D |
| Sprint FPS | B | C |
| Route FPS | C | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | A | A |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Significantly better on off tracks (off: 47 vs fast: 40). Hot trainer - high ITM rate (33%). Big last-race effort (47) — 22 pts above recent average. Hot jockey — high ITM rate (37%).
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (33) well below field median (49). Limited experience at today's distance (1 start). Trip note from last race: Chase ins1/4;weakened. Last race was career-best speed (47) — bounce risk after peak effort. No workout in last 30 days despite 22 days since last race. Dropping in class in consecutive starts ($30,000 → $25,000 → $12,500).
LGBM: 21 (6/6) CatBoost: 18 (6/6) XGB: 0 ML: 10.00 (9/1) Overlay %: 5.27 Fair Odds: 6.99 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Speed | F | F |
| Early Pace | C | B |
| Mid Pace | D | D |
| Late Pace | F | F |
| Finish Pos | F | F |
| Dirt Speed | F | D |
| Turf Speed | D | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | B | B |
| Mid Pace | C | D |
| Late Pace | F | F |
| Sprint FPS | A | B |
| Route FPS | F | D |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | B |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (47%). Big last-race effort (55) — 8 pts above recent average. Hot jockey — high ITM rate (44%). Early pace significantly above field median (E1: 88 vs field 85). Closer/presser in a race with pace pressure — ideal race setup for late runners. Speed improved +7 pts then +10 pts in last 2 starts (38 → 45 → 55) — trainer is progressively building fitness. Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'S']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (2 starts). Moving from a route to a sprint today. Trip note from last race: Inside;drop back 1/2pl. No workout in last 30 days despite 19 days since last race. Two consecutive 5+ pt speed jumps (38 → 45 → 55) and last race speed is well above career average (49) — high bounce risk after back-to-back peak efforts.
LGBM: 64 (2/6) CatBoost: 54 (2/6) XGB: 39 (3/6) ML: 4.50 (7/2) Overlay %: -0.13 Fair Odds: 5.97 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | C | F |
| Early Pace | A | A |
| Mid Pace | B | C |
| Late Pace | C | F |
| Finish Pos | A | F |
| Dirt Speed | B | D |
| Turf Speed | D | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | D | F |
| Sprint FPS | C | D |
| Route FPS | B | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | A |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Trainer 'DAVIS RUSSELL E III' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:Speed average (35) well below field median (49). Limited experience at today's distance (2 starts). Trip note from last race: Vied2w;gave way str. No workout in last 30 days despite 21 days since last race. Speed figures are highly erratic over last 5 starts (σ = 13.2 pts: [40, 30, 45, 47, 15]) — unpredictable performer. 0 wins from 6 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 0 CatBoost: 0 XGB: 3 (6/6) ML: 15.00 (14/1) Overlay %: 5.81 Fair Odds: 8.27 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Speed | D | F |
| Early Pace | D | C |
| Mid Pace | F | D |
| Late Pace | D | F |
| Finish Pos | C | F |
| Dirt Speed | D | D |
| Turf Speed | C | C |
| Distance Speed | C | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | C |
| Mid Pace | D | D |
| Late Pace | D | F |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Closer/presser in a race with pace pressure — ideal race setup for late runners. Had documented trouble last race (codes: ['B', 'D', 'O', 'T', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Repeatedly beaten at this class level (3 of last 5 starts). Poor record at this distance (0 wins from 5 recent starts). Trip note from last race: Bump;5w-trip;improved. 0 wins from 7 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 52 (5/6) CatBoost: 40 (3/6) XGB: 37 (4/6) ML: 5.00 (9/2) Overlay %: 1.07 Fair Odds: 5.97 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | B | F |
| Early Pace | F | D |
| Mid Pace | C | D |
| Late Pace | B | D |
| Finish Pos | D | F |
| Dirt Speed | C | D |
| Turf Speed | B | C |
| Distance Speed | C | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | D |
| Sprint FPS | F | D |
| Route FPS | C | D |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | C |
✓ Positives:Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:First-time starter - no previous race record. First time at today's distance. Has never raced on dirt surface.
LGBM: 55 (4/6) CatBoost: 40 (4/6) XGB: 36 (4/6) ML: 6.00 (11/2) Overlay %: 2.99 Fair Odds: 6.00 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | C | A |
| Dirt Speed | D | F |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 70-day layoff with a recent workout. Hot jockey — high ITM rate (41%). Has a bullet work (fastest at track that day) — sharp conditioning signal. Late pace significantly above field median (LP: 68 vs field 60). Closer/presser in a race with pace pressure — ideal race setup for late runners. Returning from 70-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Carries 10 lbs less than field median (116 lbs vs median 126 lbs). Career-best figure (60) buried in races 4–10 back — 8 pts above race median and 5 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Has not raced in 70 days. Poor record at this distance (0 wins from 8 recent starts). Poor record at this track (0 wins from 9 starts). Trip note from last race: Press4w1/4;weakened. 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 11 (5/6) CatBoost: 7 (5/6) XGB: 10 (5/6) ML: 20.00 (20/1) Overlay %: 10.52 Fair Odds: 6.00 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | B | F |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | A | D |
| Finish Pos | C | A |
| Dirt Speed | B | D |
| Turf Speed | D | D |
| Distance Speed | A | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | A | D |
| Sprint FPS | B | B |
| Route FPS | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | C |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (63) well above field median (52). Hot trainer - high ITM rate (38%). Hot jockey — high ITM rate (39%). Early pace significantly above field median (E1: 93 vs field 78). Carries 9 lbs less than field median (117 lbs vs median 126 lbs). Career-best figure (77) buried in races 4–10 back — 25 pts above race median and 16 pts above recent form — market has forgotten the peak effort. Averages 67.2 speed pts in today's distance/surface configuration vs 56.8 in other configs (6 qualifying starts) — returning to ideal setup.
⚠ Concerns:Was claimed from its most recent race - new connections. Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 7 recent starts). Tends to fade in the stretch at similar distances (6 of 7 starts). Trip note from last race: Pressed 3wd;faded 5/16. Speed figures are highly erratic over last 5 starts (σ = 13.5 pts: [46, 49, 61, 77, 71]) — unpredictable performer. 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface. First start at CT — never raced here before (last seen at: TP, MVR).
LGBM: 96 (2/6) CatBoost: 100 (1/6) XGB: 100 (1/6) ML: 1.60 (9/5) Overlay %: -16.13 Fair Odds: 6.00 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | A | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | D |
| Finish Pos | C | A |
| Dirt Speed | A | C |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | F |
| Sprint FPS | C | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (37%). Big last-race effort (41) — 12 pts above recent average. Had documented trouble last race (codes: ['L', 'S', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (22) well below field median (52). Limited experience at today's distance (1 start). Trip note from last race: Vie2w3/8;willingly shw.
LGBM: 0 CatBoost: 5 (6/6) XGB: 7 (6/6) ML: 15.00 (14/1) Overlay %: 9.34 Fair Odds: 6.00 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | C | F |
| Finish Pos | C | A |
| Dirt Speed | C | D |
| Turf Speed | D | D |
| Distance Speed | C | D |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | C |
| Mid Pace | C | D |
| Late Pace | C | F |
| Sprint FPS | A | A |
| Route FPS | C | D |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (34) — 14 pts above recent average. Equipment change today (code: 1). Closer/presser in a race with pace pressure — ideal race setup for late runners. One gate workout in recent training — sharpness signal from the gate. Carries 9 lbs less than field median (117 lbs vs median 126 lbs).
⚠ Concerns:Has not raced in 113 days. Speed average (29) well below field median (52). Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Press3w3/8;faltered. Speed figures are highly erratic over last 5 starts (σ = 16.6 pts: [34, 4, 30, 26, 50]) — unpredictable performer.
LGBM: 4 (6/6) CatBoost: 0 XGB: 0 ML: 20.00 (20/1) Overlay %: 10.52 Fair Odds: 6.00 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | C | F |
| Finish Pos | C | A |
| Dirt Speed | C | D |
| Turf Speed | B | C |
| Distance Speed | B | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | C | F |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (57) well above field median (52). Early pace significantly above field median (E1: 85 vs field 78). Speed improved +4 pts then +8 pts in last 2 starts (47 → 51 → 59) — trainer is progressively building fitness. Career-best figure (68) buried in races 4–10 back — 16 pts above race median and 9 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'L', 'S', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (2 starts). Trip note from last race: Led;svd gnd;wkn late. No workout in last 30 days despite 20 days since last race. Speed figures are highly erratic over last 5 starts (σ = 8.0 pts: [59, 51, 47, 68, 57]) — unpredictable performer. 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface. First start at CT — never raced here before (last seen at: TAM).
LGBM: 100 (1/6) CatBoost: 79 (2/6) XGB: 75 (2/6) ML: 1.80 (9/5) Overlay %: -13.96 Fair Odds: 6.00 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | A | D |
| Finish Pos | C | A |
| Dirt Speed | A | C |
| Turf Speed | A | B |
| Distance Speed | D | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | A | D |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
✓ Positives:Hot trainer - high ITM rate (42%). Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:First-time starter - no previous race record. First time at today's distance. Has never raced on dirt surface.
LGBM: 74 (3/6) CatBoost: 59 (3/6) XGB: 53 (3/6) ML: 3.50 (5/2) Overlay %: -3.29 Fair Odds: 6.00 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | C | A |
| Dirt Speed | D | F |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 82-day layoff with a recent workout. Dropping in class today ($12,500 → $5,000). Hot trainer - high ITM rate (38%). Big last-race effort (65) — 14 pts above recent average. Has a bullet work (fastest at track that day) — sharp conditioning signal. Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Dropping in class ($5,000 vs last $12,500) after a 82-day freshening — trainer setup-for-win angle. Returning from 82-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'T', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 82 days. Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (49) well below field median (54). Trip note from last race: Vied2w1/4;determined. Last race was career-best speed (65) — bounce risk after peak effort. Speed figures are highly erratic over last 5 starts (σ = 10.9 pts: [65, 37, 61, 55, 50]) — unpredictable performer.
LGBM: 62 (3/6) CatBoost: 56 (3/6) XGB: 36 (3/6) ML: 3.00 (5/2) Overlay %: -5.45 Fair Odds: 5.90 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Speed | D | F |
| Early Pace | A | B |
| Mid Pace | C | C |
| Late Pace | F | F |
| Finish Pos | C | F |
| Dirt Speed | D | D |
| Turf Speed | C | C |
| Distance Speed | C | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | F | D |
| Sprint FPS | C | B |
| Route FPS | B | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | B | B |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 47-day layoff with a recent workout. Big last-race effort (66) — 15 pts above recent average. Late pace significantly above field median (LP: 71 vs field 64). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Career-best figure (75) buried in races 4–10 back — 20 pts above race median and 9 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'L', 'O', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 47 days. Trip note from last race: 3w;powered clear drvn. Dropping in class in consecutive starts ($12,500 → $10,000 → $4,500). Speed figures are highly erratic over last 5 starts (σ = 8.2 pts: [66, 48, 50, 55, 45]) — unpredictable performer.
LGBM: 33 (5/6) CatBoost: 31 (4/6) XGB: 32 (4/6) ML: 8.00 (7/1) Overlay %: 4.92 Fair Odds: 6.25 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | B | D |
| Early Pace | C | B |
| Mid Pace | C | C |
| Late Pace | A | C |
| Finish Pos | C | D |
| Dirt Speed | A | C |
| Turf Speed | D | D |
| Distance Speed | B | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | B | C |
| Sprint FPS | C | B |
| Route FPS | C | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot jockey — high ITM rate (39%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Returning from 102-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Career-best figure (67) buried in races 4–10 back — 12 pts above race median and 10 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'L']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 102 days. Speed average (33) well below field median (54). Unproven on dirt surface (2 starts). Trip note from last race: Kickd away;padded lead. First start at CT — never raced here before (last seen at: LA, DMR).
LGBM: 46 (4/6) CatBoost: 20 (5/6) XGB: 29 (5/6) ML: 6.00 (11/2) Overlay %: 4.35 Fair Odds: 5.35 (9/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | F | F |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | D | D |
| Finish Pos | F | F |
| Dirt Speed | F | F |
| Turf Speed | A | B |
| Distance Speed | D | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | C | D |
| Sprint FPS | A | A |
| Route FPS | C | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | A | A |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (62) well above field median (54). Hot trainer - high ITM rate (71%). Late pace significantly above field median (LP: 71 vs field 64). Closer/presser in a race with pace pressure — ideal race setup for late runners. Had documented trouble last race (codes: ['D', 'F', 'L', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 7 recent starts). Poor record at this track (0 wins from 8 starts). Trip note from last race: 4w1/8;left-ld;rallied. No workout in last 30 days despite 22 days since last race. 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 70 (2/6) CatBoost: 64 (2/6) XGB: 43 (2/6) ML: 3.50 (5/2) Overlay %: -2.80 Fair Odds: 5.69 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | A | D |
| Early Pace | C | B |
| Mid Pace | B | C |
| Late Pace | A | C |
| Finish Pos | A | B |
| Dirt Speed | A | B |
| Turf Speed | B | B |
| Distance Speed | C | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | C |
| Sprint FPS | D | C |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 90-day layoff with a recent workout. Hot jockey — high ITM rate (41%). Has a bullet work (fastest at track that day) — sharp conditioning signal. One gate workout in recent training — sharpness signal from the gate. Returning from 90-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Carries 5 lbs less than field median (117 lbs vs median 122 lbs). Career-best figure (65) buried in races 4–10 back — 10 pts above race median and 8 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Has not raced in 90 days. Repeatedly beaten at this class level (4 of last 5 starts). Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 9 recent starts). Trip note from last race: Stumble;press;faltered. Has not won in last 10 starts despite career wins. Speed figures are highly erratic over last 5 starts (σ = 8.2 pts: [35, 51, 57, 45, 49]) — unpredictable performer. 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 0 CatBoost: 0 XGB: 0 ML: 20.00 (20/1) Overlay %: 7.70 Fair Odds: 7.70 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Speed | C | F |
| Early Pace | D | B |
| Mid Pace | F | D |
| Late Pace | C | D |
| Finish Pos | D | F |
| Dirt Speed | B | C |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | C |
| Mid Pace | F | D |
| Late Pace | D | D |
| Sprint FPS | B | B |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | C |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Dropping in class today ($8,000 → $5,000). Big last-race effort (60) — 11 pts above recent average. Hot jockey — high ITM rate (40%). Late pace significantly above field median (LP: 68 vs field 64). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Dropping in class ($5,000 vs last $8,000) after a 57-day freshening — trainer setup-for-win angle. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'DAVIS RUSSELL E III' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (66) buried in races 4–10 back — 12 pts above race median and 6 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['B', 'D', 'F', 'S', 'T', 'U']) yet still finished 4th — a clean trip today sets up a form reversal. Averages 56.0 speed pts in today's distance/surface configuration vs 48.5 in other configs (8 qualifying starts) — returning to ideal setup.
⚠ Concerns:Has not raced in 57 days. Trip note from last race: Steadied chute;by-fade. No workout in last 30 days despite 57 days since last race.
LGBM: 10 (6/6) CatBoost: 12 (6/6) XGB: 15 (6/6) ML: 15.00 (14/1) Overlay %: 6.00 Fair Odds: 8.10 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Speed | C | F |
| Early Pace | F | C |
| Mid Pace | D | C |
| Late Pace | B | C |
| Finish Pos | A | C |
| Dirt Speed | C | C |
| Turf Speed | D | D |
| Distance Speed | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | F | C |
| Mid Pace | D | C |
| Late Pace | B | C |
| Sprint FPS | F | D |
| Route FPS | D | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | F | C |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Dropping in class today ($8,000 → $5,000). Speed average (68) well above field median (54). Hot trainer - high ITM rate (33%). Career-best speed figure (68) recorded in last 1-2 starts — peaking form. Early pace significantly above field median (E1: 97 vs field 83). Fourth race back from a 56-day layoff — often the peak fitness race. Strong speed 2 back (73), modest dip last out (68) — form reversal angle, ready to bounce back to top form. Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Career-best figure (84) buried in races 4–10 back — 30 pts above race median and 11 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Tends to fade in the stretch at similar distances (7 of 9 starts). Trip note from last race: Bmp brk1/4;duel;5p;wkn. First start at CT — never raced here before (last seen at: TAM, GP).
LGBM: 100 (1/6) CatBoost: 100 (1/6) XGB: 100 (1/6) ML: 1.40 (10/11) Overlay %: -14.72 Fair Odds: 4.39 (7/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | D |
| Finish Pos | B | D |
| Dirt Speed | C | C |
| Turf Speed | C | C |
| Distance Speed | D | F |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (47%). Career-best speed figure (51) recorded in last 1-2 starts — peaking form. Closer/presser in a race with pace pressure — ideal race setup for late runners. Fourth race back from a 798-day layoff — often the peak fitness race.
⚠ Concerns:Rising in class today ($7,500 → $12,500). Speed average (41) well below field median (51). Poor record at this distance (0 wins from 6 recent starts). Poor record at this track (0 wins from 5 starts). Trip note from last race: Slow start; no threat. No workout in last 30 days despite 26 days since last race. Dropping in class in consecutive starts ($20,000 → $10,000 → $7,500). Rising in class ($7,500 → $12,500) after finishing 5 last out — double negative. 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 0 CatBoost: 0 XGB: 0 ML: 20.00 (20/1) Overlay %: 6.07 Fair Odds: 9.22 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | D | D |
| Finish Pos | F | F |
| Dirt Speed | F | D |
| Turf Speed | A | C |
| Distance Speed | D | D |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | D | D |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (64) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (47%). Strong speed 2 back (64), modest dip last out (53) — form reversal angle, ready to bounce back to top form. Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 377 days. Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 4 recent starts). Poor record at this track (0 wins from 5 starts). Trip note from last race: Roused3w1/8;evenly str. 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 50 (3/7) CatBoost: 51 (3/7) XGB: 49 (3/7) ML: 3.50 (5/2) Overlay %: -4.20 Fair Odds: 6.61 (6/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | B | F |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | D |
| Finish Pos | A | D |
| Dirt Speed | B | D |
| Turf Speed | C | D |
| Distance Speed | A | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | A | D |
| Late Pace | D | D |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | A | C |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Equipment change today (code: 2). Has a bullet work (fastest at track that day) — sharp conditioning signal. Early pace significantly above field median (E1: 83 vs field 79). Fourth race back from a 100-day layoff — often the peak fitness race. Career-best figure (67) buried in races 4–10 back — 16 pts above race median and 18 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this track (0 wins from 8 starts). Tends to fade in the stretch at similar distances (2 of 3 starts). Trip note from last race: Vied2w; gave way. Speed figures are highly erratic over last 5 starts (σ = 8.3 pts: [42, 36, 49, 52, 57]) — unpredictable performer. 0 wins from 8 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 17 (7/7) CatBoost: 6 (7/7) XGB: 11 (6/7) ML: 15.00 (14/1) Overlay %: 5.93 Fair Odds: 8.26 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | D | D |
| Finish Pos | C | F |
| Dirt Speed | A | C |
| Turf Speed | C | D |
| Distance Speed | D | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | F | F |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (44%). Career-best speed figure (56) recorded in last 1-2 starts — peaking form. Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:Has not raced in 42 days. Finish positions worsening over last 4 starts. Poor record at this distance (0 wins from 4 recent starts). Poor record at this track (0 wins from 5 starts). Trip note from last race: Off pace3w;no factor. Consistently runs wide at the first call (4 of last 5 starts). No workout in last 30 days despite 42 days since last race. Speed figures are highly erratic over last 5 starts (σ = 10.4 pts: [38, 56, 56, 52, 34]) — unpredictable performer. 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 28 (6/7) CatBoost: 24 (5/7) XGB: 9 (7/7) ML: 10.00 (9/1) Overlay %: 4.04 Fair Odds: 7.98 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | B | D |
| Finish Pos | D | F |
| Dirt Speed | D | D |
| Turf Speed | C | D |
| Distance Speed | C | D |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | C | D |
| Sprint FPS | C | D |
| Route FPS | D | D |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (62) — 8 pts above recent average. In the money in last 3 consecutive starts. Had documented trouble last race (codes: ['L', 'O', 'S']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (44) well below field median (51). Poor record at this track (0 wins from 8 starts). Trip note from last race: Hop;press2w;willingly. Last race was career-best speed (62) — bounce risk after peak effort. 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 42 (4/7) CatBoost: 38 (4/7) XGB: 38 (4/7) ML: 8.00 (7/1) Overlay %: 3.50 Fair Odds: 7.22 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | D | F |
| Early Pace | B | C |
| Mid Pace | C | D |
| Late Pace | F | D |
| Finish Pos | A | D |
| Dirt Speed | C | D |
| Turf Speed | C | D |
| Distance Speed | B | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | C |
| Mid Pace | C | D |
| Late Pace | B | C |
| Sprint FPS | A | C |
| Route FPS | C | D |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | C |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (65) well above field median (51). Hot trainer - high ITM rate (44%). Hot jockey — high ITM rate (46%). Late pace significantly above field median (LP: 74 vs field 68). Closer/presser in a race with pace pressure — ideal race setup for late runners. Strong speed 2 back (69), modest dip last out (61) — form reversal angle, ready to bounce back to top form. Had documented trouble last race (codes: ['L', 'O', 'S', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Poor record at this distance (0 wins from 9 recent starts). Poor record at this track (0 wins from 17 starts). Trip note from last race: Jostle st;4w1/4;evenly. 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 100 (1/7) CatBoost: 100 (1/7) XGB: 100 (1/7) ML: 1.60 (9/5) Overlay %: -12.76 Fair Odds: 4.80 (9/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | A | D |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | A | C |
| Finish Pos | A | B |
| Dirt Speed | A | C |
| Turf Speed | C | D |
| Distance Speed | A | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | A | B |
| Sprint FPS | B | C |
| Route FPS | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (57) well above field median (51). Late pace significantly above field median (LP: 72 vs field 68). Closer/presser in a race with pace pressure — ideal race setup for late runners. Showed fighting spirit in last race — maiden angle (trip: Bobble;5w-rallied plc). Had documented trouble last race (codes: ['B', 'D', 'L', 'O']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Rising in class today ($7,500 → $12,500). Poor record at this distance (0 wins from 9 recent starts). Poor record at this track (0 wins from 17 starts). Trip note from last race: Bobble;5w-rallied plc. Consistently runs wide at the first call (3 of last 5 starts). No workout in last 30 days despite 26 days since last race. Stepping up to $12,500 — highest class level in last 10 starts (previous high: $7,500). Post 7 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 71 (2/7) CatBoost: 66 (2/7) XGB: 60 (2/7) ML: 2.50 (9/5) Overlay %: -8.41 Fair Odds: 6.20 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | B | D |
| Late Pace | A | C |
| Finish Pos | B | F |
| Dirt Speed | C | D |
| Turf Speed | C | D |
| Distance Speed | B | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | B | D |
| Late Pace | A | B |
| Sprint FPS | D | D |
| Route FPS | B | D |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (51) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (41%). Late pace significantly above field median (LP: 71 vs field 68). Closer/presser in a race with pace pressure — ideal race setup for late runners. Carries 14 lbs less than field median (110 lbs vs median 124 lbs).
⚠ Concerns:First time at today's distance. Today's distance is longer than any previous start. Unproven on dirt surface (1 start). Trip note from last race: Off pace4w;no impact. Post 8 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 33 (5/7) CatBoost: 21 (6/7) XGB: 15 (5/7) ML: 12.00 (11/1) Overlay %: 5.83 Fair Odds: 7.45 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | B | F |
| Early Pace | C | D |
| Mid Pace | F | F |
| Late Pace | B | C |
| Finish Pos | D | F |
| Dirt Speed | F | D |
| Turf Speed | C | D |
| Distance Speed | F | F |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | D | D |
| Mid Pace | F | F |
| Late Pace | B | C |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 41-day layoff with a recent workout. Late pace significantly above field median (LP: 76 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. One gate workout in recent training — sharpness signal from the gate. Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 1W from 4 starts (25%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Career-best figure (78) buried in races 4–10 back — 9 pts above race median and 8 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['B', 'D', 'L', 'S', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 41 days. Was claimed from its most recent race - new connections. Speed average (61) well below field median (69). Trip note from last race: Bid4w1/8;evenly str. Was the betting favorite in the last race but finished off the board.
LGBM: 0 CatBoost: 0 XGB: 0 ML: 15.00 (14/1) Overlay %: 7.76 Fair Odds: 6.84 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Speed | F | D |
| Early Pace | F | C |
| Mid Pace | C | D |
| Late Pace | A | B |
| Finish Pos | F | D |
| Dirt Speed | C | B |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | F | B |
| Mid Pace | C | D |
| Late Pace | B | B |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | C |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (56%). Strong trainer/jockey combo - 34 wins from 124 starts (27%). Hot jockey — high ITM rate (52%). Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 1W from 4 starts (25%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['B', 'D', 'F', 'L', 'S', 'T', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Stifled bid1/8;clr drv. No workout in last 30 days despite 26 days since last race.
LGBM: 100 (1/5) CatBoost: 100 (1/5) XGB: 100 (1/5) ML: 0.80 Overlay %: -23.54 Fair Odds: 3.81 (7/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | D | F |
| Late Pace | B | C |
| Finish Pos | D | C |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | A |
| Mid Pace | D | F |
| Late Pace | A | B |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (72) — 12 pts above recent average. Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Career-best figure (79) buried in races 4–10 back — 10 pts above race median and 7 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'L']) yet still finished 3rd — a clean trip today sets up a form reversal. Averages 71.4 speed pts in today's distance/surface configuration vs 60.3 in other configs (7 qualifying starts) — returning to ideal setup.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Circled6w1/8;willingly. Speed figures are highly erratic over last 5 starts (σ = 8.6 pts: [72, 51, 65, 65, 72]) — unpredictable performer.
LGBM: 43 (4/5) CatBoost: 36 (4/5) XGB: 37 (4/5) ML: 10.00 (9/1) Overlay %: 9.04 Fair Odds: 5.14 (9/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | D | C |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | F | C |
| Finish Pos | B | C |
| Dirt Speed | A | B |
| Turf Speed | A | A |
| Distance Speed | D | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | B |
| Mid Pace | A | A |
| Late Pace | D | D |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | D | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot jockey — high ITM rate (47%). Early pace significantly above field median (E1: 95 vs field 90). Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Returning from 55-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Career-best figure (84) buried in races 4–10 back — 15 pts above race median and 16 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Has not raced in 55 days. Poor recent form - recent speed ratings well below career norm. Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Lacked speed;weakened. No workout in last 30 days despite 55 days since last race. 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 34 (5/5) CatBoost: 22 (5/5) XGB: 26 (5/5) ML: 12.00 (11/1) Overlay %: 8.85 Fair Odds: 5.67 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | B | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | C | C |
| Dirt Speed | D | B |
| Turf Speed | A | A |
| Distance Speed | F | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | F | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | B | A |
| Mid Pace | B | B |
| Late Pace | F | D |
| Sprint FPS | A | A |
| Route FPS | B | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | F | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 43-day layoff with a recent workout. Hot trainer - high ITM rate (47%). Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Returning from 43-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo.
⚠ Concerns:Has not raced in 43 days. Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Prompted2w;lf-ld;weakn. Was the betting favorite in the last race but finished off the board.
LGBM: 80 (2/5) CatBoost: 84 (2/5) XGB: 63 (2/5) ML: 2.50 (9/5) Overlay %: -2.66 Fair Odds: 3.97 (7/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | C | C |
| Early Pace | D | A |
| Mid Pace | B | A |
| Late Pace | C | C |
| Finish Pos | A | B |
| Dirt Speed | C | B |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | B |
| Sprint FPS | B | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Won last 2 consecutive starts. Track specialist — 5 wins from 17 starts here (29%). Has won at today's distance (990 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'F', 'L', 'U', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: 3w1/8;lef-ld;up drivin. No workout in last 30 days despite 19 days since last race.
LGBM: 48 (3/5) CatBoost: 49 (3/5) XGB: 46 (3/5) ML: 4.50 (7/2) Overlay %: 0.54 Fair Odds: 5.65 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | A | C |
| Early Pace | C | A |
| Mid Pace | D | F |
| Late Pace | A | B |
| Finish Pos | A | B |
| Dirt Speed | F | C |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | A |
| Mid Pace | D | F |
| Late Pace | C | C |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | A |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Closer/presser in a race with pace pressure — ideal race setup for late runners. Strong speed 2 back (73), modest dip last out (64) — form reversal angle, ready to bounce back to top form. Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip.
⚠ Concerns:Trip note from last race: Shuffle1st;ins1/4;empy. Has not won in last 10 starts despite career wins. No workout in last 30 days despite 21 days since last race.
LGBM: 37 (5/9) CatBoost: 39 (5/9) XGB: 61 (4/9) ML: 8.00 (7/1) Overlay %: 1.66 Fair Odds: 8.69 (8/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | C | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | B | C |
| Finish Pos | A | C |
| Dirt Speed | D | C |
| Turf Speed | C | C |
| Distance Speed | C | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | D |
| Sprint FPS | A | C |
| Route FPS | A | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (74) well above field median (69). Late pace significantly above field median (LP: 77 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 2W from 6 starts (33%) — thrives when the going is off. Career-best figure (90) buried in races 4–10 back — 21 pts above race median and 16 pts above recent form — market has forgotten the peak effort. Averages 76.5 speed pts in today's distance/surface configuration vs 65.5 in other configs (8 qualifying starts) — returning to ideal setup.
⚠ Concerns:Trip note from last race: Press btw1/2;faltered. No workout in last 30 days despite 20 days since last race. Speed figures are highly erratic over last 5 starts (σ = 12.1 pts: [53, 49, 74, 65, 76]) — unpredictable performer.
LGBM: 11 (8/9) CatBoost: 3 (9/9) XGB: 23 (9/9) ML: 30.00 (30/1) Overlay %: 5.66 Fair Odds: 11.24 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | B | B |
| Late Pace | A | B |
| Finish Pos | D | D |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | F | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | D | D |
| Sprint FPS | C | D |
| Route FPS | B | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | F | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot jockey — high ITM rate (49%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Fourth race back from a 71-day layoff — often the peak fitness race. Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. Career-best figure (86) buried in races 4–10 back — 17 pts above race median and 10 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Duel2w;weakened str. 0 wins from post 3 in 3 recent starts. No workout in last 30 days despite 20 days since last race. Speed figures are highly erratic over last 5 starts (σ = 12.0 pts: [63, 51, 76, 80, 76]) — unpredictable performer.
LGBM: 40 (4/9) CatBoost: 36 (6/9) XGB: 55 (5/9) ML: 12.00 (11/1) Overlay %: 4.02 Fair Odds: 8.99 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | C | C |
| Finish Pos | F | F |
| Dirt Speed | C | B |
| Turf Speed | A | A |
| Distance Speed | B | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | D | D |
| Sprint FPS | D | D |
| Route FPS | C | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (59%). Hot jockey — high ITM rate (65%). Early pace significantly above field median (E1: 86 vs field 80). Trainer 'FARRIOR ANTHONY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'S', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 8 recent starts). Trip note from last race: Duel ins;willingly shw. No workout in last 30 days despite 20 days since last race. Speed figures are highly erratic over last 5 starts (σ = 9.0 pts: [74, 62, 81, 60, 64]) — unpredictable performer.
LGBM: 88 (3/9) CatBoost: 100 (1/9) XGB: 100 (1/9) ML: 2.00 (9/5) Overlay %: -12.77 Fair Odds: 6.58 (6/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | C | C |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | D | D |
| Finish Pos | D | D |
| Dirt Speed | A | A |
| Turf Speed | B | B |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | C |
| Mid Pace | A | B |
| Late Pace | C | D |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (56%). Strong trainer/jockey combo - 34 wins from 124 starts (27%). Big last-race effort (77) — 11 pts above recent average. Hot jockey — high ITM rate (52%). Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 1W from 4 starts (25%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Carries 5 lbs less than field median (119 lbs vs median 124 lbs). Speed improved +7 pts then +8 pts in last 2 starts (62 → 69 → 77) — trainer is progressively building fitness. Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (83) buried in races 4–10 back — 14 pts above race median and 6 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'L', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Repeatedly beaten at this class level (3 of last 5 starts). Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Vie2w3/8;clr1/8;drivin. Last race was career-best speed (77) — bounce risk after peak effort. No workout in last 30 days despite 29 days since last race. Two consecutive 5+ pt speed jumps (62 → 69 → 77) and last race speed is well above career average (70) — high bounce risk after back-to-back peak efforts.
LGBM: 88 (2/9) CatBoost: 80 (2/9) XGB: 96 (2/9) ML: 2.50 (9/5) Overlay %: -9.64 Fair Odds: 6.93 (6/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | B | C |
| Early Pace | A | C |
| Mid Pace | C | C |
| Late Pace | C | C |
| Finish Pos | A | C |
| Dirt Speed | F | C |
| Turf Speed | A | A |
| Distance Speed | D | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | C |
| Sprint FPS | A | C |
| Route FPS | A | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (69) — 13 pts above recent average. Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Career-best figure (81) buried in races 4–10 back — 12 pts above race median and 12 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Repeatedly beaten at this class level (3 of last 5 starts). 0 wins from 5 career starts on off tracks. Trip note from last race: Chase duel ins;faded. Speed figures are highly erratic over last 5 starts (σ = 11.4 pts: [69, 45, 54, 68, 71]) — unpredictable performer.
LGBM: 0 CatBoost: 0 XGB: 0 ML: 30.00 (30/1) Overlay %: 4.82 Fair Odds: 12.64 (12/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Speed | F | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | D | C |
| Finish Pos | C | D |
| Dirt Speed | C | B |
| Turf Speed | B | B |
| Distance Speed | B | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | F | D |
| Sprint FPS | B | C |
| Route FPS | A | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (59%). Track specialist — 2 wins from 8 starts here (25%). Late pace significantly above field median (LP: 77 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Carries 7 lbs less than field median (117 lbs vs median 124 lbs). Trainer 'FARRIOR ANTHONY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (88) buried in races 4–10 back — 19 pts above race median and 17 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Trip note from last race: Boxed in1/4;6w;evenly. No workout in last 30 days despite 20 days since last race.
LGBM: 100 (1/9) CatBoost: 72 (3/9) XGB: 81 (3/9) ML: 4.50 (7/2) Overlay %: -1.76 Fair Odds: 7.06 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | A | B |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | A | B |
| Finish Pos | B | C |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | F | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | B | C |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | D |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:In the money in last 5 consecutive starts. Early pace significantly above field median (E1: 85 vs field 80). Strong speed 2 back (75), modest dip last out (69) — form reversal angle, ready to bounce back to top form. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['L', 'S']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (2 starts). Moving from a sprint to a route today. Trip note from last race: Chase3w;willingly shw. Outside post (8) in a large field of 10 horses.
LGBM: 30 (6/9) CatBoost: 26 (7/9) XGB: 35 (7/9) ML: 12.00 (11/1) Overlay %: 2.07 Fair Odds: 11.40 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Speed | D | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | F | D |
| Finish Pos | B | C |
| Dirt Speed | B | B |
| Turf Speed | A | A |
| Distance Speed | C | B |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | A | B |
| Sprint FPS | A | B |
| Route FPS | B | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Late pace significantly above field median (LP: 78 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. Strong speed 2 back (75), modest dip last out (68) — form reversal angle, ready to bounce back to top form. Carries 12 lbs less than field median (112 lbs vs median 124 lbs). Trainer 'PELTROCHE VANESSA' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['B', 'D', 'O', 'S', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Repeatedly beaten at this class level (4 of last 5 starts). Consider there will be likely pace pressure in this race - multiple E types entered. Moving from a sprint to a route today. Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Chase btw1/4;improved. Outside post (9) in a large field of 10 horses. Has not won in last 10 starts despite career wins. 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 27 (7/9) CatBoost: 40 (4/9) XGB: 54 (6/9) ML: 10.00 (9/1) Overlay %: 2.33 Fair Odds: 9.62 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | B | C |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | B | B |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | A |
| Sprint FPS | B | D |
| Route FPS | D | D |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Late pace significantly above field median (LP: 76 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 4W from 8 starts (50%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'SHANLEY TIMOTHY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Averages 72.3 speed pts in today's distance/surface configuration vs 53.3 in other configs (6 qualifying starts) — returning to ideal setup.
⚠ Concerns:Repeatedly beaten at this class level (3 of last 5 starts). Trip note from last race: Altered1/8;mildly late. Consistently breaks behind post position (3 of last 5 starts). Consistently runs wide at the first call (3 of last 5 starts). Outside post (10) in a large field of 10 horses. No workout in last 30 days despite 20 days since last race.
LGBM: 10 (9/9) CatBoost: 20 (8/9) XGB: 27 (8/9) ML: 15.00 (14/1) Overlay %: 3.62 Fair Odds: 10.79 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | F | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | B | B |
| Finish Pos | C | D |
| Dirt Speed | D | B |
| Turf Speed | D | D |
| Distance Speed | D | B |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Early pace significantly above field median (E1: 93 vs field 87). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'F', 'S', 'T']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Rising in class today ($5,000 → $10,000). Was claimed from its most recent race - new connections. Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Pressed1st;faded str. Rising in class ($5,000 → $10,000) after finishing 4 last out — double negative.
LGBM: 6 (7/8) CatBoost: 0 XGB: 23 (5/8) ML: 15.00 (14/1) Overlay %: 4.95 Fair Odds: 9.13 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Speed | C | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | D |
| Finish Pos | A | B |
| Dirt Speed | D | B |
| Turf Speed | D | D |
| Distance Speed | D | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | F | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | F | D |
| Sprint FPS | C | B |
| Route FPS | C | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | F | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Track specialist — 2 wins from 8 starts here (25%). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Career-best figure (81) buried in races 4–10 back — 8 pts above race median and 7 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Has not raced in 36 days. Rising in class today ($5,000 → $10,000). Was claimed from its most recent race - new connections. Trip note from last race: Veer out st;lf-ld;g-wa. Was the betting favorite in the last race but finished off the board. No workout in last 30 days despite 36 days since last race. Rising in class ($5,000 → $10,000) after finishing 5 last out — double negative.
LGBM: 1 (8/8) CatBoost: 12 (8/8) XGB: 13 (7/8) ML: 12.00 (11/1) Overlay %: 3.58 Fair Odds: 9.38 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | B | B |
| Early Pace | C | B |
| Mid Pace | C | A |
| Late Pace | B | B |
| Finish Pos | C | B |
| Dirt Speed | A | A |
| Turf Speed | C | B |
| Distance Speed | A | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | D | B |
| Mid Pace | C | B |
| Late Pace | C | C |
| Sprint FPS | D | C |
| Route FPS | F | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (60%). Career-best speed figure (87) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (44%). Won last 3 consecutive starts. Early pace significantly above field median (E1: 92 vs field 87). Fourth race back from a 69-day layoff — often the peak fitness race. Strong speed 2 back (92), modest dip last out (85) — form reversal angle, ready to bounce back to top form. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 2W from 5 starts (40%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'S', 'T', 'U', 'V']) yet still finished 1st — a clean trip today sets up a form reversal. Averages 81.6 speed pts in today's distance/surface configuration vs 63.8 in other configs (5 qualifying starts) — returning to ideal setup.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Stumble;solo pace;drvn. No workout in last 30 days despite 22 days since last race. Dropping in class in consecutive starts ($20,000 → $7,500 → $4,000). Speed figures are highly erratic over last 5 starts (σ = 16.4 pts: [85, 92, 87, 74, 51]) — unpredictable performer.
LGBM: 100 (1/8) CatBoost: 100 (1/8) XGB: 100 (1/8) ML: 1.60 (9/5) Overlay %: -15.54 Fair Odds: 5.78 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | C | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | F | D |
| Dirt Speed | B | A |
| Turf Speed | A | A |
| Distance Speed | F | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | A |
| Sprint FPS | B | B |
| Route FPS | D | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Strong trainer/jockey combo - 5 wins from 14 starts (36%). Big last-race effort (82) — 12 pts above recent average. Equipment change today (code: 1). Hot jockey — high ITM rate (46%). In the money in last 3 consecutive starts. Early pace significantly above field median (E1: 90 vs field 87). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'PELTROCHE VANESSA' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'O', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. Averages 75.6 speed pts in today's distance/surface configuration vs 68.5 in other configs (8 qualifying starts) — returning to ideal setup.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Tends to fade in the stretch at similar distances (6 of 10 starts). Trip note from last race: Contested inside;game. Last race was career-best speed (82) — bounce risk after peak effort. No workout in last 30 days despite 29 days since last race. Speed figures are highly erratic over last 5 starts (σ = 10.7 pts: [82, 77, 78, 55, 77]) — unpredictable performer.
LGBM: 56 (3/8) CatBoost: 51 (4/8) XGB: 45 (3/8) ML: 6.00 (11/2) Overlay %: 0.48 Fair Odds: 7.53 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Speed | B | B |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | C | B |
| Finish Pos | D | C |
| Dirt Speed | C | B |
| Turf Speed | B | B |
| Distance Speed | B | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | C | B |
| Mid Pace | B | A |
| Late Pace | B | A |
| Sprint FPS | B | B |
| Route FPS | B | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | B |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (77) recorded in last 1-2 starts — peaking form. Strong speed 2 back (80), modest dip last out (73) — form reversal angle, ready to bounce back to top form. Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Rising in class today ($5,000 → $10,000). Was claimed from its most recent race - new connections. Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Awk st;stdy erly;ranon. Rising in class ($5,000 → $10,000) after finishing 4 last out — double negative. First start at CT — never raced here before (last seen at: TP).
LGBM: 0 CatBoost: 15 (7/8) XGB: 10 (8/8) ML: 10.00 (9/1) Overlay %: 2.60 Fair Odds: 9.24 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | F | C |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | A | B |
| Finish Pos | D | D |
| Dirt Speed | F | B |
| Turf Speed | B | B |
| Distance Speed | C | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | D | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | F | C |
| Mid Pace | F | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (55%). Strong trainer/jockey combo - 3 wins from 11 starts (27%). Big last-race effort (80) — 9 pts above recent average. Track specialist — 3 wins from 6 starts here (50%). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'L', 'S', 'T', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 43 days. Consider there will be likely pace pressure in this race - multiple E types entered. 0 wins from 6 career starts on off tracks. Trip note from last race: Split1/4;clear driving. 0 wins from post 6 in 3 recent starts. No workout in last 30 days despite 43 days since last race. Speed figures are highly erratic over last 5 starts (σ = 9.9 pts: [80, 60, 76, 76, 59]) — unpredictable performer.
LGBM: 39 (5/8) CatBoost: 31 (5/8) XGB: 20 (6/8) ML: 8.00 (7/1) Overlay %: 1.98 Fair Odds: 8.31 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | D | C |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | D | C |
| Finish Pos | C | B |
| Dirt Speed | C | A |
| Turf Speed | D | D |
| Distance Speed | C | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | D | D |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:In the money in last 7 consecutive starts. Fourth race back from a 46-day layoff — often the peak fitness race. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 2W from 6 starts (33%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'F', 'L', 'O', 'S', 'T', 'U', 'V']) yet still finished 1st — a clean trip today sets up a form reversal. Averages 73.3 speed pts in today's distance/surface configuration vs 66.3 in other configs (7 qualifying starts) — returning to ideal setup.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Vied2w;lef-ld;resolute. Last race was career-best speed (83) — bounce risk after peak effort. No workout in last 30 days despite 29 days since last race. Stepping up to $10,000 — highest class level in last 10 starts (previous high: $5,000). Post 7 in a 9-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 49 (4/8) CatBoost: 52 (3/8) XGB: 33 (4/8) ML: 6.00 (11/2) Overlay %: 0.72 Fair Odds: 7.35 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | D | C |
| Early Pace | C | B |
| Mid Pace | C | A |
| Late Pace | B | B |
| Finish Pos | A | B |
| Dirt Speed | D | B |
| Turf Speed | C | B |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | D | B |
| Late Pace | A | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | B |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (80) well above field median (73). Hot trainer - high ITM rate (56%). Strong trainer/jockey combo - 34 wins from 124 starts (27%). Hot jockey — high ITM rate (52%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Strong speed 2 back (83), modest dip last out (74) — form reversal angle, ready to bounce back to top form. Outstanding wet-track record: 2W from 6 starts (33%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (89) buried in races 4–10 back — 16 pts above race median and 6 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. First time at today's distance. Moving from a route to a sprint today. Today's distance is shorter than any previous start. Trip note from last race: Chase3w3/8;empty. Was the betting favorite in the last race but finished off the board. No workout in last 30 days despite 26 days since last race. Post 8 in a 9-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 70 (2/8) CatBoost: 74 (2/8) XGB: 60 (2/8) ML: 5.00 (9/2) Overlay %: -1.20 Fair Odds: 7.38 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | D | B |
| Late Pace | A | B |
| Finish Pos | B | B |
| Dirt Speed | B | A |
| Turf Speed | A | B |
| Distance Speed | C | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | C | C |
| Sprint FPS | D | C |
| Route FPS | C | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (79) — 9 pts above recent average. Track specialist — 2 wins from 6 starts here (33%). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 2W from 7 starts (29%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'L', 'S', 'T', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Rising in class today ($5,000 → $10,000). Trip note from last race: Stretch duel2w;up. Post 9 in a 9-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. Speed figures are highly erratic over last 5 starts (σ = 10.1 pts: [79, 57, 77, 75, 83]) — unpredictable performer.
LGBM: 21 (6/8) CatBoost: 18 (6/8) XGB: 0 ML: 10.00 (9/1) Overlay %: 2.43 Fair Odds: 9.42 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | A | B |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | C | C |
| Finish Pos | B | B |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | D | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | C | B |
| Mid Pace | D | B |
| Late Pace | D | D |
| Sprint FPS | C | B |
| Route FPS | B | A |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | C | C |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (64%). Strong trainer/jockey combo - 4 wins from 14 starts (29%). Career-best speed figure (80) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (50%). In the money in last 3 consecutive starts. Track specialist — 4 wins from 12 starts here (33%). Early pace significantly above field median (E1: 87 vs field 80). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T', 'U', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Trip note from last race: Vie/duel ins;resolute. No workout in last 30 days despite 22 days since last race.
LGBM: 81 (3/7) CatBoost: 77 (2/7) XGB: 97 (2/7) ML: 2.00 (9/5) Overlay %: -10.83 Fair Odds: 5.55 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Speed | B | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | A |
| Finish Pos | A | A |
| Dirt Speed | C | B |
| Turf Speed | C | D |
| Distance Speed | D | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 33-day layoff with a recent workout. Big last-race effort (87) — 13 pts above recent average. Early pace significantly above field median (E1: 88 vs field 80). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Had documented trouble last race (codes: ['D', 'O', 'T', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 33 days. Was claimed from its most recent race - new connections. Trip note from last race: In hand 2p;ridden out. Last race was career-best speed (87) — bounce risk after peak effort. First start at CT — never raced here before (last seen at: TP, CD).
LGBM: 90 (2/7) CatBoost: 66 (3/7) XGB: 84 (3/7) ML: 6.00 (11/2) Overlay %: 4.56 Fair Odds: 5.35 (9/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | A |
| Finish Pos | C | B |
| Dirt Speed | D | B |
| Turf Speed | C | D |
| Distance Speed | A | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | B | A |
| Sprint FPS | A | B |
| Route FPS | B | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 43-day layoff with a recent workout. Hot trainer - high ITM rate (58%). Strong trainer/jockey combo - 10 wins from 29 starts (34%). Career-best speed figure (83) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (65%). In the money in last 4 consecutive starts. Track specialist — 4 wins from 10 starts here (40%). Late pace significantly above field median (LP: 88 vs field 80). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 2W from 4 starts (50%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'L', 'S', 'T']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 43 days. Trip note from last race: Stalk2w;handily clear.
LGBM: 100 (1/7) CatBoost: 100 (1/7) XGB: 100 (1/7) ML: 1.80 (9/5) Overlay %: -11.83 Fair Odds: 5.20 (9/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | B | B |
| Early Pace | B | C |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | A |
| Sprint FPS | B | C |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | B | C |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Strong trainer/jockey combo - 3 wins from 11 starts (27%). Career-best speed figure (80) recorded in last 1-2 starts — peaking form. In the money in last 5 consecutive starts. Late pace significantly above field median (LP: 84 vs field 80). Strong speed 2 back (82), modest dip last out (75) — form reversal angle, ready to bounce back to top form. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'O', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Moving from a route to a sprint today. Trip note from last race: 2w-pursuit;chased on. No workout in last 30 days despite 20 days since last race.
LGBM: 69 (4/7) CatBoost: 59 (4/7) XGB: 66 (4/7) ML: 5.00 (9/2) Overlay %: -1.29 Fair Odds: 7.50 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | A | B |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | C | B |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Has a bullet work (fastest at track that day) — sharp conditioning signal. Career-best figure (83) buried in races 4–10 back — 8 pts above race median and 8 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['L', 'O', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:0 wins from 5 career starts on off tracks. Poor record at this distance (0 wins from 7 recent starts). Trip note from last race: 4w1/8;all-out up show. Speed figures are highly erratic over last 5 starts (σ = 8.3 pts: [68, 61, 75, 75, 83]) — unpredictable performer. 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 35 (5/7) CatBoost: 33 (5/7) XGB: 39 (6/7) ML: 10.00 (9/1) Overlay %: 5.59 Fair Odds: 6.87 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | C | B |
| Early Pace | D | C |
| Mid Pace | B | C |
| Late Pace | B | A |
| Finish Pos | B | B |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | D | D |
| Mid Pace | C | C |
| Late Pace | C | B |
| Sprint FPS | D | D |
| Route FPS | D | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | D |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (69) — 9 pts above recent average. Won last 2 consecutive starts. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'SHANLEY TIMOTHY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['B', 'D', 'S', 'T', 'U', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Was claimed from its most recent race - new connections. Speed average (61) well below field median (75). Trip note from last race: 3w;swept by-up;driving.
LGBM: 1 (7/7) CatBoost: 1 (7/7) XGB: 15 (7/7) ML: 20.00 (20/1) Overlay %: 5.22 Fair Odds: 10.17 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Speed | F | D |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | F | C |
| Finish Pos | D | C |
| Dirt Speed | F | C |
| Turf Speed | C | D |
| Distance Speed | D | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | F | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | C | D |
| Mid Pace | D | C |
| Late Pace | D | B |
| Sprint FPS | C | C |
| Route FPS | A | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | F | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 231-day layoff with a recent workout. Hot trainer - high ITM rate (58%). Hot jockey — high ITM rate (41%). Track specialist — 5 wins from 19 starts here (26%). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 3W from 7 starts (43%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Carries 5 lbs less than field median (119 lbs vs median 124 lbs).
⚠ Concerns:Has not raced in 231 days. Trip note from last race: Stumble st;roused;g-wa. Post 7 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. Speed figures are highly erratic over last 5 starts (σ = 11.7 pts: [52, 71, 81, 77, 62]) — unpredictable performer.
LGBM: 34 (6/7) CatBoost: 15 (6/7) XGB: 40 (5/7) ML: 10.00 (9/1) Overlay %: 4.95 Fair Odds: 7.29 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | D | C |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | D | B |
| Finish Pos | F | D |
| Dirt Speed | B | B |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | F | B |
| Sprint FPS | B | C |
| Route FPS | D | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (76) recorded in last 1-2 starts — peaking form. In the money in last 4 consecutive starts. Returning from 41-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['O', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 41 days. Speed average (67) well below field median (75). Moving from a route to a sprint today. Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Pace;caught1/4;ran on. No workout in last 30 days despite 41 days since last race. Post 8 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 0 CatBoost: 0 XGB: 0 ML: 20.00 (20/1) Overlay %: 3.63 Fair Odds: 12.59 (12/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Speed | D | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | D | C |
| Finish Pos | D | C |
| Dirt Speed | D | C |
| Turf Speed | A | B |
| Distance Speed | F | D |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | D | B |
| Sprint FPS | D | D |
| Route FPS | C | C |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | D | D |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Dropping in class today ($8,000 → $5,000). Hot trainer - high ITM rate (46%). Strong trainer/jockey combo - 5 wins from 14 starts (36%). Big last-race effort (71) — 15 pts above recent average. Hot jockey — high ITM rate (46%). Early pace significantly above field median (E1: 87 vs field 80). Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'PELTROCHE VANESSA' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Repeatedly beaten at this class level (4 of last 5 starts). Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (61) well below field median (67). Limited experience at today's distance (2 starts). Trip note from last race: Dueled ins;strong kick. No workout in last 30 days despite 20 days since last race. Speed figures are highly erratic over last 5 starts (σ = 8.8 pts: [71, 56, 64, 48, 64]) — unpredictable performer.
LGBM: 28 (8/10) CatBoost: 32 (7/10) XGB: 41 (6/10) ML: 12.00 (11/1) Overlay %: 3.16 Fair Odds: 10.34 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | F | D |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | D | D |
| Finish Pos | D | F |
| Dirt Speed | B | B |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | D | D |
| Sprint FPS | B | B |
| Route FPS | B | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Late pace significantly above field median (LP: 77 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['L', 'O', 'T', 'U', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Moving from a route to a sprint today. Poor record at this distance (0 wins from 8 recent starts). Trip note from last race: Cut corner;valiantly.
LGBM: 71 (4/10) CatBoost: 78 (4/10) XGB: 67 (3/10) ML: 4.50 (7/2) Overlay %: -3.72 Fair Odds: 9.37 (8/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | A | C |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | A | B |
| Finish Pos | B | C |
| Dirt Speed | C | C |
| Turf Speed | C | D |
| Distance Speed | D | C |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | B | B |
| Sprint FPS | F | D |
| Route FPS | D | D |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (56%). Strong trainer/jockey combo - 8 wins from 26 starts (31%). Hot jockey — high ITM rate (47%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Outstanding wet-track record: 3W from 8 starts (38%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'BROWN RONNEY W' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (78) buried in races 4–10 back — 11 pts above race median and 10 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'L', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Poor record at this distance (0 wins from 7 recent starts). Trip note from last race: Altered1/8;split;rally. No workout in last 30 days despite 28 days since last race.
LGBM: 85 (2/10) CatBoost: 84 (2/10) XGB: 82 (2/10) ML: 5.00 (9/2) Overlay %: -1.38 Fair Odds: 8.20 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | C | C |
| Finish Pos | C | C |
| Dirt Speed | B | B |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | D | D |
| Sprint FPS | C | D |
| Route FPS | D | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (44%). In the money in last 4 consecutive starts. Early pace significantly above field median (E1: 88 vs field 80). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 3W from 11 starts (27%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'S', 'T', 'V']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Vied inside; game try. Speed figures are highly erratic over last 5 starts (σ = 8.0 pts: [77, 72, 74, 65, 57]) — unpredictable performer.
LGBM: 100 (1/10) CatBoost: 100 (1/10) XGB: 100 (1/10) ML: 3.50 (5/2) Overlay %: -4.50 Fair Odds: 7.45 (6/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | C | C |
| Finish Pos | A | B |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | A | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Early pace significantly above field median (E1: 86 vs field 80). Returning from 55-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:Has not raced in 55 days. Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (61) well below field median (67). Poor record at this distance (0 wins from 10 recent starts). Tends to fade in the stretch at similar distances (7 of 10 starts). Trip note from last race: Vie btw1st;gave way. Has not won in last 10 starts despite career wins. No workout in last 30 days despite 55 days since last race. 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 9 (10/10) CatBoost: 0 XGB: 21 (8/10) ML: 15.00 (14/1) Overlay %: 3.13 Fair Odds: 11.94 (11/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | D | D |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | F | D |
| Finish Pos | F | F |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | F | D |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 50-day layoff with a recent workout. Dropping in class today ($15,000 → $5,000). Hot trainer - high ITM rate (58%). Strong trainer/jockey combo - 10 wins from 29 starts (34%). Hot jockey — high ITM rate (65%). Has a bullet work (fastest at track that day) — sharp conditioning signal. Late pace significantly above field median (LP: 77 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. Dropping in class ($5,000 vs last $15,000) after a 50-day freshening — trainer setup-for-win angle. Returning from 50-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Career-best figure (82) buried in races 4–10 back — 15 pts above race median and 19 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Has not raced in 50 days. Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 8 recent starts). Trip note from last race: Slow start; no factor. Consistently runs wide at the first call (3 of last 5 starts). 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 31 (7/10) CatBoost: 28 (8/10) XGB: 18 (9/10) ML: 12.00 (11/1) Overlay %: 2.98 Fair Odds: 10.58 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | B | C |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | A | B |
| Finish Pos | F | F |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | B | C |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | C | D |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Strong trainer/jockey combo - 2 wins from 5 starts (40%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo.
⚠ Concerns:0 wins from 6 career starts on off tracks. Trip note from last race: Fractious gate;no bid. No workout in last 30 days despite 28 days since last race. Post 7 in a 11-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 0 CatBoost: 6 (10/10) XGB: 0 ML: 15.00 (14/1) Overlay %: 2.19 Fair Odds: 13.75 (13/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Speed | C | D |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | B | B |
| Finish Pos | B | C |
| Dirt Speed | D | C |
| Turf Speed | C | D |
| Distance Speed | D | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | B |
| Sprint FPS | D | D |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot jockey — high ITM rate (46%). Late pace significantly above field median (LP: 77 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. Fourth race back from a 61-day layoff — often the peak fitness race. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'O', 'S']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 35 days. Trip note from last race: Chase3w3/8;one paced. Outside post (8) in a large field of 11 horses. No workout in last 30 days despite 35 days since last race. Post 8 in a 11-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 33 (6/10) CatBoost: 41 (6/10) XGB: 36 (7/10) ML: 10.00 (9/1) Overlay %: 1.64 Fair Odds: 11.01 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | C | C |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | A | B |
| Finish Pos | B | C |
| Dirt Speed | D | C |
| Turf Speed | C | D |
| Distance Speed | F | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | A | B |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Carries 12 lbs less than field median (112 lbs vs median 124 lbs). Career-best figure (76) buried in races 4–10 back — 9 pts above race median and 7 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Trip note from last race: Urged2w3/8;gaveway. Consistently runs wide at the first call (4 of last 5 starts). Outside post (9) in a large field of 11 horses. No workout in last 30 days despite 28 days since last race. Post 9 in a 11-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 63 (5/10) CatBoost: 59 (5/10) XGB: 53 (5/10) ML: 6.00 (11/2) Overlay %: -0.71 Fair Odds: 9.21 (8/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | D | C |
| Late Pace | B | B |
| Finish Pos | C | C |
| Dirt Speed | C | C |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | C | C |
| Sprint FPS | D | D |
| Route FPS | C | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 49-day layoff with a recent workout. Career-best speed figure (75) recorded in last 1-2 starts — peaking form. Has a bullet work (fastest at track that day) — sharp conditioning signal. Early pace significantly above field median (E1: 85 vs field 80). Strong speed 2 back (75), modest dip last out (66) — form reversal angle, ready to bounce back to top form. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 1W from 4 starts (25%) — thrives when the going is off. Returning from 49-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'F', 'L', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 49 days. Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (60) well below field median (67). Tends to fade in the stretch at similar distances (5 of 8 starts). Trip note from last race: Vied2w3/8;flattened. Outside post (10) in a large field of 11 horses. Post 10 in a 11-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. Speed figures are highly erratic over last 5 starts (σ = 10.7 pts: [66, 75, 46, 58, 62]) — unpredictable performer.
LGBM: 80 (3/10) CatBoost: 80 (3/10) XGB: 59 (4/10) ML: 4.00 (7/2) Overlay %: -4.17 Fair Odds: 8.49 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Speed | F | D |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | D | D |
| Finish Pos | A | B |
| Dirt Speed | D | C |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | F | D |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Early pace significantly above field median (E1: 87 vs field 80). Fourth race back from a 77-day layoff — often the peak fitness race. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 1W from 4 starts (25%) — thrives when the going is off. Has won at CT on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['B', 'L', 'S']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (61) well below field median (67). Trip note from last race: Bmp;ins1/8;willingly. Outside post (11) in a large field of 11 horses. Post 11 in a 11-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 17 (9/10) CatBoost: 14 (9/10) XGB: 10 (10/10) ML: 12.00 (11/1) Overlay %: 1.38 Fair Odds: 13.22 (12/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Speed | D | D |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | F | D |
| Finish Pos | D | D |
| Dirt Speed | F | C |
| Turf Speed | C | D |
| Distance Speed | F | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | C | C |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | B | B |
| Mid Pace | C | B |
| Late Pace | C | C |
TL;DR
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Race 1 – Maiden Claiming – 1540Y Dirt – Purse not listed
Win: Tactical Command (1) – 75% confidence
Place: Run Chachy Run (3) – 60% confidence
Show: Entitled Defense (5) – 55% confidence
Alternative: Choppin Brockley (2) – 40% confidence
Race notes: Analysts cluster strongly around Tactical Command (1) as a key win anchor, with layered support underneath for Run Chachy Run (3) and Entitled Defense (5) in exacta and trifecta roles. Baytown Munny (7), Spicey Ticey (4), and Hoping (6) profile as fringe upset candidates but are mainly relegated to deeper exotics by analysts.
Other runners include: Choppin Brockley (2), Spicey Ticey (4), Hoping (6), Baytown Munny (7)
Race 2 – Maiden Special Weight – 990Y Dirt – Purse not listed
Win: Shez Twisted (3) – 80% confidence
Place: Mini Meteor (7) – 55% confidence
Show: Dulce Mia (1) – 45% confidence
Alternative: Princess Honor (6) – 35% confidence
Race notes: Shez Twisted (3) is a clear consensus top, with several analysts treating her as a likely maiden breaker at this level. Mini Meteor (7) and Dulce Mia (1) are widely viewed as logical underneath, while Princess Honor (6) and She's A Brickhouse (2) are more niche opinions that can spice up verticals.
Other runners include: She's A Brickhouse (2), Justice You Say (4), Golden Spirit (5)
Race 3 – Claiming – 990Y Dirt – Purse not listed
Win: Spatula (7) – 75% confidence
Place: Camelia Rod (4) – 65% confidence
Show: Miss Impress (1) – 40% confidence
Alternative: Spirit And Truth (2) – 30% confidence
Race notes: Analysts heavily side with Spatula (7) and Camelia Rod (4) as the class and form standouts, creating a fairly tight top tier. Miss Impress (1) and Spirit And Truth (2) are respected as win threats by a minority and loom large as key trifecta and superfecta pieces.
Other runners include: Trouble And Strife (3), Blueskyslookinatme (5), Irish Delight (6)
Race 4 – Maiden Claiming – 1540Y Dirt – Purse not listed
Win: Felicias Cinco (6) – 85% confidence
Place: Paint The Alley (2) – 50% confidence
Show: Buzz Bunny (7) – 55% confidence
Alternative: Rock N'opportunity (4) – 40% confidence
Race notes: Felicias Cinco (6) is one of the strongest consensus singles on the card, with almost every analyst placing this runner on top. Buzz Bunny (7), Paint The Alley (2), and Rock N'opportunity (4) form a clear second tier, while Mark Of Greatness (5) and Stockenboi (8) are viewed as longer-shot underneath fillers.
Other runners include: Discreet Love (1), Juba'sdiamond (3), Mark Of Greatness (5), Stockenboi (8)
Race 5 – Allowance – 990Y Dirt – Purse not listed
Win: Jlodiamond (2) – 80% confidence
Place: Miss Menetes (5) – 60% confidence
Show: Golden Circles (6) – 55% confidence
Alternative: Talented Lord (1) – 25% confidence
Race notes: Analysts broadly agree that Jlodiamond (2) is the right win play, with Miss Menetes (5) and Golden Circles (6) almost universally used in the top three. Talented Lord (1) is less fancied on paper but appears often enough in commentary to be an interesting value inclusion in trifecta and superfecta spreads.
Other runners include: Disposition (3), She's No Uncle (4)
Race 6 – Claiming – 8F 110Y Dirt – Purse not listed
Win: Camp David (4) – 70% confidence
Place: Don Tequilas (7) – 60% confidence
Show: Bear Hunt (5) – 55% confidence
Alternative: Piquant (3) – 30% confidence
Race notes: While Camp David (4) holds a clear edge in analyst support, Don Tequilas (7) and Bear Hunt (5) are close enough in sentiment to make this a competitive event at the top. Piquant (3) is the main price-inflated alternative, repeatedly flagged as a potential upset or deep exotic key in longer tickets.
Other runners include: Strollinginthewind (1), Shady Munni (2), Long Astride (6), Subject To Change (8), Ridiculous (9), Strive For Stride (10)
Race 7 – Starter Optional Claiming – 1430Y Dirt – Purse not listed
Win: Heaven Street (3) – 85% confidence
Place: Nola Boss (4) – 55% confidence
Show: General Issue (FR) (8) – 45% confidence
Alternative: Thank Ya Pete (7) – 30% confidence
Race notes: Heaven Street (3) emerges as a dominant consensus choice, making this race a common single in multi-race constructions. Nola Boss (4), General Issue (FR) (8), Socially Awkward (9), and Thank Ya Pete (7) are all used frequently underneath, pointing to a fairly deep and competitive scramble for minor awards.
Other runners include: Mon Gateau (1), Jester's Song (2), Prichard (5), Dance For Green (6), Socially Awkward (9)
Race 8 – Allowance – 1430Y Dirt – Purse not listed
Win: Zachamundo (3) – 80% confidence
Place: Ray Of Sunshine (1) – 70% confidence
Show: Vex (2) – 55% confidence
Alternative: York Tavern (5) – 30% confidence
Race notes: Analysts consistently rank Zachamundo (3) and Ray Of Sunshine (1) as the top two, often in that order, giving this race a fairly chalky projected shape. Vex (2) and York Tavern (5) are viewed as primary alternatives who can upset the apple cart or juice vertical returns when finishing in the top three.
Other runners include: Direct Appeal (4), Jungle Boogie (6), Soul Catcher (7), Mr On High (8)
Race 9 – Claiming – 1430Y Dirt – Purse not listed
Win: Noid (4) – 60% confidence
Place: Doctor Pardo (2) – 55% confidence
Show: Hurricane Alert (3) – 55% confidence
Alternative: Fearnought (9) – 40% confidence
Race notes: Opinion is notably split in this closer, with Noid (4), Doctor Pardo (2), Hurricane Alert (3), Noballstwostrikes (6), and Fearnought (9) all drawing meaningful analyst support. That dispersion suggests a race where spreading in horizontals and building wider trifecta/superfecta structures could be rewarded if the public settles too heavily on one of the more obvious names.
Other runners include: Estrella Fugaz (1), Boss E Boogs (5), Grandpa Joe (7), Racing Hot Line (8), Castle Of Cork (10), Bid On Blue (11), Noballstwostrikes (6)
Recommended Exotic Plays by Race
Race 1 – Exotic Plays
Analysts would generally treat Tactical Command (1) as an exacta and trifecta key, pressing combinations such as 1 over 2, 3, 5 and then 2, 3, 5, 7 for third to capture the main consensus while leaving room for Baytown Munny (7) to sneak into the frame. More aggressive players could reverse the structure with 1, 3, 5 over 1, 3, 5 over 1, 2, 3, 5, 7 in trifectas to monetize the strong top-tier agreement.
Race 2 – Exotic Plays
With Shez Twisted (3) a heavy consensus choice, many analysts would lean on straight exactas like 3 over 1, 6, 7 and saver tickets 1, 6, 7 over 3 to protect against a minor upset. Trifectas using 3 on top of 1, 6, 7 over 1, 2, 6, 7 can efficiently incorporate both the logical and speculative opinions without bloating cost.
Race 3 – Exotic Plays
Analysts would favor an exacta box of Spatula (7) and Camelia Rod (4), given how often they appear in the top two across sources. For trifectas, structures such as 4, 7 over 1, 2, 4, 7 over 1, 2, 3, 4, 7 allow coverage of Miss Impress (1) and Spirit And Truth (2) while still keeping the main investment centered on the preferred pair.
Race 4 – Exotic Plays
Felicias Cinco (6) is a classic single in multi-race sequences and a strong win key in intra-race exotics, so analysts would emphasize combinations like 6 over 2, 4, 7 over 2, 4, 7, 8 in trifectas. Superfecta players could run 6 over 2, 4, 7 over 2, 4, 7, 8 over 1, 2, 4, 5, 7, 8 to include the longer-priced Mark Of Greatness (5) and Discreet Love (1) at minimal incremental cost.
Race 5 – Exotic Plays
Many analysts would key Jlodiamond (2) in exactas with Miss Menetes (5) and Golden Circles (6), focusing on 2 over 5, 6 and 5, 6 over 2 in reverses. For trifectas, a common construction is 2 over 5, 6 over 1, 3, 4, 5, 6, with Talented Lord (1) included as a price horse that could inflate payouts if slipping into third.
Race 6 – Exotic Plays
Camp David (4), Don Tequilas (7), and Bear Hunt (5) form a natural trifecta core, suggesting 4, 7 over 4, 5, 7 over 3, 4, 5, 7 as a reasonable approach. Analysts looking to swing for more value may add Piquant (3) to exacta boxes and superfecta wheels, for example 3, 4, 5, 7 over 3, 4, 5, 7 over 3, 4, 5, 7 over 1, 2, 3, 4, 5, 7, 8, 9, 10.
Race 7 – Exotic Plays
Given the overwhelming support, Heaven Street (3) is a prime single for Pick 3, Pick 4, and Pick 5 tickets, with many analysts narrowing the race to 3 over 4, 7, 8, 9 in verticals. Trifectas like 3 over 4, 7, 8, 9 over 1, 2, 4, 5, 6, 7, 8, 9 allow inclusion of multiple alternative closers and pace types without requiring excessive capital.
Race 8 – Exotic Plays
Zachamundo (3) and Ray Of Sunshine (1) are particularly attractive in cold exactas, and analysts would often repeat 3 over 1 as a key position in both intra-race and multi-race plays. To chase better prices, a trifecta such as 3 over 1, 2, 5 over 1, 2, 4, 5, 6, 7, 8 uses Vex (2) and York Tavern (5) as logical alternatives while still expressing the main form edge.
Race 9 – Exotic Plays
Analysts see Race 9 as a spread race where superfectas and wider trifectas can pay, so constructions like 2, 3, 4, 6, 9 over 2, 3, 4, 6, 9 over 1, 2, 3, 4, 6, 9, 10 over 1, 2, 3, 4, 5, 6, 8, 9, 10, 11 are likely. In horizontals, many analysts would use Noid (4), Doctor Pardo (2), Hurricane Alert (3), Noballstwostrikes (6), and Fearnought (9) as a core group while acknowledging the potential for a late sequence upset.
Value Play Observations
Value and Overlay Angles
Across the card, analysts repeatedly mention horses like Mini Meteor (7) in Race 2, Miss Impress (1) in Race 3, and Piquant (3) in Race 6 as capable alternatives that may go off at higher odds than their consensus inclusion suggests. When implied win probabilities from the morning line fall below the rough analyst consensus percentages cited above, these types become classic overlays worth small win and strong exotic support.
In contrast, horses such as Felicias Cinco (6) in Race 4, Heaven Street (3) in Race 7, and Zachamundo (3) in Race 8 may be underlaid by post time if the public fully absorbs the widespread analyst support. In those situations, analysts would advise shifting more capital toward exactas and trifectas keyed around the strong favorite rather than straight win bets, thereby preserving value while still leveraging their perceived edge.
Race 9 offers the clearest value-driven chaos profile, with multiple horses drawing meaningful mentions but without a runaway consensus favorite. This type of race tends to produce inflated exotic payouts when a second- or third-tier opinion such as Fearnought (9) or Castle Of Cork (10) lands in the top two, so modest but well-structured superfecta and trifecta plays are justified.
Overall Wagering Strategy
The overall analyst landscape at Charles Town on this card is characterized by several strong consensus races, some mid-level competitive events, and a highly contentious finale that invites wider spreading. The strongest consensus races, with roughly 65 percent or greater estimated confidence, appear to be Race 4 with Felicias Cinco (6), Race 7 with Heaven Street (3), Race 8 with Zachamundo (3), and to a slightly lesser degree Race 2 with Shez Twisted (3) and Race 5 with Jlodiamond (2). In these events, an experienced bettor would generally feel comfortable using the consensus top choices as singles or primary A-level horses in horizontal sequences while pressing them heavily in exacta and trifecta keys rather than chasing marginal win overlays.
Split-opinion races emerge most clearly in Race 1, Race 6, and Race 9, where multiple horses receive significant support across different analysts and platforms. Race 1 shows layered enthusiasm for Tactical Command (1), Run Chachy Run (3), and Entitled Defense (5), Race 6 has a three-headed cluster of Camp David (4), Don Tequilas (7), and Bear Hunt (5) with Piquant (3) lurking as a live price, and Race 9 is a true spread scenario mixing Noid (4), Doctor Pardo (2), Hurricane Alert (3), Noballstwostrikes (6), and Fearnought (9). Those dynamics suggest that bettors should adopt more flexible ticket structures, using multiple A- and B-level contenders rather than locking into a single narrative in these races.
From a multi-race perspective, sequences that string together the strong consensus legs are especially appealing, such as a Pick 4 or Pick 5 focusing on Race 2 through Race 5 and then Race 4 through Race 8. Within those sequences, analysts would typically anchor to Shez Twisted (3) in Race 2, Felicias Cinco (6) in Race 4, Jlodiamond (2) in Race 5, Heaven Street (3) in Race 7, and Zachamundo (3) in Race 8, allowing for more aggressive spreading in Race 1, Race 3, Race 6, and Race 9. This structure lowers effective volatility while still capturing potential carryover value if casual players mismanage the split-opinion legs.
Exotic value opportunities are strongest in races where analyst consensus is broad but not overwhelming and where race shape or class changes introduce hidden uncertainty, particularly Race 3 and Race 9. In these races, wide trifecta and superfecta wheels anchored by a small group of consensus horses, combined with a few speculative inclusions, can produce outsized payouts relative to risk, especially if a horse like Miss Impress (1) in Race 3 or Fearnought (9) in Race 9 outruns their likely public support. Structurally, that means superfecta wheels using two or three top-line contenders over a deep second and third layer, then the entire field or near full field in fourth.
There is no clear evidence of specific weather or track-bias concerns in the available analyst commentary, but Charles Town's tight-turn configuration and short stretch typically enhance the importance of tactical speed and forward placement. Analysts appear to favor horses with proven local form and pace versatility, which further justifies leaning on their most strongly endorsed names in routes and mid-distance events where ground loss and traffic can be costly. Bettors should still monitor early races for any emerging rail or pace bias and be prepared to slightly reweight later-race opinions if a clear pattern appears on the live track.
Key takeaways for bettors are that a disciplined approach to leveraging consensus should focus on singling or pressing the most strongly backed runners in Race 4, Race 7, and Race 8, while accepting higher variance and using deeper spreads in the more contentious events such as Race 1, Race 6, and Race 9. In addition, vertical exotics built around slightly contrarian but still analyst-supported runners offer the best opportunity for value, especially where public money is likely to overconcentrate on obvious favorites. Finally, horizontals that thread several consensus-heavy races together with one or two well-chosen spread legs can create efficient tickets with realistic paths to strong returns without requiring an excessive bankroll.

✓ Positives:Speed average (58) well above field median (49). Hot trainer - high ITM rate (46%). Big last-race effort (57) — 10 pts above recent average. Hot jockey — high ITM rate (41%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Dropping in class ($12,500 vs last $15,000) after a 33-day freshening — trainer setup-for-win angle. Carries 5 lbs less than field median (115 lbs vs median 120 lbs). Career-best figure (71) buried in races 4–10 back — 22 pts above race median and 10 pts above recent form — market has forgotten the peak effort. Averages 61.2 speed pts in today's distance/surface configuration vs 53.2 in other configs (5 qualifying starts) — returning to ideal setup.