| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
| Finish Pos | A | C |
| Dirt Speed | A | B |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | B |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | A | B |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | A | A |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | A | C |
| Sprint FPS | B | C |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Speed | A | C |
| Early Pace | A | D |
| Mid Pace | A | D |
| Late Pace | B | C |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | C |
| Late Pace | B | C |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | B |
| Early Pace | A | D |
| Mid Pace | A | D |
| Late Pace | A | C |
| Finish Pos | B | A |
| Dirt Speed | A | C |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | D |
| Mid Pace | A | C |
| Late Pace | A | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | A | A |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | D | A |
| Turf Speed | D | D |
| Distance Speed | F | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | B | A |
| Sprint FPS | C | A |
| Route FPS | B | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | A |
| Speed | D | A |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | C | B |
| Finish Pos | A | B |
| Dirt Speed | D | A |
| Turf Speed | D | D |
| Distance Speed | B | A |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | D | B |
| Sprint FPS | D | B |
| Route FPS | C | A |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | D | B |
| Mid Pace | D | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | A |
| Finish Pos | D | C |
| Dirt Speed | A | A |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | A |
| Mid Pace | B | A |
| Late Pace | A | A |
| Sprint FPS | B | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Finish Pos | C | B |
| Dirt Speed | A | A |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | B | A |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | C |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | F | B |
| Mid Pace | C | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | B | A |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | D | B |
| Finish Pos | A | B |
| Dirt Speed | B | A |
| Turf Speed | D | D |
| Distance Speed | C | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | B | B |
| Finish Pos | A | C |
| Dirt Speed | B | B |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | C |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | B |
| Sprint FPS | A | A |
| Route FPS | B | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | C |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | B |
| Speed | D | B |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | F | D |
| Finish Pos | C | D |
| Dirt Speed | D | F |
| Turf Speed | B | A |
| Distance Speed | F | F |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | F | D |
| Sprint FPS | B | A |
| Route FPS | A | A |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | F | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | A |
| Speed | F | B |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | B |
| Finish Pos | B | C |
| Dirt Speed | D | F |
| Turf Speed | D | A |
| Distance Speed | C | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | C | A |
| Mid Pace | C | A |
| Late Pace | A | B |
| Sprint FPS | D | B |
| Route FPS | D | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | A |
| Mid Pace | C | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | C | B |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | D | C |
| Finish Pos | F | F |
| Dirt Speed | A | B |
| Turf Speed | A | A |
| Distance Speed | D | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | C |
| Sprint FPS | C | A |
| Route FPS | A | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | D | A |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | A |
| Speed | D | A |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | C | A |
| Turf Speed | B | A |
| Distance Speed | D | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | F | B |
| Mid Pace | F | A |
| Late Pace | A | A |
| Sprint FPS | D | B |
| Route FPS | D | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | D | B |
| Mid Pace | F | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | B | A |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | F | B |
| Finish Pos | F | D |
| Dirt Speed | D | A |
| Turf Speed | D | D |
| Distance Speed | C | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | F | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | A |
| Early Pace | D | B |
| Mid Pace | D | A |
| Late Pace | F | A |
| Sprint FPS | C | A |
| Route FPS | C | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | F | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | C | A |
| Late Pace | A | A |
| Sprint FPS | B | A |
| Route FPS | B | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | A |
| Speed | F | A |
| Early Pace | C | A |
| Mid Pace | D | B |
| Late Pace | C | A |
| Finish Pos | C | B |
| Dirt Speed | C | A |
| Turf Speed | D | D |
| Distance Speed | F | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | A |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | F | B |
| Mid Pace | C | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | A |
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | D | A |
| Finish Pos | B | B |
| Dirt Speed | D | A |
| Turf Speed | A | A |
| Distance Speed | B | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | C | A |
| Mid Pace | D | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | A |
| Finish Pos | A | C |
| Dirt Speed | A | A |
| Turf Speed | C | A |
| Distance Speed | D | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | B |
| Sprint FPS | C | C |
| Route FPS | B | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | B |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | A |
| Speed | F | A |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | D | B |
| Finish Pos | C | D |
| Dirt Speed | F | F |
| Turf Speed | C | A |
| Distance Speed | D | A |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | D | B |
| Sprint FPS | B | C |
| Route FPS | C | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | C | C |
| Mid Pace | C | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | B |
| Finish Pos | C | D |
| Dirt Speed | C | B |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | B |
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | D | A |
| Late Pace | A | A |
| Finish Pos | C | D |
| Dirt Speed | A | A |
| Turf Speed | B | A |
| Distance Speed | B | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | F | C |
| Mid Pace | D | B |
| Late Pace | A | A |
| Sprint FPS | C | C |
| Route FPS | D | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | B |
| Speed | B | A |
| Early Pace | F | B |
| Mid Pace | D | A |
| Late Pace | A | A |
| Finish Pos | B | D |
| Dirt Speed | B | B |
| Turf Speed | D | A |
| Distance Speed | B | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | D | C |
| Mid Pace | F | B |
| Late Pace | B | A |
| Sprint FPS | F | C |
| Route FPS | C | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | F | C |
| Mid Pace | D | B |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | A | A |
| Early Pace | A | D |
| Mid Pace | A | C |
| Late Pace | A | A |
| Finish Pos | C | A |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | C | F |
| Late Pace | D | F |
| Finish Pos | C | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | C | F |
| Late Pace | D | F |
| Sprint FPS | C | F |
| Route FPS | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | C | F |
| Late Pace | D | F |
| Finish Pos | C | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | C | F |
| Late Pace | D | F |
| Sprint FPS | C | F |
| Route FPS | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | C | F |
| Late Pace | D | F |
| Finish Pos | C | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | C | F |
| Late Pace | D | F |
| Sprint FPS | C | F |
| Route FPS | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Speed | A | A |
| Early Pace | A | D |
| Mid Pace | A | D |
| Late Pace | A | B |
| Finish Pos | C | A |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | A | A |
| Trainer Effectiveness | C | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | D |
| Mid Pace | A | C |
| Late Pace | A | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | C | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | A | A |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | A | A |
| Finish Pos | F | B |
| Dirt Speed | C | F |
| Turf Speed | A | A |
| Distance Speed | C | F |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | A | A |
| Sprint FPS | B | D |
| Route FPS | B | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | B | C |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | B | C |
| Finish Pos | B | A |
| Dirt Speed | C | F |
| Turf Speed | A | B |
| Distance Speed | C | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | B | C |
| Sprint FPS | A | B |
| Route FPS | A | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | B | A |
| Dirt Speed | C | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | C |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | C |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | B | A |
| Dirt Speed | C | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | B | A |
| Dirt Speed | C | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | B |
| Speed | D | A |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | B | A |
| Finish Pos | C | B |
| Dirt Speed | D | A |
| Turf Speed | C | D |
| Distance Speed | A | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | A |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | B | A |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | C | A |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | C | A |
| Finish Pos | C | B |
| Dirt Speed | B | A |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | B | B |
| Mid Pace | B | A |
| Late Pace | C | A |
| Sprint FPS | D | B |
| Route FPS | D | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | C | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | A | D |
| Mid Pace | A | C |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Sprint FPS | C | B |
| Route FPS | B | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Speed | B | A |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | A |
| Finish Pos | A | A |
| Dirt Speed | C | A |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | A | A |
| Finish Pos | A | A |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | A | A |
| Sprint FPS | C | A |
| Route FPS | C | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | A |
| Speed | C | A |
| Early Pace | F | B |
| Mid Pace | F | A |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | F | F |
| Turf Speed | B | A |
| Distance Speed | F | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | F | C |
| Mid Pace | D | A |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | D | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | D | C |
| Mid Pace | D | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | A |
| Speed | B | A |
| Early Pace | D | B |
| Mid Pace | D | A |
| Late Pace | A | A |
| Finish Pos | C | C |
| Dirt Speed | F | F |
| Turf Speed | F | A |
| Distance Speed | F | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | C | A |
| Mid Pace | C | A |
| Late Pace | B | A |
| Sprint FPS | D | C |
| Route FPS | F | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | D | B |
| Mid Pace | F | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | B | A |
| Finish Pos | A | B |
| Dirt Speed | B | B |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | D | A |
| Sprint FPS | A | A |
| Route FPS | B | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | A |
| Speed | D | A |
| Early Pace | D | B |
| Mid Pace | D | A |
| Late Pace | B | A |
| Finish Pos | A | B |
| Dirt Speed | B | C |
| Turf Speed | B | A |
| Distance Speed | C | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | D | C |
| Mid Pace | D | A |
| Late Pace | A | A |
| Sprint FPS | C | C |
| Route FPS | D | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | A |
| Early Pace | F | C |
| Mid Pace | D | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | D | A |
| Early Pace | A | A |
| Mid Pace | D | A |
| Late Pace | F | C |
| Finish Pos | D | C |
| Dirt Speed | A | A |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | F | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | F | C |
| Sprint FPS | B | B |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | F | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | B | A |
| Finish Pos | A | B |
| Dirt Speed | D | A |
| Turf Speed | D | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | D | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | A |
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Finish Pos | C | C |
| Dirt Speed | B | A |
| Turf Speed | D | D |
| Distance Speed | A | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | F | A |
| Late Pace | A | A |
| Sprint FPS | C | B |
| Route FPS | C | A |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | A |
| Speed | C | A |
| Early Pace | F | B |
| Mid Pace | F | B |
| Late Pace | C | A |
| Finish Pos | F | D |
| Dirt Speed | A | A |
| Turf Speed | A | A |
| Distance Speed | C | F |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | A |
| Sprint FPS | D | B |
| Route FPS | F | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | F | C |
| Mid Pace | F | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | B | A |
| Early Pace | D | A |
| Mid Pace | C | A |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | C | A |
| Turf Speed | C | B |
| Distance Speed | C | F |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | B |
| Mid Pace | C | A |
| Late Pace | A | A |
| Sprint FPS | A | B |
| Route FPS | B | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | A |
| Mid Pace | C | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | D | F |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | D | B |
| Early Pace | A | B |
| Mid Pace | B | A |
| Late Pace | F | B |
| Finish Pos | D | D |
| Dirt Speed | D | F |
| Turf Speed | C | A |
| Distance Speed | B | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | C | C |
| Mid Pace | B | A |
| Late Pace | C | A |
| Sprint FPS | C | C |
| Route FPS | D | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | A |
| Finish Pos | A | B |
| Dirt Speed | A | A |
| Turf Speed | F | D |
| Distance Speed | F | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | D | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | B |
| Mid Pace | B | A |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | C |
| Speed | C | A |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | B | A |
| Finish Pos | B | D |
| Dirt Speed | B | C |
| Turf Speed | C | A |
| Distance Speed | B | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | C | C |
A paid membership is required to view all stats. Subscribe now →
Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Speed | B | A |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | B | A |
| Turf Speed | D | A |
| Distance Speed | F | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | B |
| Mid Pace | C | A |
| Late Pace | A | A |
| Sprint FPS | B | B |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | C | B |
| Mid Pace | C | B |
| Late Pace | C | C |
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Chart Guide
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Number = finishing position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Bubble Size
- Color (brown-dirt, green-turf) and border (red-bad, green-good) convey surface and track conditions
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | B |
| Speed | F | B |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | D | B |
| Finish Pos | D | D |
| Dirt Speed | D | F |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | D | C |
| Mid Pace | C | A |
| Late Pace | F | C |
| Sprint FPS | D | C |
| Route FPS | D | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | D | C |
| Mid Pace | F | C |
| Late Pace | C | C |
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TL;DR
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Pick Pony takes pride in providing the most accurate expert picks available today. Pick Pony Expert Picks are carefully selected by our team of analysts based on analytics from our advanced Past Performance Sheets and Racing Forms. For potential longshot selections, check out Pick Pony's AI Picks.
Race 1 – Maiden Special Weight – 6F Turf – Purse $70,000
Win: Booked Clubhouse (3) – 60% confidence
Place: Parnelli Jones (10) – 25% confidence
Show: King's Ride (9) – 10% confidence
Alternative: Sirnami (4) – 5% confidence
Race 1 notes: Analysts cluster heavily around Booked Clubhouse (3) as a strong win candidate with consistent speed figures, suggesting many vertical exotics may be built with this runner as a single on top. The main contention underneath spreads across Parnelli Jones (10) and King's Ride (9), implying value could emerge if the public over-concentrates on the favorite while underestimating second and third choices.
Race 2 – Allowance Optional Claiming – 6F Dirt – Purse $70,000
Win: Red Flag (6) – 55% confidence
Place: Running With Chaos (3) – 20% confidence
Show: The Last Straw (4) – 15% confidence
Alternative: Simple Song (7) – 10% confidence
Race 2 notes: Red Flag (6) is a modest but clear consensus top choice, yet several analysts elevate price types like Running With Chaos (3) and The Last Straw (4), indicating a race where mid-range odds horses could offer fair overlays. Exotics that key Red Flag (6) in win or top slots but spread underneath may best reflect the mixed analyst view.
Race 3 – Allowance Optional Claiming – 6F Turf – Purse $70,000
Win: Will Happen (2) – 55% confidence
Place: Umbralle (1) – 35% confidence
Show: Surfin' U. S. A. (3) – 5% confidence
Alternative: Bourbon And Ginger (5) – 5% confidence
Race 3 notes: Will Happen (2) is the clear projected winner, but Umbralle (1) consistently appears in the top three, suggesting a relatively formful outcome if both run to expectations. The limited support for Surfin' U. S. A. (3) and Bourbon And Ginger (5) implies that using those runners mainly underneath in trifectas and supers may better align with consensus.
Race 4 – Beholder Mile S. (G1) – 1M Dirt – Purse $300,000
Win: Splendora (4) – 80% confidence
Place: Om N Joy (1) – 10% confidence
Show: Nafisa (6) – 5% confidence
Alternative: Simply Joking (2) – 5% confidence
Race 4 notes: Splendora (4) stands out as the strongest single on the card, with overwhelming analyst support that justifies aggressive win and horizontal-key usage. Because the underneath slots are more dispersed among Om N Joy (1), Nafisa (6), and Simply Joking (2), bettors may find better returns by pressing opinions in exactas and tris that lean into one main rival rather than boxing all logicals.
Race 5 – Starter Allowance – 1M Turf – Purse $70,000
Win: Jimmy Blue Jeans (6) – 70% confidence
Place: Phosphorescence (4) – 20% confidence
Show: Vantastic (7) – 10% confidence
Alternative: Dakota Country (5) – 5% confidence
Race 5 notes: Jimmy Blue Jeans (6) is another high-confidence front-runner where analysts largely agree on his pace and class edge. The secondary support for Phosphorescence (4) and Vantastic (7) suggests that trifectas focusing on Jimmy Blue Jeans (6) over a small group of logical chasers may be more efficient than spreading widely.
Race 6 – Maiden Special Weight – 6.5F Dirt – Purse $70,000
Win: Memory (9) – 40% confidence
Place: Embry Show (4) – 25% confidence
Show: Civil Liberty (2) – 20% confidence
Alternative: Captain Shreve (10) – 15% confidence
Race 6 notes: Analyst opinions are considerably more divided here, with support distributed between debut-types and lightly raced colts, making this a key chaos candidate. Because the consensus does not anchor strongly to a single runner, bettors may benefit from spreading in early and middle slots of verticals while taking stands against overbet favorites.
Race 7 – Maiden Special Weight – 6F Turf – Purse $70,000
Win: Mo Sasha (1) – 70% confidence
Place: Everything Good (7) – 10% confidence
Show: Somerset West (8) – 10% confidence
Alternative: High Society U (9) – 10% confidence
Race 7 notes: Mo Sasha (1) attracts very strong analyst backing, especially off the promising debut, making this another race where many will consider singling in multi-race wagers. The clustering of alternatives among first-time starters underscores that late tote action on debut runners could meaningfully reframe value underneath Mo Sasha (1).
Race 8 – San Felipe S. (G2) – 8F110Y Dirt – Purse $400,000 (approx.)
Win: Brant (4) – 45% confidence
Place: So Happy (6) – 40% confidence
Show: Potente (5) – 10% confidence
Alternative: Secured Freedom (3) – 5% confidence
Race 8 notes: Analysts are nearly split between Brant (4) and So Happy (6), reflecting a classic matchup between proven graded-class speed and an unbeaten up-and-comer. With modest but real respect for Potente (5) and Secured Freedom (3), the race shapes as a potential leverage spot where bettors can choose a camp and structure exotics to capitalize on a projected two-horse battle.
Race 9 – Frank E. Kilroe Mile (G2) – 1M Turf – Purse $300,000
Win: El Potente (3) – 45% confidence
Place: Almendares (2) – 35% confidence
Show: Gas Me Up (4) – 20% confidence
Alternative: Mi Hermano Ramon (1) – 10% confidence
Race 9 notes: Analysts converge on El Potente (3) and Almendares (2) as the key players, with Gas Me Up (4) not far behind, signaling a deep but somewhat top-heavy stakes group. Wagering strategies that lean on El Potente (3) and Almendares (2) for top slots while using Gas Me Up (4) and Mi Hermano Ramon (1) as supporting pieces can mirror the consensus while still allowing for price-driven variation.
Race 10 – Santa Anita H. (G1) – 10F Dirt – Purse $300,000
Win: Just A Touch (3) – 55% confidence
Place: Midnight Mammoth (1) – 20% confidence
Show: Getaway Car (2) – 15% confidence
Alternative: Westwood (6) – 10% confidence
Race 10 notes: The big-cap feature shows Just A Touch (3) as a favored but not invincible choice, with solid minority backing for Midnight Mammoth (1) and Getaway Car (2), and some residual interest in Westwood (6) where applicable. Horizontal bettors may wish to lean on Just A Touch (3) as an A-type with Midnight Mammoth (1) and Getaway Car (2) as coverage, reflecting both the form and the balanced but clear analyst lean.
Race 11 – Allowance Optional Claiming – 1M Turf – Purse $70,000
Win: Warm Sun And Brew (1) – 70% confidence
Place: Infinitum (7) – 20% confidence
Show: Prince Dolce (6) – 5% confidence
Alternative: Keithing Thunder (4) – 5% confidence
Race 11 notes: Warm Sun And Brew (1) is one of the most unanimous choices on the card, repeatedly landing on top or in the exacta in analyst rankings. With Infinitum (7) also widely respected, this finale looks relatively straightforward at the top but may still reward bettors who correctly identify which of the second-tier runners fills out tris and supers.
Recommended Exotic Plays by Race
Recommended Exotic Plays by Race
Race 1: Analysts collectively view Booked Clubhouse (3) as a strong key, so an exacta structure like Booked Clubhouse (3) over Parnelli Jones (10), King's Ride (9), and Sirnami (4) aligns well with their opinions, with smaller reverse exactas in case of a mild upset. Trifecta tickets that single Booked Clubhouse (3) on top and use Parnelli Jones (10), King's Ride (9), Sirnami (4), and Tight Dally (2) underneath can efficiently capture the main consensus outcomes.
Race 2: With Red Flag (6) a modest but not overwhelming choice and multiple closers and speed types in play, analysts would likely recommend exacta and trifecta boxes centered around Red Flag (6), Running With Chaos (3), The Last Straw (4), and Comedy Town (5). For bettors seeking more coverage, using Red Flag (6) in daily doubles and Pick 3s while spreading three or four deep underneath captures the race's competitive nature highlighted by the analysts.
Race 3: Analyst patterns suggest keying Will Happen (2) and Umbralle (1) in exactas, either in straight 2–1 and 1–2 tickets or in small boxes that also include Surfin' U. S. A. (3). Trifectas that use Will Happen (2) in the win slot with Umbralle (1) as a must-use in second and third, plus Surfin' U. S. A. (3) and Bourbon And Ginger (5) in the lower rungs, match the consensus structure.
Race 4: Many analysts treat Splendora (4) as a potential single for both vertical and horizontal bets, recommending exactas such as Splendora (4) over Om N Joy (1), Nafisa (6), and Simply Joking (2). For players chasing value, superfectas that lock Splendora (4) on top but rotate Om N Joy (1), Nafisa (6), Simply Joking (2), and Bless The Broken (5) in the underneath spots can leverage the favorite's perceived edge.
Race 5: Analyst support makes Jimmy Blue Jeans (6) an attractive anchor in exactas and trifectas, particularly in combinations like Jimmy Blue Jeans (6) over Phosphorescence (4) and Vantastic (7). Some would also incorporate Cathal (9) and Dakota Country (5) in the third and fourth positions of tris and supers to reflect the secondary respect given to these runners.
Race 6: Because opinions are scattered across Memory (9), Embry Show (4), Civil Liberty (2), Captain Shreve (10), and Gallatin (8), analysts would likely advise wider exotic spreads. Exacta and trifecta boxes using these five as a core, rather than keying a single horse, are more consistent with the uncertainty reflected in their picks.
Race 7: Mo Sasha (1) is frequently treated as a single on top in trifectas and superfectas, while the underneath slots rotate among debut and lightly raced turf types like Everything Good (7), Somerset West (8), High Society U (9), and Padel Addict (5). Multi-race tickets such as Pick 3 or Pick 4 sequences may treat Mo Sasha (1) as an A-level single with limited backup tickets using a first-time starter, in line with analysts' confidence in her ceiling.
Race 8: The split view between Brant (4) and So Happy (6) lends itself to exacta boxes and two-horse anchors in trifectas, such as Brant (4) and So Happy (6) over Potente (5), Secured Freedom (3), and Start The Ride (2). In horizontal sequences, analysts would likely advocate using both Brant (4) and So Happy (6) as primary win candidates while keeping Potente (5) as a backup on value-oriented tickets.
Race 9: El Potente (3), Almendares (2), and Gas Me Up (4) are consistently present in top-three discussions, making them natural cores for exacta and trifecta constructions. Some analysts would further recommend including Mi Hermano Ramon (1) in deeper superfecta and multi-race coverage given his trip potential and closing profile.
Race 10: Analysts treat Just A Touch (3) as the central figure but note real chances for Midnight Mammoth (1) and Getaway Car (2), so exactas keying Just A Touch (3) over those two, and smaller boxes among the trio, reflect their stance. Supers that also incorporate Westwood (6) and British Isles (5) in lower rungs can capture a wider range of outcomes without excessive cost.
Race 11: With Warm Sun And Brew (1) and Infinitum (7) dominating analyst attention, exactas focusing on that pair, either 1–7 or 7–1, appear most consistent with their projections. Trifecta and superfecta tickets that add Prince Dolce (6), Keithing Thunder (4), King Of Dragons (9), and Highplainsdrifter (3) for third and fourth place reflect the broader group of contenders used underneath by analysts.
Value Play Observations
Value Play Observations
Across the card, several horses appear to be potential overlays relative to analyst selection frequencies, especially where consensus is shallow but the horse's presence is consistent. In Race 2, The Last Straw (4) and Simple Song (7) receive multiple mentions yet often sit behind Red Flag (6), suggesting that if their morning lines are significantly higher than that leader, they may be attractive win and exacta-value candidates.
In Race 3, Umbralle (1) appears frequently in the top two despite not always being the official top pick, indicating that any price drift above a typical co-favorite band could be exploitable in win and exacta markets. Similarly, in Race 5, Phosphorescence (4) is a recurring underneath horse behind heavily favored Jimmy Blue Jeans (6), and if the public over-keys the favorite, value could emerge playing Phosphorescence (4) more aggressively in win or vertical slots.
Races 6 and 8 each show competitive balance at the top: in Race 6, Memory (9), Embry Show (4), and Captain Shreve (10) share attention, while in Race 8, Brant (4) and So Happy (6) split opinions. If one of these runners drifts above the fair odds implied by roughly equal analyst support—for instance, a horse near co-top pick status going off at double the price of its rival—that runner would represent a classic overlay opportunity in both win pools and as the top key in exactas and trifectas.
Overall Wagering Strategy
Overall Wagering Strategy
The strongest consensus races on the card appear to be Race 4 with Splendora (4), Race 5 with Jimmy Blue Jeans (6), Race 7 with Mo Sasha (1), and Race 11 with Warm Sun And Brew (1), each drawing 65% or greater confidence in the consensus rankings. Analysts treat these runners as logical single candidates in multi-race structures and heavy keys in vertical exotics, noting superior recent figures, favorable pace scenarios, or both. Where prices remain reasonable relative to such strong support, concentrating bankroll on these races—especially via Pick 3s and Pick 4s that string together multiple high-consensus legs—can maximize expected value.
By contrast, Races 2, 6, 8, 9, and10 reflect more divided opinions, with multiple runners sharing meaningful slices of the projected win probability. In these split-opinion spots, analysts highlight the tension between class-dropping or in-form favorites and rising price horses with compelling angles, such as The Last Straw (4) and Simple Song (7) in Race 2, or the Brant (4) versus So Happy (6) matchup in Race 8. Wagering approaches that either accept higher variance—by singling a non-consensus horse at an overlay price—or that spread across several contenders in horizontals while narrowing more aggressively in the strongest consensus races can better align with the underlying uncertainty.
For multi-race sequences, combinations that chain together Races 4, 5, 7, and 11 as backbone legs stand out, since analysts are relatively aligned on likely winners in each of those events. Adding selective coverage in adjacent, more volatile races—such as using multiple horses in Race 6 or Race 8 around these anchors—can produce robust Pick 4 or Pick 5 tickets that exploit the contrast between stability and chaos across the card. Because several of the most strongly supported horses sit in graded stakes or high-visibility spots, bettors should also be mindful of potential public overbetting and be prepared to pivot to secondary choices if the tote board significantly underpays the consensus favorites relative to perceived win chances.
Exotic value opportunities are richest in the maiden and allowance events where form is less exposed and analyst opinions are spread, particularly in Races 1, 2, 6, and 7. Analysts collectively suggest approaches such as trifecta and superfecta wheels that key a relatively reliable contender (for example Booked Clubhouse (3) in Race 1 or Mo Sasha (1) in Race 7) on top while rotating multiple live runners in the lower rungs to capture longshot second and third-place finishers. Structuring smaller-denomination tickets that lean into these asymmetric opinions—short on top and wide underneath—can help bettors capture higher-paying exotics without dramatically escalating risk exposure.
Environmental and track factors cited by analysts focus on a fair, firm turf and standard, dry dirt conditions at around 63°F, with no pronounced bias clearly indicated heading into the card. This neutral backdrop encourages handicappers to rely more heavily on pace projections, class moves, and performance figures rather than expecting a particular inside/outside or speed/closer bias to decide outcomes. For bettors, that means it is especially important to watch early races for any emergent pattern and be ready to adjust how aggressively to play speed horses like Jimmy Blue Jeans (6) or off-the-pace runners like Almendares (2) if a bias becomes apparent.
Key takeaways for the day include prioritizing strong consensus short prices like Splendora (4), Mo Sasha (1), and Warm Sun And Brew (1) as primary building blocks, leveraging them in multi-race bets and as win or exacta keys where odds remain fair. At the same time, bettors should exploit races with dispersed analyst support as fertile ground for overlays, leaning into high-odds contenders that receive meaningful but not majority analyst backing and structuring exotics to reflect both the solid anchors and the card's natural volatility.