Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
⚠ Concerns:(1) Has not raced in 34 days. (2) Rising in class today ($12,500 → $25,000). (3) Was claimed from its most recent race - new connections. (4) Consider there will be likely pace pressure in this race - multiple E types entered. (5) Trip note from last race: 4-3p;2p1/4;hard drive. (6) Dropping in class in consecutive starts ($30,000 → $20,000 → $12,500).
Mod1(W): 52 (2/6) Mod2(W): 60 (2/6) Mod3(W): 74 (2/6) Mod1-LS: 83 (2/6) Mod2-LS: 64 (2/6) Mod3-LS: 4 (5/6) Mod4(Form): 81 (2/6) Win Prob: 61.5% Value Score: 3.15 ★ ML: 3.00 (2/1) Overlay %: -3.62 Fair Odds: 5.29 (9/2) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | A |
| Early Pace | A | D |
| Mid Pace | B | C |
| Late Pace | C | A |
| Finish Pos | A | B |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | C | B |
| Sprint FPS | A | C |
| Route FPS | C | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | D |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) In the money in last 3 consecutive starts. (2) Early pace significantly above field median (E1: 90 vs field 76). (3) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (4) Had documented trouble last race (codes: ['D', 'L', 'O', 'T', 'U', 'V']) yet still finished 1st — a clean trip today sets up a form reversal. (5) Averages 73.0 speed pts in today's distance/surface configuration vs 64.5 in other configs (8 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Rising in class today ($12,500 → $25,000). (2) Was claimed from its most recent race - new connections. (3) Consider there will be likely pace pressure in this race - multiple E types entered. (4) Speed average (71) well below field median (81). (5) 0 wins from 8 career starts on off tracks. (6) Trip note from last race: Out;3p;lead3/8;driving. (7) Stepping up to $25,000 — highest class level in last 10 starts (previous high: $20,000). (8) Speed figures are highly erratic over last 5 starts (σ = 8.6 pts: [78, 66, 83, 71, 87]) — unpredictable performer.
Mod1(W): 4 (6/6) Mod2(W): 16 (6/6) Mod3(W): 21 (6/6) Mod1-LS: 51 (4/6) Mod2-LS: 19 (6/6) Mod3-LS: 89 (2/6) Mod4(Form): 23 (6/6) Win Prob: 33.1% Value Score: 3.82 ★ ML: 8.00 (7/1) Overlay %: 3.90 Fair Odds: 6.95 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | D |
| Finish Pos | D | C |
| Dirt Speed | D | A |
| Turf Speed | C | B |
| Distance Speed | B | A |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | F | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | F | D |
| Sprint FPS | A | A |
| Route FPS | A | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | F | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Finish positions improving over last 4 starts. (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (4) Speed improved +6 pts then +5 pts in last 2 starts (74 → 80 → 85) — trainer is progressively building fitness. (5) Trainer 'POTTS WAYNE' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Had documented trouble last race (codes: ['D', 'S']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Rising in class today ($10,000 → $25,000). (2) Was claimed from its most recent race - new connections. (3) Trip note from last race: Chased 6-5w; game. (4) Two consecutive 5+ pt speed jumps (74 → 80 → 85) and last race speed is well above career average (78) — high bounce risk after back-to-back peak efforts.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 66 (3/6) Mod2-LS: 0 Mod3-LS: 37 (3/6) Mod4(Form): 0 Win Prob: 27.7% Value Score: 4.61 ★ ML: 12.00 (10/1) Overlay %: 6.09 Fair Odds: 7.27 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | C | D |
| Mid Pace | D | C |
| Late Pace | C | A |
| Finish Pos | F | D |
| Dirt Speed | C | A |
| Turf Speed | A | A |
| Distance Speed | C | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | B | D |
| Mid Pace | F | C |
| Late Pace | C | A |
| Sprint FPS | C | D |
| Route FPS | A | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 31-day layoff with a recent workout. (2) Hot trainer - high ITM rate (59%). (3) Hot jockey — high ITM rate (50%). (4) Late pace significantly above field median (LP: 86 vs field 82). (5) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (6) Returning from 31-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (7) Career-best figure (96) buried in races 4–10 back — 15 pts above race median and 7 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:(1) Has not raced in 31 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: Chased turn; no rally. (4) Consistently runs wide at the first call (3 of last 5 starts). (5) Was the betting favorite in the last race but finished off the board. (6) Speed figures are highly erratic over last 5 starts (σ = 11.1 pts: [84, 86, 89, 65, 94]) — unpredictable performer. (7) First start at BAQ — never raced here before (last seen at: PRX).
Mod1(W): 33 (5/6) Mod2(W): 46 (3/6) Mod3(W): 58 (3/6) Mod1-LS: 45 (5/6) Mod2-LS: 46 (4/6) Mod3-LS: 1 (6/6) Mod4(Form): 38 (4/6) Win Prob: 35.4% Value Score: 3.17 ★ ML: 6.00 (5/1) Overlay %: 3.14 Fair Odds: 6.00 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | B | D |
| Mid Pace | A | B |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | F | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | A | B |
| Late Pace | A | A |
| Sprint FPS | C | D |
| Route FPS | C | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | D |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 43-day layoff with a recent workout. (2) Hot trainer - high ITM rate (46%). (3) Hot jockey — high ITM rate (48%). (4) Track specialist — 2 wins from 5 starts here (40%). (5) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (6) Returning from 43-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (7) Trainer 'KANTARMACI ILKAY' has 6 horses in today's card all showing last-race improvement — barn appears sharp right now. (8) Had documented trouble last race (codes: ['L', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 43 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Speed average (67) well below field median (81). (4) Trip note from last race: 4w upper; gamely. (5) Stepping up to $25,000 — highest class level in last 10 starts (previous high: $20,000). (6) Speed figures are highly erratic over last 5 starts (σ = 8.4 pts: [78, 76, 68, 83, 62]) — unpredictable performer.
Mod1(W): 36 (3/6) Mod2(W): 21 (5/6) Mod3(W): 44 (5/6) Mod1-LS: 0 Mod2-LS: 21 (5/6) Mod3-LS: 0 Mod4(Form): 64 (3/6) Win Prob: 61% Value Score: 3.91 ★ ML: 4.00 (3/1) Overlay %: -2.15 Fair Odds: 6.43 (5/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | C |
| Early Pace | F | F |
| Mid Pace | F | D |
| Late Pace | D | B |
| Finish Pos | C | C |
| Dirt Speed | F | B |
| Turf Speed | D | D |
| Distance Speed | C | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | D | C |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Big last-race effort (88) — 11 pts above recent average. (2) Late pace significantly above field median (LP: 90 vs field 82). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (5) Speed improved +8 pts then +6 pts in last 2 starts (74 → 82 → 88) — trainer is progressively building fitness. (6) Had documented trouble last race (codes: ['D', 'L', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Rising in class today ($16,000 → $25,000). (2) 0 wins from 10 career starts on off tracks. (3) Trip note from last race: Inside; late rally 2p. (4) Consistently runs wide at the first call (3 of last 5 starts). (5) Rising in class ($16,000 → $25,000) after finishing 3 last out — double negative.
Mod1(W): 36 (4/6) Mod2(W): 39 (4/6) Mod3(W): 45 (4/6) Mod1-LS: 41 (6/6) Mod2-LS: 48 (3/6) Mod3-LS: 15 (4/6) Mod4(Form): 36 (5/6) Win Prob: 45.1% Value Score: 4.05 ★ ML: 6.00 (5/1) Overlay %: 3.23 Fair Odds: 5.95 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | A |
| Early Pace | D | D |
| Mid Pace | C | C |
| Late Pace | A | A |
| Finish Pos | C | B |
| Dirt Speed | B | A |
| Turf Speed | B | B |
| Distance Speed | D | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | D | D |
| Mid Pace | C | C |
| Late Pace | B | A |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($45,000 → $25,000). (2) Hot trainer - high ITM rate (56%). (3) Hot jockey — high ITM rate (49%). (4) In the money in last 3 consecutive starts. (5) Late pace significantly above field median (LP: 86 vs field 82). (6) Closer/presser in a race with pace pressure — ideal race setup for late runners. (7) Strong speed 2 back (88), modest dip last out (83) — form reversal angle, ready to bounce back to top form. (8) Trainer 'RICE LINDA' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (9) Had documented trouble last race (codes: ['B', 'D', 'L', 'S']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) 0 wins from 5 career starts on off tracks. (2) Poor record at this distance (0 wins from 9 recent starts). (3) Trip note from last race: Chased 3-2w; mild bid. (4) 0 wins from post 7 in 4 recent starts.
Mod1(W): 100 (1/6) Mod2(W): 100 (1/6) Mod3(W): 100 (1/6) Mod1-LS: 100 (1/6) Mod2-LS: 100 (1/6) Mod3-LS: 100 (1/6) Mod4(Form): 100 (1/6) Win Prob: 71.3% Value Score: 2.56 ★ ML: 1.80 (4/5) Overlay %: -10.60 Fair Odds: 4.79 (4/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | B | A |
| Finish Pos | A | B |
| Dirt Speed | B | A |
| Turf Speed | A | B |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (84) well above field median (73). (2) Has a bullet work (fastest at track that day) — sharp conditioning signal. (3) Late pace significantly above field median (LP: 79 vs field 76). (4) Fourth race back from a 47-day layoff — often the peak fitness race. (5) Strong speed 2 back (87), modest dip last out (81) — form reversal angle, ready to bounce back to top form. (6) Outstanding wet-track record: 2W from 4 starts (50%) — thrives when the going is off. (7) Career-best figure (95) buried in races 4–10 back — 22 pts above race median and 8 pts above recent form — market has forgotten the peak effort. (8) Had documented trouble last race (codes: ['D', 'O', 'S', 'T', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal. (9) Averages 86.4 speed pts in today's distance/surface configuration vs 79.3 in other configs (7 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Poor record at this distance (0 wins from 7 recent starts). (3) Trip note from last race: Ins turn;mvd out;wknd. (4) Was the betting favorite in the last race but finished off the board. (5) Has not won in last 10 starts despite career wins. (6) 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 100 (1/6) Mod2(W): 98 (2/6) Mod3(W): 100 (1/6) Mod1-LS: 100 (1/6) Mod2-LS: 100 (1/6) Mod3-LS: 100 (1/6) Mod4(Form): 98 (2/6) Win Prob: 57.4% Value Score: 2.05 ★ ML: 1.80 (4/5) Overlay %: -10.69 Fair Odds: 4.77 (4/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | B |
| Finish Pos | A | B |
| Dirt Speed | A | A |
| Turf Speed | B | B |
| Distance Speed | A | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Fourth race back from a 92-day layoff — often the peak fitness race. (2) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (3) Carries 7 lbs less than field median (119 lbs vs median 126 lbs). (4) Trainer 'POTTS WAYNE' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (5) Last race E1 pace (91.0) was 4.4 pts above personal avg (86.6) and horse still finished 4th — pace collapse victim; expect bounce if today's fractions are softer. (6) Had documented trouble last race (codes: ['D', 'O', 'T']) yet still finished 4th — a clean trip today sets up a form reversal. (7) Averages 75.6 speed pts in today's distance/surface configuration vs 66.7 in other configs (7 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Rising in class today ($12,500 → $20,000). (2) Repeatedly beaten at this class level (3 of last 5 starts). (3) Consider there will be likely pace pressure in this race - multiple E types entered. (4) Trip note from last race: In hand 4-2w; kept on. (5) Rising in class ($12,500 → $20,000) after finishing 4 last out — double negative.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 4 (6/6) Mod1-LS: 56 (5/6) Mod2-LS: 0 Mod3-LS: 24 (3/6) Mod4(Form): 0 Win Prob: 14.9% Value Score: 2.47 ★ ML: 12.00 (10/1) Overlay %: 7.83 Fair Odds: 6.21 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | B | B |
| Mid Pace | D | B |
| Late Pace | B | B |
| Finish Pos | D | D |
| Dirt Speed | F | B |
| Turf Speed | A | A |
| Distance Speed | D | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | D | B |
| Sprint FPS | C | B |
| Route FPS | B | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | B | B |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (46%). (2) Hot jockey — high ITM rate (48%). (3) Late pace significantly above field median (LP: 80 vs field 76). (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Fourth race back from a 75-day layoff — often the peak fitness race. (6) Strong speed 2 back (82), modest dip last out (77) — form reversal angle, ready to bounce back to top form. (7) Trainer 'KANTARMACI ILKAY' has 6 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:(1) Poor record at this distance (0 wins from 9 recent starts). (2) Trip note from last race: Ins-2p turn;mvd out. (3) Consistently runs wide at the first call (3 of last 5 starts). (4) 0 wins from post 3 in 3 recent starts. (5) Has not won in last 10 starts despite career wins. (6) 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 22 (3/6) Mod2(W): 22 (4/6) Mod3(W): 28 (3/6) Mod1-LS: 57 (4/6) Mod2-LS: 17 (4/6) Mod3-LS: 11 (5/6) Mod4(Form): 21 (4/6) Win Prob: 34.4% Value Score: 3.94 ★ ML: 8.00 (7/1) Overlay %: 5.78 Fair Odds: 5.90 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | C | B |
| Mid Pace | B | A |
| Late Pace | A | A |
| Finish Pos | F | D |
| Dirt Speed | A | A |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | D | C |
| Mid Pace | C | B |
| Late Pace | B | B |
| Sprint FPS | D | D |
| Route FPS | D | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | D | B |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 36-day layoff with a recent workout. (2) Big last-race effort (82) — 10 pts above recent average. (3) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (4) Has won at BAQ on dirt in the last 10 starts — proven at today's exact track/surface combo. (5) Had documented trouble last race (codes: ['D', 'O', 'S', 'T', 'U', 'V']) yet still finished 1st — a clean trip today sets up a form reversal. (6) Averages 77.0 speed pts in today's distance/surface configuration vs 69.3 in other configs (4 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 36 days. (2) Rising in class today ($12,500 → $20,000). (3) 0 wins from 5 career starts on off tracks. (4) Trip note from last race: 2p turn;strong drive. (5) Last race was career-best speed (82) — bounce risk after peak effort.
Mod1(W): 13 (5/6) Mod2(W): 15 (5/6) Mod3(W): 7 (5/6) Mod1-LS: 36 (6/6) Mod2-LS: 15 (5/6) Mod3-LS: 36 (2/6) Mod4(Form): 21 (5/6) Win Prob: 36.6% Value Score: 4.19 ★ ML: 8.00 (7/1) Overlay %: 3.80 Fair Odds: 6.99 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | B |
| Early Pace | D | C |
| Mid Pace | C | B |
| Late Pace | F | C |
| Finish Pos | C | C |
| Dirt Speed | D | B |
| Turf Speed | C | B |
| Distance Speed | F | C |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | C | B |
| Mid Pace | C | A |
| Late Pace | F | C |
| Sprint FPS | C | B |
| Route FPS | C | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | C | B |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot jockey — high ITM rate (50%). (2) In the money in last 3 consecutive starts. (3) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (4) Career-best figure (84) buried in races 4–10 back — 11 pts above race median and 6 pts above recent form — market has forgotten the peak effort. (5) Had documented trouble last race (codes: ['B', 'D', 'S', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Rising in class today ($12,500 → $20,000). (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Poor record at this track (0 wins from 7 starts). (4) Trip note from last race: 3w 1/4; brushed 1/16. (5) Has not won in last 10 starts despite career wins.
Mod1(W): 4 (6/6) Mod2(W): 9 (6/6) Mod3(W): 0 Mod1-LS: 63 (3/6) Mod2-LS: 10 (6/6) Mod3-LS: 14 (4/6) Mod4(Form): 10 (6/6) Win Prob: 19.1% Value Score: 2.68 ★ ML: 10.00 (9/1) Overlay %: 4.65 Fair Odds: 7.49 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | C | B |
| Mid Pace | C | B |
| Late Pace | C | B |
| Finish Pos | B | C |
| Dirt Speed | C | B |
| Turf Speed | D | C |
| Distance Speed | C | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | B |
| Mid Pace | D | B |
| Late Pace | A | B |
| Sprint FPS | B | B |
| Route FPS | C | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | C | B |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (46%). (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) Consistent workout spacing (7, 7 days) — disciplined training regimen. (4) Trainer 'KANTARMACI ILKAY' has 6 horses in today's card all showing last-race improvement — barn appears sharp right now. (5) Career-best figure (88) buried in races 4–10 back — 15 pts above race median and 9 pts above recent form — market has forgotten the peak effort. (6) Had documented trouble last race (codes: ['L', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Rising in class today ($12,500 → $20,000). (2) Was claimed from its most recent race - new connections. (3) Moving from a route to a sprint today. (4) Trip note from last race: 5path turn;late energy. (5) Speed figures are highly erratic over last 5 starts (σ = 9.4 pts: [76, 79, 63, 70, 88]) — unpredictable performer.
Mod1(W): 18 (4/6) Mod2(W): 27 (3/6) Mod3(W): 22 (4/6) Mod1-LS: 0 Mod2-LS: 31 (3/6) Mod3-LS: 5 (6/6) Mod4(Form): 35 (3/6) Win Prob: 51.6% Value Score: 4.61 ★ ML: 6.00 (5/1) Overlay %: 1.72 Fair Odds: 6.73 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | C |
| Early Pace | F | C |
| Mid Pace | F | C |
| Late Pace | D | C |
| Finish Pos | C | C |
| Dirt Speed | B | A |
| Turf Speed | C | C |
| Distance Speed | B | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | B |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 289-day layoff with a recent workout. (2) Speed average (80) well above field median (73). (3) Hot trainer - high ITM rate (45%). (4) Hot jockey — high ITM rate (49%). (5) 4 workouts in last 30 days — horse appears sharp and fit. (6) Track specialist — 2 wins from 6 starts here (33%). (7) Early pace significantly above field median (E1: 90 vs field 86). (8) Consistent workout spacing (7, 8 days) — disciplined training regimen. (9) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (10) Had documented trouble last race (codes: ['D', 'L', 'O', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 289 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: Out;3path;led1/4-1/16. (4) Speed figures are highly erratic over last 5 starts (σ = 8.1 pts: [83, 71, 87, 81, 68]) — unpredictable performer.
Mod1(W): 94 (2/6) Mod2(W): 100 (1/6) Mod3(W): 91 (2/6) Mod1-LS: 99 (2/6) Mod2-LS: 83 (2/6) Mod3-LS: 0 Mod4(Form): 100 (1/6) Win Prob: 57.9% Value Score: 1.92 ★ ML: 1.60 (3/5) Overlay %: -13.09 Fair Odds: 4.85 (4/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Finish Pos | A | B |
| Dirt Speed | C | A |
| Turf Speed | F | D |
| Distance Speed | C | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (44%). (2) Late pace significantly above field median (LP: 76 vs field 70). (3) Fourth race back from a 90-day layoff — often the peak fitness race. (4) Returning from 30-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:(1) Moving from a route to a sprint today. (2) Poor record at this distance (0 wins from 7 recent starts). (3) Trip note from last race: Bmp brk;2p;btwn;falter. (4) Was the betting favorite in the last race but finished off the board. (5) 0 wins from 8 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 56 (5/7) Mod2(W): 62 (5/7) Mod3(W): 67 (5/7) Mod1-LS: 50 (6/7) Mod2-LS: 58 (4/7) Mod3-LS: 8 (6/7) Mod4(Form): 61 (4/7) Win Prob: 39.4% Value Score: 3.51 ★ ML: 6.00 (5/1) Overlay %: 1.19 Fair Odds: 7.06 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | B |
| Finish Pos | C | F |
| Dirt Speed | A | B |
| Turf Speed | D | D |
| Distance Speed | A | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | C | B |
| Late Pace | A | B |
| Sprint FPS | C | C |
| Route FPS | B | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (65) recorded in last 1-2 starts — peaking form. (2) Carries 5 lbs less than field median (121 lbs vs median 126 lbs). (3) Trainer 'SAMSUNDAR ROSHAN' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (4) Had documented trouble last race (codes: ['O', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Speed average (56) well below field median (68). (2) Poor record at this distance (0 wins from 4 recent starts). (3) Trip note from last race: Ins turn;no match top2. (4) No workout in last 30 days despite 22 days since last race.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 0 Mod3-LS: 58 (5/7) Mod4(Form): 0 Win Prob: 16.7% Value Score: 4.48 ★ ML: 20.00 (20/1) Overlay %: 5.75 Fair Odds: 9.53 (9/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | D | C |
| Mid Pace | F | D |
| Late Pace | B | C |
| Finish Pos | A | D |
| Dirt Speed | F | C |
| Turf Speed | D | D |
| Distance Speed | D | C |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | C |
| Mid Pace | D | D |
| Late Pace | B | C |
| Sprint FPS | A | C |
| Route FPS | D | D |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | C |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot jockey — high ITM rate (50%). (2) Early pace significantly above field median (E1: 91 vs field 85). (3) Trainer 'TERRANOVA JOHN P II' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (4) Had documented trouble last race (codes: ['B', 'D', 'L', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Poor record at this distance (0 wins from 7 recent starts). (2) Trip note from last race: Bmpd early;3path turn. (3) Consistently runs wide at the first call (3 of last 5 starts). (4) 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 43 (6/7) Mod2(W): 55 (6/7) Mod3(W): 45 (7/7) Mod1-LS: 98 (2/7) Mod2-LS: 49 (6/7) Mod3-LS: 100 (1/7) Mod4(Form): 48 (6/7) Win Prob: 34.2% Value Score: 3.92 ★ ML: 8.00 (7/1) Overlay %: 3.60 Fair Odds: 7.11 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | B | B |
| Late Pace | D | D |
| Finish Pos | F | F |
| Dirt Speed | D | C |
| Turf Speed | A | B |
| Distance Speed | F | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | D | C |
| Sprint FPS | A | B |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 64-day layoff with a recent workout. (2) Dropping in class today ($25,000 → $12,500). (3) Career-best speed figure (67) recorded in last 1-2 starts — peaking form. (4) 4 workouts in last 30 days — horse appears sharp and fit. (5) Has a bullet work (fastest at track that day) — sharp conditioning signal. (6) Early pace significantly above field median (E1: 88 vs field 85). (7) Consistent workout spacing (6, 7 days) — disciplined training regimen. (8) One gate workout in recent training — sharpness signal from the gate. (9) Dropping in class ($12,500 vs last $25,000) after a 64-day freshening — trainer setup-for-win angle. (10) Returning from 64-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:(1) Has not raced in 64 days. (2) Trip note from last race: 3w upper; weakened.
Mod1(W): 66 (3/7) Mod2(W): 63 (4/7) Mod3(W): 73 (4/7) Mod1-LS: 53 (5/7) Mod2-LS: 58 (5/7) Mod3-LS: 74 (4/7) Mod4(Form): 60 (5/7) Win Prob: 45.6% Value Score: 4.06 ★ ML: 6.00 (5/1) Overlay %: 1.84 Fair Odds: 6.66 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | D | D |
| Finish Pos | B | D |
| Dirt Speed | D | C |
| Turf Speed | D | D |
| Distance Speed | F | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | F | D |
| Sprint FPS | B | C |
| Route FPS | D | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | B | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($25,000 → $12,500). (2) Hot trainer - high ITM rate (59%). (3) Hot jockey — high ITM rate (43%). (4) Carries 5 lbs less than field median (121 lbs vs median 126 lbs). (5) Had documented trouble last race (codes: ['B', 'D', 'O', 'S', 'T', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Speed average (61) well below field median (68). (2) Moving from a route to a sprint today. (3) Poor record at this distance (0 wins from 7 recent starts). (4) Poor record at this track (0 wins from 6 starts). (5) Trip note from last race: Bumped st; improved. (6) Consistently breaks behind post position (3 of last 5 starts). (7) No workout in last 30 days despite 16 days since last race. (8) Speed figures are highly erratic over last 5 starts (σ = 10.0 pts: [64, 57, 70, 74, 49]) — unpredictable performer. (9) 0 wins from 7 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 35 (7/7) Mod2(W): 51 (7/7) Mod3(W): 48 (6/7) Mod1-LS: 83 (3/7) Mod2-LS: 46 (7/7) Mod3-LS: 76 (3/7) Mod4(Form): 47 (7/7) Win Prob: 39.3% Value Score: 4.5 ★ ML: 8.00 (7/1) Overlay %: 2.41 Fair Odds: 7.98 (7/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | D |
| Finish Pos | B | D |
| Dirt Speed | C | C |
| Turf Speed | B | C |
| Distance Speed | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | B |
| Sprint FPS | D | C |
| Route FPS | C | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 43-day layoff with a recent workout. (2) Dropping in class today ($20,000 → $12,500). (3) Speed average (76) well above field median (68). (4) Late pace significantly above field median (LP: 75 vs field 70). (5) Dropping in class ($12,500 vs last $20,000) after a 43-day freshening — trainer setup-for-win angle. (6) Career-best figure (92) buried in races 4–10 back — 24 pts above race median and 8 pts above recent form — market has forgotten the peak effort. (7) Had documented trouble last race (codes: ['D', 'S']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 43 days. (2) Poor record at this distance (0 wins from 7 recent starts). (3) Poor record at this track (0 wins from 5 starts). (4) Trip note from last race: Chased 2p; weakened. (5) Was the betting favorite in the last race but finished off the board. (6) Speed figures are highly erratic over last 5 starts (σ = 11.2 pts: [68, 72, 84, 92, 66]) — unpredictable performer. (7) 0 wins from 7 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 100 (1/7) Mod2(W): 100 (1/7) Mod3(W): 100 (1/7) Mod1-LS: 100 (1/7) Mod2-LS: 100 (1/7) Mod3-LS: 84 (2/7) Mod4(Form): 94 (2/7) Win Prob: 57.8% Value Score: 2.94 ★ ML: 3.00 (2/1) Overlay %: -5.58 Fair Odds: 6.12 (5/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | C | C |
| Sprint FPS | D | C |
| Route FPS | B | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Only early-speed horse in the race - uncontested lead possible. (2) Big last-race effort (72) — 24 pts above recent average. (3) Hot jockey — high ITM rate (48%). (4) Fourth race back from a 55-day layoff — often the peak fitness race. (5) Speed improved +41 pts then +19 pts in last 2 starts (12 → 53 → 72) — trainer is progressively building fitness. (6) Trainer 'POTTS WAYNE' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (7) Career-best figure (80) buried in races 4–10 back — 12 pts above race median and 8 pts above recent form — market has forgotten the peak effort. (8) Had documented trouble last race (codes: ['B', 'D', 'F', 'O']) yet still finished 3rd — a clean trip today sets up a form reversal. (9) Pick Pony Daily Edge Radar pick — value score 4/10 — angles: Lone Speed Advantage.
⚠ Concerns:(1) Speed average (62) well below field median (68). (2) Moving from a route to a sprint today. (3) Poor record at this distance (0 wins from 4 recent starts). (4) Trip note from last race: Bmp brk;forced in;2-4p. (5) Post 7 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (6) Speed figures are highly erratic over last 5 starts (σ = 28.4 pts: [72, 53, 12, 78, 80]) — unpredictable performer. (7) 0 wins from 6 starts on dirt in last 10 — repeated failure on today's surface. (8) Two consecutive 5+ pt speed jumps (12 → 53 → 72) and last race speed is well above career average (62) — high bounce risk after back-to-back peak efforts.
Mod1(W): 65 (4/7) Mod2(W): 66 (3/7) Mod3(W): 80 (3/7) Mod1-LS: 46 (7/7) Mod2-LS: 64 (3/7) Mod3-LS: 3 (7/7) Mod4(Form): 74 (3/7) Win Prob: 43.9% Value Score: 3.07 ★ ML: 4.50 (7/2) Overlay %: -1.31 Fair Odds: 6.71 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | B | C |
| Finish Pos | D | F |
| Dirt Speed | B | B |
| Turf Speed | D | D |
| Distance Speed | B | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | D |
| Late Pace | D | C |
| Sprint FPS | F | D |
| Route FPS | A | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($20,000 → $12,500). (2) Hot trainer - high ITM rate (56%). (3) Fourth race back from a 57-day layoff — often the peak fitness race. (4) Dropping in class ($12,500 vs last $20,000) after a 36-day freshening — trainer setup-for-win angle. (5) Carries 12 lbs less than field median (114 lbs vs median 126 lbs). (6) Trainer 'RICE LINDA' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (7) Had documented trouble last race (codes: ['D', 'O', 'S']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 36 days. (2) Trip note from last race: Chased 5-4w; one paced. (3) Post 8 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (4) Speed figures are highly erratic over last 5 starts (σ = 9.0 pts: [67, 71, 77, 53, 71]) — unpredictable performer.
Mod1(W): 73 (2/7) Mod2(W): 84 (2/7) Mod3(W): 91 (2/7) Mod1-LS: 75 (4/7) Mod2-LS: 85 (2/7) Mod3-LS: 0 Mod4(Form): 100 (1/7) Win Prob: 58.5% Value Score: 2.61 ★ ML: 2.50 (3/2) Overlay %: -7.89 Fair Odds: 5.87 (5/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | F | D |
| Finish Pos | D | F |
| Dirt Speed | B | B |
| Turf Speed | A | B |
| Distance Speed | C | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | B | B |
| Sprint FPS | B | C |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
✓ Positives:(1) Returning from 210-day layoff with a recent workout. (2) Hot trainer - high ITM rate (49%). (3) Hot jockey — high ITM rate (50%). (4) 4 workouts in last 30 days — horse appears sharp and fit. (5) Has a bullet work (fastest at track that day) — sharp conditioning signal. (6) Closer/presser in a race with pace pressure — ideal race setup for late runners. (7) Consistent workout spacing (7, 6 days) — disciplined training regimen. (8) Returning from 210-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:(1) Has not raced in 210 days. (2) First time at today's distance. (3) First start at BAQ — never raced here before (last seen at: LCH, DVL, CHY).
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 0 Mod3-LS: 0 Mod4(Form): 80 (3/7) Win Prob: 76.8% Value Score: 4.85 ★ ML: 2.00 (1/1) Overlay %: -6.19 Fair Odds: 9.36 (8/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Finish Pos | D | B |
| Dirt Speed | F | F |
| Turf Speed | F | D |
| Distance Speed | D | F |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 63-day layoff with a recent workout. (2) Career-best speed figure (71) recorded in last 1-2 starts — peaking form. (3) 3 workouts in last 30 days — horse appears sharp and fit. (4) Late pace significantly above field median (LP: 90 vs field 87). (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Consistent workout spacing (6, 8 days) — disciplined training regimen. (7) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (8) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo. (9) Had documented trouble last race (codes: ['D', 'F', 'L', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. (10) Averages 90.6 speed pts in today's distance/surface configuration vs 84.0 in other configs (7 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 63 days. (2) Trip note from last race: Rail;4w 3/16;left lead.
Mod1(W): 62 (4/7) Mod2(W): 27 (7/7) Mod3(W): 36 (5/7) Mod1-LS: 54 (5/7) Mod2-LS: 38 (5/7) Mod3-LS: 25 (4/7) Mod4(Form): 5 (7/7) Win Prob: 25.4% Value Score: 3.74 ★ ML: 6.00 (5/1) Overlay %: 6.01 Fair Odds: 6.81 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | A |
| Early Pace | D | D |
| Mid Pace | D | B |
| Late Pace | A | A |
| Finish Pos | F | C |
| Dirt Speed | C | C |
| Turf Speed | B | A |
| Distance Speed | B | A |
| Trainer Effectiveness | F | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Sprint FPS | D | C |
| Route FPS | D | B |
| Trainer Effectiveness | F | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 42-day layoff with a recent workout. (2) Hot jockey — high ITM rate (49%). (3) Early pace significantly above field median (E1: 88 vs field 84). (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Fourth race back from a 49-day layoff — often the peak fitness race. (6) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (7) Averages 91.9 speed pts in today's distance/surface configuration vs 73.0 in other configs (7 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 42 days. (2) Trip note from last race: Hop st;angl widest 1/8. (3) Last race was career-best speed (98) — bounce risk after peak effort. (4) First start at BAQ — never raced here before (last seen at: FG).
Mod1(W): 58 (5/7) Mod2(W): 56 (3/7) Mod3(W): 62 (3/7) Mod1-LS: 67 (3/7) Mod2-LS: 53 (3/7) Mod3-LS: 100 (1/7) Mod4(Form): 28 (4/7) Win Prob: 46.1% Value Score: 5.34 ★ ML: 4.50 (7/2) Overlay %: 4.84 Fair Odds: 6.42 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | B | A |
| Finish Pos | B | A |
| Dirt Speed | D | C |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | A | A |
| Sprint FPS | B | B |
| Route FPS | B | B |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 41-day layoff with a recent workout. (2) Hot trainer - high ITM rate (59%). (3) Won last 2 consecutive starts. (4) 4 workouts in last 30 days — horse appears sharp and fit. (5) Fourth race back from a 51-day layoff — often the peak fitness race. (6) Consistent workout spacing (6, 6 days) — disciplined training regimen. (7) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (8) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo. (9) Had documented trouble last race (codes: ['D', 'L', 'S']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 41 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: Chase;2p2nd;kick clr.
Mod1(W): 41 (6/7) Mod2(W): 39 (4/7) Mod3(W): 31 (7/7) Mod1-LS: 47 (6/7) Mod2-LS: 38 (6/7) Mod3-LS: 10 (6/7) Mod4(Form): 17 (6/7) Win Prob: 23.6% Value Score: 2.98 ★ ML: 5.00 (4/1) Overlay %: 2.53 Fair Odds: 8.57 (8/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | A |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | C | A |
| Finish Pos | A | A |
| Dirt Speed | F | F |
| Turf Speed | C | A |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | B | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | C | C |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 273-day layoff with a recent workout. (2) Speed average (94) well above field median (89). (3) Significantly better on off tracks (off: 99 vs fast: 93). (4) Hot trainer - high ITM rate (49%). (5) Hot jockey — high ITM rate (50%). (6) Won last 3 consecutive starts. (7) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (8) Returning from 273-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (9) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo. (10) Had documented trouble last race (codes: ['D', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 273 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: 3w upper; edged away. (4) 0 wins from post 5 in 3 recent starts. (5) Last race was career-best speed (104) — bounce risk after peak effort.
Mod1(W): 100 (1/7) Mod2(W): 74 (2/7) Mod3(W): 86 (2/7) Mod1-LS: 95 (2/7) Mod2-LS: 71 (2/7) Mod3-LS: 69 (3/7) Mod4(Form): 96 (2/7) Win Prob: 59.4% Value Score: 2.75 ★ ML: 1.20 (1/5) Overlay %: -4.84 Fair Odds: 4.96 (4/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | A | A |
| Finish Pos | A | A |
| Dirt Speed | B | A |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | A |
| Sprint FPS | C | B |
| Route FPS | B | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (56%). (2) Hot jockey — high ITM rate (49%). (3) In the money in last 5 consecutive starts. (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (6) Outstanding wet-track record: 2W from 7 starts (29%) — thrives when the going is off. (7) Trainer 'RICE LINDA' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (8) Had documented trouble last race (codes: ['D', 'L', 'S']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Switching from dirt to turf today. (2) Trip note from last race: Chased 3-4w; edged clr. (3) Last race was career-best speed (101) — bounce risk after peak effort.
Mod1(W): 99 (2/7) Mod2(W): 100 (1/7) Mod3(W): 100 (1/7) Mod1-LS: 100 (1/7) Mod2-LS: 100 (1/7) Mod3-LS: 95 (2/7) Mod4(Form): 100 (1/7) Win Prob: 81.7% Value Score: 3.44 ★ ML: 1.00 Overlay %: -9.23 Fair Odds: 5.88 (5/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | C | C |
| Mid Pace | C | A |
| Late Pace | B | A |
| Finish Pos | B | A |
| Dirt Speed | A | A |
| Turf Speed | B | A |
| Distance Speed | B | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | D | D |
| Mid Pace | C | A |
| Late Pace | A | A |
| Sprint FPS | D | C |
| Route FPS | C | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | C | C |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 34-day layoff with a recent workout. (2) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (3) Speed improved +4 pts then +7 pts in last 2 starts (80 → 84 → 91) — trainer is progressively building fitness. (4) Trainer 'KANTARMACI ILKAY' has 6 horses in today's card all showing last-race improvement — barn appears sharp right now. (5) Last race E1 pace (90.0) was 6.1 pts above personal avg (83.9) and horse still finished 4th — pace collapse victim; expect bounce if today's fractions are softer. (6) Career-best figure (97) buried in races 4–10 back — 8 pts above race median and 6 pts above recent form — market has forgotten the peak effort. (7) Had documented trouble last race (codes: ['B', 'D', 'F', 'O', 'S', 'T', 'U']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 34 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Switching from dirt to turf today. (4) Trip note from last race: Bmp brk;3p;outfinished. (5) First start at BAQ — never raced here before (last seen at: AQU).
Mod1(W): 63 (3/7) Mod2(W): 31 (6/7) Mod3(W): 55 (4/7) Mod1-LS: 59 (4/7) Mod2-LS: 47 (4/7) Mod3-LS: 0 (7/7) Mod4(Form): 26 (5/7) Win Prob: 32.6% Value Score: 3.77 ★ ML: 4.50 (7/2) Overlay %: 3.76 Fair Odds: 7.06 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | A |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | D | A |
| Finish Pos | D | B |
| Dirt Speed | A | A |
| Turf Speed | D | C |
| Distance Speed | D | F |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | B | B |
| Mid Pace | B | A |
| Late Pace | D | C |
| Sprint FPS | B | B |
| Route FPS | D | B |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | B |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) In the money in last 3 consecutive starts. (2) 3 workouts in last 30 days — horse appears sharp and fit. (3) Consistent workout spacing (6, 6 days) — disciplined training regimen. (4) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (5) Trainer 'DUTROW RICHARD E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Had documented trouble last race (codes: ['D', 'F', 'L', 'S', 'U']) yet still finished 1st — a clean trip today sets up a form reversal. (7) First career start on turf with a strong turf pedigree rating of 103 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Speed average (83) well below field median (89). (3) Has never raced on turf surface. (4) Switching from dirt to turf today. (5) Trip note from last race: Led; dueled 2p; safe. (6) First start at BAQ — never raced here before (last seen at: AQU).
Mod1(W): 37 (7/7) Mod2(W): 37 (5/7) Mod3(W): 34 (6/7) Mod1-LS: 44 (7/7) Mod2-LS: 34 (7/7) Mod3-LS: 22 (5/7) Mod4(Form): 0 Win Prob: 45% Value Score: 6.63 ★ ML: 6.00 (5/1) Overlay %: 3.12 Fair Odds: 9.09 (8/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | A |
| Early Pace | A | B |
| Mid Pace | B | A |
| Late Pace | D | B |
| Finish Pos | C | B |
| Dirt Speed | B | A |
| Turf Speed | F | D |
| Distance Speed | D | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | C | B |
| Mid Pace | D | A |
| Late Pace | D | B |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | B | B |
| Mid Pace | C | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Significantly better on off tracks (off: 68 vs fast: 53). (2) Career-best speed figure (53) recorded in last 1-2 starts — peaking form. (3) Equipment change today (code: 1). (4) Consistent workout spacing (7, 7 days) — disciplined training regimen.
⚠ Concerns:(1) Speed average (62) well below field median (68). (2) Limited experience at today's distance (1 start). (3) Unproven on turf surface (1 start). (4) Trip note from last race: 3w upper; tired. (5) Stepping up to $50,000 — highest class level in last 10 starts (previous high: $40,000).
Mod1(W): 10 (8/8) Mod2(W): 12 (8/8) Mod3(W): 18 (7/8) Mod1-LS: 68 (3/8) Mod2-LS: 13 (8/8) Mod3-LS: 27 (5/8) Mod4(Form): 0 Win Prob: 26.4% Value Score: 5.43 ★ ML: 15.00 (15/1) Overlay %: 5.94 Fair Odds: 8.26 (7/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | D |
| Finish Pos | D | F |
| Dirt Speed | B | D |
| Turf Speed | C | C |
| Distance Speed | C | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | D |
| Sprint FPS | C | D |
| Route FPS | B | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 41-day layoff with a recent workout. (2) Career-best speed figure (56) recorded in last 1-2 starts — peaking form. (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) First career start on turf with a strong turf pedigree rating of 105 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) Has not raced in 41 days. (2) Speed average (56) well below field median (68). (3) First time at today's distance. (4) Moving from a sprint to a route today. (5) Today's distance is longer than any previous start. (6) Has never raced on turf surface. (7) Switching from dirt to turf today. (8) Trip note from last race: Stumble st; trailed.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 36 (5/8) Mod2-LS: 0 Mod3-LS: 27 (6/8) Mod4(Form): 17 (8/8) Win Prob: 19% Value Score: 3.18 ★ ML: 12.00 (10/1) Overlay %: 3.03 Fair Odds: 10.10 (9/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | A | C |
| Mid Pace | D | D |
| Late Pace | B | C |
| Finish Pos | D | F |
| Dirt Speed | A | D |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | C |
| Mid Pace | D | D |
| Late Pace | B | C |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (41%). (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) One gate workout in recent training — sharpness signal from the gate. (4) Had documented trouble last race (codes: ['D', 'S']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Limited experience at today's distance (1 start). (2) Unproven on turf surface (1 start). (3) Trip note from last race: Inside; weakened.
Mod1(W): 38 (4/8) Mod2(W): 45 (5/8) Mod3(W): 75 (3/8) Mod1-LS: 40 (4/8) Mod2-LS: 45 (3/8) Mod3-LS: 24 (7/8) Mod4(Form): 57 (4/8) Win Prob: 40.7% Value Score: 3.66 ★ ML: 6.00 (5/1) Overlay %: 0.75 Fair Odds: 7.44 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | C | D |
| Mid Pace | B | C |
| Late Pace | B | C |
| Finish Pos | C | C |
| Dirt Speed | D | F |
| Turf Speed | B | B |
| Distance Speed | B | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | D |
| Mid Pace | B | C |
| Late Pace | B | C |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 122-day layoff with a recent workout. (2) Career-best speed figure (32) recorded in last 1-2 starts — peaking form. (3) 3 workouts in last 30 days — horse appears sharp and fit. (4) Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:(1) Has not raced in 122 days. (2) Speed average (54) well below field median (68). (3) Limited experience at today's distance (2 starts). (4) Unproven on turf surface (1 start). (5) Switching from dirt to turf today. (6) Trip note from last race: 4w upper; trailed.
Mod1(W): 27 (6/8) Mod2(W): 27 (6/8) Mod3(W): 33 (6/8) Mod1-LS: 0 Mod2-LS: 29 (6/8) Mod3-LS: 8 (8/8) Mod4(Form): 56 (5/8) Win Prob: 36.1% Value Score: 3.25 ★ ML: 6.00 (5/1) Overlay %: -1.10 Fair Odds: 9.00 (8/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | D | D |
| Finish Pos | F | F |
| Dirt Speed | B | D |
| Turf Speed | B | B |
| Distance Speed | B | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | D | D |
| Sprint FPS | B | D |
| Route FPS | C | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | C | C |
✓ Positives:(1) Hot trainer - high ITM rate (46%). (2) 3 workouts in last 30 days — horse appears sharp and fit. (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Consistent workout spacing (9, 8 days) — disciplined training regimen. (5) One gate workout in recent training — sharpness signal from the gate.
⚠ Concerns:(1) First-time starter - no previous race record. (2) First time at today's distance. (3) Has never raced on turf surface.
Mod1(W): 23 (7/8) Mod2(W): 22 (7/8) Mod3(W): 18 (8/8) Mod1-LS: 36 (6/8) Mod2-LS: 23 (7/8) Mod3-LS: 100 (1/8) Mod4(Form): 39 (6/8) Win Prob: 39.3% Value Score: 4.55 ★ ML: 8.00 (7/1) Overlay %: 0.01 Fair Odds: 10.56 (10/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 309-day layoff with a recent workout. (2) Finish positions improving over last 4 starts. (3) 4 workouts in last 30 days — horse appears sharp and fit. (4) Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 309 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Poor record at this distance (0 wins from 4 recent starts). (4) Tends to fade in the stretch at similar distances (3 of 4 starts). (5) Trip note from last race: Bobbld brk;2p-ins trns.
Mod1(W): 43 (3/8) Mod2(W): 45 (4/8) Mod3(W): 52 (4/8) Mod1-LS: 18 (8/8) Mod2-LS: 37 (5/8) Mod3-LS: 0 Mod4(Form): 67 (3/8) Win Prob: 56% Value Score: 4.32 ★ ML: 5.00 (4/1) Overlay %: -0.70 Fair Odds: 7.16 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | C | D |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | B | B |
| Distance Speed | C | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | D |
| Sprint FPS | A | B |
| Route FPS | B | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 188-day layoff with a recent workout. (2) Speed average (75) well above field median (68). (3) Hot trainer - high ITM rate (41%). (4) Hot jockey — high ITM rate (50%). (5) Has a bullet work (fastest at track that day) — sharp conditioning signal. (6) Late pace significantly above field median (LP: 75 vs field 70). (7) Closer/presser in a race with pace pressure — ideal race setup for late runners. (8) Returning from 188-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:(1) Has not raced in 188 days. (2) Poor record at this distance (0 wins from 6 recent starts). (3) Trip note from last race: Bmpd st;bid3w;flattend. (4) Was the betting favorite in the last race but finished off the board. (5) 0 wins from 6 starts on turf in last 10 — repeated failure on today's surface.
Mod1(W): 100 (1/8) Mod2(W): 100 (1/8) Mod3(W): 100 (1/8) Mod1-LS: 93 (2/8) Mod2-LS: 100 (1/8) Mod3-LS: 41 (3/8) Mod4(Form): 100 (1/8) Win Prob: 43.3% Value Score: 2.23 ★ ML: 3.00 (2/1) Overlay %: -5.10 Fair Odds: 5.97 (5/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | A | B |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | A | A |
| Distance Speed | A | B |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | A | C |
| Sprint FPS | A | C |
| Route FPS | A | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
✓ Positives:(1) Hot trainer - high ITM rate (49%). (2) Hot jockey — high ITM rate (50%). (3) 3 workouts in last 30 days — horse appears sharp and fit. (4) Has a bullet work (fastest at track that day) — sharp conditioning signal. (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Consistent workout spacing (7, 8 days) — disciplined training regimen. (7) One gate workout in recent training — sharpness signal from the gate. (8) First career start on turf with a strong turf pedigree rating of 112 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) First-time starter - no previous race record. (2) First time at today's distance. (3) Has never raced on turf surface.
Mod1(W): 55 (2/8) Mod2(W): 54 (2/8) Mod3(W): 75 (2/8) Mod1-LS: 35 (7/8) Mod2-LS: 53 (2/8) Mod3-LS: 85 (2/8) Mod4(Form): 91 (2/8) Win Prob: 60.7% Value Score: 3.51 ★ ML: 3.50 (5/2) Overlay %: -5.36 Fair Odds: 7.39 (6/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | F | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot jockey — high ITM rate (49%). (2) Late pace significantly above field median (LP: 74 vs field 70). (3) Fourth race back from a 48-day layoff — often the peak fitness race. (4) Trainer 'HENNIG MARK' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (5) Career-best figure (81) buried in races 4–10 back — 13 pts above race median and 7 pts above recent form — market has forgotten the peak effort. (6) Had documented trouble last race (codes: ['D', 'L', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Rising in class today ($16,000 → $50,000). (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Switching from dirt to turf today. (4) Poor record at this distance (0 wins from 10 recent starts). (5) Poor record at this track (0 wins from 7 starts). (6) Trip note from last race: 3p turn;led 1/4-3/16. (7) 0 wins from 5 starts on turf in last 10 — repeated failure on today's surface.
Mod1(W): 34 (5/8) Mod2(W): 48 (3/8) Mod3(W): 40 (5/8) Mod1-LS: 100 (1/8) Mod2-LS: 43 (4/8) Mod3-LS: 37 (4/8) Mod4(Form): 37 (7/8) Win Prob: 34.3% Value Score: 3.97 ★ ML: 8.00 (7/1) Overlay %: 2.53 Fair Odds: 7.96 (7/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | A | C |
| Mid Pace | C | D |
| Late Pace | A | C |
| Finish Pos | B | A |
| Dirt Speed | A | B |
| Turf Speed | A | A |
| Distance Speed | A | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | C | D |
| Late Pace | A | B |
| Sprint FPS | B | C |
| Route FPS | A | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | A | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (59%). (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) Had documented trouble last race (codes: ['B', 'D', 'O', 'S', 'T', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Unproven on turf surface (1 start). (2) Switching from dirt to turf today. (3) Poor record at this distance (0 wins from 6 recent starts). (4) Trip note from last race: Bumped st; improved. (5) Consistently breaks behind post position (3 of last 5 starts). (6) Outside post (10) in a large field of 10 horses. (7) Speed figures are highly erratic over last 5 starts (σ = 10.0 pts: [64, 57, 70, 74, 49]) — unpredictable performer.
Mod1(W): 19 (9/9) Mod2(W): 31 (9/9) Mod3(W): 39 (9/9) Mod1-LS: 63 (8/9) Mod2-LS: 30 (9/9) Mod3-LS: 32 (9/9) Mod4(Form): 26 (9/9) Win Prob: 23.9% Value Score: 6.43 ★ ML: 15.00 (15/1) Overlay %: 4.61 Fair Odds: 11.01 (10/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | B | D |
| Mid Pace | C | D |
| Late Pace | C | D |
| Finish Pos | A | A |
| Dirt Speed | A | C |
| Turf Speed | B | C |
| Distance Speed | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | B | B |
| Sprint FPS | A | C |
| Route FPS | A | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | A | D |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (84) well above field median (78). (2) Hot trainer - high ITM rate (56%). (3) Career-best speed figure (89) recorded in last 1-2 starts — peaking form. (4) Hot jockey — high ITM rate (49%). (5) Fourth race back from a 85-day layoff — often the peak fitness race. (6) Strong speed 2 back (89), modest dip last out (84) — form reversal angle, ready to bounce back to top form. (7) Trainer 'RICE LINDA' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) First time at today's distance. (3) Moving from a route to a sprint today. (4) Today's distance is shorter than any previous start. (5) Trip note from last race: 2p-ins;headed3/8;wknd.
Mod1(W): 42 (3/6) Mod2(W): 48 (3/6) Mod3(W): 35 (3/6) Mod1-LS: 0 Mod2-LS: 48 (3/6) Mod3-LS: 6 (6/6) Mod4(Form): 55 (3/6) Win Prob: 41.9% Value Score: 3.21 ★ ML: 5.00 (4/1) Overlay %: 1.67 Fair Odds: 5.80 (5/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | C | B |
| Finish Pos | A | B |
| Dirt Speed | B | A |
| Turf Speed | C | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | B |
| Mid Pace | C | A |
| Late Pace | C | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (46%). (2) Late pace significantly above field median (LP: 85 vs field 77). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Fourth race back from a 68-day layoff — often the peak fitness race. (5) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (6) Trainer 'DUTROW RICHARD E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (7) Career-best figure (94) buried in races 4–10 back — 16 pts above race median and 11 pts above recent form — market has forgotten the peak effort. (8) Had documented trouble last race (codes: ['L', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. (9) Averages 82.7 speed pts in today's distance/surface configuration vs 74.3 in other configs (3 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Rising in class today ($30,000 → $55,000). (2) Trip note from last race: 5p trn;6p1/4;willingly. (3) Consistently runs wide at the first call (4 of last 5 starts). (4) Stepping up to $55,000 — highest class level in last 10 starts (previous high: $30,000).
Mod1(W): 23 (5/6) Mod2(W): 21 (4/6) Mod3(W): 14 (5/6) Mod1-LS: 50 (3/6) Mod2-LS: 20 (4/6) Mod3-LS: 83 (2/6) Mod4(Form): 33 (4/6) Win Prob: 49.6% Value Score: 5.7 ★ ML: 8.00 (7/1) Overlay %: 4.49 Fair Odds: 6.58 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | A | A |
| Finish Pos | D | D |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | C | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | F | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | F | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Big last-race effort (87) — 8 pts above recent average. (2) Early pace significantly above field median (E1: 91 vs field 88). (3) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (4) Carries 7 lbs less than field median (119 lbs vs median 126 lbs). (5) Trainer 'SAMSUNDAR ROSHAN' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Trip note from last race: 4p turn;5p1/4;chased. (3) 0 wins from post 3 in 3 recent starts. (4) Last race was career-best speed (87) — bounce risk after peak effort.
Mod1(W): 25 (4/6) Mod2(W): 21 (5/6) Mod3(W): 23 (4/6) Mod1-LS: 75 (2/6) Mod2-LS: 17 (5/6) Mod3-LS: 81 (3/6) Mod4(Form): 14 (6/6) Win Prob: 24.6% Value Score: 4.09 ★ ML: 12.00 (10/1) Overlay %: 7.86 Fair Odds: 6.20 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | B |
| Finish Pos | C | C |
| Dirt Speed | D | A |
| Turf Speed | A | B |
| Distance Speed | A | A |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | C |
| Sprint FPS | B | A |
| Route FPS | C | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | A | A |
| Mid Pace | C | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (87) recorded in last 1-2 starts — peaking form. (2) Hot jockey — high ITM rate (48%). (3) In the money in last 5 consecutive starts. (4) Strong speed 2 back (87), modest dip last out (75) — form reversal angle, ready to bounce back to top form. (5) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (6) Carries 5 lbs less than field median (121 lbs vs median 126 lbs). (7) Had documented trouble last race (codes: ['D', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Speed average (72) well below field median (78). (3) Trip note from last race: Chased;2p turn;wknd.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 37 (5/6) Mod2-LS: 0 Mod3-LS: 24 (5/6) Mod4(Form): 0 Win Prob: 15.5% Value Score: 3.18 ★ ML: 15.00 (15/1) Overlay %: 6.46 Fair Odds: 7.81 (7/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | B |
| Early Pace | B | A |
| Mid Pace | C | B |
| Late Pace | F | C |
| Finish Pos | A | B |
| Dirt Speed | D | A |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | D | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | C | A |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 56-day layoff with a recent workout. (2) Speed average (85) well above field median (78). (3) Hot trainer - high ITM rate (59%). (4) Career-best speed figure (95) recorded in last 1-2 starts — peaking form. (5) Hot jockey — high ITM rate (50%). (6) Late pace significantly above field median (LP: 84 vs field 77). (7) Closer/presser in a race with pace pressure — ideal race setup for late runners. (8) Strong speed 2 back (95), modest dip last out (88) — form reversal angle, ready to bounce back to top form. (9) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip.
⚠ Concerns:(1) Has not raced in 56 days. (2) Trip note from last race: 2p turn;chsd;no kick. (3) Speed figures are highly erratic over last 5 starts (σ = 9.4 pts: [88, 95, 78, 87, 71]) — unpredictable performer.
Mod1(W): 100 (1/6) Mod2(W): 100 (1/6) Mod3(W): 100 (1/6) Mod1-LS: 100 (1/6) Mod2-LS: 100 (1/6) Mod3-LS: 0 Mod4(Form): 100 (1/6) Win Prob: 77.2% Value Score: 2.37 ★ ML: 1.40 (2/5) Overlay %: -14.53 Fair Odds: 4.54 (7/2) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | C | B |
| Mid Pace | A | A |
| Late Pace | B | A |
| Finish Pos | C | C |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | B |
| Mid Pace | A | A |
| Late Pace | B | A |
| Sprint FPS | D | C |
| Route FPS | C | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 48-day layoff with a recent workout. (2) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. (3) Had documented trouble last race (codes: ['D', 'F', 'L', 'S', 'T', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 48 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: Inside;duel;drft late. (4) Dropping in class in consecutive starts ($100,000 → $50,000 → $35,000).
Mod1(W): 21 (6/6) Mod2(W): 12 (6/6) Mod3(W): 6 (6/6) Mod1-LS: 46 (4/6) Mod2-LS: 11 (6/6) Mod3-LS: 48 (4/6) Mod4(Form): 31 (5/6) Win Prob: 24% Value Score: 2.76 ★ ML: 8.00 (7/1) Overlay %: 3.73 Fair Odds: 7.05 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | B |
| Early Pace | A | A |
| Mid Pace | C | B |
| Late Pace | C | B |
| Finish Pos | B | C |
| Dirt Speed | F | B |
| Turf Speed | A | B |
| Distance Speed | C | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | D | B |
| Mid Pace | C | B |
| Late Pace | C | A |
| Sprint FPS | C | B |
| Route FPS | B | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | C | A |
| Mid Pace | F | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (88) recorded in last 1-2 starts — peaking form. (2) Late pace significantly above field median (LP: 85 vs field 77). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Strong speed 2 back (88), modest dip last out (76) — form reversal angle, ready to bounce back to top form. (5) Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip.
⚠ Concerns:(1) Limited experience at today's distance (2 starts). (2) Moving from a route to a sprint today. (3) Trip note from last race: Up close rail; weaken. (4) First start at BAQ — never raced here before (last seen at: OP, FG).
Mod1(W): 74 (2/6) Mod2(W): 79 (2/6) Mod3(W): 68 (2/6) Mod1-LS: 26 (6/6) Mod2-LS: 72 (2/6) Mod3-LS: 100 (1/6) Mod4(Form): 92 (2/6) Win Prob: 52% Value Score: 2 ★ ML: 2.00 (1/1) Overlay %: -9.68 Fair Odds: 5.10 (4/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | A |
| Early Pace | D | B |
| Mid Pace | D | B |
| Late Pace | A | A |
| Finish Pos | F | F |
| Dirt Speed | C | A |
| Turf Speed | C | D |
| Distance Speed | D | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | C | B |
| Mid Pace | D | B |
| Late Pace | A | A |
| Sprint FPS | C | C |
| Route FPS | D | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | F | B |
| Mid Pace | C | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (56) recorded in last 1-2 starts — peaking form. (2) Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Limited experience at today's distance (1 start). (3) Moving from a route to a sprint today. (4) Unproven on dirt surface (2 starts). (5) Trip note from last race: Bid1/2;btwn 2p;tired.
Mod1(W): 0 Mod2(W): 16 (7/8) Mod3(W): 18 (7/8) Mod1-LS: 62 (5/8) Mod2-LS: 15 (8/8) Mod3-LS: 21 (8/8) Mod4(Form): 17 (8/8) Win Prob: 17.4% Value Score: 3.56 ★ ML: 15.00 (15/1) Overlay %: 4.59 Fair Odds: 9.57 (9/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | F |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | B | D |
| Finish Pos | B | F |
| Dirt Speed | B | D |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | C | D |
| Sprint FPS | C | C |
| Route FPS | B | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 36-day layoff with a recent workout. (2) Significantly better on off tracks (off: 56 vs fast: 49). (3) Hot trainer - high ITM rate (49%). (4) Career-best speed figure (49) recorded in last 1-2 starts — peaking form. (5) Equipment change today (code: 2). (6) Hot jockey — high ITM rate (43%). (7) 3 workouts in last 30 days — horse appears sharp and fit. (8) Has a bullet work (fastest at track that day) — sharp conditioning signal. (9) Strong speed 2 back (56), modest dip last out (49) — form reversal angle, ready to bounce back to top form. (10) Consistent workout spacing (7, 9 days) — disciplined training regimen. (11) One gate workout in recent training — sharpness signal from the gate. (12) Returning from 36-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:(1) Has not raced in 36 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (2 starts). (4) Unproven on dirt surface (2 starts). (5) Trip note from last race: Ins;headed3/16;faded.
Mod1(W): 73 (3/8) Mod2(W): 80 (2/8) Mod3(W): 97 (2/8) Mod1-LS: 92 (3/8) Mod2-LS: 80 (2/8) Mod3-LS: 65 (6/8) Mod4(Form): 92 (2/8) Win Prob: 62.8% Value Score: 2.82 ★ ML: 2.50 (3/2) Overlay %: -8.47 Fair Odds: 6.25 (5/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | C | B |
| Mid Pace | A | B |
| Late Pace | D | F |
| Finish Pos | F | F |
| Dirt Speed | D | D |
| Turf Speed | D | D |
| Distance Speed | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | D | F |
| Sprint FPS | D | C |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (66) recorded in last 1-2 starts — peaking form. (2) Hot jockey — high ITM rate (43%). (3) Fourth race back from a 167-day layoff — often the peak fitness race. (4) Strong speed 2 back (66), modest dip last out (61) — form reversal angle, ready to bounce back to top form. (5) Had documented trouble last race (codes: ['D', 'L', 'O', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. (6) Averages 60.3 speed pts in today's distance/surface configuration vs 54.7 in other configs (3 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Poor record at this distance (0 wins from 4 recent starts). (3) Trip note from last race: Out;2p turn;dueld;wknd.
Mod1(W): 95 (2/8) Mod2(W): 68 (3/8) Mod3(W): 85 (3/8) Mod1-LS: 57 (6/8) Mod2-LS: 68 (3/8) Mod3-LS: 45 (7/8) Mod4(Form): 56 (3/8) Win Prob: 36.7% Value Score: 3.3 ★ ML: 6.00 (5/1) Overlay %: 1.35 Fair Odds: 7.01 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | C | D |
| Finish Pos | C | F |
| Dirt Speed | A | C |
| Turf Speed | B | C |
| Distance Speed | A | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | B | D |
| Sprint FPS | A | A |
| Route FPS | A | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (62) well above field median (52). (2) Hot trainer - high ITM rate (46%). (3) Late pace significantly above field median (LP: 66 vs field 60). (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Trainer 'KANTARMACI ILKAY' has 6 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Career-best figure (71) buried in races 4–10 back — 18 pts above race median and 8 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:(1) 0 wins from 4 career starts on off tracks. (2) Poor record at this distance (0 wins from 8 recent starts). (3) Poor record at this track (0 wins from 6 starts). (4) Trip note from last race: 2-3w upper; tired. (5) Dropping in class in consecutive starts ($40,000 → $25,000 → $16,000). (6) Speed figures are highly erratic over last 5 starts (σ = 10.7 pts: [51, 45, 63, 65, 71]) — unpredictable performer. (7) 0 wins from 7 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 43 (5/8) Mod2(W): 42 (4/8) Mod3(W): 48 (4/8) Mod1-LS: 78 (4/8) Mod2-LS: 40 (4/8) Mod3-LS: 100 (1/8) Mod4(Form): 28 (6/8) Win Prob: 19% Value Score: 3.16 ★ ML: 12.00 (10/1) Overlay %: 4.60 Fair Odds: 8.44 (7/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | C | B |
| Mid Pace | B | C |
| Late Pace | A | D |
| Finish Pos | A | C |
| Dirt Speed | A | C |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | C | D |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | B |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (53) recorded in last 1-2 starts — peaking form. (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) Had documented trouble last race (codes: ['D', 'S']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Rising in class today ($12,500 → $20,000). (2) Speed average (39) well below field median (52). (3) Poor record at this distance (0 wins from 8 recent starts). (4) Poor record at this track (0 wins from 9 starts). (5) Trip note from last race: Chased 5-4w; weakened. (6) No workout in last 30 days despite 20 days since last race. (7) Rising in class ($12,500 → $20,000) after finishing 4 last out — double negative. (8) Speed figures are highly erratic over last 5 starts (σ = 10.8 pts: [52, 53, 58, 42, 31]) — unpredictable performer. (9) 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 12 (7/8) Mod2(W): 15 (8/8) Mod3(W): 5 (8/8) Mod1-LS: 20 (8/8) Mod2-LS: 18 (7/8) Mod3-LS: 65 (5/8) Mod4(Form): 27 (7/8) Win Prob: 25.1% Value Score: 4.19 ★ ML: 12.00 (10/1) Overlay %: 3.41 Fair Odds: 9.64 (9/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | B | B |
| Mid Pace | D | D |
| Late Pace | D | F |
| Finish Pos | B | F |
| Dirt Speed | C | D |
| Turf Speed | D | D |
| Distance Speed | B | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | C | C |
| Mid Pace | D | D |
| Late Pace | A | D |
| Sprint FPS | B | B |
| Route FPS | D | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | B |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 34-day layoff with a recent workout. (2) Dropping in class today ($35,000 → $20,000). (3) Hot trainer - high ITM rate (46%). (4) Career-best speed figure (53) recorded in last 1-2 starts — peaking form. (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Dropping in class ($20,000 vs last $35,000) after a 34-day freshening — trainer setup-for-win angle. (7) Returning from 34-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (8) Trainer 'KANTARMACI ILKAY' has 6 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:(1) Has not raced in 34 days. (2) Limited experience at today's distance (2 starts). (3) Unproven on dirt surface (2 starts). (4) Trip note from last race: Shied out st; tired.
Mod1(W): 33 (6/8) Mod2(W): 27 (6/8) Mod3(W): 34 (6/8) Mod1-LS: 93 (2/8) Mod2-LS: 28 (6/8) Mod3-LS: 77 (2/8) Mod4(Form): 35 (5/8) Win Prob: 26.8% Value Score: 3.78 ★ ML: 10.00 (9/1) Overlay %: 3.59 Fair Odds: 8.37 (7/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | D |
| Finish Pos | C | F |
| Dirt Speed | C | D |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | D | D |
| Sprint FPS | A | B |
| Route FPS | C | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | D | B |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 58-day layoff with a recent workout. (2) Career-best speed figure (49) recorded in last 1-2 starts — peaking form. (3) Equipment change today (code: 2). (4) 3 workouts in last 30 days — horse appears sharp and fit. (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Career-best figure (63) buried in races 4–10 back — 10 pts above race median and 14 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:(1) Has not raced in 58 days. (2) Speed average (44) well below field median (52). (3) Poor record at this distance (0 wins from 4 recent starts). (4) Poor record at this track (0 wins from 5 starts). (5) Trip note from last race: Brief speed 4p; tired. (6) 0 wins from post 7 in 4 recent starts. (7) Post 7 in a 9-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. (8) Speed figures are highly erratic over last 5 starts (σ = 9.6 pts: [46, 49, 37, 44, 63]) — unpredictable performer. (9) 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 4 (8/8) Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 0 Mod3-LS: 68 (4/8) Mod4(Form): 0 Win Prob: 15.2% Value Score: 4.11 ★ ML: 20.00 (20/1) Overlay %: 4.82 Fair Odds: 10.72 (10/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | A | B |
| Mid Pace | C | C |
| Late Pace | F | F |
| Finish Pos | D | F |
| Dirt Speed | D | D |
| Turf Speed | A | C |
| Distance Speed | C | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | B | B |
| Mid Pace | C | C |
| Late Pace | F | F |
| Sprint FPS | C | C |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | B | B |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 287-day layoff with a recent workout. (2) Career-best speed figure (48) recorded in last 1-2 starts — peaking form. (3) Strong speed 2 back (54), modest dip last out (48) — form reversal angle, ready to bounce back to top form. (4) One gate workout in recent training — sharpness signal from the gate. (5) Carries 7 lbs less than field median (114 lbs vs median 121 lbs).
⚠ Concerns:(1) Has not raced in 287 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (2 starts). (4) Unproven on dirt surface (1 start). (5) Trip note from last race: Chased 2p; tired. (6) Post 8 in a 9-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
Mod1(W): 71 (4/8) Mod2(W): 42 (5/8) Mod3(W): 38 (5/8) Mod1-LS: 27 (7/8) Mod2-LS: 36 (5/8) Mod3-LS: 0 Mod4(Form): 53 (4/8) Win Prob: 38.8% Value Score: 3.49 ★ ML: 6.00 (5/1) Overlay %: 0.15 Fair Odds: 7.86 (7/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | B | D |
| Finish Pos | D | F |
| Dirt Speed | F | D |
| Turf Speed | B | C |
| Distance Speed | D | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | B | D |
| Sprint FPS | D | C |
| Route FPS | C | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 49-day layoff with a recent workout. (2) Dropping in class today ($40,000 → $20,000). (3) Hot trainer - high ITM rate (56%). (4) Hot jockey — high ITM rate (49%). (5) Late pace significantly above field median (LP: 74 vs field 60). (6) Dropping in class ($20,000 vs last $40,000) after a 49-day freshening — trainer setup-for-win angle. (7) Returning from 49-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (8) Trainer 'RICE LINDA' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (9) Had documented trouble last race (codes: ['B', 'F', 'L', 'O', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 49 days. (2) Was claimed from its most recent race - new connections. (3) Consider there will be likely pace pressure in this race - multiple E types entered. (4) Limited experience at today's distance (2 starts). (5) Unproven on dirt surface (1 start). (6) Trip note from last race: Fought back for place. (7) Last race was career-best speed (66) — bounce risk after peak effort. (8) Post 9 in a 9-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
Mod1(W): 100 (1/8) Mod2(W): 100 (1/8) Mod3(W): 100 (1/8) Mod1-LS: 100 (1/8) Mod2-LS: 100 (1/8) Mod3-LS: 73 (3/8) Mod4(Form): 100 (1/8) Win Prob: 65.6% Value Score: 2.36 ★ ML: 1.80 (4/5) Overlay %: -14.05 Fair Odds: 6.26 (5/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | D | C |
| Mid Pace | F | D |
| Late Pace | A | B |
| Finish Pos | A | D |
| Dirt Speed | A | C |
| Turf Speed | C | C |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | C |
| Mid Pace | F | D |
| Late Pace | A | C |
| Sprint FPS | F | D |
| Route FPS | D | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Significantly better on off tracks (off: 98 vs fast: 88). (2) Hot trainer - high ITM rate (51%). (3) In the money in last 5 consecutive starts. (4) Early pace significantly above field median (E1: 93 vs field 89). (5) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (6) Outstanding wet-track record: 1W from 4 starts (25%) — thrives when the going is off. (7) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo. (8) Had documented trouble last race (codes: ['B', 'D', 'L', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. (9) Averages 91.0 speed pts in today's distance/surface configuration vs 74.8 in other configs (5 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 189 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Speed average (83) well below field median (89). (4) Trip note from last race: Rail;bid;caught;held2d. (5) Last race was career-best speed (93) — bounce risk after peak effort.
Mod1(W): 65 (4/9) Mod2(W): 41 (5/9) Mod3(W): 49 (6/9) Mod1-LS: 54 (6/9) Mod2-LS: 29 (7/9) Mod3-LS: 91 (2/9) Mod4(Form): 74 (5/9) Win Prob: 32.3% Value Score: 3.16 ★ ML: 3.50 (5/2) Overlay %: -0.13 Fair Odds: 8.90 (8/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | B |
| Finish Pos | A | B |
| Dirt Speed | B | A |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (78) recorded in last 1-2 starts — peaking form. (2) Hot jockey — high ITM rate (50%). (3) In the money in last 4 consecutive starts. (4) Has a bullet work (fastest at track that day) — sharp conditioning signal. (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Strong speed 2 back (94), modest dip last out (89) — form reversal angle, ready to bounce back to top form. (7) Had documented trouble last race (codes: ['B', 'D', 'F', 'L', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Poor record at this distance (0 wins from 4 recent starts). (2) Poor record at this track (0 wins from 5 starts). (3) Trip note from last race: 3-2w;fumbled reins str. (4) 0 wins from 10 starts on turf in last 10 — repeated failure on today's surface.
Mod1(W): 32 (7/9) Mod2(W): 18 (7/9) Mod3(W): 54 (5/9) Mod1-LS: 61 (5/9) Mod2-LS: 33 (5/9) Mod3-LS: 0 Mod4(Form): 35 (7/9) Win Prob: 19.7% Value Score: 3.86 ★ ML: 8.00 (7/1) Overlay %: 4.83 Fair Odds: 9.05 (8/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | B | A |
| Finish Pos | D | C |
| Dirt Speed | D | B |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | B |
| Sprint FPS | D | C |
| Route FPS | D | C |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 189-day layoff with a recent workout. (2) Hot jockey — high ITM rate (50%). (3) In the money in last 4 consecutive starts. (4) 4 workouts in last 30 days — horse appears sharp and fit. (5) Track specialist — 4 wins from 8 starts here (50%). (6) Late pace significantly above field median (LP: 92 vs field 86). (7) Closer/presser in a race with pace pressure — ideal race setup for late runners. (8) Consistent workout spacing (7, 7 days) — disciplined training regimen. (9) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (10) Returning from 189-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (11) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo. (12) Had documented trouble last race (codes: ['D', 'L', 'S']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 189 days. (2) Trip note from last race: Ins;angled1/8; handily. (3) Consistently breaks behind post position (3 of last 5 starts). (4) Consistently runs wide at the first call (3 of last 5 starts).
Mod1(W): 100 (1/9) Mod2(W): 82 (3/9) Mod3(W): 91 (3/9) Mod1-LS: 100 (1/9) Mod2-LS: 71 (3/9) Mod3-LS: 100 (1/9) Mod4(Form): 100 (1/9) Win Prob: 66.9% Value Score: 3.49 ★ ML: 1.40 (2/5) Overlay %: -7.71 Fair Odds: 7.72 (7/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | A |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | F | F |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | D | A |
| Late Pace | A | A |
| Sprint FPS | C | B |
| Route FPS | C | A |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Significantly better on off tracks (off: 81 vs fast: 73). (2) Career-best speed figure (73) recorded in last 1-2 starts — peaking form. (3) Hot jockey — high ITM rate (49%). (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Fourth race back from a 77-day layoff — often the peak fitness race. (6) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (7) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo. (8) Had documented trouble last race (codes: ['B', 'L', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. (9) Averages 84.5 speed pts in today's distance/surface configuration vs 77.0 in other configs (6 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Speed average (83) well below field median (89). (2) Trip note from last race: 2p;5p upr;up place btw.
Mod1(W): 16 (9/9) Mod2(W): 10 (8/9) Mod3(W): 20 (9/9) Mod1-LS: 36 (8/9) Mod2-LS: 13 (8/9) Mod3-LS: 4 (9/9) Mod4(Form): 34 (8/9) Win Prob: 35.2% Value Score: 6.89 ★ ML: 8.00 (7/1) Overlay %: 4.12 Fair Odds: 9.83 (9/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | A |
| Early Pace | C | A |
| Mid Pace | B | A |
| Late Pace | C | A |
| Finish Pos | F | D |
| Dirt Speed | D | C |
| Turf Speed | C | A |
| Distance Speed | C | A |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | A |
| Early Pace | D | B |
| Mid Pace | D | A |
| Late Pace | C | A |
| Sprint FPS | F | D |
| Route FPS | F | C |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | C | A |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 182-day layoff with a recent workout. (2) Finish positions improving over last 4 starts. (3) Significantly better on off tracks (off: 90 vs fast: 79). (4) Career-best speed figure (79) recorded in last 1-2 starts — peaking form. (5) 3 workouts in last 30 days — horse appears sharp and fit. (6) Track specialist — 5 wins from 10 starts here (50%). (7) Early pace significantly above field median (E1: 93 vs field 89). (8) Consistent workout spacing (8, 7 days) — disciplined training regimen. (9) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (10) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo. (11) Career-best figure (102) buried in races 4–10 back — 13 pts above race median and 9 pts above recent form — market has forgotten the peak effort. (12) Had documented trouble last race (codes: ['D', 'O', 'S', 'T']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 182 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: Ins trn;ask1/4;respond.
Mod1(W): 41 (6/9) Mod2(W): 28 (6/9) Mod3(W): 33 (8/9) Mod1-LS: 0 Mod2-LS: 32 (6/9) Mod3-LS: 40 (5/9) Mod4(Form): 54 (6/9) Win Prob: 16.4% Value Score: 2.14 ★ ML: 5.00 (4/1) Overlay %: 2.15 Fair Odds: 9.18 (8/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | A |
| Finish Pos | C | C |
| Dirt Speed | C | B |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | A |
| Mid Pace | C | A |
| Late Pace | A | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (58%). (2) Has a bullet work (fastest at track that day) — sharp conditioning signal. (3) Fourth race back from a 47-day layoff — often the peak fitness race. (4) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (5) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Speed average (83) well below field median (89). (3) Trip note from last race: Ins;6-8p upr;moved up. (4) Last race was career-best speed (89) — bounce risk after peak effort.
Mod1(W): 65 (5/9) Mod2(W): 44 (4/9) Mod3(W): 67 (4/9) Mod1-LS: 44 (7/9) Mod2-LS: 47 (4/9) Mod3-LS: 26 (7/9) Mod4(Form): 79 (4/9) Win Prob: 62.9% Value Score: 5.47 ★ ML: 3.00 (2/1) Overlay %: 0.27 Fair Odds: 7.49 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | A |
| Early Pace | B | A |
| Mid Pace | D | A |
| Late Pace | D | A |
| Finish Pos | C | B |
| Dirt Speed | C | A |
| Turf Speed | C | A |
| Distance Speed | B | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | F | B |
| Sprint FPS | C | B |
| Route FPS | D | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | B | A |
| Mid Pace | D | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (70) recorded in last 1-2 starts — peaking form. (2) Late pace significantly above field median (LP: 86 vs field 81). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:(1) Rising in class today ($12,500 → $32,000). (2) Switching from dirt to turf today. (3) Poor record at this distance (0 wins from 10 recent starts). (4) Trip note from last race: 4-5wide; no impact. (5) Consistently breaks behind post position (3 of last 5 starts). (6) Consistently runs wide at the first call (3 of last 5 starts). (7) Has not won in last 10 starts despite career wins. (8) Dropping in class in consecutive starts ($32,000 → $25,000 → $12,500). (9) Rising in class ($12,500 → $32,000) after finishing 10 last out — double negative. (10) 0 wins from 9 starts on turf in last 10 — repeated failure on today's surface. (11) Both speed figures (80→78→70) AND claiming price ($32,000→$25,000→$12,500) have declined in each of last 3 starts.
Mod1(W): 0 Mod2(W): 2 (12/12) Mod3(W): 3 (12/12) Mod1-LS: 0 Mod2-LS: 10 (12/12) Mod3-LS: 22 (12/12) Mod4(Form): 0 Win Prob: 5.1% Value Score: 2.57 ★ ML: 30.00 (30/1) Overlay %: 4.18 Fair Odds: 15.20 (15/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | A |
| Early Pace | C | B |
| Mid Pace | C | A |
| Late Pace | B | A |
| Finish Pos | F | F |
| Dirt Speed | D | C |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | F | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | C | A |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | F | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (56%). (2) Career-best speed figure (96) recorded in last 1-2 starts — peaking form. (3) Hot jockey — high ITM rate (49%). (4) Late pace significantly above field median (LP: 91 vs field 86). (5) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (6) Trainer 'RICE LINDA' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:(1) Finish positions worsening over last 4 starts. (2) Switching from dirt to turf today. (3) Trip note from last race: Bmp brk;2p trn;3p;wknd.
Mod1(W): 83 (3/9) Mod2(W): 84 (2/9) Mod3(W): 94 (2/9) Mod1-LS: 78 (4/9) Mod2-LS: 80 (2/9) Mod3-LS: 77 (4/9) Mod4(Form): 95 (3/9) Win Prob: 55% Value Score: 3.34 ★ ML: 1.80 (4/5) Overlay %: -4.55 Fair Odds: 7.42 (6/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | A | A |
| Turf Speed | D | A |
| Distance Speed | D | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | B | A |
| Sprint FPS | B | A |
| Route FPS | B | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) In the money in last 3 consecutive starts. (2) 4 workouts in last 30 days — horse appears sharp and fit. (3) Consistent workout spacing (6, 6 days) — disciplined training regimen. (4) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (5) Outstanding wet-track record: 2W from 5 starts (40%) — thrives when the going is off. (6) Trainer 'DUTROW RICHARD E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (7) Had documented trouble last race (codes: ['D', 'L', 'O', 'T', 'U']) yet still finished 1st — a clean trip today sets up a form reversal. (8) First career start on turf with a strong turf pedigree rating of 107 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Has never raced on turf surface. (3) Switching from dirt to turf today. (4) Trip note from last race: Out;2-3p;lead3/16;held. (5) Outside post (8) in a large field of 10 horses. (6) Speed figures are highly erratic over last 5 starts (σ = 8.6 pts: [96, 90, 105, 89, 82]) — unpredictable performer. (7) First start at BAQ — never raced here before (last seen at: AQU).
Mod1(W): 97 (2/9) Mod2(W): 100 (1/9) Mod3(W): 100 (1/9) Mod1-LS: 97 (2/9) Mod2-LS: 100 (1/9) Mod3-LS: 87 (3/9) Mod4(Form): 97 (2/9) Win Prob: 81.6% Value Score: 4.61 ★ ML: 1.60 (3/5) Overlay %: -6.79 Fair Odds: 8.16 (7/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | A | A |
| Turf Speed | F | D |
| Distance Speed | F | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | A |
| Mid Pace | C | A |
| Late Pace | A | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Closer/presser in a race with pace pressure — ideal race setup for late runners. (2) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo. (3) Trainer 'DUTROW RICHARD E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Speed average (83) well below field median (89). (3) First time at today's distance. (4) Moving from a route to a sprint today. (5) Today's distance is shorter than any previous start. (6) Switching from dirt to turf today. (7) Trip note from last race: Out;3path turn;tired. (8) Outside post (9) in a large field of 10 horses.
Mod1(W): 19 (8/9) Mod2(W): 2 (9/9) Mod3(W): 0 Mod1-LS: 85 (3/9) Mod2-LS: 9 (9/9) Mod3-LS: 26 (6/9) Mod4(Form): 23 (9/9) Win Prob: 39.2% Value Score: 9.36 ★ ML: 10.00 (9/1) Overlay %: 3.09 Fair Odds: 12.74 (12/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | A |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | D | A |
| Finish Pos | D | C |
| Dirt Speed | A | A |
| Turf Speed | B | A |
| Distance Speed | F | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | F | B |
| Mid Pace | F | B |
| Late Pace | C | A |
| Sprint FPS | B | A |
| Route FPS | B | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 35-day layoff with a recent workout. (2) Significantly better on off tracks (off: 95 vs fast: 87). (3) Career-best speed figure (87) recorded in last 1-2 starts — peaking form. (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Strong speed 2 back (95), modest dip last out (84) — form reversal angle, ready to bounce back to top form. (6) Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. (7) Outstanding wet-track record: 2W from 5 starts (40%) — thrives when the going is off. (8) Trainer 'KANTARMACI ILKAY' has 6 horses in today's card all showing last-race improvement — barn appears sharp right now. (9) Had documented trouble last race (codes: ['D', 'L', 'T', 'U']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 35 days. (2) Speed average (82) well below field median (89). (3) Switching from dirt to turf today. (4) Trip note from last race: 6w upper; wknd late. (5) Outside post (10) in a large field of 10 horses. (6) Was the betting favorite in the last race but finished off the board.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 34 (7/9) Mod1-LS: 18 (9/9) Mod2-LS: 0 Mod3-LS: 19 (8/9) Mod4(Form): 0 Win Prob: 13.5% Value Score: 4.68 ★ ML: 15.00 (15/1) Overlay %: 4.71 Fair Odds: 12.18 (12/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | A |
| Early Pace | C | B |
| Mid Pace | D | A |
| Late Pace | C | A |
| Finish Pos | B | B |
| Dirt Speed | C | A |
| Turf Speed | D | A |
| Distance Speed | C | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | C | A |
| Mid Pace | B | A |
| Late Pace | D | A |
| Sprint FPS | D | C |
| Route FPS | C | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | A |
| Early Pace | C | A |
| Mid Pace | D | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($30,000 → $20,000). (2) Career-best speed figure (80) recorded in last 1-2 starts — peaking form. (3) Early pace significantly above field median (E1: 90 vs field 84). (4) Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. (5) Carries 7 lbs less than field median (119 lbs vs median 126 lbs). (6) Had documented trouble last race (codes: ['B', 'D', 'L', 'S']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Moving from a sprint to a route today. (3) Trip note from last race: Mild bmp4-1/2;ins;wknd. (4) Speed figures are highly erratic over last 5 starts (σ = 14.5 pts: [79, 80, 83, 52, 57]) — unpredictable performer.
Mod1(W): 99 (2/7) Mod2(W): 100 (2/7) Mod3(W): 100 (1/7) Mod1-LS: 84 (3/7) Mod2-LS: 98 (2/7) Mod3-LS: 100 (1/7) Mod4(Form): 92 (2/7) Win Prob: 38.7% Value Score: 2.24 ★ ML: 3.50 (5/2) Overlay %: -1.95 Fair Odds: 5.53 (9/2) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | D |
| Finish Pos | C | D |
| Dirt Speed | B | B |
| Turf Speed | B | C |
| Distance Speed | F | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 71-day layoff with a recent workout. (2) Career-best speed figure (88) recorded in last 1-2 starts — peaking form. (3) Hot jockey — high ITM rate (50%). (4) 3 workouts in last 30 days — horse appears sharp and fit. (5) Strong speed 2 back (88), modest dip last out (80) — form reversal angle, ready to bounce back to top form. (6) Consistent workout spacing (8, 7 days) — disciplined training regimen. (7) Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. (8) Has won at BAQ on dirt in the last 10 starts — proven at today's exact track/surface combo. (9) Trainer 'HENNIG MARK' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (10) Had documented trouble last race (codes: ['O', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. (11) Averages 73.5 speed pts in today's distance/surface configuration vs 64.7 in other configs (6 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 71 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: Cut pace 3-2w; ran on. (4) Speed figures are highly erratic over last 5 starts (σ = 14.4 pts: [80, 88, 66, 78, 51]) — unpredictable performer.
Mod1(W): 92 (3/7) Mod2(W): 100 (1/7) Mod3(W): 97 (2/7) Mod1-LS: 96 (2/7) Mod2-LS: 100 (1/7) Mod3-LS: 0 Mod4(Form): 100 (1/7) Win Prob: 66.3% Value Score: 3.42 ★ ML: 3.00 (2/1) Overlay %: -5.45 Fair Odds: 6.16 (5/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | C | C |
| Mid Pace | D | C |
| Late Pace | B | B |
| Finish Pos | B | C |
| Dirt Speed | A | A |
| Turf Speed | D | C |
| Distance Speed | A | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | B | B |
| Late Pace | C | B |
| Sprint FPS | B | B |
| Route FPS | D | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | B |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (54%). (2) Hot jockey — high ITM rate (50%). (3) Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. (4) Had documented trouble last race (codes: ['B', 'D', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Rising in class today ($12,500 → $20,000). (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Trip note from last race: In hand 2p; 2nd best.
Mod1(W): 100 (1/7) Mod2(W): 92 (3/7) Mod3(W): 86 (3/7) Mod1-LS: 64 (4/7) Mod2-LS: 96 (3/7) Mod3-LS: 54 (5/7) Mod4(Form): 92 (3/7) Win Prob: 60.7% Value Score: 3.52 ★ ML: 3.50 (5/2) Overlay %: -3.51 Fair Odds: 6.27 (5/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | B | B |
| Late Pace | C | C |
| Finish Pos | C | D |
| Dirt Speed | C | B |
| Turf Speed | A | A |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | C | B |
| Sprint FPS | B | C |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($30,000 → $20,000). (2) Hot trainer - high ITM rate (47%). (3) Big last-race effort (76) — 8 pts above recent average. (4) Fourth race back from a 259-day layoff — often the peak fitness race. (5) Has won at BAQ on dirt in the last 10 starts — proven at today's exact track/surface combo. (6) Carries 6 lbs less than field median (120 lbs vs median 126 lbs). (7) Had documented trouble last race (codes: ['B', 'O', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Limited experience at today's distance (1 start). (3) Trip note from last race: Brush gate st; kept on.
Mod1(W): 89 (4/7) Mod2(W): 89 (4/7) Mod3(W): 78 (4/7) Mod1-LS: 45 (5/7) Mod2-LS: 84 (4/7) Mod3-LS: 21 (6/7) Mod4(Form): 76 (4/7) Win Prob: 57.8% Value Score: 4.09 ★ ML: 4.50 (7/2) Overlay %: -0.14 Fair Odds: 6.15 (5/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | D | C |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | A | B |
| Dirt Speed | A | B |
| Turf Speed | F | D |
| Distance Speed | B | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | D | C |
| Sprint FPS | D | C |
| Route FPS | B | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | D | C |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (56%). (2) Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. (3) Trainer 'RICE LINDA' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (4) Career-best figure (87) buried in races 4–10 back — 16 pts above race median and 15 pts above recent form — market has forgotten the peak effort. (5) Had documented trouble last race (codes: ['D', 'S']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Trip note from last race: Chased ins; edged away. (3) No workout in last 30 days despite 16 days since last race.
Mod1(W): 55 (5/7) Mod2(W): 70 (5/7) Mod3(W): 63 (5/7) Mod1-LS: 44 (6/7) Mod2-LS: 70 (5/7) Mod3-LS: 54 (4/7) Mod4(Form): 57 (5/7) Win Prob: 37% Value Score: 3.34 ★ ML: 6.00 (5/1) Overlay %: 0.95 Fair Odds: 7.30 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | B | B |
| Finish Pos | A | C |
| Dirt Speed | A | B |
| Turf Speed | A | A |
| Distance Speed | C | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | D | D |
| Late Pace | B | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (69) recorded in last 1-2 starts — peaking form. (2) Hot jockey — high ITM rate (48%). (3) In the money in last 4 consecutive starts. (4) Late pace significantly above field median (LP: 78 vs field 75). (5) Closer/presser in a race with pace pressure — ideal race setup for late runners. (6) Strong speed 2 back (74), modest dip last out (68) — form reversal angle, ready to bounce back to top form. (7) Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. (8) Had documented trouble last race (codes: ['B', 'D', 'L', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Rising in class today ($12,500 → $20,000). (2) Was claimed from its most recent race - new connections. (3) Trip note from last race: Bumped st; wknd late. (4) Rising in class ($12,500 → $20,000) after finishing 3 last out — double negative.
Mod1(W): 48 (6/7) Mod2(W): 52 (6/7) Mod3(W): 48 (6/7) Mod1-LS: 26 (7/7) Mod2-LS: 52 (6/7) Mod3-LS: 17 (7/7) Mod4(Form): 56 (6/7) Win Prob: 49.6% Value Score: 4.47 ★ ML: 6.00 (5/1) Overlay %: 0.87 Fair Odds: 7.35 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | B |
| Finish Pos | B | D |
| Dirt Speed | F | C |
| Turf Speed | F | D |
| Distance Speed | B | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | A |
| Sprint FPS | C | C |
| Route FPS | C | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 79-day layoff with a recent workout. (2) Dropping in class today ($30,000 → $20,000). (3) Big last-race effort (68) — 9 pts above recent average. (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Dropping in class ($20,000 vs last $30,000) after a 79-day freshening — trainer setup-for-win angle. (6) Carries 6 lbs less than field median (120 lbs vs median 126 lbs). (7) Trainer 'TERRANOVA JOHN P II' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (8) Had documented trouble last race (codes: ['D', 'L']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 79 days. (2) Speed average (61) well below field median (71). (3) First time at today's distance. (4) Moving from a sprint to a route today. (5) Today's distance is longer than any previous start. (6) Trip note from last race: In hand early;2p;3p1/4. (7) Post 7 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
Mod1(W): 7 (7/7) Mod2(W): 8 (7/7) Mod3(W): 22 (7/7) Mod1-LS: 100 (1/7) Mod2-LS: 11 (7/7) Mod3-LS: 68 (2/7) Mod4(Form): 1 (7/7) Win Prob: 26.7% Value Score: 5.5 ★ ML: 15.00 (15/1) Overlay %: 4.93 Fair Odds: 9.22 (8/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | B | B |
| Mid Pace | C | B |
| Late Pace | F | D |
| Finish Pos | D | F |
| Dirt Speed | F | C |
| Turf Speed | B | B |
| Distance Speed | F | F |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | A | A |
| Mid Pace | B | B |
| Late Pace | F | D |
| Sprint FPS | D | C |
| Route FPS | D | D |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | B | B |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Closer/presser in a race with pace pressure — ideal race setup for late runners. (2) Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip.
⚠ Concerns:(1) Rising in class today ($12,500 → $20,000). (2) Speed average (58) well below field median (71). (3) Trip note from last race: Bump after st; 9w uppr. (4) Rising in class ($12,500 → $20,000) after finishing 5 last out — double negative. (5) Post 8 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 0 Mod3-LS: 62 (3/7) Mod4(Form): 0 Win Prob: 23% Value Score: 4.74 ★ ML: 15.00 (15/1) Overlay %: 4.29 Fair Odds: 9.93 (9/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | F | F |
| Mid Pace | F | D |
| Late Pace | A | B |
| Finish Pos | F | F |
| Dirt Speed | D | C |
| Turf Speed | C | C |
| Distance Speed | C | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 198-day layoff with a recent workout. (2) Hot jockey — high ITM rate (50%). (3) Early pace significantly above field median (E1: 92 vs field 80). (4) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (5) Career-best figure (93) buried in races 4–10 back — 14 pts above race median and 12 pts above recent form — market has forgotten the peak effort. (6) Had documented trouble last race (codes: ['L', 'O', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 198 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Unproven on turf surface (2 starts). (4) Trip note from last race: Ins; 4p lane; kept on. (5) First start at BAQ — never raced here before (last seen at: DEL, PRX).
Mod1(W): 55 (3/10) Mod2(W): 37 (3/10) Mod3(W): 43 (4/10) Mod1-LS: 47 (5/10) Mod2-LS: 39 (5/10) Mod3-LS: 20 (8/10) Mod4(Form): 68 (4/10) Win Prob: 42.1% Value Score: 4.12 ★ ML: 4.00 (3/1) Overlay %: -0.10 Fair Odds: 8.89 (8/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Finish Pos | B | C |
| Dirt Speed | A | A |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | C |
| Sprint FPS | A | B |
| Route FPS | B | B |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 154-day layoff with a recent workout. (2) Hot trainer - high ITM rate (47%). (3) Career-best speed figure (71) recorded in last 1-2 starts — peaking form. (4) Hot jockey — high ITM rate (50%). (5) 4 workouts in last 30 days — horse appears sharp and fit. (6) Closer/presser in a race with pace pressure — ideal race setup for late runners. (7) Consistent workout spacing (9, 7 days) — disciplined training regimen. (8) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (9) Career-best figure (91) buried in races 4–10 back — 12 pts above race median and 11 pts above recent form — market has forgotten the peak effort. (10) Averages 84.0 speed pts in today's distance/surface configuration vs 53.2 in other configs (5 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 154 days. (2) Rising in class today ($25,000 → $45,000). (3) Speed average (69) well below field median (80). (4) Moving from a sprint to a route today. (5) Switching from dirt to turf today. (6) Trip note from last race: Trailed throughout. (7) Consistently breaks behind post position (3 of last 5 starts). (8) Consistently runs wide at the first call (3 of last 5 starts). (9) Rising in class ($25,000 → $45,000) after finishing 7 last out — double negative. (10) Stepping up to $45,000 — highest class level in last 10 starts (previous high: $30,000).
Mod1(W): 11 (9/10) Mod2(W): 6 (10/10) Mod3(W): 21 (9/10) Mod1-LS: 33 (7/10) Mod2-LS: 10 (10/10) Mod3-LS: 15 (9/10) Mod4(Form): 34 (9/10) Win Prob: 46.1% Value Score: 8.13 ★ ML: 8.00 (7/1) Overlay %: 2.42 Fair Odds: 11.36 (10/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | C |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | D | C |
| Finish Pos | D | D |
| Dirt Speed | D | C |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | F | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | F | F |
| Mid Pace | F | D |
| Late Pace | A | A |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | F | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (47%). (2) Hot jockey — high ITM rate (49%). (3) Early pace significantly above field median (E1: 85 vs field 80). (4) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (5) Had documented trouble last race (codes: ['L', 'S', 'T']) yet still finished 1st — a clean trip today sets up a form reversal. (6) Averages 80.5 speed pts in today's distance/surface configuration vs 58.0 in other configs (4 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Rising in class today ($35,000 → $45,000). (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Speed average (71) well below field median (80). (4) Trip note from last race: 2-3p;stalk;kick clear. (5) Last race was career-best speed (86) — bounce risk after peak effort. (6) Stepping up to $45,000 — highest class level in last 10 starts (previous high: $35,000). (7) Speed figures are highly erratic over last 5 starts (σ = 16.7 pts: [86, 79, 84, 73, 45]) — unpredictable performer. (8) First start at BAQ — never raced here before (last seen at: GP).
Mod1(W): 41 (5/10) Mod2(W): 35 (5/10) Mod3(W): 43 (5/10) Mod1-LS: 30 (8/10) Mod2-LS: 41 (4/10) Mod3-LS: 5 (10/10) Mod4(Form): 55 (5/10) Win Prob: 40.8% Value Score: 4.79 ★ ML: 5.00 (4/1) Overlay %: 0.97 Fair Odds: 9.55 (9/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | F | D |
| Finish Pos | F | F |
| Dirt Speed | D | C |
| Turf Speed | C | A |
| Distance Speed | C | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | B |
| Mid Pace | B | A |
| Late Pace | D | B |
| Sprint FPS | B | B |
| Route FPS | A | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | B | C |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 85-day layoff with a recent workout. (2) Career-best speed figure (91) recorded in last 1-2 starts — peaking form. (3) Early pace significantly above field median (E1: 88 vs field 80). (4) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (5) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo.
⚠ Concerns:(1) Has not raced in 85 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Switching from dirt to turf today. (4) Tends to fade in the stretch at similar distances (4 of 6 starts). (5) Trip note from last race: 2-3path;btwn2nd;tired. (6) Speed figures are highly erratic over last 5 starts (σ = 8.2 pts: [78, 91, 83, 87, 70]) — unpredictable performer.
Mod1(W): 31 (7/10) Mod2(W): 30 (7/10) Mod3(W): 36 (6/10) Mod1-LS: 26 (9/10) Mod2-LS: 35 (7/10) Mod3-LS: 28 (6/10) Mod4(Form): 46 (7/10) Win Prob: 48.2% Value Score: 6.61 ★ ML: 6.00 (5/1) Overlay %: 1.60 Fair Odds: 10.24 (9/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | C |
| Finish Pos | C | D |
| Dirt Speed | A | A |
| Turf Speed | B | A |
| Distance Speed | B | A |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | C |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Big last-race effort (89) — 15 pts above recent average. (2) Late pace significantly above field median (LP: 82 vs field 78). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (5) Had documented trouble last race (codes: ['B', 'D']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 264 days. (2) Trip note from last race: 2-3w;bid 1/4;kckd away.
Mod1(W): 50 (4/10) Mod2(W): 35 (4/10) Mod3(W): 45 (3/10) Mod1-LS: 40 (6/10) Mod2-LS: 52 (3/10) Mod3-LS: 23 (7/10) Mod4(Form): 73 (3/10) Win Prob: 38.4% Value Score: 3.39 ★ ML: 3.50 (5/2) Overlay %: -1.91 Fair Odds: 9.60 (9/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | D | D |
| Mid Pace | F | C |
| Late Pace | A | A |
| Finish Pos | C | C |
| Dirt Speed | F | F |
| Turf Speed | B | A |
| Distance Speed | A | A |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | B | A |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | D | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | D | D |
| Mid Pace | F | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 135-day layoff with a recent workout. (2) 4 workouts in last 30 days — horse appears sharp and fit. (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Consistent workout spacing (8, 7 days) — disciplined training regimen. (5) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (6) Trainer 'MAKER MICHAEL J' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (7) Had documented trouble last race (codes: ['B', 'D', 'F', 'O', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. (8) Averages 77.2 speed pts in today's distance/surface configuration vs 59.0 in other configs (6 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 135 days. (2) Was claimed from its most recent race - new connections. (3) Speed average (70) well below field median (80). (4) Trip note from last race: Boxed far turn; surged. (5) Consistently runs wide at the first call (3 of last 5 starts). (6) Last race was career-best speed (84) — bounce risk after peak effort.
Mod1(W): 28 (8/10) Mod2(W): 18 (8/10) Mod3(W): 26 (7/10) Mod1-LS: 0 Mod2-LS: 21 (8/10) Mod3-LS: 0 Mod4(Form): 54 (6/10) Win Prob: 48.7% Value Score: 5.72 ★ ML: 5.00 (4/1) Overlay %: 0.55 Fair Odds: 10.04 (9/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | C |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | D | C |
| Finish Pos | D | D |
| Dirt Speed | F | C |
| Turf Speed | D | A |
| Distance Speed | D | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | F | F |
| Mid Pace | F | D |
| Late Pace | B | A |
| Sprint FPS | C | D |
| Route FPS | C | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Significantly better on off tracks (off: 84 vs fast: 74). (2) Hot trainer - high ITM rate (60%). (3) Career-best speed figure (74) recorded in last 1-2 starts — peaking form. (4) Early pace significantly above field median (E1: 83 vs field 80). (5) Strong speed 2 back (84), modest dip last out (74) — form reversal angle, ready to bounce back to top form. (6) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (7) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo. (8) Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'S', 'T', 'U']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Moving from a sprint to a route today. (3) Switching from dirt to turf today. (4) Trip note from last race: Belatedly outside.
Mod1(W): 34 (6/10) Mod2(W): 31 (6/10) Mod3(W): 22 (8/10) Mod1-LS: 16 (10/10) Mod2-LS: 36 (6/10) Mod3-LS: 34 (4/10) Mod4(Form): 44 (8/10) Win Prob: 43.8% Value Score: 6.01 ★ ML: 6.00 (5/1) Overlay %: 1.18 Fair Odds: 10.80 (10/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | A |
| Early Pace | B | C |
| Mid Pace | B | B |
| Late Pace | B | B |
| Finish Pos | A | B |
| Dirt Speed | C | C |
| Turf Speed | C | A |
| Distance Speed | C | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | A |
| Early Pace | C | B |
| Mid Pace | C | B |
| Late Pace | C | B |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | B | C |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 169-day layoff with a recent workout. (2) Career-best speed figure (75) recorded in last 1-2 starts — peaking form. (3) 3 workouts in last 30 days — horse appears sharp and fit. (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Consistent workout spacing (7, 8 days) — disciplined training regimen. (6) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (7) Has won at BAQ on turf in the last 10 starts — proven at today's exact track/surface combo.
⚠ Concerns:(1) Has not raced in 169 days. (2) Trip note from last race: Saved ground no avail. (3) Consistently breaks behind post position (3 of last 5 starts). (4) Outside post (8) in a large field of 11 horses. (5) 0 wins from post 8 in 3 recent starts.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 54 (3/10) Mod2-LS: 0 Mod3-LS: 32 (5/10) Mod4(Form): 14 (10/10) Win Prob: 39.1% Value Score: 9.96 ★ ML: 12.00 (10/1) Overlay %: 4.85 Fair Odds: 10.39 (9/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | C | B |
| Late Pace | B | B |
| Finish Pos | F | F |
| Dirt Speed | C | C |
| Turf Speed | A | A |
| Distance Speed | B | A |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | D | B |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | F | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | C |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 57-day layoff with a recent workout. (2) Late pace significantly above field median (LP: 84 vs field 78). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Returning from 57-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (5) Had documented trouble last race (codes: ['D', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 57 days. (2) Unproven on turf surface (1 start). (3) Switching from dirt to turf today. (4) Poor record at this distance (0 wins from 10 recent starts). (5) Trip note from last race: 2-3p1st;3-5p2nd;6p1/4. (6) Outside post (9) in a large field of 11 horses. (7) Last race was career-best speed (91) — bounce risk after peak effort. (8) Stepping up to $45,000 — highest class level in last 10 starts (previous high: $30,000).
Mod1(W): 5 (10/10) Mod2(W): 8 (9/10) Mod3(W): 3 (10/10) Mod1-LS: 49 (4/10) Mod2-LS: 18 (9/10) Mod3-LS: 68 (2/10) Mod4(Form): 0 Win Prob: 16.1% Value Score: 5.04 ★ ML: 15.00 (15/1) Overlay %: 4.42 Fair Odds: 12.15 (12/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | C | C |
| Mid Pace | C | B |
| Late Pace | A | A |
| Finish Pos | C | C |
| Dirt Speed | B | A |
| Turf Speed | D | A |
| Distance Speed | C | B |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | F | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | D |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (56%). (2) Big last-race effort (91) — 8 pts above recent average. (3) Hot jockey — high ITM rate (49%). (4) Won last 2 consecutive starts. (5) Early pace significantly above field median (E1: 89 vs field 80). (6) Consistent workout spacing (9, 8 days) — disciplined training regimen. (7) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (8) Trainer 'RICE LINDA' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (9) Had documented trouble last race (codes: ['D', 'L', 'U']) yet still finished 1st — a clean trip today sets up a form reversal. (10) First career start on turf with a strong turf pedigree rating of 105 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) Rising in class today ($30,000 → $45,000). (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Has never raced on turf surface. (4) Switching from dirt to turf today. (5) Trip note from last race: Dueled 4-3w; edged clr. (6) Outside post (10) in a large field of 11 horses. (7) Last race was career-best speed (91) — bounce risk after peak effort. (8) Speed figures are highly erratic over last 5 starts (σ = 10.5 pts: [91, 83, 85, 80, 63]) — unpredictable performer. (9) First start at BAQ — never raced here before (last seen at: AQU).
Mod1(W): 100 (1/10) Mod2(W): 100 (1/10) Mod3(W): 100 (1/10) Mod1-LS: 100 (1/10) Mod2-LS: 100 (1/10) Mod3-LS: 100 (1/10) Mod4(Form): 100 (1/10) Win Prob: 87.5% Value Score: 4.11 ★ ML: 1.40 (2/5) Overlay %: -10.57 Fair Odds: 8.34 (7/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Finish Pos | A | C |
| Dirt Speed | A | A |
| Turf Speed | F | D |
| Distance Speed | F | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | A |
| Sprint FPS | A | A |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Significantly better on off tracks (off: 90 vs fast: 84). (2) 3 workouts in last 30 days — horse appears sharp and fit. (3) Late pace significantly above field median (LP: 82 vs field 78). (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Has won at today's distance (1870 yds) within the last 10 starts — proven ability at this trip. (6) Carries 6 lbs less than field median (120 lbs vs median 126 lbs). (7) Trainer 'DUTROW RICHARD E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (8) Had documented trouble last race (codes: ['B', 'T']) yet still finished 4th — a clean trip today sets up a form reversal. (9) First career start on turf with a strong turf pedigree rating of 106 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) Has never raced on turf surface. (2) Switching from dirt to turf today. (3) 0 wins from 5 career starts on off tracks. (4) Trip note from last race: Bmp brk;2-3p trn;4p1/4. (5) Outside post (11) in a large field of 11 horses. (6) First start at BAQ — never raced here before (last seen at: AQU).
Mod1(W): 59 (2/10) Mod2(W): 54 (2/10) Mod3(W): 53 (2/10) Mod1-LS: 70 (2/10) Mod2-LS: 59 (2/10) Mod3-LS: 34 (3/10) Mod4(Form): 78 (2/10) Win Prob: 59.1% Value Score: 4.63 ★ ML: 3.00 (2/1) Overlay %: -3.40 Fair Odds: 9.68 (9/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | B |
| Early Pace | C | C |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | B | B |
| Turf Speed | F | D |
| Distance Speed | F | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | A |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | A |
| Sprint FPS | C | C |
| Route FPS | C | D |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (68) well above field median (63). (2) Significantly better on off tracks (off: 68 vs fast: 58). (3) Career-best speed figure (58) recorded in last 1-2 starts — peaking form. (4) Hot jockey — high ITM rate (50%). (5) Late pace significantly above field median (LP: 66 vs field 56). (6) Returning from 55-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (7) Career-best figure (83) buried in races 4–10 back — 20 pts above race median and 16 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:(1) Has not raced in 55 days. (2) Rising in class today ($35,000 → $50,000). (3) Consider there will be likely pace pressure in this race - multiple E types entered. (4) Limited experience at today's distance (2 starts). (5) Moving from a route to a sprint today. (6) Trip note from last race: Press 2wd; led; wknd. (7) Rising in class ($35,000 → $50,000) after finishing 5 last out — double negative. (8) 0 wins from 7 starts on turf in last 10 — repeated failure on today's surface.
Mod1(W): 71 (3/9) Mod2(W): 66 (4/9) Mod3(W): 71 (4/9) Mod1-LS: 28 (7/9) Mod2-LS: 80 (4/9) Mod3-LS: 43 (4/9) Mod4(Form): 87 (2/9) Win Prob: 42.9% Value Score: 3.29 ★ ML: 5.00 (4/1) Overlay %: -1.21 Fair Odds: 7.46 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | D |
| Finish Pos | F | F |
| Dirt Speed | B | D |
| Turf Speed | A | A |
| Distance Speed | C | F |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | C | B |
| Mid Pace | A | A |
| Late Pace | B | D |
| Sprint FPS | C | C |
| Route FPS | B | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | B |
| Mid Pace | C | B |
| Late Pace | C | C |
✓ Positives:(1) Hot trainer - high ITM rate (49%). (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) One gate workout in recent training — sharpness signal from the gate. (4) First career start on turf with a strong turf pedigree rating of 108 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) First-time starter - no previous race record. (2) First time at today's distance. (3) Has never raced on turf surface.
Mod1(W): 34 (8/9) Mod2(W): 35 (8/9) Mod3(W): 39 (8/9) Mod1-LS: 53 (4/9) Mod2-LS: 42 (8/9) Mod3-LS: 46 (3/9) Mod4(Form): 60 (7/9) Win Prob: 42.5% Value Score: 4.9 ★ ML: 8.00 (7/1) Overlay %: 0.49 Fair Odds: 9.91 (9/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | D | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 120-day layoff with a recent workout. (2) Hot trainer - high ITM rate (59%). (3) Career-best speed figure (49) recorded in last 1-2 starts — peaking form. (4) Equipment change today (code: 2). (5) 5 workouts in last 30 days — horse appears sharp and fit. (6) Has a bullet work (fastest at track that day) — sharp conditioning signal. (7) Early pace significantly above field median (E1: 98 vs field 91). (8) Consistent workout spacing (6, 7 days) — disciplined training regimen. (9) One gate workout in recent training — sharpness signal from the gate. (10) Returning from 120-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:(1) Has not raced in 120 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (2 starts). (4) Unproven on turf surface (1 start). (5) Switching from dirt to turf today. (6) Trip note from last race: Bmp st;chsd;2p;retreat. (7) Stepping up to $50,000 — highest class level in last 10 starts (previous high: $40,000).
Mod1(W): 100 (1/9) Mod2(W): 89 (2/9) Mod3(W): 100 (1/9) Mod1-LS: 81 (2/9) Mod2-LS: 92 (2/9) Mod3-LS: 40 (6/9) Mod4(Form): 100 (1/9) Win Prob: 34.6% Value Score: 2.21 ★ ML: 4.00 (3/1) Overlay %: -3.43 Fair Odds: 7.20 (6/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | F |
| Finish Pos | B | A |
| Dirt Speed | B | D |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | D |
| Sprint FPS | A | A |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 58-day layoff with a recent workout. (2) 4 workouts in last 30 days — horse appears sharp and fit. (3) Has a bullet work (fastest at track that day) — sharp conditioning signal. (4) Returning from 58-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:(1) Has not raced in 58 days. (2) Rising in class today ($25,000 → $50,000). (3) Consider there will be likely pace pressure in this race - multiple E types entered. (4) Speed average (47) well below field median (63). (5) Has never raced on turf surface. (6) Switching from dirt to turf today. (7) Poor record at this distance (0 wins from 4 recent starts). (8) Trip note from last race: Retreated;eased;wlkd. (9) Rising in class ($25,000 → $50,000) after finishing 10 last out — double negative. (10) First start at BAQ — never raced here before (last seen at: AQU).
Mod1(W): 14 (9/9) Mod2(W): 11 (9/9) Mod3(W): 10 (9/9) Mod1-LS: 15 (8/9) Mod2-LS: 9 (9/9) Mod3-LS: 38 (7/9) Mod4(Form): 2 (9/9) Win Prob: 16.1% Value Score: 4.32 ★ ML: 20.00 (20/1) Overlay %: 3.32 Fair Odds: 13.21 (12/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | B | A |
| Mid Pace | C | B |
| Late Pace | C | F |
| Finish Pos | B | A |
| Dirt Speed | A | C |
| Turf Speed | D | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | B |
| Mid Pace | C | C |
| Late Pace | C | F |
| Sprint FPS | B | B |
| Route FPS | C | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (61) recorded in last 1-2 starts — peaking form. (2) Has a bullet work (fastest at track that day) — sharp conditioning signal. (3) Late pace significantly above field median (LP: 73 vs field 56). (4) Strong speed 2 back (75), modest dip last out (65) — form reversal angle, ready to bounce back to top form. (5) Returning from 63-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:(1) Has not raced in 63 days. (2) Rising in class today ($30,000 → $50,000). (3) Consider there will be likely pace pressure in this race - multiple E types entered. (4) Switching from dirt to turf today. (5) Poor record at this distance (0 wins from 8 recent starts). (6) Tends to fade in the stretch at similar distances (5 of 8 starts). (7) Trip note from last race: Chsd 3-2pbtw;gave way. (8) Rising in class ($30,000 → $50,000) after finishing 6 last out — double negative.
Mod1(W): 68 (4/9) Mod2(W): 64 (5/9) Mod3(W): 70 (5/9) Mod1-LS: 42 (6/9) Mod2-LS: 72 (5/9) Mod3-LS: 22 (8/9) Mod4(Form): 74 (4/9) Win Prob: 56.1% Value Score: 5.02 ★ ML: 6.00 (5/1) Overlay %: -0.03 Fair Odds: 7.98 (7/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | C | B |
| Mid Pace | B | B |
| Late Pace | A | C |
| Finish Pos | B | A |
| Dirt Speed | A | D |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | B |
| Sprint FPS | C | B |
| Route FPS | C | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | B |
| Mid Pace | B | B |
| Late Pace | C | C |
✓ Positives:(1) Hot jockey — high ITM rate (49%). (2) 4 workouts in last 30 days — horse appears sharp and fit. (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Consistent workout spacing (6, 6 days) — disciplined training regimen. (5) One gate workout in recent training — sharpness signal from the gate. (6) Trainer 'DUTROW RICHARD E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (7) First career start on turf with a strong turf pedigree rating of 108 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) First-time starter - no previous race record. (2) First time at today's distance. (3) Has never raced on turf surface.
Mod1(W): 60 (6/9) Mod2(W): 49 (7/9) Mod3(W): 63 (6/9) Mod1-LS: 9 (9/9) Mod2-LS: 60 (6/9) Mod3-LS: 41 (5/9) Mod4(Form): 84 (3/9) Win Prob: 51.7% Value Score: 3.97 ★ ML: 5.00 (4/1) Overlay %: -2.85 Fair Odds: 8.82 (8/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | D | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 143-day layoff with a recent workout. (2) Career-best speed figure (26) recorded in last 1-2 starts — peaking form. (3) Hot jockey — high ITM rate (50%). (4) 3 workouts in last 30 days — horse appears sharp and fit. (5) Consistent workout spacing (9, 6 days) — disciplined training regimen.
⚠ Concerns:(1) Has not raced in 143 days. (2) Rising in class today ($30,000 → $50,000). (3) Consider there will be likely pace pressure in this race - multiple E types entered. (4) Speed average (52) well below field median (63). (5) Unproven on turf surface (2 starts). (6) Switching from dirt to turf today. (7) Tends to fade in the stretch at similar distances (3 of 3 starts). (8) Trip note from last race: 2-3path turn; faltered. (9) Rising in class ($30,000 → $50,000) after finishing 9 last out — double negative.
Mod1(W): 59 (7/9) Mod2(W): 52 (6/9) Mod3(W): 42 (7/9) Mod1-LS: 62 (3/9) Mod2-LS: 56 (7/9) Mod3-LS: 49 (2/9) Mod4(Form): 58 (8/9) Win Prob: 30.7% Value Score: 3.54 ★ ML: 8.00 (7/1) Overlay %: -0.61 Fair Odds: 11.38 (10/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | F |
| Finish Pos | B | A |
| Dirt Speed | C | D |
| Turf Speed | B | B |
| Distance Speed | A | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | C | F |
| Sprint FPS | B | B |
| Route FPS | A | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 50-day layoff with a recent workout. (2) Big last-race effort (73) — 16 pts above recent average. (3) 4 workouts in last 30 days — horse appears sharp and fit. (4) Consistent workout spacing (8, 7 days) — disciplined training regimen. (5) Trainer 'MAKER MICHAEL J' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Had documented trouble last race (codes: ['L', 'O']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 50 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (1 start). (4) Unproven on turf surface (2 starts). (5) Switching from dirt to turf today. (6) Trip note from last race: Rail; no rally. (7) Outside post (8) in a large field of 10 horses. (8) First start at BAQ — never raced here before (last seen at: GP, ELP).
Mod1(W): 67 (5/9) Mod2(W): 69 (3/9) Mod3(W): 77 (3/9) Mod1-LS: 52 (5/9) Mod2-LS: 83 (3/9) Mod3-LS: 0 Mod4(Form): 72 (5/9) Win Prob: 35.7% Value Score: 3.2 ★ ML: 6.00 (5/1) Overlay %: -0.38 Fair Odds: 8.27 (7/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | A | A |
| Mid Pace | B | B |
| Late Pace | B | D |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | B | C |
| Distance Speed | C | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | A |
| Mid Pace | B | B |
| Late Pace | A | D |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (74) well above field median (63). (2) Hot trainer - high ITM rate (49%). (3) In the money in last 3 consecutive starts. (4) Late pace significantly above field median (LP: 70 vs field 56). (5) Fourth race back from a 79-day layoff — often the peak fitness race. (6) Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal. (7) First career start on turf with a strong turf pedigree rating of 101 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) Rising in class today ($25,000 → $50,000). (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Has never raced on turf surface. (4) Switching from dirt to turf today. (5) Poor record at this distance (0 wins from 7 recent starts). (6) Trip note from last race: Outside;3path;led;wknd. (7) Outside post (9) in a large field of 10 horses. (8) Rising in class ($25,000 → $50,000) after finishing 3 last out — double negative. (9) Stepping up to $50,000 — highest class level in last 10 starts (previous high: $30,000). (10) Speed figures are highly erratic over last 5 starts (σ = 10.5 pts: [73, 75, 82, 55, 64]) — unpredictable performer. (11) First start at BAQ — never raced here before (last seen at: AQU).
Mod1(W): 97 (2/9) Mod2(W): 100 (1/9) Mod3(W): 86 (2/9) Mod1-LS: 100 (1/9) Mod2-LS: 100 (1/9) Mod3-LS: 100 (1/9) Mod4(Form): 71 (6/9) Win Prob: 29.9% Value Score: 2.68 ★ ML: 6.00 (5/1) Overlay %: 1.27 Fair Odds: 7.04 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | A | C |
| Finish Pos | B | A |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | C |
✓ Positives:(1) 3 workouts in last 30 days — horse appears sharp and fit. (2) Closer/presser in a race with pace pressure — ideal race setup for late runners. (3) One gate workout in recent training — sharpness signal from the gate. (4) First career start on turf with a strong turf pedigree rating of 104 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:(1) First-time starter - no previous race record. (2) First time at today's distance. (3) Has never raced on turf surface. (4) Outside post (10) in a large field of 10 horses.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 0 Mod3-LS: 16 (9/9) Mod4(Form): 0 Win Prob: 18.3% Value Score: 4.92 ★ ML: 20.00 (20/1) Overlay %: 3.43 Fair Odds: 12.97 (12/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | B | A |
| Dirt Speed | D | F |
| Turf Speed | D | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
TL;DR
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Race Day Overview — Belmont at the Big A | Saturday, May 2, 2026
Today's card at Belmont at the Big A arrives on a historically significant afternoon. The 2026 meet represents the final season of live racing at Aqueduct Racetrack, a venue that has hosted New York racing since 1894. The spring/summer meet is operating under the Belmont at the Big A banner while the new Belmont Park facility continues its development on Long Island. The card carries ten races across dirt and turf with a ten-race sequence that spans claiming, maiden, stakes, and allowance company.
The centerpiece of today's program is Race 4, the Fort Marcy Stakes at Grade 3 level, a $175,000 turf route at 1980 furlongs that draws one of the stronger local allowance-quality turf fields of the spring meet. The Elusive Quality Stakes in Race 8 adds a second black-type contest to the card, a $150,000 turf sprint that promises fireworks at seven furlongs on the inner oval.
Jockey Manny Franco topped the standings at the concluded Aqueduct spring meet, while trainer Linda Rice once again asserted her dominance at the Big A, repeating as training leader. Both figures carry momentum into this final chapter of racing at the historic Queens oval. Rice has multiple representatives across the card today and figures prominently in several key spots.
The card also spotlights the ongoing presence of Chad Brown, Todd Pletcher, William Mott, and Claude McGaughey III in stakes and allowance company, while the claiming ranks showcase the depth of the New York circuit's mid-level horses.
Weather and Track Conditions
The forecast for Jamaica, Queens on Saturday, May 2 calls for partly cloudy skies with temperatures in the mid-60s Fahrenheit. Winds are expected out of the southwest at 10 to 15 miles per hour. No significant precipitation is anticipated through post time for the final race, giving the card a clean weather window throughout the afternoon and evening program.
The main dirt track at Aqueduct is expected to be fast. The turf course, which has been receiving regular maintenance as the meet progresses into spring, is anticipated to be firm to good. Inner turf courses at Aqueduct have historically played fairly honest in dry conditions, though the rail position has shown some advantage in shorter turf sprints during early season meets when the ground is compact. Track maintenance crews have been attentive to the turf course as the meet enters its premium stakes weekend, and conditions appear favorable for front-running and pace-pressuring types on both surfaces.
Track Bias and Post Position Analysis
The Aqueduct main track under fast conditions historically plays with a slight speed bias, particularly in sprints. Horses that can secure good early position and settle in the two-path tend to run well, and the rail in dirt sprints is not the death draw it can be at some other tracks, particularly at the seven-furlong and one-mile distances. In longer dirt routes at Aqueduct, inside posts can create traffic issues early but do not carry the same penalty as at one-turn tracks.
On the inner turf at Aqueduct, the bias tends to favor horses that can get a good position early and save ground. In route races on the turf, inside posts are premium draws as horses can save ground on the turns and the rail is typically well-maintained through the stakes weekend. The inner turf sprint course at seven furlongs historically rewards horses with tactical speed that can settle in behind the pace and pounce at the top of the stretch. Extreme outside posts at seven furlongs on the inner turf require a wider trip and carry a modest disadvantage.
Race 1 — Post 12:50 — 1980f | D | C | Clm 25000 | CUN | Purse $55,000
A one-and-a-quarter mile claiming event on the main track for open company at the $25,000 level. The purse of $55,000 indicates a reasonably competitive field for this level. Seven horses are entered and the race should see a genuine pace develop given the presence of speed types and closers spread across the posts. The distance rewards horses with stamina and good ground-saving ability.
Race 1
Pace Analysis
This race sets up as a potentially honest pace scenario at the route distance. Military Road (1) and Indy Rags (5), stablemates for trainer Ilkay Kantarmaci, are likely to be prominent early. Hey Porter (6) has tactical speed and may also press for position around the first turn. The pace should be honest enough to set up for a closer, but the question is whether any deep closers in this field have enough kick to reel in a properly rated pace horse.
Key Contenders
Frizzante (7) draws the outside post under trainer Linda Rice and Jose Lezcano, the meet's most formidable combination. Rice's horses at the Big A have been consistently well-prepared through the meet, and Frizzante (7) is the morning line favorite at 2-1. Lezcano has been riding in sharp form and knows this track extremely well. At the route distance in claiming company at this level, Rice's horses tend to be well-suited to stretch-running assignments and Frizzante (7) should benefit from a clear trip from post 7 without early traffic concerns.
Indy Rags (5) represents the stronger of the Kantarmaci pair based on morning line respect at 4-1. Edgard Zayas, one of the steadier riders at this meet, climbs aboard. Kantarmaci has been a fixture at this meet and his horses have been consistently placed in appropriate spots. Indy Rags (5) from post 5 gets a clean trip and should be near the pace from an advantageous middle position.
Secondary Choices
Military Road (1) opens at 3-1 and also trains for Kantarmaci, this time with Silvestre Gonzalez up. The rail post in a ten-furlong dirt route at Aqueduct is manageable if the horse breaks cleanly, but figuring out which of the Kantarmaci pair the barn prefers is part of the puzzle here. Military Road (1) showed enough on the morning line to suggest the barn thinks he can compete, but Indy Rags (5) projects as the likelier intended winner of the two.
Hermoso Hombre (4) at 6-1 for Michael Pino with Jamie Rodriguez is a contender to consider. Pino has been a reliable presence in New York claiming ranks for years and his horses tend to run their races consistently. Rodriguez has been active and in reasonable form on the meet.
Longshots
Hey Porter (6) at 6-1 with Dylan Davis for trainer Josue Arce is capable of running into the exotics if he can get a clean trip pressing the pace. First Trumpet (2) at 8-1 for Naipaul Chatterpaul with Ricardo Santana Jr. is a longer shot who could factor if the pace melts down in front of him. Texas Red Hot (3) at 12-1 for Wayne Potts with Gokhan Kocakaya is the longest price and likely a pace fodder candidate in this spot.
Betting Strategy
The Rice-Lezcano combination with Frizzante (7) at 2-1 is a legitimate win choice, but the overlay potential lies with Indy Rags (5) at 4-1 given the dual Kantarmaci threat and the superior post. An exacta pairing Frizzante (7) over Indy Rags (5) and Hermoso Hombre (4) makes sense, as does a small trifecta box involving the top three along with Hey Porter (6).
Selections
Win: Frizzante (7) Place: Indy Rags (5) Show: Hermoso Hombre (4)
Race 2 — Post 1:22 — 1320f | D | C | Clm 20000b | BUN | Purse $37,000
A one-turn mile sprint on the main track for claiming horses at $20,000 with the b-condition designation indicating horses that have not won two races. Seven horses are entered and the pace figures to be contested with multiple speed types.
Race 2
Pace Analysis
Gunner Bay (1) from the rail for Michael Miceli with Dylan Davis is likely to establish early command on the front end. Princip (3) with Zayas for Kantarmaci will also be looking for early position. Schlomo (7) with Lezcano for William Mott is expected to come from off the pace. The key question is whether Gunner Bay (1) can sustain a front-running effort against this field at the claiming level or whether the pace will set up for one of the stalkers.
Key Contenders
Schlomo (7) for Hall of Fame trainer William Mott with Jose Lezcano at 2-1 co-favorite is the class of this field in terms of connections. Mott's horses at this claiming level are typically well-spotted and come fit. Schlomo (7) from post 7 will get a clean trip and Lezcano will be able to rate and find a spot in the two-path behind whatever pace develops. This combination is hard to dismiss even at the short price.
Gunner Bay (1) at 2-1 co-favorite for Miceli with Davis from the rail is the other price leader. Davis has been busy and effective at this meet and the rail in a one-mile sprint at Aqueduct is workable. Gunner Bay (1) has the tactical advantage of the inside post and should be able to establish position easily in a seven-horse field.
Secondary Choices
Grand Commander (6) at 6-1 for Kantarmaci with Gonzalez is the stable's second entry alongside Princip (3). Kantarmaci runners from mid-posts in sprint company have been competitive and Grand Commander (6) could be the intended winner of the pair, particularly at a slightly more generous price.
Nantz (4) at 8-1 for Carlos Martin with Ricardo Santana Jr. represents a trainer who operates primarily at the higher end of the New York claiming ladder but who will occasionally drop horses to this level looking for a score. Santana's presence is a positive angle.
Longshots
Princip (3) at 8-1 is the other Kantarmaci runner and may serve as a pace factor. Panagiotis (5) at 10-1 for Dimitrios Synnefias with Rodriguez is a longer shot in a barn that operates at the bottom of the claiming ladder. Epitaph (2) at 12-1 for Potts with Dalila Rivera is a deep longshot in this spot.
Betting Strategy
The Schlomo (7) and Gunner Bay (1) co-favorites present a classic pace-versus-closer scenario. Using both in exactas with Grand Commander (6) and Nantz (4) as underneath options is prudent. A straight exacta of Gunner Bay (1) over Schlomo (7) at a potential overlay return is worth a play if the pace holds.
Selections
Win: Schlomo (7) Place: Gunner Bay (1) Show: Grand Commander (6)
Race 3 — Post 2:00 — 1540f | D | M | Md 12500 | BUN | Purse $27,000
A nine-and-a-half furlong maiden claiming event on the main track at the $12,500 level. Eight horses are entered in this bottom-of-the-ladder route. These races can be unpredictable, but trainer and jockey connections often point the way in maiden claiming routes at this price.
Race 3
Pace Analysis
Gualillo (6) with Kocakaya for Fernando Abreu from post 6 figures to be forwardly placed. Cat Fast (1) with Santana for De Paz from the rail could also factor on the front end. Bellamy (8) with Rivera for Linda Rice is expected to come from off the pace. The pace should be moderate given the route distance and the quality of competition, setting up for a stalker or closer.
Key Contenders
Bellamy (8) at 2-1 for Rice with Dalila Rivera is the morning line favorite and carries the full weight of the top trainer at this meet. Rice has demonstrated a consistent ability to win maiden claiming routes with horses entering this level appropriately, and Bellamy (8) is well-spotted from the outside post. Rivera has been one of the more effective female riders in the New York colony and she and Rice have teamed up successfully at this meet.
Beck's Dreamer (7) at 4-1 for Wayne Potts with Edgard Zayas is the second choice and a legitimate contender. Potts operates effectively at the lower maiden claiming levels and Zayas is a consistent performer. Beck's Dreamer (7) from post 7 is well-placed to track the pace and make a move at the top of the stretch.
Secondary Choices
Gualillo (6) at 3-1 for Abreu with Kocakaya is the third choice on the morning line. In maiden claiming routes, front-running types can be dangerous if they get easy fractions and the field lacks the kick to run them down. Gualillo (6) at 3-1 represents fair value if he can control the pace.
Isola D'oro (4) at 6-1 for Lisa Lugovich with Omar Hernandez Moreno and Cat Fast (1) at 6-1 for De Paz with Santana are both mid-range prices that could factor in the exotics.
Longshots
Reign It In (5) at 8-1 for Charlton Baker with Davis and Lough Currane (3) at 8-1 for John Terranova II with Rodriguez are the next tier. Trapping Hands (2) at 20-1 for Roshan Samsundar with Villa Pino Favinho is the longest price and a throwout at these odds in this company.
Betting Strategy
Use Bellamy (8) on top of the exacta and trifecta with Beck's Dreamer (7) and Gualillo (6) underneath. A small trifecta wheel with Bellamy (8) on top, Beck's Dreamer (7) and Gualillo (6) in second, and the field in third is a cost-effective structure.
Selections
Win: Bellamy (8) Place: Beck's Dreamer (7) Show: Gualillo (6)
Race 4 — Post 2:28 — 1980f | T | G3 | Fort Marcy-G3 | CUN | Purse $175,000
The Grade 3 Fort Marcy Stakes is today's featured event, contested at one and a quarter miles on the turf. Eight horses are entered in what shapes up as a genuinely competitive stakes. The Fort Marcy has traditionally drawn solid New York-based turf routers and the morning line reflects a tight, competitive field with two horses sharing the 1-1 co-favorite billing.
Race 4
Pace Analysis
This is a one-and-a-quarter mile turf route where the pace is expected to be moderate to honest. Ridari (1) for Miguel Clement with Rodriguez from the inside post could be near the pace. Montador (3) with Lezcano for Michael Stidham will also be forwardly placed. Deterministic (5) for Clement with Carmouche at 1-1 co-favorite and Yo Daddy (6) for Rice with Lezcano at 1-1 co-favorite are likely to be stalking types. The inside posts on the turf at Aqueduct are premium draws in route races, and Ridari (1) and Battle Of Normandy (2) benefit from the rail-side draw.
Key Contenders
Deterministic (5) at 1-1 co-favorite for Miguel Clement with Kendrick Carmouche is the top turf selection from one of New York's most accomplished turf trainers. Clement has won this race before and he clearly has Deterministic (5) pointed for this spot. Carmouche has been riding with confidence and handles turf horses exceptionally well. Post 5 in a turf route is workable and should allow a ground-saving trip along the rail if the pace sets up correctly.
Yo Daddy (6) at 1-1 co-favorite for Linda Rice with Jose Lezcano shares the top billing, and this combination has been winning at a remarkable clip through the meet. Rice's turf horses are exceptionally well-prepared and LEZCANO knows the nuances of this inner turf course better than almost anyone. Yo Daddy (6) from post 6 will need to find cover early but the connections are capable of executing a winning trip from this draw.
Secondary Choices
Montador (3) at 4-1 for Michael Stidham with Lezcano from post 3 is a significant contender. Stidham has been a productive trainer in stakes company on the New York circuit and Montador (3) has a workable inside draw. Note that Lezcano is listed as the jockey for both Montador (3) and Yo Daddy (6), which suggests a rider change will be made before the race. If LEZCANO rides Yo Daddy (6) as the higher-profile connection, another jockey will be required for Montador (3).
Dr. Kraft (7) at 4-1 for Kantarmaci with Gonzalez is a price worth considering in a race where the top two choices share the same morning line. Kantarmaci has shown an ability to win at the stakes level at Aqueduct and GONZALEZ has been effective throughout the meet.
Longshots
Ridari (1) at 2-1 for Clement with Rodriguez from the premium post 1 on turf is interesting at a relatively generous price. Clement entering two horses and Ridari (1) being priced at 2-1 on the morning line suggests the trainer respects this horse's chances despite the secondary billing. Battle Of Normandy (2) at 6-1 for Claude McGaughey III with Davis is a barn that has won the Fort Marcy before. McGaughey rarely sends horses to stakes without believing they belong. Uncatalyzed (4) at 5-1 for Chad Brown with Santana is a Chad Brown turf router, which automatically demands respect in any New York turf route. Brown's record with turf routers is unrivaled in the sport and Uncatalyzed (4) is a live contender despite the secondary morning line price. Mr. Papagiorgio (8) at 6-1 for Richard Dutrow with a TBA rider is a factor to watch, though the TBA rider is a slight concern that requires confirmation before wagering.
Betting Strategy
The co-favorite scenario with Deterministic (5) and Yo Daddy (6) sharing 1-1 odds creates a situation where both may be underlays in the win pool. The value plays are Uncatalyzed (4) at 5-1 for Chad Brown and Ridari (1) at 2-1 who gets the premium inside post on turf. Using Deterministic (5) and Yo Daddy (6) underneath price horses in the exacta and trifecta is the correct structure. A trifecta box of Deterministic (5), Yo Daddy (6), and Uncatalyzed (4) with Ridari (1) added as a saver offers the best return structure.
Selections
Win: Deterministic (5) Place: Yo Daddy (6) Show: Uncatalyzed (4)
Race 5 — Post 2:55 — 1870f | t | M | Md 50000 | BUN | Purse $48,000
A maiden special weight event on the inner turf at one and three-sixteenth miles. Nine horses are entered in this route for maidens at the $50,000 purchase price level. Maiden turf routes at Aqueduct at this distance can be dominated by horses with experience at the route distance on turf, and pedigree is a significant factor.
Race 5
Pace Analysis
The pace in this maiden turf route should be moderate given the distance and the maiden conditions. Deemer (7) for Keri Brion with Carmouche at 3-1 and Savvylicious (8) for Clement with Rodriguez at 4-1 are the likely stalking types. G Five (6) for Michelle Nevin with Gutierrez at 5-1 may also factor into the early pace picture. Powered By Coal (9) for Mark Hennig with Lezcano from the outside post will need a strong pace to make up ground.
Key Contenders
Deemer (7) at 3-1 for Keri Brion with Carmouche is the morning line favorite. Brion has developed a solid reputation for placing first-time turf starters and turf route maidens effectively in New York, and Deemer (7) with Carmouche in the irons is a formidable pairing. The 3-1 price suggests handicappers respect this horse's credentials.
Savvylicious (8) at 4-1 for Clement with Rodriguez is the second choice on the morning line. Clement's maiden turf starters deserve respect as he is one of the best conditioners of turf horses in the country, and his horses from the Savvylicious (8) post draw at 8 should get a clear trip in a moderate field.
Secondary Choices
G Five (6) at 5-1 for Nevin with Gutierrez is the third choice and represents a barn that has had productive meet results. Free Refills (3) at 6-1 for Brion with Davis is the stablemate of Deemer (7), giving Brion two entries in this race. Mosconi (4) at 6-1 for Harold James Bond with Zayas is a contender in a field where the Bond barn has placed horses effectively at the maiden level.
Longshots
Royal Ascendshin (5) at 8-1 for Thomas Morley with Santana and Powered By Coal (9) at 8-1 for Hennig with Lezcano are the next tier. Probe (2) at 12-1 for Robert Ribaudo with Rivera is a longer shot. Pilot Knob (1) at 15-1 for Bruce Brown with Luis Rivera Jr. from the rail is a deep longshot in maiden turf company from a barn that is less active on the turf circuit.
Betting Strategy
Deemer (7) and Savvylicious (8) are the class of the field based on connections. Use both on top in exactas and underneath each other. G Five (6) and Free Refills (3) deserve inclusion in trifecta structures as the secondary contenders. The Brion double-entry of Deemer (7) and Free Refills (3) is worth noting for value construction.
Selections
Win: Deemer (7) Place: Savvylicious (8) Show: G Five (6)
Race 6 — Post 3:32 — 1430f | D | C | Clm 55000n2l | BUN | Purse $57,000
A nine-furlong dirt route for claiming horses at $55,000 that have not won two races. Seven horses are entered and the field includes horses from several elite-level trainers, making this a competitive mid-card affair despite the claiming conditions.
Race 6
Pace Analysis
The pace scenario in this route is shaped significantly by Sea Vista (5) at 1-1 for Brad Cox with Rodriguez. Cox is one of the top trainers in North America and a 1-1 morning line favorite from his barn commands respect. Morlock (1) with Lezcano for Rice and Favorite Day (7) at 2-1 for Kenneth McPeek with Gutierrez will be the primary challengers. The pace should be honest given the route distance and competitive nature of the field.
Key Contenders
Sea Vista (5) at 1-1 for Brad Cox with Rodriguez is the dominant morning line choice. Cox sharpens horses for this exact level of claiming competition and his win percentage at meet-level is exceptional. Rodriguez from post 5 gets the ideal middle draw in a route and should have no trouble placing Sea Vista (5) in a stalking position behind whatever pace develops. At 1-1, the horse may be an underlay in the win pool, but the connections make it impossible to oppose on top.
Favorite Day (7) at 2-1 for McPeek with Gutierrez is the other primary contender. McPeek ships horses to New York selectively and when he does, they tend to be well-prepared. Favorite Day (7) from the outside post with Gutierrez up represents strong value at 2-1 given the trainer's national reputation and the horse's positioning in the betting.
Secondary Choices
Morlock (1) at 5-1 for Rice with Lezcano from the rail is a legitimate threat. Rice and Lezcano winning from the rail at Aqueduct in a route is a very realistic outcome given this combination's success rate at the meet. Morlock (1) at 5-1 may actually be a value play against the heavy favorites.
Toga D'oro (2) at 8-1 for Richard Dutrow with Santana is a price worth considering. Dutrow's horses at the $55,000 claiming level in route company have occasionally been well-meant, and Santana is one of the top riders at the meet.
Longshots
Seeker's Hope (3) at 12-1 for Samsundar with Rivera is a long shot in this class. First Blessing (4) at 15-1 for Jose Jimenez with Zayas is the longest price in the field. Momentum Files (6) at 8-1 for Rudy Rodriguez with Kocakaya is also a longer shot but could factor in exotics.
Betting Strategy
Sea Vista (5) at 1-1 is likely the correct win choice but is too short to generate significant win value. The better play is to use Sea Vista (5) with Favorite Day (7) and Morlock (1) in exactas and trifectas. A Sea Vista (5) single on top with Favorite Day (7), Morlock (1), and Toga D'oro (2) in the bottom three spots of a trifecta offers solid return potential.
Selections
Win: Sea Vista (5) Place: Favorite Day (7) Show: Morlock (1)
Race 7 — Post 4:16 — 1320f | D | M | Md 20000 | BUM | Purse $35,000
A one-turn mile sprint on the main track for maiden claiming horses at the $20,000 level for males. Nine horses are entered and the field includes two strong co-favorites at 2-1 each. These male maiden claiming sprints can be competitive and trainer/jockey angles are crucial at this level.
Race 7
Pace Analysis
This is a one-mile sprint for maiden claimers and the pace should be honest given the number of horses likely to want early position. Barbour County (2) with Davis for Joe Sharp and Chardonnay Derby (9) with Lezcano for Rice are the co-favorites and both are likely to have early tactical speed. The question is whether the pace collapses in front of a closer or if the field stretches out the frontrunners.
Key Contenders
Chardonnay Derby (9) at 2-1 for Rice with Lezcano from post 9 carries the same elite meet combination that has been dominating the card. In maiden claiming sprints at this level, the Rice-Lezcano pairing has been particularly effective and Chardonnay Derby (9) rates as the top selection despite the outside post.
Barbour County (2) at 2-1 for Joe Sharp with Davis from post 2 is the other co-favorite. Sharp is a trainer who wins at a solid clip in maiden claiming company and post 2 in a one-mile sprint at Aqueduct is a very manageable draw. Davis has been active and effective throughout this meet.
Secondary Choices
Bengalese (3) at 6-1 for Oscar Barrera III with Jose Baez is a price horse from a barn that operates at this level consistently. Vivienna (8) at 6-1 for David Donk with Rivera is a contender from a trainer who places horses effectively in maiden claiming sprints.
Longshots
All Of My Whatif's (1) at 15-1 for Rachel Sells with Gutierrez from the rail is a deep longshot. My Devine One (4) at 12-1 and Covert Affair (6) at 10-1 are both Kantarmaci runners — the barn having two entries suggests they may split the action in exotic wagering. My Daughters' Gift (5) at 12-1 for Edmund Pringle with Eric Cancel is a distant threat. Kef (7) at 20-1 for Barrera III with Luis Pena is the longest price in the field.
Betting Strategy
Use Chardonnay Derby (9) and Barbour County (2) in the top two spots of exactas and trifectas. Bengalese (3) and Vivienna (8) round out the trifecta structure at reasonable prices. A small exacta box of the two co-favorites at even money return would pay modest but reliable returns.
Selections
Win: Chardonnay Derby (9) Place: Barbour County (2) Show: Bengalese (3)
Race 8 — Post 4:58 — 1320f | t | N | Elusive Quality L150k | CUN | Purse $150,000
The Elusive Quality Stakes is a $150,000 non-graded stakes event on the inner turf at seven furlongs for open company. Ten horses are entered in this inner turf sprint, which is one of the most competitive races on the card. The field includes multiple sharp turf sprinters and the pace figures to be honest to fast at this distance. This is today's second black-type stakes.
Race 8
Pace Analysis
The seven-furlong inner turf sprint at Aqueduct is a race where tactical speed and good position in the first half-mile are paramount. Twenty Six Black (3) at 1-1 for De Paz with Rodriguez is the dominant morning line choice and likely to dictate or press the pace. Clock Tower (6) at 3-1 for Wesley Ward with Davis is another horse Ward traditionally has running prominently. Waralo (1) for Englehart with Santana from the rail will also be trying to establish early position. The pace should be swift and honest, setting up for a potential off-the-pace move.
Key Contenders
Twenty Six Black (3) at 1-1 for Horacio De Paz with Rodriguez is the heavy morning line choice. De Paz has been an active trainer at the Big A and Twenty Six Black (3) has been installed as the dominant favorite in this stakes. Rodriguez in a stakes race at Aqueduct on the turf sprint is a combination that has been productive this meet. The 1-1 morning line suggests significant class or form advantage, but in turf sprints, pace can neutralize even quality horses.
Acoustic Ave (7) at 2-1 for Rice with Lezcano is a co-favorite contender and the Rice-Lezcano combination has been unstoppable at this meet. In a turf sprint stakes, Rice typically has her horses well-prepared and Acoustic Ave (7) from post 7 will get a clean run in the two-path. This is a very live horse at a price that represents fair value.
Secondary Choices
Clock Tower (6) at 3-1 for Wesley Ward with Davis is a significant threat. Ward is one of the premier trainers of turf sprinters in North America and routinely wins at the stakes level in this format. Post 6 on the inner turf at seven furlongs is a workable draw and Davis knows this track. Clock Tower (6) is the value play in this race.
Dancing Buck (5) at 5-1 for Nevin with Luis Rivera Jr. is a mid-price contender. Nevin's horses have shown consistent form on the turf at this meet and Dancing Buck (5) from the middle of the pack could be a genuine player at a reasonable price.
Longshots
Waralo (1) at 4-1 for Englehart with Santana from the rail is interesting as a pace-setting type. Spiced Up (4) at 8-1 for Mott with Lezcano carries the prestige of the Mott barn, though Lezcano is also listed for Acoustic Ave (7), meaning a rider change will be confirmed before post time. Son Of A Birch (2) at 8-1 for Falcone with Carmouche is a price horse who could factor in exotics. Ignite The Light (8) at 2-1 for Dutrow with a TBA rider and Willintoriskitall (9) at 10-1 for Dutrow with TBA are two Dutrow entries whose rider situations require clarification before wagering. Shoot The Nickel (10) at 15-1 for Kantarmaci with Gonzalez is the longest price in the field.
Betting Strategy
Twenty Six Black (3) at 1-1 is likely an underlay in the win pool. Clock Tower (6) at 3-1 represents genuine value given Ward's record with turf sprinters in stakes company. Acoustic Ave (7) and Clock Tower (6) deserve focus in exactas. A trifecta box of Twenty Six Black (3), Clock Tower (6), and Acoustic Ave (7) is the cornerstone wager. Confirm rider assignments for the two Dutrow entries before finalizing exotic tickets.
Selections
Win: Clock Tower (6) Place: Acoustic Ave (7) Show: Twenty Six Black (3)
Race 9 — Post 5:26 — 1760f | D | C | Clm 20000n2l | BUN | Purse $36,000
A one-and-a-tenth mile dirt route for claiming horses at $20,000 that have not won two races. Eight horses are entered in this mid-card claiming route that figures to be competitive based on the tight morning line with multiple horses bunched at 3-1 to 4-1.
Race 9
Pace Analysis
Whitby (2) at 3-1 for Mark Hennig with Rodriguez from post 2 is likely to be forwardly placed. Reside (4) for Amelia Green with Davis at 4-1 is also a pace factor. The pace at one and one-tenth miles on the dirt should be honest and set up for a stalker or closer in a field of eight.
Key Contenders
Whitby (2) at 3-1 for Hennig with Rodriguez from post 2 is the morning line choice. Hennig is an accomplished trainer on the New York circuit and his horses at the claiming level in routes are consistently well-prepared. Rodriguez from post 2 gets a favorable inside draw in the route and should save plenty of ground. Whitby (2) is the top selection in this race.
Thorsness (3) at 4-1 for Jeremiah Englehart with Carmouche from post 3 is a significant threat. Englehart is an active and effective trainer at the claiming level in New York and Thorsness (3) alongside Whitby (2) sets up a genuine speed duel if both try to establish position early.
Secondary Choices
Into Inspiration (1) at 4-1 for Jose Jimenez with Rivera from the rail is a contender from a barn that operates comfortably at this claiming level. Reside (4) at 4-1 for Green with Davis from post 4 is the final 4-1 co-choice and represents the Green barn, which has been solid at this meet.
Noguchi (5) at 6-1 for Rice with Santana is the Rice entry in this race and carries the usual meet-defining combination weight. Rice with Santana in place of Lezcano is still a strong pairing and Noguchi (5) at 6-1 could represent value if the top choices disappoint.
Longshots
Natural Hunk (6) at 6-1 for James Ferraro with Zayas is a mid-price contender. Never Say Uncle (7) at 15-1 for Terranova with Gutierrez is a long shot. Daytona Moonshine (8) at 15-1 for Norman Follett with Kocakaya is the longest price in the field.
Betting Strategy
Whitby (2) on top in exactas and trifectas with Thorsness (3), Into Inspiration (1), and Noguchi (5) in the bottom spots. The clustering of 4-1 horses creates opportunity in the exacta if any of the secondary choices runs better than expected.
Selections
Win: Whitby (2) Place: Thorsness (3) Show: Noguchi (5)
Race 10 — Post 5:54 — 1870f | T | CO | OClm 45000 | BUN | Purse $70,000
An optional claiming route at $45,000 on the turf at one and three-sixteenth miles for open company. Eleven horses are entered in this large-field turf route, making it one of the day's most challenging handicapping problems. Magnanimous Max (10) for Rice with Lezcano opens as the 1-1 morning line favorite.
Race 10
Pace Analysis
With eleven horses entered at one and three-sixteenth miles on turf, the pace should be moderate. Magnanimous Max (10) from post 10 will need to navigate a wide trip or find a seam if Rice intends to save ground. The Obliterator (11) at 3-1 for Dutrow with TBA from the outside post has the worst draw in the field. Freaky (3) for Pletcher with Lezcano at 5-1 from post 3 gets a prime inside draw. Multiple horses will be competing for early position from the inside posts.
Key Contenders
Magnanimous Max (10) at 1-1 for Rice with Lezcano is the dominant morning line choice despite the wide post draw. Rice has been winning at a remarkable clip at this meet and Lezcano has demonstrated an ability to pilot horses from wide posts into winning positions on the turf at Aqueduct. At 1-1, this is likely the win choice for the public, but the post position creates genuine concern in a large-field turf route.
Freaky (3) at 5-1 for Todd Pletcher with Lezcano from post 3 is listed with Lezcano as well, creating a potential rider conflict with Magnanimous Max (10). One of these horses will require a jockey change. Pletcher's turf routers in optional claiming company are historically dangerous and Freaky (3) from the inside post 3 could be the value play of the race if Lezcano rides this horse instead of the Rice entry.
Secondary Choices
The Obliterator (11) at 3-1 for Dutrow with TBA from the far outside is a contender once the rider situation is clarified. Dylan's Ruby (1) at 4-1 for John Servis with Carmouche from the rail is a solid contender. Inside posts in turf routes at Aqueduct are premium draws and Dylan's Ruby (1) with Carmouche from post 1 could be a significant factor.
Kulapat (6) at 5-1 for Michael Maker with Zayas is a horse from one of the most respected turf trainers in North America. Maker's optional claiming turf horses are consistently well-meant and Kulapat (6) at 5-1 with Zayas represents genuine value.
Longshots
Sandborn (5) at 4-1 for Cherie Devaux with Eric Cancel is a mid-price horse from an active barn. Complex Agenda (4) at 6-1 for Morley with Santana is a contender. Mr Flowers (7) at 6-1 for Jamie Ness with Davis is a price horse who could factor in exotics. The Paddock Pastor (2) at 8-1 for Green with Rodriguez is an outside shot. American Grant (8) at 12-1 for Bruce Brown with Luis Rivera Jr. is a longer shot. Leftembehind (9) at 15-1 for Rudy Rodriguez with Kocakaya is the deepest longshot in the field.
Betting Strategy
Resolve rider assignments for Magnanimous Max (10) and Freaky (3) and the Dutrow entry The Obliterator (11) before constructing exotic tickets. Use Magnanimous Max (10) as the win single but use Dylan's Ruby (1) and Kulapat (6) as underneath horses to generate exotic value. A trifecta box of Magnanimous Max (10), Dylan's Ruby (1), and Kulapat (6) with Freaky (3) added covers the primary scenarios.
Selections
Win: Magnanimous Max (10) Place: Dylan's Ruby (1) Show: Kulapat (6)
Race 11 — Post 6:24 — 1320f | t | M | Md 50000 | BUN | Purse $48,000
The final race of the card is a maiden special weight event on the inner turf at seven furlongs for open company at the $50,000 level. Ten horses are entered and the field carries several interesting trainer-jockey combinations for the nightcap.
Race 11
Pace Analysis
My Munny Talks (3) at 4-1 for Charlton Baker with Davis from post 3 is likely to be forwardly placed. Hot Off The Beach (6) at 5-1 for Dutrow with Lezcano and Pretrial Statement (1) at 5-1 for Lisa Bartkowski with Rodriguez are also potential pace factors. The inner turf at seven furlongs in maiden company should produce a moderate pace with multiple horses seeking early position.
Key Contenders
My Munny Talks (3) at 4-1 for Baker with Davis is the morning line co-choice. Baker has been active at this meet and Davis is one of the more accomplished jockeys on the circuit. Post 3 on the inner turf is a prime draw in a seven-furlong maiden turf sprint.
Mykonos (8) at 6-1 for Michael Maker with Santana is the Maker entry in a maiden turf sprint, and given Maker's extraordinary record with turf maidens, Mykonos (8) deserves serious consideration. Maker consistently places turf maidens for life and Mykonos (8) at 6-1 could be the value of the race.
Secondary Choices
Hot Off The Beach (6) at 5-1 for Dutrow with Lezcano is a contender once confirmed. Out Of The Fog (5) at 6-1 for Jena Antonucci with Zayas is from a barn that has produced consistent turf performers. Pretrial Statement (1) at 5-1 for Bartkowski with Rodriguez from the rail is a price horse who could be dangerous if she gets a clean trip along the inside.
Counter Move (9) at 6-1 for George Weaver with Rivera is another trainer with a strong turf record and Counter Move (9) at 6-1 deserves inclusion in exotic structures.
Longshots
Golden Joker (2) at 8-1 for Clement with Gutierrez is interesting given Clement's turf record. Until Last Call (7) at 8-1 for James Ryerson with Carmouche is a price horse. Whiskey Runner (4) at 20-1 for Bruce Brown with Katie Davis is a deep longshot. Naz (10) at 20-1 for Kevin Bond with Luis Rivera Jr. is the longest price in the field.
Betting Strategy
Use My Munny Talks (3) and Mykonos (8) as the primary exacta pairing. Include Hot Off The Beach (6), Out Of The Fog (5), and Counter Move (9) in trifecta structures. Golden Joker (2) for Clement is worth a small inclusion given the trainer's turf record.
Selections
Win: My Munny Talks (3) Place: Mykonos (8) Show: Hot Off The Beach (6)
Jockey Notes and Insights
Jose Lezcano is the pivotal figure at this meet and today's card showcases his dominance. He is listed on horses in nearly every race, including multiple high-profile mounts in Race 4, Race 8, and Race 10 where rider conflicts exist on the official card. Bettors should confirm his final assignments before finalizing exotic tickets. Lezcano has been riding with exceptional timing and confidence at the Big A and his mounts deserve a premium in the win probability assessment.
Manny Franco topped the winter and spring meet standings at Aqueduct, though he is not widely represented on today's card. His absence from several key races is notable, suggesting a lighter commitment to the Saturday program as the major riders focus on the Derby Day card at Churchill Downs.
Ricardo Santana Jr. is one of the premier riders in North America and his presence at this meet carries significant weight. He has been in top form nationally and his mounts across multiple races today are among the most likely contenders to outperform their morning lines.
Kendrick Carmouche has been riding with precision and confidence, particularly on the turf. His mounts in Race 4 aboard Deterministic (5) and Race 5 aboard Deemer (7) deserve full confidence based on his current form.
Dylan Davis has been extremely active at the Big A meet and has multiple live mounts throughout the card. His inside knowledge of this track, particularly in sprint races, makes him a reliable factor across several contests today.
Edgard Zayas remains one of the steadiest and most effective riders in the New York colony. His mounts today include several well-placed claiming horses across the mid-card and he should factor in multiple races.
Jamie Rodriguez has been productive at this meet and his assignment on Sea Vista (5) in Race 6 for Brad Cox is the most prominent booking of his day.
Trainer Notes and Insights
Linda Rice enters today's card having dominated both the Aqueduct winter and spring meets as the training leader. Her horses are exceptionally well-prepared at every level of competition, from maiden claiming to stakes company. Today she is represented in seven of the eleven races, including Yo Daddy (6) in the Fort Marcy Stakes and Acoustic Ave (7) in the Elusive Quality Stakes. Her win rate at this meet is the benchmark that all other trainers are measured against. The combination of Rice and Lezcano has been one of the most profitable angles at the Big A all meet.
Miguel Clement fields two horses in the Grade 3 Fort Marcy Stakes, entering both Ridari (1) and Deterministic (5). Clement is one of the finest turf trainers in the country and his willingness to double-enter in a stakes suggests he believes in both horses. Deterministic (5) draws the co-favorite billing but Ridari (1) from the premium post 1 on turf could be the value of the two.
Chad Brown's entry in the Fort Marcy with Uncatalyzed (4) is worth maximum respect. Brown's turf routing operation is the finest in North America and his horses rarely enter stakes without being fully prepared for the task.
William Mott, a Hall of Fame trainer, has entries in Race 2 with Schlomo (7) and Race 8 with Spiced Up (4). Mott's horses in claiming company are typically well-spotted and Schlomo (7) as the co-favorite in Race 2 is well-placed.
Todd Pletcher's Freaky (3) in Race 10 is one of the more interesting trainer angles on the card. Pletcher's optional claiming turf horses in route company at Aqueduct have been productive and Freaky (3) from the inside post could be a significant overlay if Lezcano rides the Rice entry instead.
Richard Dutrow has multiple entries throughout the card, including two horses in the Elusive Quality Stakes in Race 8 and entries in Races 4, 6, 10, and 11. Several of his mounts carry TBA rider designations, which require clarification before wagering. When Dutrow's horses are well-meant and come in with confirmed riders, they are capable of overperforming their morning line prices.
Michael Maker is represented in Race 10 with Kulapat (6) and Race 11 with Mykonos (8). Maker's record with turf horses is one of the best in the sport and both of his entries today deserve attention in exotic wagering structures.
Ilkay Kantarmaci enters multiple horses across the card, including paired entries in Race 1, Race 2, and Race 7. Identifying the intended winner of paired Kantarmaci entries is a key puzzle for handicappers. Generally, the horse with the more experienced or higher-profile jockey assignment is the intended target, which in Race 1 points to Indy Rags (5) with Zayas over Military Road (1) with Gonzalez.
Wayne Potts has entries in Race 1, Race 2, and Race 3, operating primarily in the lower claiming and maiden claiming ranks. His horses are capable of running their races at these levels but rarely figure as the top choices.
Best Wagering Strategies and Value Plays
The centerpiece wagering structure for today's card should be built around the two stakes races, Race 4 and Race 8, combined with the most predictable claiming and maiden contests.
In Race 4, the Fort Marcy Stakes, the co-favorite situation with Deterministic (5) and Yo Daddy (6) at 1-1 each means the win pool will be severely depressed on both horses. The value is to single Uncatalyzed (4) at 5-1 or Ridari (1) at 2-1 and use the favorites in the secondary spots of trifectas. A trifecta key of Deterministic (5) on top with Uncatalyzed (4), Ridari (1), and Yo Daddy (6) in the second and third positions offers the best return structure in this race.
In Race 8, the Elusive Quality Stakes, Clock Tower (6) at 3-1 for Wesley Ward is the defining value play of the card. Ward is arguably the preeminent trainer of turf sprinters in North America and Clock Tower (6) against a 1-1 morning line favorite in a stakes is exactly the type of spot where Ward's horses generate significant return. Using Clock Tower (6) on top in exactas over Acoustic Ave (7) and Twenty Six Black (3) is the recommended structure.
For the Late Pick 4 spanning Races 8 through 11, the suggested structure is:
Race 11: MY MUNNY TALKS (3), MYKONOS (8), HOT OFF THE BEACH (6)
This structure creates a manageable ticket while covering the most likely outcomes in each leg.
For the Early Pick 4 spanning Races 1 through 4, the structure is:
Race 4: DETERMINISTIC (5), UNCATALYZED (4), RIDARI (1)
The best single value play on the card is Clock Tower (6) in Race 8 at 3-1 for Wesley Ward. In a turf sprint stakes where a 1-1 favorite will absorb the majority of the win pool, a Ward turf sprinter at 3-1 is one of the most reliable angles in the game and represents the best return on investment opportunity of today's program.
Confirm rider assignments for all Dutrow entries and resolve the Lezcano conflicts in Races 4, 8, and 10 before submitting final exotic wagers. Post changes and jockey substitutions at a track can dramatically shift value in the betting pools and the multiple TBA designations across Dutrow's roster today require attention at the windows.
Before wagering, check the Latest Race Scratches, Changes, and Conditions post for any last-minute scratches or race changes.
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✓ Positives:(1) Finish positions improving over last 4 starts. (2) Hot trainer - high ITM rate (46%). (3) Big last-race effort (86) — 9 pts above recent average. (4) Has won at today's distance (1980 yds) within the last 10 starts — proven ability at this trip. (5) Trainer 'KANTARMACI ILKAY' has 6 horses in today's card all showing last-race improvement — barn appears sharp right now. (6) Had documented trouble last race (codes: ['D', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.