Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
⚠ Concerns:Moving from a route to a sprint today. Switching from turf to dirt today. Poor record at this distance (0 wins from 8 recent starts). Trip note from last race: Off pace;late rail bid. Cold jockey — low ITM rate (5%).
LGBM: 29 (4/6) CatBoost: 21 (4/6) XGB: 13 (4/6) LGBM-LS: 0 CatBoost-LS: 31 (4/6) XGB-LS: 62 (4/6) Win Prob: 12.9% Value Score: 1.45 ★ ML: 8.00 (7/1) Overlay %: 9.37 Fair Odds: 4.47 (7/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Finish Pos | B | C |
| Dirt Speed | C | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Sprint FPS | A | A |
| Route FPS | A | B |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Equipment change today (code: 1). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Returning from 41-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo.
⚠ Concerns:Has not raced in 41 days. Trip note from last race: Rushed; steady retreat. No workout in last 30 days despite 41 days since last race.
LGBM: 60 (3/6) CatBoost: 37 (3/6) XGB: 32 (3/6) LGBM-LS: 22 (5/6) CatBoost-LS: 41 (3/6) XGB-LS: 0 Win Prob: 26.6% Value Score: 2.33 ★ ML: 6.00 (11/2) Overlay %: 2.88 Fair Odds: 5.98 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Finish Pos | F | C |
| Dirt Speed | C | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | F |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Sprint FPS | B | B |
| Route FPS | B | C |
| Trainer Effectiveness | B | F |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Track specialist — 2 wins from 6 starts here (33%). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Trip note from last race: Vied 3w;gained 3rd. No workout in last 30 days despite 20 days since last race.
LGBM: 17 (5/6) CatBoost: 14 (5/6) XGB: 10 (5/6) LGBM-LS: 13 (6/6) CatBoost-LS: 18 (5/6) XGB-LS: 60 (5/6) Win Prob: 10.4% Value Score: 1.68 ★ ML: 12.00 (11/1) Overlay %: 5.59 Fair Odds: 7.50 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Finish Pos | D | C |
| Dirt Speed | C | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Sprint FPS | A | A |
| Route FPS | D | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Track specialist — 3 wins from 8 starts here (38%). Fourth race back from a 265-day layoff — often the peak fitness race. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip.
⚠ Concerns:Moving from a route to a sprint today. Switching from turf to dirt today. Trip note from last race: Brief cls;steady fade. Has not won in last 10 starts despite career wins. No workout in last 30 days despite 19 days since last race.
LGBM: 8 (6/6) CatBoost: 7 (6/6) XGB: 3 (6/6) LGBM-LS: 23 (4/6) CatBoost-LS: 10 (6/6) XGB-LS: 74 (2/6) Win Prob: 11.2% Value Score: 2.24 ★ ML: 15.00 (14/1) Overlay %: 3.85 Fair Odds: 10.28 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Finish Pos | C | C |
| Dirt Speed | C | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Sprint FPS | F | D |
| Route FPS | F | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot jockey — high ITM rate (49%). Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Returning from 33-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['B', 'D', 'O', 'S', 'T', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 33 days. Limited experience at today's distance (2 starts). Unproven on dirt surface (2 starts). Trip note from last race: Took cmd 1/4;much best. No workout in last 30 days despite 33 days since last race.
LGBM: 92 (2/6) CatBoost: 100 (1/6) XGB: 100 (1/6) LGBM-LS: 100 (1/6) CatBoost-LS: 100 (1/6) XGB-LS: 100 (1/6) Win Prob: 76.1% Value Score: 1.71 ★ ML: 0.80 Overlay %: -24.41 Fair Odds: 3.96 (7/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Finish Pos | A | A |
| Dirt Speed | C | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | F |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Sprint FPS | D | D |
| Route FPS | A | B |
| Trainer Effectiveness | B | F |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
⚠ Concerns:Has not raced in 41 days. Poor record at this distance (0 wins from 8 recent starts). Trip note from last race: Sttld bk;mid mv;flattn. Was the betting favorite in the last race but finished off the board. No workout in last 30 days despite 41 days since last race. 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 0 CatBoost: 0 XGB: 0 LGBM-LS: 51 (2/6) CatBoost-LS: 0 XGB-LS: 67 (3/6) Win Prob: 12.9% Value Score: 3.37 ★ ML: 20.00 (20/1) Overlay %: 4.63 Fair Odds: 10.83 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Finish Pos | D | C |
| Dirt Speed | C | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | F |
| Sprint FPS | C | D |
| Route FPS | D | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | F |
| Mid Pace | C | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:In the money in last 3 consecutive starts. Late pace significantly above field median (LP: 86 vs field 79). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. Has won at HOU on turf in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['B', 'D', 'L', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 33 days. Trip note from last race: Sttld bk;rallied;up3rd. No workout in last 30 days despite 33 days since last race.
LGBM: 43 (7/7) CatBoost: 25 (7/7) XGB: 18 (7/7) LGBM-LS: 29 (7/7) CatBoost-LS: 30 (7/7) XGB-LS: 74 (4/7) Win Prob: 24.3% Value Score: 3.13 ★ ML: 8.00 (7/1) Overlay %: 2.25 Fair Odds: 9.00 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | B |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | A | A |
| Finish Pos | C | D |
| Dirt Speed | B | B |
| Turf Speed | D | A |
| Distance Speed | B | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | F | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | B | A |
| Sprint FPS | F | D |
| Route FPS | D | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | F | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Strong trainer/jockey combo - 27 wins from 105 starts (26%). Career-best speed figure (84) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (51%). Has a bullet work (fastest at track that day) — sharp conditioning signal. Late pace significantly above field median (LP: 89 vs field 79). Consistent workout spacing (9, 8 days) — disciplined training regimen. Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. Trainer 'ASMUSSEN STEVEN M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'T']) yet still finished 4th — a clean trip today sets up a form reversal. First career start on turf with a strong turf pedigree rating of 106 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Has never raced on turf surface. Switching from dirt to turf today. Trip note from last race: Tracked3rd;mildly late. Was the betting favorite in the last race but finished off the board. First start at HOU — never raced here before (last seen at: HOU, LS).
LGBM: 93 (3/7) CatBoost: 85 (2/7) XGB: 77 (2/7) LGBM-LS: 52 (3/7) CatBoost-LS: 100 (1/7) XGB-LS: 98 (2/7) Win Prob: 62.2% Value Score: 4.01 ★ ML: 3.50 (5/2) Overlay %: -1.19 Fair Odds: 5.98 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | B | B |
| Mid Pace | D | B |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | A | B |
| Turf Speed | F | D |
| Distance Speed | D | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | C |
| Mid Pace | D | B |
| Late Pace | A | A |
| Sprint FPS | B | B |
| Route FPS | C | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | B |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (34) recorded in last 1-2 starts — peaking form. Has a bullet work (fastest at track that day) — sharp conditioning signal. Closer/presser in a race with pace pressure — ideal race setup for late runners. Returning from 33-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Had documented trouble last race (codes: ['B', 'D', 'L', 'S', 'T']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 33 days. Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 8 recent starts). Trip note from last race: Sttld bk;stretch gain. Has not won in last 10 starts despite career wins. 0 wins from 10 starts on turf in last 10 — repeated failure on today's surface.
LGBM: 0 CatBoost: 0 XGB: 0 LGBM-LS: 0 CatBoost-LS: 0 XGB-LS: 0 Win Prob: 29.6% Value Score: 6.78 ★ ML: 15.00 (14/1) Overlay %: 5.12 Fair Odds: 9.54 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | D | B |
| Finish Pos | F | F |
| Dirt Speed | D | D |
| Turf Speed | A | A |
| Distance Speed | C | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | A |
| Early Pace | C | C |
| Mid Pace | B | B |
| Late Pace | C | C |
| Sprint FPS | D | C |
| Route FPS | F | D |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (54%). Strong trainer/jockey combo - 14 wins from 41 starts (34%). Career-best speed figure (96) recorded in last 1-2 starts — peaking form. Late pace significantly above field median (LP: 84 vs field 79). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. Returning from 35-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal. First career start on turf with a strong turf pedigree rating of 110 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:Has not raced in 35 days. Has never raced on turf surface. Switching from dirt to turf today. Trip note from last race: Sttld3w;loomd;evenly. Was the betting favorite in the last race but finished off the board. No workout in last 30 days despite 35 days since last race. First start at HOU — never raced here before (last seen at: HOU, ZIA).
LGBM: 62 (6/7) CatBoost: 72 (5/7) XGB: 39 (6/7) LGBM-LS: 30 (6/7) CatBoost-LS: 82 (3/7) XGB-LS: 80 (3/7) Win Prob: 22.1% Value Score: 2.21 ★ ML: 6.00 (11/2) Overlay %: 2.10 Fair Odds: 7.29 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | D | C |
| Mid Pace | C | B |
| Late Pace | B | A |
| Finish Pos | A | B |
| Dirt Speed | A | A |
| Turf Speed | F | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | C | B |
| Late Pace | A | A |
| Sprint FPS | D | C |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Strong trainer/jockey combo - 27 wins from 105 starts (26%). Big last-race effort (85) — 23 pts above recent average. Hot jockey — high ITM rate (51%). Won last 2 consecutive starts. Early pace significantly above field median (E1: 87 vs field 84). Fourth race back from a 175-day layoff — often the peak fitness race. Has won at HOU on turf in the last 10 starts — proven at today's exact track/surface combo. Speed improved +36 pts then +6 pts in last 2 starts (43 → 79 → 85) — trainer is progressively building fitness. Trainer 'ASMUSSEN STEVEN M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'S']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (2 starts). Moving from a sprint to a route today. Trip note from last race: Chsd;cmd3/15;drw clr. Last race was career-best speed (85) — bounce risk after peak effort. Speed figures are highly erratic over last 5 starts (σ = 17.3 pts: [85, 79, 43, 64, 81]) — unpredictable performer. Two consecutive 5+ pt speed jumps (43 → 79 → 85) and last race speed is well above career average (73) — high bounce risk after back-to-back peak efforts.
LGBM: 100 (1/7) CatBoost: 100 (1/7) XGB: 100 (1/7) LGBM-LS: 62 (2/7) CatBoost-LS: 98 (2/7) XGB-LS: 70 (5/7) Win Prob: 77.3% Value Score: 3.32 ★ ML: 2.00 (9/5) Overlay %: -9.91 Fair Odds: 6.49 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | B |
| Early Pace | B | A |
| Mid Pace | B | B |
| Late Pace | F | C |
| Finish Pos | D | F |
| Dirt Speed | D | D |
| Turf Speed | C | A |
| Distance Speed | D | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | A | A |
| Mid Pace | B | A |
| Late Pace | F | D |
| Sprint FPS | A | A |
| Route FPS | B | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | B |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 33-day layoff with a recent workout. Career-best speed figure (71) recorded in last 1-2 starts — peaking form. 3 workouts in last 30 days — horse appears sharp and fit. Closer/presser in a race with pace pressure — ideal race setup for late runners. Consistent workout spacing (6, 7 days) — disciplined training regimen. Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. Has won at HOU on turf in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. Averages 79.2 speed pts in today's distance/surface configuration vs 73.0 in other configs (8 qualifying starts) — returning to ideal setup.
⚠ Concerns:Has not raced in 33 days. Trip note from last race: Bid3/16;led;lost photo.
LGBM: 96 (2/7) CatBoost: 73 (4/7) XGB: 59 (4/7) LGBM-LS: 43 (5/7) CatBoost-LS: 74 (5/7) XGB-LS: 12 (7/7) Win Prob: 42.3% Value Score: 2.42 ★ ML: 3.00 (5/2) Overlay %: -3.29 Fair Odds: 6.07 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | C | C |
| Mid Pace | B | B |
| Late Pace | B | B |
| Finish Pos | A | B |
| Dirt Speed | C | C |
| Turf Speed | B | A |
| Distance Speed | B | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | B | B |
| Sprint FPS | C | C |
| Route FPS | B | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | C | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | C | D |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 35-day layoff with a recent workout. Hot trainer - high ITM rate (44%). Career-best speed figure (77) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (49%). Has a bullet work (fastest at track that day) — sharp conditioning signal. Early pace significantly above field median (E1: 94 vs field 84). Fourth race back from a 48-day layoff — often the peak fitness race. Returning from 35-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Has won at HOU on turf in the last 10 starts — proven at today's exact track/surface combo. Trainer 'WILLIS MINDY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Last race E1 pace (100.0) was 6.1 pts above personal avg (93.9) and horse still finished 5th — pace collapse victim; expect bounce if today's fractions are softer. Career-best figure (88) buried in races 4–10 back — 10 pts above race median and 9 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Has not raced in 35 days. Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (1 start). Moving from a sprint to a route today. Trip note from last race: Trk2w;kick on too late. Speed figures are highly erratic over last 5 starts (σ = 10.6 pts: [78, 57, 79, 80, 84]) — unpredictable performer.
LGBM: 63 (5/7) CatBoost: 48 (6/7) XGB: 46 (5/7) LGBM-LS: 100 (1/7) CatBoost-LS: 55 (6/7) XGB-LS: 100 (1/7) Win Prob: 37.9% Value Score: 4.88 ★ ML: 8.00 (7/1) Overlay %: 4.86 Fair Odds: 6.93 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | B |
| Finish Pos | B | C |
| Dirt Speed | B | B |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Sprint FPS | A | A |
| Route FPS | D | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 33-day layoff with a recent workout. Hot trainer - high ITM rate (48%). Strong trainer/jockey combo - 9 wins from 36 starts (25%). Early pace significantly above field median (E1: 88 vs field 84). Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. Career-best figure (91) buried in races 4–10 back — 13 pts above race median and 13 pts above recent form — market has forgotten the peak effort. Averages 82.3 speed pts in today's distance/surface configuration vs 61.2 in other configs (6 qualifying starts) — returning to ideal setup.
⚠ Concerns:Has not raced in 33 days. Consider there will be likely pace pressure in this race - multiple E types entered. Tends to fade in the stretch at similar distances (5 of 7 starts). Trip note from last race: Prssd2w;led3/16;ovrtkn. Was the betting favorite in the last race but finished off the board.
LGBM: 86 (4/7) CatBoost: 76 (3/7) XGB: 72 (3/7) LGBM-LS: 47 (4/7) CatBoost-LS: 78 (4/7) XGB-LS: 22 (6/7) Win Prob: 60% Value Score: 4.3 ★ ML: 4.00 (7/2) Overlay %: 0.06 Fair Odds: 6.13 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Finish Pos | D | D |
| Dirt Speed | F | F |
| Turf Speed | A | A |
| Distance Speed | A | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | D | C |
| Sprint FPS | B | B |
| Route FPS | A | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | B |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 35-day layoff with a recent workout. Hot trainer - high ITM rate (52%). Equipment change today (code: 1). In the money in last 4 consecutive starts. Late pace significantly above field median (LP: 84 vs field 74). Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Had documented trouble last race (codes: ['D', 'F', 'S']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 35 days. Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: 3w;gd fnsh;gained3rd.
LGBM: 75 (3/5) CatBoost: 42 (3/5) XGB: 36 (3/5) LGBM-LS: 18 (3/5) CatBoost-LS: 47 (2/5) XGB-LS: 100 (1/5) Win Prob: 59.6% Value Score: 3.75 ★ ML: 4.00 (7/2) Overlay %: 1.83 Fair Odds: 4.65 (9/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | F | A |
| Mid Pace | C | B |
| Late Pace | A | A |
| Finish Pos | A | A |
| Dirt Speed | C | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | D | B |
| Mid Pace | C | B |
| Late Pace | A | A |
| Sprint FPS | B | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | B |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | D | B |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 51-day layoff with a recent workout. Career-best speed figure (78) recorded in last 1-2 starts — peaking form. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Had documented trouble last race (codes: ['D', 'O', 'S', 'T', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 51 days. Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (2 starts). Unproven on dirt surface (2 starts). Trip note from last race: Vied3w;chsd;keptshow.
LGBM: 0 CatBoost: 0 XGB: 0 LGBM-LS: 13 (4/5) CatBoost-LS: 0 XGB-LS: 0 Win Prob: 20.5% Value Score: 2.32 ★ ML: 8.00 (7/1) Overlay %: 4.47 Fair Odds: 6.53 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | C | A |
| Mid Pace | F | F |
| Late Pace | C | C |
| Finish Pos | B | A |
| Dirt Speed | B | B |
| Turf Speed | C | D |
| Distance Speed | F | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | C | B |
| Mid Pace | F | F |
| Late Pace | B | C |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | F | B |
| Mid Pace | F | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 62-day layoff with a recent workout. Strong trainer/jockey combo - 2 wins from 7 starts (29%). Career-best speed figure (66) recorded in last 1-2 starts — peaking form. 3 workouts in last 30 days — horse appears sharp and fit. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Trainer 'ASMUSSEN STEVEN M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:Has not raced in 62 days. Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (63) well below field median (73). Trip note from last race: Pace btw;gave way 1/4.
LGBM: 33 (5/5) CatBoost: 1 (5/5) XGB: 15 (5/5) LGBM-LS: 0 CatBoost-LS: 17 (5/5) XGB-LS: 36 (3/5) Win Prob: 48% Value Score: 4.23 ★ ML: 6.00 (11/2) Overlay %: 3.63 Fair Odds: 5.68 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | A | A |
| Mid Pace | D | B |
| Late Pace | F | C |
| Finish Pos | F | C |
| Dirt Speed | F | C |
| Turf Speed | C | D |
| Distance Speed | D | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | F | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | A | A |
| Mid Pace | C | B |
| Late Pace | D | C |
| Sprint FPS | A | A |
| Route FPS | C | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | F | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | A | A |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (52%). Strong trainer/jockey combo - 4 wins from 15 starts (27%). Hot jockey — high ITM rate (49%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Fourth race back from a 112-day layoff — often the peak fitness race. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Had documented trouble last race (codes: ['D', 'F', 'L', 'O', 'S', 'T']) yet still finished 4th — a clean trip today sets up a form reversal. Averages 74.8 speed pts in today's distance/surface configuration vs 69.5 in other configs (5 qualifying starts) — returning to ideal setup.
⚠ Concerns:Moving from a route to a sprint today. Trip note from last race: 4w;kept to task;flatnd.
LGBM: 79 (2/5) CatBoost: 46 (2/5) XGB: 41 (2/5) LGBM-LS: 11 (5/5) CatBoost-LS: 46 (3/5) XGB-LS: 14 (5/5) Win Prob: 59.1% Value Score: 4.47 ★ ML: 5.00 (9/2) Overlay %: 2.90 Fair Odds: 5.20 (9/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | C | A |
| Mid Pace | B | B |
| Late Pace | B | B |
| Finish Pos | C | A |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | F | B |
| Mid Pace | D | B |
| Late Pace | C | C |
| Sprint FPS | D | B |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | C | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Strong trainer/jockey combo - 27 wins from 105 starts (26%). Career-best speed figure (80) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (51%). In the money in last 3 consecutive starts. Late pace significantly above field median (LP: 81 vs field 74). Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Returning from 34-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'ASMUSSEN STEVEN M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['B', 'S', 'T', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 34 days. Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Much best; easy win.
LGBM: 100 (1/5) CatBoost: 100 (1/5) XGB: 100 (1/5) LGBM-LS: 100 (1/5) CatBoost-LS: 100 (1/5) XGB-LS: 92 (2/5) Win Prob: 85.5% Value Score: 2.59 ★ ML: 1.40 (10/11) Overlay %: -11.51 Fair Odds: 3.64 (7/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Finish Pos | A | A |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | A | A |
| Sprint FPS | C | B |
| Route FPS | D | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 188-day layoff with a recent workout. Big last-race effort (74) — 9 pts above recent average. 3 workouts in last 30 days — horse appears sharp and fit. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Dropping in class ($75,000 vs last $100,000) after a 188-day freshening — trainer setup-for-win angle. Speed improved +12 pts then +7 pts in last 2 starts (55 → 67 → 74) — trainer is progressively building fitness. Had documented trouble last race (codes: ['B', 'D', 'L', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 188 days. Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (68) well below field median (73). Trip note from last race: Bid 1/4p;duel 2p;game. Last race was career-best speed (74) — bounce risk after peak effort. First start at HOU — never raced here before (last seen at: PRM).
LGBM: 61 (4/5) CatBoost: 22 (4/5) XGB: 31 (4/5) LGBM-LS: 28 (2/5) CatBoost-LS: 24 (4/5) XGB-LS: 29 (4/5) Win Prob: 51% Value Score: 2.89 ★ ML: 3.50 (5/2) Overlay %: -1.32 Fair Odds: 5.13 (9/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | D | B |
| Dirt Speed | D | C |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | F | D |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Equipment change today (code: 2). Hot jockey — high ITM rate (34%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'GARZA JOAQUIN E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (53) well below field median (62). Poor record at this distance (0 wins from 7 recent starts). Trip note from last race: Mid-pk;wknd5/16;faded. Consistently breaks behind post position (3 of last 5 starts). No workout in last 30 days despite 26 days since last race.
LGBM: 0 CatBoost: 0 XGB: 0 LGBM-LS: 3 (6/6) CatBoost-LS: 0 XGB-LS: 5 (6/6) Win Prob: 10% Value Score: 2.68 ★ ML: 20.00 (20/1) Overlay %: 5.93 Fair Odds: 9.34 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | A | C |
| Mid Pace | C | C |
| Late Pace | C | D |
| Finish Pos | A | C |
| Dirt Speed | B | C |
| Turf Speed | C | C |
| Distance Speed | C | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | C |
| Mid Pace | D | D |
| Late Pace | C | D |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (44%). Hot jockey — high ITM rate (47%). Early pace significantly above field median (E1: 85 vs field 80). Late pace significantly above field median (LP: 72 vs field 68). Strong speed 2 back (68), modest dip last out (60) — form reversal angle, ready to bounce back to top form. Career-best figure (73) buried in races 4–10 back — 11 pts above race median and 5 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 4 recent starts). Tends to fade in the stretch at similar distances (4 of 4 starts). Trip note from last race: Prssd2w;weakened5/16. No workout in last 30 days despite 26 days since last race.
LGBM: 100 (1/6) CatBoost: 100 (1/6) XGB: 100 (1/6) LGBM-LS: 100 (1/6) CatBoost-LS: 100 (1/6) XGB-LS: 29 (3/6) Win Prob: 49.4% Value Score: 2.83 ★ ML: 3.50 (5/2) Overlay %: 0.02 Fair Odds: 4.72 (9/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | B | C |
| Finish Pos | A | C |
| Dirt Speed | A | C |
| Turf Speed | B | C |
| Distance Speed | B | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | B | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Significantly better on off tracks (off: 70 vs fast: 61). Career-best speed figure (61) recorded in last 1-2 starts — peaking form. Closer/presser in a race with pace pressure — ideal race setup for late runners. Strong speed 2 back (61), modest dip last out (51) — form reversal angle, ready to bounce back to top form. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo.
⚠ Concerns:Repeatedly beaten at this class level (4 of last 5 starts). Speed average (55) well below field median (62). Moving from a route to a sprint today. Trip note from last race: Chsd3w; faltered.
LGBM: 70 (5/6) CatBoost: 61 (6/6) XGB: 76 (5/6) LGBM-LS: 41 (5/6) CatBoost-LS: 64 (5/6) XGB-LS: 29 (2/6) Win Prob: 29.4% Value Score: 2.06 ★ ML: 4.50 (7/2) Overlay %: -0.92 Fair Odds: 6.48 (11/2) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | D | D |
| Finish Pos | F | F |
| Dirt Speed | F | D |
| Turf Speed | D | D |
| Distance Speed | D | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | F | D |
| Sprint FPS | B | C |
| Route FPS | C | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (63) recorded in last 1-2 starts — peaking form. Late pace significantly above field median (LP: 74 vs field 68). Closer/presser in a race with pace pressure — ideal race setup for late runners. Career-best figure (72) buried in races 4–10 back — 10 pts above race median and 9 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'T', 'U']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 34 days. Rising in class today ($5,000 → $7,500). Poor record at this distance (0 wins from 5 recent starts). Trip note from last race: Outrun; mild late bid. No workout in last 30 days despite 34 days since last race. Rising in class ($5,000 → $7,500) after finishing 4 last out — double negative. 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 64 (6/6) CatBoost: 62 (5/6) XGB: 69 (6/6) LGBM-LS: 0 CatBoost-LS: 61 (6/6) XGB-LS: 0 Win Prob: 26.3% Value Score: 2.34 ★ ML: 6.00 (11/2) Overlay %: 2.63 Fair Odds: 6.22 (11/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | C |
| Finish Pos | C | D |
| Dirt Speed | D | D |
| Turf Speed | A | B |
| Distance Speed | C | C |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | A | C |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Significantly better on off tracks (off: 76 vs fast: 68). Hot trainer - high ITM rate (36%). Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T', 'U', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Moving from a route to a sprint today. Poor record at this track (0 wins from 5 starts). Tends to fade in the stretch at similar distances (2 of 3 starts). Trip note from last race: Moved up; lost 2nd. 0 wins from 7 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 93 (2/6) CatBoost: 99 (2/6) XGB: 98 (3/6) LGBM-LS: 68 (2/6) CatBoost-LS: 93 (2/6) XGB-LS: 100 (1/6) Win Prob: 54.9% Value Score: 2.44 ★ ML: 2.50 (9/5) Overlay %: -7.03 Fair Odds: 5.49 (9/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | D | D |
| Finish Pos | B | D |
| Dirt Speed | C | C |
| Turf Speed | A | B |
| Distance Speed | F | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | C | C |
| Late Pace | D | D |
| Sprint FPS | C | C |
| Route FPS | B | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Late pace significantly above field median (LP: 75 vs field 68). Closer/presser in a race with pace pressure — ideal race setup for late runners. Had documented trouble last race (codes: ['D', 'O', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Moving from a route to a sprint today. Poor record at this distance (0 wins from 7 recent starts). Trip note from last race: Mid-pack;stayed on2nd. 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 79 (3/6) CatBoost: 86 (3/6) XGB: 86 (4/6) LGBM-LS: 53 (3/6) CatBoost-LS: 85 (3/6) XGB-LS: 18 (5/6) Win Prob: 48% Value Score: 2.44 ★ ML: 3.00 (5/2) Overlay %: -5.57 Fair Odds: 6.11 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | B |
| Finish Pos | D | F |
| Dirt Speed | C | C |
| Turf Speed | C | C |
| Distance Speed | A | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | D |
| Mid Pace | F | D |
| Late Pace | B | C |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (48%). Big last-race effort (72) — 24 pts above recent average. Hot jockey — high ITM rate (42%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Fourth race back from a 162-day layoff — often the peak fitness race. Has won at today's distance (1430 yds) within the last 10 starts — proven ability at this trip. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Speed improved +39 pts then +4 pts in last 2 starts (29 → 68 → 72) — trainer is progressively building fitness. Career-best figure (77) buried in races 4–10 back — 15 pts above race median and 5 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'L', 'O', 'T', 'V']) yet still finished 1st — a clean trip today sets up a form reversal. Averages 64.7 speed pts in today's distance/surface configuration vs 55.7 in other configs (7 qualifying starts) — returning to ideal setup.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Trkd pc;wore dwn rival. No workout in last 30 days despite 28 days since last race. Speed figures are highly erratic over last 5 starts (σ = 18.1 pts: [72, 68, 29, 46, 65]) — unpredictable performer.
LGBM: 78 (4/6) CatBoost: 79 (4/6) XGB: 99 (2/6) LGBM-LS: 45 (4/6) CatBoost-LS: 77 (4/6) XGB-LS: 27 (4/6) Win Prob: 41.3% Value Score: 3.68 ★ ML: 6.00 (11/2) Overlay %: 4.94 Fair Odds: 5.19 (9/2) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | C | C |
| Finish Pos | C | D |
| Dirt Speed | A | B |
| Turf Speed | D | D |
| Distance Speed | A | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | D |
| Sprint FPS | C | C |
| Route FPS | C | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (58) recorded in last 1-2 starts — peaking form. Fourth race back from a 63-day layoff — often the peak fitness race. Trainer 'CRAVENS RONNIE III' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'S', 'U', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal. First career start on turf with a strong turf pedigree rating of 106 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (44) well below field median (57). Has never raced on turf surface. Switching from dirt to turf today. Poor record at this distance (0 wins from 5 recent starts). Trip note from last race: Duel2w;gv way1/4;sv3rd. No workout in last 30 days despite 19 days since last race. First start at HOU — never raced here before (last seen at: HOU, DED, OP).
LGBM: 5 (10/10) CatBoost: 14 (9/10) XGB: 12 (8/10) LGBM-LS: 0 CatBoost-LS: 13 (9/10) XGB-LS: 19 (9/10) Win Prob: 12% Value Score: 2 ★ ML: 12.00 (11/1) Overlay %: 1.51 Fair Odds: 12.37 (11/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | C | F |
| Finish Pos | F | F |
| Dirt Speed | B | D |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | C | F |
| Sprint FPS | B | C |
| Route FPS | C | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | D | F |
| Late Pace | C | C |
✓ Positives:Hot trainer - high ITM rate (47%). 3 workouts in last 30 days — horse appears sharp and fit. Has a bullet work (fastest at track that day) — sharp conditioning signal. Closer/presser in a race with pace pressure — ideal race setup for late runners. Consistent workout spacing (7, 9 days) — disciplined training regimen.
⚠ Concerns:First-time starter - no previous race record. First time at today's distance. Has never raced on turf surface.
LGBM: 5 (9/10) CatBoost: 7 (10/10) XGB: 6 (10/10) LGBM-LS: 19 (9/10) CatBoost-LS: 8 (10/10) XGB-LS: 21 (7/10) Win Prob: 8.4% Value Score: 1.73 ★ ML: 15.00 (14/1) Overlay %: 1.64 Fair Odds: 14.40 (13/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | C | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (64) well above field median (57). Hot trainer - high ITM rate (52%). Strong trainer/jockey combo - 4 wins from 15 starts (27%). Career-best speed figure (41) recorded in last 1-2 starts — peaking form. Big last-race effort (69) — 14 pts above recent average. Hot jockey — high ITM rate (49%). Late pace significantly above field median (LP: 71 vs field 61). Career-best figure (77) buried in races 4–10 back — 20 pts above race median and 7 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'F', 'O', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Moving from a route to a sprint today. Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Game effort; missed. 0 wins from post 3 in 3 recent starts. Speed figures are highly erratic over last 5 starts (σ = 13.4 pts: [69, 70, 55, 41, 73]) — unpredictable performer. 0 wins from 5 starts on turf in last 10 — repeated failure on today's surface.
LGBM: 69 (2/10) CatBoost: 100 (1/10) XGB: 90 (2/10) LGBM-LS: 97 (2/10) CatBoost-LS: 95 (2/10) XGB-LS: 64 (2/10) Win Prob: 59.1% Value Score: 3.05 ★ ML: 3.00 (5/2) Overlay %: -7.54 Fair Odds: 7.44 (6/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | A | C |
| Finish Pos | C | A |
| Dirt Speed | C | D |
| Turf Speed | A | B |
| Distance Speed | A | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | C |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | B |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:Has never raced on turf surface. Switching from dirt to turf today. Tends to fade in the stretch at similar distances (2 of 3 starts). Trip note from last race: Stalk 4p;faded stretch. First start at HOU — never raced here before (last seen at: OP).
LGBM: 28 (6/10) CatBoost: 30 (6/10) XGB: 38 (5/10) LGBM-LS: 50 (6/10) CatBoost-LS: 31 (6/10) XGB-LS: 43 (4/10) Win Prob: 14.2% Value Score: 2.38 ★ ML: 12.00 (11/1) Overlay %: 3.16 Fair Odds: 9.95 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | B | D |
| Finish Pos | C | A |
| Dirt Speed | A | C |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | B | D |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | C | C |
✓ Positives:Hot trainer - high ITM rate (44%). 3 workouts in last 30 days — horse appears sharp and fit. Closer/presser in a race with pace pressure — ideal race setup for late runners. Consistent workout spacing (8, 8 days) — disciplined training regimen. Trainer 'WILLIS MINDY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. First career start on turf with a strong turf pedigree rating of 111 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:First-time starter - no previous race record. First time at today's distance. Has never raced on turf surface.
LGBM: 46 (4/10) CatBoost: 51 (4/10) XGB: 44 (4/10) LGBM-LS: 64 (5/10) CatBoost-LS: 50 (4/10) XGB-LS: 21 (8/10) Win Prob: 34.6% Value Score: 3.12 ★ ML: 6.00 (11/2) Overlay %: -2.28 Fair Odds: 10.37 (9/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | C | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (66) well above field median (57). Career-best speed figure (66) recorded in last 1-2 starts — peaking form. Equipment change today (code: 1). Hot jockey — high ITM rate (47%). Early pace significantly above field median (E1: 98 vs field 86). Consistent workout spacing (8, 7 days) — disciplined training regimen. Trainer 'CRUZ EDUARDO' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'T']) yet still finished 4th — a clean trip today sets up a form reversal. First career start on turf with a strong turf pedigree rating of 106 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (1 start). Has never raced on turf surface. Switching from dirt to turf today. Trip note from last race: Pace;led;wknd late.
LGBM: 100 (1/10) CatBoost: 97 (2/10) XGB: 100 (1/10) LGBM-LS: 100 (1/10) CatBoost-LS: 100 (1/10) XGB-LS: 100 (1/10) Win Prob: 49% Value Score: 3.48 ★ ML: 4.50 (7/2) Overlay %: -0.89 Fair Odds: 6.57 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | D |
| Finish Pos | C | A |
| Dirt Speed | A | C |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | D |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Strong trainer/jockey combo - 27 wins from 105 starts (26%). Career-best speed figure (50) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (51%). Late pace significantly above field median (LP: 65 vs field 61). Closer/presser in a race with pace pressure — ideal race setup for late runners. Trainer 'ASMUSSEN STEVEN M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (75) buried in races 4–10 back — 18 pts above race median and 16 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Unproven on turf surface (2 starts). Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: 3w nr bk;lacked finish.
LGBM: 60 (3/10) CatBoost: 76 (3/10) XGB: 70 (3/10) LGBM-LS: 72 (3/10) CatBoost-LS: 75 (3/10) XGB-LS: 49 (3/10) Win Prob: 52.3% Value Score: 3.37 ★ ML: 4.00 (7/2) Overlay %: -4.09 Fair Odds: 7.75 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | C | B |
| Mid Pace | C | C |
| Late Pace | A | D |
| Finish Pos | C | A |
| Dirt Speed | C | D |
| Turf Speed | A | B |
| Distance Speed | A | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | D |
| Sprint FPS | C | C |
| Route FPS | B | D |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | B |
| Mid Pace | B | D |
| Late Pace | C | C |
✓ Positives:Hot trainer - high ITM rate (44%). 3 workouts in last 30 days — horse appears sharp and fit. Has a bullet work (fastest at track that day) — sharp conditioning signal. Closer/presser in a race with pace pressure — ideal race setup for late runners. Consistent workout spacing (8, 7 days) — disciplined training regimen. One gate workout in recent training — sharpness signal from the gate. Trainer 'WILLIS MINDY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. First career start on turf with a strong turf pedigree rating of 106 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:First-time starter - no previous race record. First time at today's distance. Has never raced on turf surface. Outside post (8) in a large field of 11 horses.
LGBM: 12 (8/10) CatBoost: 16 (8/10) XGB: 11 (9/10) LGBM-LS: 39 (8/10) CatBoost-LS: 16 (7/10) XGB-LS: 32 (5/10) Win Prob: 10.3% Value Score: 1.73 ★ ML: 12.00 (11/1) Overlay %: 1.02 Fair Odds: 13.32 (12/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | C | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (60) — 15 pts above recent average. Equipment change today (code: 1). Trainer 'GARZA JOAQUIN E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (69) buried in races 4–10 back — 12 pts above race median and 8 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Unproven on turf surface (2 starts). Switching from dirt to turf today. Trip note from last race: Vied btw;loo;3/16;wknd. Outside post (9) in a large field of 11 horses. Speed figures are highly erratic over last 5 starts (σ = 13.5 pts: [60, 61, 33, 40, 61]) — unpredictable performer.
LGBM: 17 (7/10) CatBoost: 18 (7/10) XGB: 29 (6/10) LGBM-LS: 46 (7/10) CatBoost-LS: 15 (8/10) XGB-LS: 22 (6/10) Win Prob: 16% Value Score: 3.3 ★ ML: 15.00 (14/1) Overlay %: 4.77 Fair Odds: 9.39 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | C | D |
| Finish Pos | C | A |
| Dirt Speed | A | C |
| Turf Speed | A | B |
| Distance Speed | C | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | B |
| Mid Pace | A | C |
| Late Pace | C | D |
| Sprint FPS | A | A |
| Route FPS | A | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | C | C |
✓ Positives:Closer/presser in a race with pace pressure — ideal race setup for late runners. First career start on turf with a strong turf pedigree rating of 110 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:First-time starter - no previous race record. First time at today's distance. Has never raced on turf surface. Outside post (10) in a large field of 11 horses.
LGBM: 0 CatBoost: 0 XGB: 0 LGBM-LS: 15 (10/10) CatBoost-LS: 0 XGB-LS: 0 Win Prob: 9.5% Value Score: 2.56 ★ ML: 20.00 (20/1) Overlay %: 2.54 Fair Odds: 15.05 (14/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Finish Pos | C | A |
| Dirt Speed | D | F |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | D | F |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | F |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (50) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (48%). Late pace significantly above field median (LP: 66 vs field 61). Closer/presser in a race with pace pressure — ideal race setup for late runners. Had documented trouble last race (codes: ['O', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal. First career start on turf with a strong turf pedigree rating of 114 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:Speed average (50) well below field median (57). Limited experience at today's distance (2 starts). Has never raced on turf surface. Switching from dirt to turf today. Trip note from last race: Outrun. Outside post (11) in a large field of 11 horses.
LGBM: 35 (5/10) CatBoost: 42 (5/10) XGB: 23 (7/10) LGBM-LS: 68 (4/10) CatBoost-LS: 39 (5/10) XGB-LS: 9 (10/10) Win Prob: 24.4% Value Score: 2.83 ★ ML: 8.00 (7/1) Overlay %: 0.15 Fair Odds: 10.40 (9/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | A | D |
| Finish Pos | C | A |
| Dirt Speed | C | D |
| Turf Speed | C | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | A | D |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | D |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Finish positions improving over last 4 starts. Speed average (56) well above field median (48). Career-best speed figure (64) recorded in last 1-2 starts — peaking form. Late pace significantly above field median (LP: 66 vs field 57). Strong speed 2 back (64), modest dip last out (58) — form reversal angle, ready to bounce back to top form. Had documented trouble last race (codes: ['B', 'D', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 9 recent starts). Poor record at this track (0 wins from 5 starts). Trip note from last race: Chased inside;2nd best. No workout in last 30 days despite 19 days since last race. Speed figures are highly erratic over last 5 starts (σ = 9.1 pts: [58, 64, 53, 40, 49]) — unpredictable performer. 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 88 (5/9) CatBoost: 81 (3/9) XGB: 84 (4/9) LGBM-LS: 71 (6/9) CatBoost-LS: 75 (3/9) XGB-LS: 82 (5/9) Win Prob: 33.4% Value Score: 2.32 ★ ML: 4.50 (7/2) Overlay %: -3.35 Fair Odds: 8.07 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | C | B |
| Mid Pace | C | C |
| Late Pace | A | D |
| Finish Pos | A | C |
| Dirt Speed | A | D |
| Turf Speed | B | C |
| Distance Speed | A | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | A |
| Mid Pace | C | C |
| Late Pace | A | D |
| Sprint FPS | F | C |
| Route FPS | A | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | C | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (44%). Career-best speed figure (61) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (51%). Fourth race back from a 343-day layoff — often the peak fitness race. Averages 49.2 speed pts in today's distance/surface configuration vs 39.0 in other configs (5 qualifying starts) — returning to ideal setup.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 7 recent starts). Poor record at this track (0 wins from 5 starts). Trip note from last race: Prssd2w;wknd1/4;empty. Speed figures are highly erratic over last 5 starts (σ = 14.8 pts: [29, 61, 62, 51, 36]) — unpredictable performer. 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 100 (1/9) CatBoost: 100 (1/9) XGB: 100 (1/9) LGBM-LS: 100 (1/9) CatBoost-LS: 100 (1/9) XGB-LS: 100 (1/9) Win Prob: 59.4% Value Score: 3 ★ ML: 3.00 (5/2) Overlay %: -7.71 Fair Odds: 7.30 (6/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | D | F |
| Finish Pos | D | F |
| Dirt Speed | B | D |
| Turf Speed | A | C |
| Distance Speed | A | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | B | D |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Dropping in class today ($20,000 → $10,000). Has a bullet work (fastest at track that day) — sharp conditioning signal. Closer/presser in a race with pace pressure — ideal race setup for late runners. Career-best figure (63) buried in races 4–10 back — 14 pts above race median and 13 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 5 recent starts). Tends to fade in the stretch at similar distances (3 of 5 starts). Trip note from last race: Chased; no threat. Consistently breaks behind post position (3 of last 5 starts). Consistently runs wide at the first call (4 of last 5 starts). Speed figures are highly erratic over last 5 starts (σ = 8.6 pts: [41, 43, 50, 63, 51]) — unpredictable performer. 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 27 (8/9) CatBoost: 20 (8/9) XGB: 58 (8/9) LGBM-LS: 68 (7/9) CatBoost-LS: 19 (8/9) XGB-LS: 72 (7/9) Win Prob: 8.2% Value Score: 2.17 ★ ML: 20.00 (20/1) Overlay %: 6.24 Fair Odds: 8.99 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | F |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | A | D |
| Finish Pos | D | F |
| Dirt Speed | A | D |
| Turf Speed | A | C |
| Distance Speed | C | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | F | C |
| Mid Pace | B | C |
| Late Pace | C | F |
| Sprint FPS | F | C |
| Route FPS | D | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | D | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 35-day layoff with a recent workout. Closer/presser in a race with pace pressure — ideal race setup for late runners. Switching turf-to-dirt with a strong turf pedigree rating (104) — pedigree suggests main-track improvement is likely. Returning from 35-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:Has not raced in 35 days. Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (1 start). Moving from a route to a sprint today. Unproven on dirt surface (1 start). Switching from turf to dirt today. Trip note from last race: Spd;duel;gave way3/16. Last race was career-best speed (56) — bounce risk after peak effort.
LGBM: 67 (6/9) CatBoost: 53 (6/9) XGB: 68 (6/9) LGBM-LS: 58 (8/9) CatBoost-LS: 60 (6/9) XGB-LS: 80 (6/9) Win Prob: 22.9% Value Score: 2.6 ★ ML: 8.00 (7/1) Overlay %: 1.52 Fair Odds: 8.71 (8/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | F |
| Early Pace | B | B |
| Mid Pace | A | C |
| Late Pace | C | F |
| Finish Pos | D | F |
| Dirt Speed | D | D |
| Turf Speed | A | C |
| Distance Speed | D | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | B |
| Mid Pace | A | C |
| Late Pace | C | F |
| Sprint FPS | C | B |
| Route FPS | B | B |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (37) recorded in last 1-2 starts — peaking form.
⚠ Concerns:Repeatedly beaten at this class level (4 of last 5 starts). Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (18) well below field median (48). Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Brief spd; empty late.
LGBM: 0 CatBoost: 6 (9/9) XGB: 14 (9/9) LGBM-LS: 1 (9/9) CatBoost-LS: 0 XGB-LS: 28 (9/9) Win Prob: 1.8% Value Score: 0.69 ML: 30.00 (30/1) Overlay %: 5.15 Fair Odds: 11.98 (11/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | D | F |
| Finish Pos | F | F |
| Dirt Speed | D | D |
| Turf Speed | C | C |
| Distance Speed | C | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | C |
| Mid Pace | D | D |
| Late Pace | D | F |
| Sprint FPS | A | B |
| Route FPS | D | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Dropping in class today ($20,000 → $10,000). Career-best speed figure (59) recorded in last 1-2 starts — peaking form. Early pace significantly above field median (E1: 88 vs field 84). Strong speed 2 back (59), modest dip last out (54) — form reversal angle, ready to bounce back to top form. Had documented trouble last race (codes: ['L', 'O', 'S', 'T']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Poor st;some late gain. Consistently breaks behind post position (3 of last 5 starts). No workout in last 30 days despite 27 days since last race.
LGBM: 53 (7/9) CatBoost: 50 (7/9) XGB: 64 (7/9) LGBM-LS: 73 (5/9) CatBoost-LS: 53 (7/9) XGB-LS: 84 (3/9) Win Prob: 22.4% Value Score: 3.12 ★ ML: 10.00 (9/1) Overlay %: 2.85 Fair Odds: 8.96 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | F |
| Early Pace | A | A |
| Mid Pace | A | C |
| Late Pace | B | D |
| Finish Pos | A | C |
| Dirt Speed | B | D |
| Turf Speed | D | D |
| Distance Speed | B | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | A | A |
| Mid Pace | B | C |
| Late Pace | A | D |
| Sprint FPS | B | B |
| Route FPS | C | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | A | A |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (45%). Big last-race effort (55) — 10 pts above recent average. Hot jockey — high ITM rate (34%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Trainer 'GOURNEAU JERRY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'F', 'L', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Poor record at this distance (0 wins from 6 recent starts). Trip note from last race: Cls;stdy1/4;fnshd well. Last race was career-best speed (55) — bounce risk after peak effort. No workout in last 30 days despite 21 days since last race. Post 7 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. 0 wins from 8 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 96 (3/9) CatBoost: 73 (4/9) XGB: 87 (3/9) LGBM-LS: 90 (2/9) CatBoost-LS: 73 (5/9) XGB-LS: 96 (2/9) Win Prob: 36.7% Value Score: 2.79 ★ ML: 5.00 (9/2) Overlay %: -2.44 Fair Odds: 8.32 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | B | D |
| Finish Pos | B | F |
| Dirt Speed | C | D |
| Turf Speed | B | C |
| Distance Speed | B | D |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | D |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | F | C |
| Mid Pace | D | D |
| Late Pace | D | F |
| Sprint FPS | D | C |
| Route FPS | B | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | D |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | C |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (44%). Late pace significantly above field median (LP: 64 vs field 57).
⚠ Concerns:Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Briefly close; tired. Outside post (8) in a large field of 10 horses. No workout in last 30 days despite 28 days since last race. Post 8 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 98 (2/9) CatBoost: 90 (2/9) XGB: 93 (2/9) LGBM-LS: 89 (3/9) CatBoost-LS: 85 (2/9) XGB-LS: 70 (8/9) Win Prob: 46.9% Value Score: 2.67 ★ ML: 3.50 (5/2) Overlay %: -5.84 Fair Odds: 7.53 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | F |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | A | D |
| Finish Pos | A | D |
| Dirt Speed | A | C |
| Turf Speed | D | D |
| Distance Speed | A | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | A | D |
| Sprint FPS | B | B |
| Route FPS | C | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | B |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (34) recorded in last 1-2 starts — peaking form. Fourth race back from a 70-day layoff — often the peak fitness race. Returning from 40-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:Has not raced in 40 days. Speed average (24) well below field median (48). Limited experience at today's distance (2 starts). Unproven on dirt surface (2 starts). Trip note from last race: Chsd2w;drop3/8;empty. Cold trainer - low ITM rate (5%). Outside post (9) in a large field of 10 horses. No workout in last 30 days despite 40 days since last race. Post 9 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 2 (9/9) CatBoost: 0 XGB: 0 LGBM-LS: 0 CatBoost-LS: 3 (9/9) XGB-LS: 0 Win Prob: 3.3% Value Score: 2.12 ★ ML: 50.00 (50/1) Overlay %: 4.41 Fair Odds: 15.79 (15/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | C |
| Mid Pace | F | D |
| Late Pace | F | F |
| Finish Pos | C | F |
| Dirt Speed | F | D |
| Turf Speed | C | C |
| Distance Speed | D | F |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | C |
| Mid Pace | F | D |
| Late Pace | F | F |
| Sprint FPS | C | B |
| Route FPS | F | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | C |
| Mid Pace | F | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (54%). Strong trainer/jockey combo - 14 wins from 41 starts (34%). Hot jockey — high ITM rate (47%). Had documented trouble last race (codes: ['D', 'L', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (42) well below field median (48). Limited experience at today's distance (2 starts). Unproven on dirt surface (2 starts). Trip note from last race: Pace;game str; yielded. Outside post (10) in a large field of 10 horses. Last race was career-best speed (56) — bounce risk after peak effort. No workout in last 30 days despite 21 days since last race. Post 10 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 95 (4/9) CatBoost: 70 (5/9) XGB: 71 (5/9) LGBM-LS: 74 (4/9) CatBoost-LS: 75 (4/9) XGB-LS: 82 (4/9) Win Prob: 51.4% Value Score: 4.55 ★ ML: 6.00 (11/2) Overlay %: -0.84 Fair Odds: 8.56 (8/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | A | B |
| Mid Pace | C | C |
| Late Pace | C | F |
| Finish Pos | B | F |
| Dirt Speed | C | D |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | B | B |
| Mid Pace | C | C |
| Late Pace | B | D |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | B | B |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (67) recorded in last 1-2 starts — peaking form. Closer/presser in a race with pace pressure — ideal race setup for late runners. Had documented trouble last race (codes: ['D', 'O', 'S']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Speed average (46) well below field median (56). Unproven on turf surface (2 starts). Switching from dirt to turf today. Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Ins-2w;needed more. Consistently runs wide at the first call (4 of last 5 starts). First start at HOU — never raced here before (last seen at: FG).
LGBM: 37 (8/12) CatBoost: 33 (8/12) XGB: 38 (9/12) LGBM-LS: 29 (11/12) CatBoost-LS: 32 (8/12) XGB-LS: 61 (6/12) Win Prob: 9.8% Value Score: 1.69 ★ ML: 10.00 (9/1) Overlay %: 1.27 Fair Odds: 13.13 (12/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | D | D |
| Finish Pos | D | F |
| Dirt Speed | A | C |
| Turf Speed | B | B |
| Distance Speed | C | F |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | D |
| Mid Pace | B | C |
| Late Pace | D | D |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Finish positions improving over last 4 starts. Big last-race effort (66) — 14 pts above recent average. Closer/presser in a race with pace pressure — ideal race setup for late runners. Fourth race back from a 225-day layoff — often the peak fitness race. Speed improved +14 pts then +13 pts in last 2 starts (39 → 53 → 66) — trainer is progressively building fitness. Trainer 'CRUZ EDUARDO' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Moving from a sprint to a route today. Unproven on turf surface (2 starts). Switching from dirt to turf today. Trip note from last race: Sttld ins;gained3rd. Consistently runs wide at the first call (3 of last 5 starts). Last race was career-best speed (66) — bounce risk after peak effort. Speed figures are highly erratic over last 5 starts (σ = 10.7 pts: [66, 53, 39, 64, 55]) — unpredictable performer. First start at HOU — never raced here before (last seen at: HOU, LS). Two consecutive 5+ pt speed jumps (39 → 53 → 66) and last race speed is well above career average (53) — high bounce risk after back-to-back peak efforts.
LGBM: 18 (11/12) CatBoost: 13 (11/12) XGB: 38 (8/12) LGBM-LS: 23 (12/12) CatBoost-LS: 15 (9/12) XGB-LS: 40 (12/12) Win Prob: 4.8% Value Score: 1.58 ★ ML: 20.00 (20/1) Overlay %: 2.96 Fair Odds: 15.67 (15/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | D | D |
| Finish Pos | D | F |
| Dirt Speed | B | C |
| Turf Speed | C | B |
| Distance Speed | C | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | B | D |
| Mid Pace | A | C |
| Late Pace | D | D |
| Sprint FPS | B | C |
| Route FPS | D | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | C |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 56-day layoff with a recent workout. Speed average (61) well above field median (56). Hot trainer - high ITM rate (52%). Late pace significantly above field median (LP: 80 vs field 70). Career-best figure (81) buried in races 4–10 back — 25 pts above race median and 5 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'F', 'O', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal. Averages 67.7 speed pts in today's distance/surface configuration vs 58.1 in other configs (3 qualifying starts) — returning to ideal setup.
⚠ Concerns:Has not raced in 56 days. Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this distance (0 wins from 7 recent starts). Trip note from last race: Trkd 3w;good finish. Speed figures are highly erratic over last 5 starts (σ = 24.2 pts: [71, 64, 76, 79, 20]) — unpredictable performer.
LGBM: 89 (3/12) CatBoost: 81 (3/12) XGB: 80 (2/12) LGBM-LS: 80 (4/12) CatBoost-LS: 85 (2/12) XGB-LS: 92 (2/12) Win Prob: 43.4% Value Score: 3.06 ★ ML: 3.50 (5/2) Overlay %: -4.99 Fair Odds: 9.87 (9/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | A | A |
| Finish Pos | A | D |
| Dirt Speed | A | B |
| Turf Speed | A | B |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | A |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 47-day layoff with a recent workout. Speed average (76) well above field median (56). Strong trainer/jockey combo - 27 wins from 105 starts (26%). Career-best speed figure (80) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (51%). 3 workouts in last 30 days — horse appears sharp and fit. Has a bullet work (fastest at track that day) — sharp conditioning signal. Late pace significantly above field median (LP: 83 vs field 70). Strong speed 2 back (80), modest dip last out (74) — form reversal angle, ready to bounce back to top form. Returning from 47-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Trainer 'ASMUSSEN STEVEN M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'S']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 47 days. Consider there will be likely pace pressure in this race - multiple E types entered. Unproven on turf surface (1 start). Switching from dirt to turf today. Poor record at this distance (0 wins from 5 recent starts). Trip note from last race: Prssd2w;chk1/8;hld2nd. First start at HOU — never raced here before (last seen at: HOU, RP, CD).
LGBM: 100 (1/12) CatBoost: 100 (1/12) XGB: 100 (1/12) LGBM-LS: 96 (2/12) CatBoost-LS: 100 (1/12) XGB-LS: 87 (3/12) Win Prob: 75.4% Value Score: 3.54 ★ ML: 2.00 (9/5) Overlay %: -10.61 Fair Odds: 8.37 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | A | A |
| Finish Pos | A | C |
| Dirt Speed | A | B |
| Turf Speed | A | B |
| Distance Speed | C | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | A | B |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Finish positions improving over last 4 starts. Big last-race effort (60) — 13 pts above recent average. Closer/presser in a race with pace pressure — ideal race setup for late runners. Had documented trouble last race (codes: ['D', 'F', 'O', 'S', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Moving from a sprint to a route today. Unproven on turf surface (1 start). Switching from dirt to turf today. Trip note from last race: Moved up;gd finish. Last race was career-best speed (60) — bounce risk after peak effort. Speed figures are highly erratic over last 5 starts (σ = 8.1 pts: [60, 45, 50, 45, 62]) — unpredictable performer. First start at HOU — never raced here before (last seen at: HOU, GP).
LGBM: 17 (12/12) CatBoost: 14 (10/12) XGB: 33 (11/12) LGBM-LS: 43 (8/12) CatBoost-LS: 11 (10/12) XGB-LS: 44 (11/12) Win Prob: 11.6% Value Score: 3.8 ★ ML: 20.00 (20/1) Overlay %: 2.82 Fair Odds: 16.06 (15/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | A | C |
| Mid Pace | C | C |
| Late Pace | F | D |
| Finish Pos | C | F |
| Dirt Speed | C | D |
| Turf Speed | D | C |
| Distance Speed | C | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | F | D |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | B | C |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (61) well above field median (56). Hot jockey — high ITM rate (49%). Early pace significantly above field median (E1: 82 vs field 78). Closer/presser in a race with pace pressure — ideal race setup for late runners. Trainer 'WILLIS MINDY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (1 start). Unproven on turf surface (1 start). Trip note from last race: Sttld mid-pk; no rally. Last race was career-best speed (66) — bounce risk after peak effort. No workout in last 30 days despite 21 days since last race.
LGBM: 62 (5/12) CatBoost: 47 (6/12) XGB: 54 (6/12) LGBM-LS: 77 (5/12) CatBoost-LS: 48 (5/12) XGB-LS: 63 (5/12) Win Prob: 14.9% Value Score: 2.1 ★ ML: 8.00 (7/1) Overlay %: 1.24 Fair Odds: 11.00 (10/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | B | C |
| Finish Pos | C | F |
| Dirt Speed | D | D |
| Turf Speed | B | B |
| Distance Speed | C | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | C | C |
| Sprint FPS | A | B |
| Route FPS | B | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | C |
| Mid Pace | F | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 34-day layoff with a recent workout. Has a bullet work (fastest at track that day) — sharp conditioning signal. Closer/presser in a race with pace pressure — ideal race setup for late runners. Fourth race back from a 63-day layoff — often the peak fitness race. Returning from 34-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 34 days. Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (1 start). Unproven on turf surface (2 starts). Trip note from last race: Sttld bk;long rally2nd. Speed figures are highly erratic over last 5 starts (σ = 8.1 pts: [65, 56, 66, 51, 48]) — unpredictable performer.
LGBM: 47 (7/12) CatBoost: 35 (7/12) XGB: 47 (7/12) LGBM-LS: 63 (6/12) CatBoost-LS: 33 (7/12) XGB-LS: 63 (4/12) Win Prob: 14.4% Value Score: 2.48 ★ ML: 10.00 (9/1) Overlay %: 1.65 Fair Odds: 12.41 (11/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | C | D |
| Finish Pos | B | F |
| Dirt Speed | B | C |
| Turf Speed | C | B |
| Distance Speed | C | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | D |
| Mid Pace | A | C |
| Late Pace | B | C |
| Sprint FPS | D | D |
| Route FPS | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (50%). Career-best speed figure (37) recorded in last 1-2 starts — peaking form. Fourth race back from a 372-day layoff — often the peak fitness race.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (40) well below field median (56). Limited experience at today's distance (2 starts). Moving from a sprint to a route today. Unproven on turf surface (1 start). Switching from dirt to turf today. Trip note from last race: Showed little. Outside post (8) in a large field of 13 horses. Dropping in class in consecutive starts ($15,000 → $10,000 → $7,500). First start at HOU — never raced here before (last seen at: HOU, DED, FG).
LGBM: 0 CatBoost: 0 XGB: 0 LGBM-LS: 0 CatBoost-LS: 0 XGB-LS: 0 Win Prob: 2.3% Value Score: 1.85 ★ ML: 50.00 (50/1) Overlay %: 3.42 Fair Odds: 20.38 (20/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | F | F |
| Finish Pos | F | F |
| Dirt Speed | D | D |
| Turf Speed | D | C |
| Distance Speed | C | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | F | D |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 56-day layoff with a recent workout. Career-best speed figure (50) recorded in last 1-2 starts — peaking form. Equipment change today (code: 1). 3 workouts in last 30 days — horse appears sharp and fit. Closer/presser in a race with pace pressure — ideal race setup for late runners. One gate workout in recent training — sharpness signal from the gate.
⚠ Concerns:Has not raced in 56 days. Speed average (48) well below field median (56). Limited experience at today's distance (1 start). Unproven on turf surface (1 start). Trip note from last race: No threat. Outside post (9) in a large field of 13 horses.
LGBM: 19 (10/12) CatBoost: 6 (12/12) XGB: 15 (12/12) LGBM-LS: 53 (7/12) CatBoost-LS: 3 (12/12) XGB-LS: 55 (8/12) Win Prob: 5.9% Value Score: 2.89 ★ ML: 30.00 (30/1) Overlay %: 4.48 Fair Odds: 14.30 (13/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
| Finish Pos | F | F |
| Dirt Speed | D | D |
| Turf Speed | F | C |
| Distance Speed | C | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | F |
| Mid Pace | F | D |
| Late Pace | C | C |
| Sprint FPS | F | F |
| Route FPS | F | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | F | D |
| Mid Pace | F | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Fourth race back from a 48-day layoff — often the peak fitness race. Strong speed 2 back (60), modest dip last out (51) — form reversal angle, ready to bounce back to top form. Career-best figure (66) buried in races 4–10 back — 10 pts above race median and 6 pts above recent form — market has forgotten the peak effort. First career start on turf with a strong turf pedigree rating of 107 — bred for the surface; first-timers with strong pedigree win at a price.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (50) well below field median (56). Limited experience at today's distance (2 starts). Has never raced on turf surface. Switching from dirt to turf today. Trip note from last race: Mid-pk;lacked finish. Consistently breaks behind post position (4 of last 5 starts). Consistently runs wide at the first call (3 of last 5 starts). Outside post (10) in a large field of 13 horses. Speed figures are highly erratic over last 5 starts (σ = 19.4 pts: [51, 60, 58, 66, 17]) — unpredictable performer. First start at HOU — never raced here before (last seen at: HOU, RP).
LGBM: 24 (9/12) CatBoost: 14 (9/12) XGB: 37 (10/12) LGBM-LS: 40 (9/12) CatBoost-LS: 10 (11/12) XGB-LS: 53 (9/12) Win Prob: 11.1% Value Score: 3.65 ★ ML: 20.00 (20/1) Overlay %: 3.92 Fair Odds: 13.37 (12/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | B | C |
| Mid Pace | C | C |
| Late Pace | D | D |
| Finish Pos | B | D |
| Dirt Speed | B | C |
| Turf Speed | F | D |
| Distance Speed | C | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | A | C |
| Mid Pace | C | D |
| Late Pace | D | D |
| Sprint FPS | B | C |
| Route FPS | A | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | C |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 89-day layoff with a recent workout. Speed average (75) well above field median (56). Hot trainer - high ITM rate (49%). Early pace significantly above field median (E1: 81 vs field 78). Late pace significantly above field median (LP: 78 vs field 70). Closer/presser in a race with pace pressure — ideal race setup for late runners. Career-best figure (83) buried in races 4–10 back — 27 pts above race median and 5 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'O', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 89 days. Poor record at this distance (0 wins from 6 recent starts). Trip note from last race: 5w; improved. Outside post (11) in a large field of 13 horses. 0 wins from 5 starts on turf in last 10 — repeated failure on today's surface. First start at HOU — never raced here before (last seen at: FG, GP).
LGBM: 94 (2/12) CatBoost: 82 (2/12) XGB: 78 (3/12) LGBM-LS: 89 (3/12) CatBoost-LS: 80 (3/12) XGB-LS: 100 (1/12) Win Prob: 58% Value Score: 3.63 ★ ML: 3.00 (5/2) Overlay %: -6.28 Fair Odds: 9.32 (8/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | B | B |
| Finish Pos | B | D |
| Dirt Speed | F | F |
| Turf Speed | A | A |
| Distance Speed | C | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | B | B |
| Sprint FPS | A | C |
| Route FPS | A | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (63) well above field median (56). Hot trainer - high ITM rate (48%). Strong trainer/jockey combo - 9 wins from 36 starts (25%). Equipment change today (code: 1). Hot jockey — high ITM rate (49%). Late pace significantly above field median (LP: 76 vs field 70). Closer/presser in a race with pace pressure — ideal race setup for late runners. Returning from 49-day layoff with a bullet workout — trainer signaling extra readiness for today's spot.
⚠ Concerns:Has not raced in 49 days. Limited experience at today's distance (1 start). Unproven on turf surface (1 start). Trip note from last race: No factor. Outside post (12) in a large field of 13 horses.
LGBM: 55 (6/12) CatBoost: 48 (5/12) XGB: 55 (5/12) LGBM-LS: 31 (10/12) CatBoost-LS: 46 (6/12) XGB-LS: 51 (10/12) Win Prob: 16.4% Value Score: 2.83 ★ ML: 10.00 (9/1) Overlay %: 2.52 Fair Odds: 11.01 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | B | B |
| Finish Pos | D | F |
| Dirt Speed | F | F |
| Turf Speed | D | C |
| Distance Speed | C | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | B | B |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (66) well above field median (56). Strong trainer/jockey combo - 27 wins from 105 starts (26%). Career-best speed figure (58) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (51%). Late pace significantly above field median (LP: 80 vs field 70). Closer/presser in a race with pace pressure — ideal race setup for late runners. Trainer 'ASMUSSEN STEVEN M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['B', 'D', 'L', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Trip note from last race: Sttld bk;3-5w;rally2nd. Outside post (13) in a large field of 13 horses. 0 wins from 5 starts on turf in last 10 — repeated failure on today's surface.
LGBM: 86 (4/12) CatBoost: 81 (4/12) XGB: 78 (4/12) LGBM-LS: 100 (1/12) CatBoost-LS: 78 (4/12) XGB-LS: 56 (7/12) Win Prob: 50.6% Value Score: 4.36 ★ ML: 4.50 (7/2) Overlay %: -2.39 Fair Odds: 9.84 (9/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | C | D |
| Turf Speed | B | B |
| Distance Speed | C | F |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | A | A |
| Sprint FPS | A | C |
| Route FPS | A | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (79) recorded in last 1-2 starts — peaking form. Late pace significantly above field median (LP: 77 vs field 72). Closer/presser in a race with pace pressure — ideal race setup for late runners. Strong speed 2 back (79), modest dip last out (71) — form reversal angle, ready to bounce back to top form. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'O', 'S', 'T', 'U', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Ins3w;md mv;outkickd. Consistently breaks behind post position (3 of last 5 starts). Consistently runs wide at the first call (3 of last 5 starts). No workout in last 30 days despite 27 days since last race.
LGBM: 31 (7/7) CatBoost: 25 (7/7) XGB: 31 (7/7) LGBM-LS: 43 (7/7) CatBoost-LS: 29 (7/7) XGB-LS: 39 (5/7) Win Prob: 19.8% Value Score: 3.3 ★ ML: 12.00 (11/1) Overlay %: 5.36 Fair Odds: 7.79 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | C | B |
| Mid Pace | D | B |
| Late Pace | A | B |
| Finish Pos | B | B |
| Dirt Speed | C | B |
| Turf Speed | D | D |
| Distance Speed | B | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | B | B |
| Sprint FPS | B | A |
| Route FPS | C | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | B | B |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'O', 'S', 'T', 'U', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal. Averages 65.1 speed pts in today's distance/surface configuration vs 46.5 in other configs (8 qualifying starts) — returning to ideal setup.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (61) well below field median (72). Trip note from last race: Ins;kept on;mv up 3rd. Cold jockey — low ITM rate (5%).
LGBM: 0 CatBoost: 0 XGB: 0 LGBM-LS: 0 CatBoost-LS: 0 XGB-LS: 13 (7/7) Win Prob: 11.1% Value Score: 2.99 ★ ML: 20.00 (20/1) Overlay %: 4.79 Fair Odds: 10.75 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | F | C |
| Mid Pace | F | C |
| Late Pace | C | C |
| Finish Pos | C | B |
| Dirt Speed | F | C |
| Turf Speed | D | D |
| Distance Speed | D | C |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | C |
| Early Pace | D | C |
| Mid Pace | D | C |
| Late Pace | A | B |
| Sprint FPS | C | B |
| Route FPS | D | B |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | F | C |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (45%). Early pace significantly above field median (E1: 90 vs field 87). Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Returning from 48-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. Trainer 'GOURNEAU JERRY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (86) buried in races 4–10 back — 14 pts above race median and 6 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'L', 'T', 'U', 'V']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 48 days. Consider there will be likely pace pressure in this race - multiple E types entered. Poor record at this track (0 wins from 5 starts). Trip note from last race: Vied3w;led1/8;caught. Speed figures are highly erratic over last 5 starts (σ = 8.9 pts: [80, 64, 76, 85, 86]) — unpredictable performer.
LGBM: 96 (2/7) CatBoost: 77 (2/7) XGB: 70 (2/7) LGBM-LS: 88 (2/7) CatBoost-LS: 74 (2/7) XGB-LS: 58 (4/7) Win Prob: 60% Value Score: 3.07 ★ ML: 3.00 (5/2) Overlay %: -4.92 Fair Odds: 5.83 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | B |
| Finish Pos | A | B |
| Dirt Speed | B | A |
| Turf Speed | C | B |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Sprint FPS | B | A |
| Route FPS | B | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Returning from 42-day layoff with a recent workout. Hot trainer - high ITM rate (48%). Strong trainer/jockey combo - 9 wins from 36 starts (25%). Hot jockey — high ITM rate (49%). 3 workouts in last 30 days — horse appears sharp and fit. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Has not raced in 42 days. Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Rail bid; improved. First start at HOU — never raced here before (last seen at: DED, FG).
LGBM: 51 (6/7) CatBoost: 47 (5/7) XGB: 44 (5/7) LGBM-LS: 76 (3/7) CatBoost-LS: 48 (5/7) XGB-LS: 76 (2/7) Win Prob: 36.9% Value Score: 4.25 ★ ML: 8.00 (7/1) Overlay %: 4.28 Fair Odds: 6.71 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | B | C |
| Finish Pos | F | D |
| Dirt Speed | D | B |
| Turf Speed | A | B |
| Distance Speed | B | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | C | B |
| Mid Pace | B | A |
| Late Pace | C | B |
| Sprint FPS | D | B |
| Route FPS | D | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (81) — 9 pts above recent average. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Trainer 'GARZA JOAQUIN E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal. Averages 76.2 speed pts in today's distance/surface configuration vs 65.6 in other configs (5 qualifying starts) — returning to ideal setup.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Duel ins;clear;caught. Last race was career-best speed (81) — bounce risk after peak effort. No workout in last 30 days despite 20 days since last race. Speed figures are highly erratic over last 5 starts (σ = 11.8 pts: [81, 61, 77, 77, 54]) — unpredictable performer.
LGBM: 56 (5/7) CatBoost: 38 (6/7) XGB: 43 (6/7) LGBM-LS: 58 (4/7) CatBoost-LS: 36 (6/7) XGB-LS: 31 (6/7) Win Prob: 19.1% Value Score: 2.2 ★ ML: 8.00 (7/1) Overlay %: 3.27 Fair Odds: 7.36 (6/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | D | B |
| Mid Pace | D | B |
| Late Pace | D | C |
| Finish Pos | D | C |
| Dirt Speed | B | B |
| Turf Speed | B | B |
| Distance Speed | F | F |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | D | B |
| Mid Pace | D | B |
| Late Pace | F | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | D | C |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Equipment change today (code: 2). In the money in last 3 consecutive starts. Fourth race back from a 295-day layoff — often the peak fitness race. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Career-best figure (90) buried in races 4–10 back — 18 pts above race median and 6 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'O', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Trk3w;chsd winner home.
LGBM: 100 (1/7) CatBoost: 100 (1/7) XGB: 100 (1/7) LGBM-LS: 100 (1/7) CatBoost-LS: 100 (1/7) XGB-LS: 100 (1/7) Win Prob: 68.2% Value Score: 2.44 ★ ML: 1.80 (9/5) Overlay %: -11.61 Fair Odds: 5.13 (9/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | C | B |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (52%). Strong trainer/jockey combo - 2 wins from 6 starts (33%). Hot jockey — high ITM rate (42%). Late pace significantly above field median (LP: 77 vs field 72). Closer/presser in a race with pace pressure — ideal race setup for late runners. Fourth race back from a 70-day layoff — often the peak fitness race. Switching turf-to-dirt with a strong turf pedigree rating (111) — pedigree suggests main-track improvement is likely. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Had documented trouble last race (codes: ['D', 'F', 'O', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Unproven on dirt surface (2 starts). Switching from turf to dirt today. Trip note from last race: Mid-pk;even effort. Post 7 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. First start at HOU — never raced here before (last seen at: HOU, RP).
LGBM: 86 (3/7) CatBoost: 64 (3/7) XGB: 62 (3/7) LGBM-LS: 55 (5/7) CatBoost-LS: 61 (3/7) XGB-LS: 64 (3/7) Win Prob: 57.4% Value Score: 4.03 ★ ML: 4.50 (7/2) Overlay %: -1.03 Fair Odds: 6.58 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | B | A |
| Late Pace | A | B |
| Finish Pos | A | B |
| Dirt Speed | D | C |
| Turf Speed | A | A |
| Distance Speed | F | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | B | B |
| Mid Pace | C | B |
| Late Pace | A | B |
| Sprint FPS | D | B |
| Route FPS | B | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | B |
| Mid Pace | F | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Strong trainer/jockey combo - 27 wins from 105 starts (26%). Hot jockey — high ITM rate (51%). Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1320 yds) within the last 10 starts — proven ability at this trip. Trainer 'ASMUSSEN STEVEN M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (87) buried in races 4–10 back — 16 pts above race median and 11 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Moving from a route to a sprint today. Trip note from last race: Prssd3w;no late bid. Post 8 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 71 (4/7) CatBoost: 54 (4/7) XGB: 52 (4/7) LGBM-LS: 52 (6/7) CatBoost-LS: 49 (4/7) XGB-LS: 0 Win Prob: 36.6% Value Score: 3.28 ★ ML: 6.00 (11/2) Overlay %: -0.15 Fair Odds: 8.07 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | D | B |
| Mid Pace | C | A |
| Late Pace | F | C |
| Finish Pos | D | D |
| Dirt Speed | A | A |
| Turf Speed | A | B |
| Distance Speed | C | B |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | D | C |
| Sprint FPS | F | C |
| Route FPS | F | C |
| Trainer Effectiveness | C | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | D | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Dropping in class today ($25,000 → $7,500). Big last-race effort (60) — 10 pts above recent average. Hot jockey — high ITM rate (51%). Early pace significantly above field median (E1: 84 vs field 81). Switching turf-to-dirt with a strong turf pedigree rating (105) — pedigree suggests main-track improvement is likely.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (47) well below field median (65). First time at today's distance. Switching from turf to dirt today. Trip note from last race: Step slw;close;outkckd. Last race was career-best speed (60) — bounce risk after peak effort. No workout in last 30 days despite 21 days since last race. Speed figures are highly erratic over last 5 starts (σ = 22.9 pts: [60, 56, 74, 21, 26]) — unpredictable performer. First start at HOU — never raced here before (last seen at: HOU).
LGBM: 0 CatBoost: 0 XGB: 0 LGBM-LS: 51 (2/9) CatBoost-LS: 0 XGB-LS: 100 (1/9) Win Prob: 20.9% Value Score: 4.22 ★ ML: 15.00 (14/1) Overlay %: 2.03 Fair Odds: 13.33 (12/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | B | B |
| Mid Pace | F | D |
| Late Pace | F | D |
| Finish Pos | F | F |
| Dirt Speed | F | D |
| Turf Speed | B | B |
| Distance Speed | D | F |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | A | A |
| Mid Pace | F | D |
| Late Pace | F | D |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | A | B |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. Trainer 'CRAVENS RONNIE III' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (76) buried in races 4–10 back — 11 pts above race median and 9 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Speed average (59) well below field median (65). Poor record at this track (0 wins from 5 starts). Trip note from last race: Off slw;4-7w;gain late. Consistently breaks behind post position (3 of last 5 starts). No workout in last 30 days despite 26 days since last race.
LGBM: 37 (5/9) CatBoost: 26 (5/9) XGB: 34 (5/9) LGBM-LS: 42 (4/9) CatBoost-LS: 34 (5/9) XGB-LS: 18 (9/9) Win Prob: 21.6% Value Score: 3 ★ ML: 10.00 (9/1) Overlay %: 2.49 Fair Odds: 9.34 (8/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | B | C |
| Mid Pace | C | C |
| Late Pace | C | C |
| Finish Pos | D | D |
| Dirt Speed | B | C |
| Turf Speed | D | C |
| Distance Speed | D | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | C | B |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | C | C |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (49%). Late pace significantly above field median (LP: 78 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:Poor record at this distance (0 wins from 10 recent starts). Trip note from last race: Prssd pace;wknd late. Consistently runs wide at the first call (3 of last 5 starts). No workout in last 30 days despite 26 days since last race. 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 9 (9/9) CatBoost: 12 (7/9) XGB: 25 (6/9) LGBM-LS: 15 (9/9) CatBoost-LS: 17 (7/9) XGB-LS: 62 (3/9) Win Prob: 23.1% Value Score: 4.67 ★ ML: 15.00 (14/1) Overlay %: 4.56 Fair Odds: 9.53 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | D | C |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | C | C |
| Turf Speed | D | C |
| Distance Speed | A | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | B | B |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (64) — 12 pts above recent average. Closer/presser in a race with pace pressure — ideal race setup for late runners. Speed improved +6 pts then +11 pts in last 2 starts (47 → 53 → 64) — trainer is progressively building fitness. Had documented trouble last race (codes: ['D', 'L', 'O', 'S']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Rising in class today ($5,000 → $7,500). Moving from a route to a sprint today. Poor record at this distance (0 wins from 9 recent starts). Trip note from last race: Ins;angl 3-4w;closed. Rising in class ($5,000 → $7,500) after finishing 3 last out — double negative. First start at HOU — never raced here before (last seen at: FG).
LGBM: 13 (8/9) CatBoost: 5 (8/9) XGB: 17 (8/9) LGBM-LS: 0 CatBoost-LS: 13 (8/9) XGB-LS: 28 (8/9) Win Prob: 19.1% Value Score: 3.14 ★ ML: 12.00 (11/1) Overlay %: 1.71 Fair Odds: 11.83 (11/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | D | C |
| Finish Pos | D | D |
| Dirt Speed | B | C |
| Turf Speed | A | A |
| Distance Speed | B | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | D | C |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (65) recorded in last 1-2 starts — peaking form. Early pace significantly above field median (E1: 84 vs field 81). Late pace significantly above field median (LP: 76 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. Career-best figure (84) buried in races 4–10 back — 19 pts above race median and 19 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Poor record at this distance (0 wins from 6 recent starts). Trip note from last race: Btw foes;faltered str. Consistently breaks behind post position (3 of last 5 starts). Cold jockey — low ITM rate (5%). No workout in last 30 days despite 26 days since last race. 0 wins from 7 starts on dirt in last 10 — repeated failure on today's surface.
LGBM: 14 (7/9) CatBoost: 5 (9/9) XGB: 1 (9/9) LGBM-LS: 22 (8/9) CatBoost-LS: 11 (9/9) XGB-LS: 53 (5/9) Win Prob: 21.3% Value Score: 5.67 ★ ML: 20.00 (20/1) Overlay %: 5.10 Fair Odds: 10.28 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | A | B |
| Finish Pos | C | D |
| Dirt Speed | D | D |
| Turf Speed | A | B |
| Distance Speed | D | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | D | C |
| Sprint FPS | C | D |
| Route FPS | C | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (74) recorded in last 1-2 starts — peaking form. Early pace significantly above field median (E1: 89 vs field 81). Strong speed 2 back (74), modest dip last out (68) — form reversal angle, ready to bounce back to top form. Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Trip note from last race: Trkd4w;stayd on mildly. No workout in last 30 days despite 26 days since last race. Speed figures are highly erratic over last 5 starts (σ = 8.5 pts: [68, 74, 64, 67, 51]) — unpredictable performer.
LGBM: 66 (3/9) CatBoost: 50 (3/9) XGB: 53 (3/9) LGBM-LS: 33 (6/9) CatBoost-LS: 59 (3/9) XGB-LS: 0 Win Prob: 41.5% Value Score: 3.15 ★ ML: 5.00 (9/2) Overlay %: -1.80 Fair Odds: 7.79 (7/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | D | C |
| Finish Pos | B | C |
| Dirt Speed | C | C |
| Turf Speed | B | B |
| Distance Speed | B | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | A | A |
| Sprint FPS | B | B |
| Route FPS | B | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | A | A |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Dropping in class today ($15,000 → $7,500). Career-best speed figure (69) recorded in last 1-2 starts — peaking form. Late pace significantly above field median (LP: 77 vs field 73). Closer/presser in a race with pace pressure — ideal race setup for late runners. Strong speed 2 back (69), modest dip last out (64) — form reversal angle, ready to bounce back to top form. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo.
⚠ Concerns:Poor record at this distance (0 wins from 8 recent starts). Trip note from last race: Lagged;adv;outfinished. Consistently breaks behind post position (4 of last 5 starts). Consistently runs wide at the first call (4 of last 5 starts). No workout in last 30 days despite 21 days since last race. Post 7 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 22 (6/9) CatBoost: 19 (6/9) XGB: 23 (7/9) LGBM-LS: 49 (3/9) CatBoost-LS: 25 (6/9) XGB-LS: 59 (4/9) Win Prob: 14.9% Value Score: 2.08 ★ ML: 10.00 (9/1) Overlay %: 1.88 Fair Odds: 10.03 (9/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | A | B |
| Finish Pos | B | C |
| Dirt Speed | D | C |
| Turf Speed | C | C |
| Distance Speed | A | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | A | B |
| Sprint FPS | C | C |
| Route FPS | B | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | D |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (69) — 10 pts above recent average. Closer/presser in a race with pace pressure — ideal race setup for late runners. Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. Career-best figure (78) buried in races 4–10 back — 13 pts above race median and 9 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['D', 'F', 'L', 'O', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:0 wins from 5 career starts on off tracks. Poor record at this track (0 wins from 8 starts). Trip note from last race: Sttld;6w;up for place. Consistently runs wide at the first call (3 of last 5 starts). Outside post (8) in a large field of 10 horses. No workout in last 30 days despite 26 days since last race. Post 8 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. Speed figures are highly erratic over last 5 starts (σ = 8.9 pts: [69, 68, 63, 47, 59]) — unpredictable performer.
LGBM: 79 (2/9) CatBoost: 61 (2/9) XGB: 58 (2/9) LGBM-LS: 32 (7/9) CatBoost-LS: 69 (2/9) XGB-LS: 52 (6/9) Win Prob: 37% Value Score: 2.11 ★ ML: 3.50 (5/2) Overlay %: -6.28 Fair Odds: 7.86 (7/1) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | D | C |
| Mid Pace | B | C |
| Late Pace | B | C |
| Finish Pos | D | D |
| Dirt Speed | A | B |
| Turf Speed | B | B |
| Distance Speed | A | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | A | A |
| Sprint FPS | B | B |
| Route FPS | C | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (49%). Big last-race effort (78) — 11 pts above recent average. Hot jockey — high ITM rate (49%). Early pace significantly above field median (E1: 86 vs field 81). Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. Outstanding wet-track record: 1W from 4 starts (25%) — thrives when the going is off. Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Speed improved +7 pts then +9 pts in last 2 starts (62 → 69 → 78) — trainer is progressively building fitness. Had documented trouble last race (codes: ['D', 'L', 'S', 'T']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Cmd5/8;sprnt clr str. Outside post (9) in a large field of 10 horses. Last race was career-best speed (78) — bounce risk after peak effort. No workout in last 30 days despite 26 days since last race. Post 9 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path. Two consecutive 5+ pt speed jumps (62 → 69 → 78) and last race speed is well above career average (66) — high bounce risk after back-to-back peak efforts.
LGBM: 100 (1/9) CatBoost: 100 (1/9) XGB: 100 (1/9) LGBM-LS: 100 (1/9) CatBoost-LS: 100 (1/9) XGB-LS: 72 (2/9) Win Prob: 69.6% Value Score: 2.64 ★ ML: 2.00 (9/5) Overlay %: -12.08 Fair Odds: 6.00 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
| Finish Pos | A | B |
| Dirt Speed | A | B |
| Turf Speed | F | C |
| Distance Speed | D | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (47%). Hot jockey — high ITM rate (48%). Fourth race back from a 113-day layoff — often the peak fitness race. Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. Career-best figure (74) buried in races 4–10 back — 9 pts above race median and 5 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'S']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Trip note from last race: Cls3w;bid1/4;nd more. Outside post (10) in a large field of 10 horses. No workout in last 30 days despite 26 days since last race. Post 10 in a 10-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
LGBM: 45 (4/9) CatBoost: 46 (4/9) XGB: 45 (4/9) LGBM-LS: 41 (5/9) CatBoost-LS: 48 (4/9) XGB-LS: 50 (7/9) Win Prob: 33.4% Value Score: 3.81 ★ ML: 8.00 (7/1) Overlay %: 2.40 Fair Odds: 7.94 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | B | B |
| Finish Pos | A | B |
| Dirt Speed | C | C |
| Turf Speed | D | C |
| Distance Speed | D | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | C | C |
| Sprint FPS | A | A |
| Route FPS | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Significantly better on off tracks (off: 68 vs fast: 57). Career-best speed figure (57) recorded in last 1-2 starts — peaking form. Big last-race effort (59) — 11 pts above recent average. Has a bullet work (fastest at track that day) — sharp conditioning signal. Trainer 'CRUZ EDUARDO' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Career-best figure (68) buried in races 4–10 back — 14 pts above race median and 9 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['B', 'D', 'L', 'O', 'S', 'T', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:Poor record at this distance (0 wins from 8 recent starts). Poor record at this track (0 wins from 5 starts). Trip note from last race: Sttld bk;rally;improvd. Cold jockey — low ITM rate (5%). Speed figures are highly erratic over last 5 starts (σ = 8.6 pts: [59, 56, 50, 37, 47]) — unpredictable performer. 0 wins from 6 starts on turf in last 10 — repeated failure on today's surface.
LGBM: 44 (5/9) CatBoost: 49 (5/9) XGB: 56 (4/9) LGBM-LS: 31 (9/9) CatBoost-LS: 46 (5/9) XGB-LS: 75 (4/9) Win Prob: 14.2% Value Score: 1.6 ★ ML: 8.00 (7/1) Overlay %: 2.41 Fair Odds: 7.89 (7/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | F |
| Early Pace | C | D |
| Mid Pace | B | C |
| Late Pace | B | D |
| Finish Pos | C | F |
| Dirt Speed | C | D |
| Turf Speed | C | C |
| Distance Speed | C | C |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | D |
| Sprint FPS | B | C |
| Route FPS | C | C |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | C | D |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:Speed average (41) well below field median (54). Limited experience at today's distance (1 start). Unproven on turf surface (1 start). Trip note from last race: Ducked in;never fired. No workout in last 30 days despite 27 days since last race.
LGBM: 15 (8/9) CatBoost: 20 (7/9) XGB: 26 (8/9) LGBM-LS: 32 (8/9) CatBoost-LS: 16 (8/9) XGB-LS: 44 (7/9) Win Prob: 9.6% Value Score: 1.93 ★ ML: 15.00 (14/1) Overlay %: 3.11 Fair Odds: 11.38 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | D | F |
| Finish Pos | D | F |
| Dirt Speed | F | F |
| Turf Speed | D | C |
| Distance Speed | C | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | D | F |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | F | F |
| Mid Pace | F | F |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (64) well above field median (54). Hot trainer - high ITM rate (44%). Career-best speed figure (69) recorded in last 1-2 starts — peaking form. Hot jockey — high ITM rate (51%). Has a bullet work (fastest at track that day) — sharp conditioning signal. Early pace significantly above field median (E1: 84 vs field 78). Late pace significantly above field median (LP: 64 vs field 58). Strong speed 2 back (69), modest dip last out (61) — form reversal angle, ready to bounce back to top form. Trainer 'WILLIS MINDY' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. Had documented trouble last race (codes: ['D', 'L', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (1 start). Unproven on turf surface (1 start). Trip note from last race: Stlk2w;led upr;tired.
LGBM: 92 (2/9) CatBoost: 94 (3/9) XGB: 90 (3/9) LGBM-LS: 91 (2/9) CatBoost-LS: 97 (2/9) XGB-LS: 85 (2/9) Win Prob: 64.5% Value Score: 3.24 ★ ML: 3.00 (5/2) Overlay %: -5.77 Fair Odds: 6.08 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | B | D |
| Finish Pos | A | C |
| Dirt Speed | B | C |
| Turf Speed | B | C |
| Distance Speed | B | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | B | D |
| Sprint FPS | A | C |
| Route FPS | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Big last-race effort (50) — 18 pts above recent average.
⚠ Concerns:Speed average (34) well below field median (54). Unproven on turf surface (1 start). Switching from dirt to turf today. Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Inside; lacked a rally. Cold trainer - low ITM rate (2%). Last race was career-best speed (50) — bounce risk after peak effort. Speed figures are highly erratic over last 5 starts (σ = 9.7 pts: [50, 27, 33, 37, 26]) — unpredictable performer. First start at HOU — never raced here before (last seen at: HOU).
LGBM: 0 CatBoost: 0 XGB: 1 (9/9) LGBM-LS: 0 CatBoost-LS: 0 XGB-LS: 0 Win Prob: 1.7% Value Score: 0.68 ML: 30.00 (30/1) Overlay %: 3.54 Fair Odds: 15.37 (14/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | D | F |
| Finish Pos | D | F |
| Dirt Speed | D | D |
| Turf Speed | F | C |
| Distance Speed | F | F |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | D |
| Mid Pace | F | D |
| Late Pace | D | F |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Finish positions improving over last 4 starts. Big last-race effort (52) — 10 pts above recent average. Early pace significantly above field median (E1: 83 vs field 78). Speed improved +10 pts then +5 pts in last 2 starts (37 → 47 → 52) — trainer is progressively building fitness. Career-best figure (64) buried in races 4–10 back — 10 pts above race median and 12 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (49) well below field median (54). Unproven on turf surface (2 starts). Switching from dirt to turf today. Poor record at this distance (0 wins from 5 recent starts). Trip note from last race: Off-pace2w;no late bid. 0 wins from post 5 in 3 recent starts. Speed figures are highly erratic over last 5 starts (σ = 8.2 pts: [52, 47, 37, 41, 31]) — unpredictable performer.
LGBM: 23 (7/9) CatBoost: 18 (8/9) XGB: 32 (7/9) LGBM-LS: 52 (5/9) CatBoost-LS: 23 (7/9) XGB-LS: 38 (8/9) Win Prob: 17% Value Score: 4.48 ★ ML: 20.00 (20/1) Overlay %: 4.81 Fair Odds: 10.63 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | C | F |
| Finish Pos | C | F |
| Dirt Speed | C | D |
| Turf Speed | B | B |
| Distance Speed | A | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | D | F |
| Sprint FPS | A | B |
| Route FPS | A | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | C |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (36) recorded in last 1-2 starts — peaking form. Equipment change today (code: 1).
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (35) well below field median (54). Limited experience at today's distance (2 starts). Unproven on turf surface (1 start). Trip note from last race: Rank early; no factor. No workout in last 30 days despite 27 days since last race.
LGBM: 3 (9/9) CatBoost: 0 (9/9) XGB: 0 LGBM-LS: 34 (6/9) CatBoost-LS: 6 (9/9) XGB-LS: 0 (9/9) Win Prob: 2% Value Score: 0.8 ML: 30.00 (30/1) Overlay %: 4.24 Fair Odds: 13.68 (13/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | F | F |
| Finish Pos | F | F |
| Dirt Speed | D | D |
| Turf Speed | D | C |
| Distance Speed | D | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | F | F |
| Sprint FPS | B | C |
| Route FPS | D | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Career-best speed figure (72) recorded in last 1-2 starts — peaking form. In the money in last 3 consecutive starts. Fourth race back from a 171-day layoff — often the peak fitness race. Had documented trouble last race (codes: ['B', 'D', 'L', 'S']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Speed average (39) well below field median (54). Limited experience at today's distance (1 start). Unproven on turf surface (2 starts). Switching from dirt to turf today. Trip note from last race: Cls3w;bid1/4;gain2nd. Speed figures are highly erratic over last 5 starts (σ = 13.1 pts: [58, 72, 55, 36, 49]) — unpredictable performer. First start at HOU — never raced here before (last seen at: HOU, LAD).
LGBM: 29 (6/9) CatBoost: 32 (6/9) XGB: 39 (6/9) LGBM-LS: 33 (7/9) CatBoost-LS: 28 (6/9) XGB-LS: 61 (6/9) Win Prob: 12.7% Value Score: 2.08 ★ ML: 12.00 (11/1) Overlay %: 2.21 Fair Odds: 11.01 (10/1) O/U: Overlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | B | C |
| Mid Pace | D | D |
| Late Pace | C | D |
| Finish Pos | B | D |
| Dirt Speed | A | C |
| Turf Speed | C | C |
| Distance Speed | F | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | B | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | D | D |
| Late Pace | A | C |
| Sprint FPS | A | C |
| Route FPS | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | B | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | B | C |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (70) well above field median (54). Hot trainer - high ITM rate (52%). Hot jockey — high ITM rate (42%). In the money in last 3 consecutive starts. Early pace significantly above field median (E1: 88 vs field 78). Late pace significantly above field median (LP: 66 vs field 58). Closer/presser in a race with pace pressure — ideal race setup for late runners. Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T', 'U']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Limited experience at today's distance (2 starts). Unproven on turf surface (2 starts). Switching from dirt to turf today. Trip note from last race: Stlk3d;chugged on 3rd. Outside post (8) in a large field of 10 horses. First start at HOU — never raced here before (last seen at: HOU).
LGBM: 100 (1/9) CatBoost: 100 (1/9) XGB: 91 (2/9) LGBM-LS: 90 (3/9) CatBoost-LS: 100 (1/9) XGB-LS: 100 (1/9) Win Prob: 59.7% Value Score: 3.75 ★ ML: 4.00 (7/2) Overlay %: -3.16 Fair Odds: 6.84 (6/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | D |
| Finish Pos | A | C |
| Dirt Speed | A | C |
| Turf Speed | A | B |
| Distance Speed | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | D |
| Sprint FPS | C | D |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Hot trainer - high ITM rate (50%). Hot jockey — high ITM rate (42%). Late pace significantly above field median (LP: 67 vs field 58). Closer/presser in a race with pace pressure — ideal race setup for late runners. Career-best figure (71) buried in races 4–10 back — 17 pts above race median and 7 pts above recent form — market has forgotten the peak effort. Had documented trouble last race (codes: ['B', 'D', 'L', 'S', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:Consider there will be likely pace pressure in this race - multiple E types entered. Unproven on turf surface (1 start). Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Sttld bk;led 1/8;taggd. Consistently breaks behind post position (3 of last 5 starts). Consistently runs wide at the first call (3 of last 5 starts). Outside post (9) in a large field of 10 horses. No workout in last 30 days despite 27 days since last race.
LGBM: 49 (4/9) CatBoost: 57 (4/9) XGB: 51 (5/9) LGBM-LS: 64 (4/9) CatBoost-LS: 52 (4/9) XGB-LS: 77 (3/9) Win Prob: 27.6% Value Score: 3.12 ★ ML: 8.00 (7/1) Overlay %: 1.43 Fair Odds: 8.74 (8/1) O/U: Fair
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | D |
| Finish Pos | B | D |
| Dirt Speed | A | C |
| Turf Speed | B | B |
| Distance Speed | A | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | D |
| Mid Pace | B | D |
| Late Pace | A | C |
| Sprint FPS | D | D |
| Route FPS | C | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | B | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:Speed average (61) well above field median (54). In the money in last 3 consecutive starts. 3 workouts in last 30 days — horse appears sharp and fit. Late pace significantly above field median (LP: 75 vs field 58). Closer/presser in a race with pace pressure — ideal race setup for late runners. Had documented trouble last race (codes: ['B', 'D', 'L', 'S', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal. Averages 67.0 speed pts in today's distance/surface configuration vs 56.8 in other configs (3 qualifying starts) — returning to ideal setup.
⚠ Concerns:Poor record at this distance (0 wins from 4 recent starts). Trip note from last race: Sttld bk;rallied 3rd. Outside post (10) in a large field of 10 horses. Last race was career-best speed (69) — bounce risk after peak effort. Speed figures are highly erratic over last 5 starts (σ = 11.8 pts: [69, 67, 65, 62, 40]) — unpredictable performer.
LGBM: 87 (3/9) CatBoost: 98 (2/9) XGB: 100 (1/9) LGBM-LS: 100 (1/9) CatBoost-LS: 95 (3/9) XGB-LS: 65 (5/9) Win Prob: 67.8% Value Score: 2.56 ★ ML: 2.00 (9/5) Overlay %: -12.82 Fair Odds: 6.30 (11/2) O/U: Underlay
Score Definitions
- LGBM
- LightGBM model score (0–100) — machine-learning composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- CatBoost
- CatBoost model score (0–100) — gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- XGB
- XGBoost model score (0–100) — ensemble gradient boosting rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- LGBM-LS
- LightGBM Longshot ranker (0–100) — trained with odds-weighted samples that upweight longshot winners. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- CatBoost-LS
- CatBoost Longshot ranker (0–100) — equivalent longshot model using CatBoost. Higher = stronger longshot profile.
- XGB-LS
- XGBoost Longshot ranker (0–100) — equivalent longshot model using XGBoost. Higher = stronger longshot profile.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | B | D |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | D |
| Mid Pace | B | D |
| Late Pace | A | A |
| Sprint FPS | C | D |
| Route FPS | B | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | C |
TL;DR
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Sam Houston Race Park offers a 10‑race Thoroughbred card on Friday, April 3, 2026, mixing dirt sprints, turf routes, and several Texas‑bred maiden events. The program features three turf races (Races 2, 5, 7, 10) and a series of allowance and claiming sprints on dirt, giving plenty of opportunities to exploit pace and surface preferences. Overall, this is a competitive card with several wide‑open maiden races and a few allowance events where formful favorites stand out off recent local efforts.
Weather and Track Conditions
Weather forecasts for the Houston area on Friday, April 3, 2026, call for mild spring conditions with daytime highs in the low to mid 70s and overnight lows in the low to mid 50s, with a moderate chance of scattered precipitation. Historical April weather patterns in Houston indicate generally dry to moderately wet conditions with about seven hours of sunshine on average and temperatures near 25°C (mid‑70s Fahrenheit). There is no published indication that Sam Houston's main track or turf course will be anything other than fast and firm, respectively, so the working assumption is a fast dirt track and firm to good turf unless race‑day changes are announced.
Track and Post Position Bias
Sam Houston's dirt sprints under one mile traditionally show a modest inside advantage but have recently displayed a lower than expected win percentage from the rail in a small early‑season sample, with post 1 recording zero wins from 14 starts and posts 2 and 3 winning more frequently. This suggests that while saving ground is still helpful, you do not want a pure plodder stuck on the fence; tactical speed from posts 2‑5 has been slightly more productive. In turf routes, Sam Houston tends to reward horses with tactical speed who can secure a stalking trip in the first flight; deep closers can win but generally need an honest pace and clean outside run, particularly at one mile and beyond.
Given the current meet profile and general patterns at Sam Houston, expect:
- Dirt sprints: Forward, pace‑pressing types from posts 2‑6 with the best overall profile; rail fine with speed, but not ideal for one‑run closers.
- Turf routes: Tactical stalkers breaking from middle posts typically hold an edge; extremes of the gate (1 and outside) can work with the right trip but are somewhat trip‑dependent.
Below is race‑by‑race analysis. Within each race, all horses are referenced as NAME (POST) and every runner is addressed at least briefly.
1st Race – Sam Houston – Friday, April 3, 2026
Allowance Optional Claiming, 6½ furlongs, dirt, non‑winners of two or 7500 claiming.
Field: Wma Madjic Slippers (1), Majd Son (2), Burning Shores Aa (3), RB Rich Vyb es (4), Aa Take A Chance (5), Highh Country (6), Majd Storm (7).
Post Time
Scheduled post time is approximately 6:30 PM local.
Pace Analysis
Several of these Arabian‑type or mixed runners have shown pace in their prior lines at Sam Houston, with Majd Son (2) and Highh Country (6) likely to be prominent early based on their age, sex (colts/geldings), and typical running style at this level. RB Rich Vyb es (4) and Majd Storm (7) project to sit just off the leaders, while Aa Take A Chance (5) and Burning Shores Aa (3) are more mid‑pack grinders who benefit if the top pair hook up early. Wma Madjic Slippers (1) from the rail figures to save ground but may be outrun early by the younger males and need a late rail run.
On balance, this looks like an honest but not suicidal pace, favoring tactical stalkers in posts 3‑7 who can tip out and get first run turning for home.
Key Contenders
Majd Son (2) – Comes from the capable Ruggeri barn with Mario Fuentes, who rides this type of forward‑placed runner well at Sam Houston. Being a 4‑year‑old colt against a mix including older and mares, he still has upside at this N2L/7500 level, and his prior efforts suggest he can secure a prominent spot just off the inside and kick on. Post 2 has been productive at this meet in dirt sprints, which is a plus.
Highh Country (6) – Stablemate to Majd Son (2) under the same trainer, this 4‑year‑old gelding often shows more pure speed and could be sent aggressively by Jose Alvarez. If he clears and controls the fractions, the slightly elongated 6½ furlongs may still be within his scope, especially on a fast, speed‑friendly surface.
RB Rich Vyb es (4) – From the Torrez barn with Ernesto Valdez‑Jiminez, this 4‑year‑old colt looks like the most logical sit‑and‑pounce type, drawing neatly in the middle of the gate. If the 2 and 6 duel or overdo it early, RB Rich Vyb es (4) is positioned to track in third or fourth and launch on the turn, a profile that often wins these conditions races.
Secondary Choices
Majd Storm (7) – The outside draw gives Majd Storm (7) options to press or sit mid‑pack, and Guerra often rides aggressively from wide posts, which pairs well with the Deleon barn's general approach. He looks like a solid underneath key in exactas and trifectas, particularly if he can stalk three to four wide and sustain.
Aa Take A Chance (5) – A 7‑year‑old gelding trained by Rhonda Tuley, Aa Take A Chance (5) has the back‑class and experience angle; he may lack the brilliance of the top younger colts but can grind into the exotics with even a modest pace breakdown. He is more appealing as a show or trifecta filler than a win candidate.
Longshots
Burning Shores Aa (3) – Another from the Tuley barn, Burning Shores Aa (3) is a 5‑year‑old gelding who projects a mid‑pack trip inside the main speed. He needs a trip and perhaps some pace help but could spice up the bottom of superfectas at a price if he holds position and passes tiring speed late.
Wma Madjic Slippers (1) – The lone 5‑year‑old mare Wma Madjic Slippers (1) on the rail faces males and may be at a class disadvantage, but she can save every inch of ground with Daniel Benavides. She is a fringe exotics player if the inside is playing kindly and the pace collapses more than expected.
Betting Strategy and Wagering Angles
The most likely outcome is that one of the Ruggeri pair, Majd Son (2) or Highh Country (6), controls or sits just off the pace and proves best late, with RB Rich Vyb es (4) as the main danger. Emphasize exactas keyed around the 2 and 6 and multi‑race anchors on those two, while using RB Rich Vyb es (4) and Majd Storm (7) as backups.
Suggested structures (adjust stakes to your comfort):
- Win: Majd Son (2) if near 3‑1 or higher; backup win on RB Rich Vyb es (4) if the price floats above 7‑2.
- Exacta: 2,6 over 2,4,6,7 and 4 over 2,6.
- Trifecta: 2,4,6 over 2,4,6,7 over 1,3,5,7.
Selections
Selections
Win: Majd Son (2)
Place: Highh Country (6)
Show: RB Rich Vyb es (4)
2nd Race – Sam Houston – Friday, April 3, 2026
Allowance, 1 mile turf (or 1m 70y dirt if off), NW2X/N3L.
Field: Gold Prize (1), Texian Devil (2), Ruddy Buddy (3), Remember Big Jim (4), Initialize (5), Trevaggio (6), Executive Power (7), News At Nine (8).
Note: Remember Big Jim (4) and Ruddy Buddy (3) show recent scratch history (veterinarian, also‑eligible) but are on today's card; treat them as intended starters unless an updated scratch list is posted.
Post Time
Scheduled post time is approximately 6:56 PM local.
Pace Analysis
Texian Devil (2) and Initialize (5), both from the Asmussen barn, bring tactical speed and figure to be forward. Trevaggio (6) and Executive Power (7) are also capable of sitting in the first flight, while News At Nine (8) and Gold Prize (1) typically settle mid‑pack and make one run. If the race stays on turf, this projects as a controlled, honest pace rather than a meltdown, leaning toward tactical stalkers in posts 2‑6.
Key Contenders
Texian Devil (2) – Lightly raced 4‑year‑old colt from the Asmussen barn with Stewart Elliott, a strong combination in these Sam Houston turf allowance races. He has the right pace profile to sit just off the lead, save some ground from post 2, and get first run in the lane, which is ideal at a flat mile here.
Initialize (5) – Stablemate to Texian Devil (2), Initialize (5) is a 5‑year‑old gelding who fits the condition as a multiple winner and has shown consistent form against similar company. Elliott is named on Texian Devil (2), leaving Initialize (5) with another capable pilot; from post 5 he can track in the clear and is a logical win candidate if the favorite falters.
News At Nine (8) – From the Bret Calhoun barn with Jose Alvarez, News At Nine (8) has back turf figures that fit and may appreciate the mile trip with a late run. The outside draw is manageable at a mile and gives Alvarez options to tuck in or sit three wide with cover, making him a strong exotics anchor and a mild upset threat.
Secondary Choices
Executive Power (7) – A 5‑year‑old gelding trained by Mindy Willis, Executive Power (7) offers a consistent mid‑pack style and could benefit from any pace scuffle up front. Deshawn Parker rides this course well and tends to time his runs effectively, making Executive Power (7) an appealing underneath horse in exotics.
Gold Prize (1) – Karen Jacks sends out Gold Prize (1), a 7‑year‑old gelding with plenty of experience at this level. The rail post can be tricky if he lacks early speed, but if he can secure a ground‑saving stalking trip, he can fill out exactas or trifectas at a fair price.
Longshots
Ruddy Buddy (3) – With Mario Fuentes aboard for trainer Robert Werneth, Ruddy Buddy (3) has been hovering at this class, often finding one or two better late. He is usable at the bottom of vertical exotics but needs a perfect trip and a slight pace collapse to threaten the top two slots.
Remember Big Jim (4) – From the Cappellucci barn, Remember Big Jim (4) shows a recent veterinary scratch which raises some questions about his current condition, even though he has back class at this level. If he goes, he is more of a watch‑and‑see type, with modest appeal for minor awards only.
Trevaggio (6) – Danny Pish trainee Trevaggio (6) could be part of the early pace mix from his mid‑pack draw. His overall turf profile is a bit below the top Asmussen and Calhoun runners, but he could hang on for a minor share if the turf plays kindly to speed and he gets soft fractions.
Betting Strategy and Wagering Angles
The Asmussen‑Elliott tandem with Texian Devil (2) and the stablemate Initialize (5) looks like the nucleus of this race, with News At Nine (8) as the main alternative. Play around that core and keep Executive Power (7) in for vertical coverage.
Suggested plays:
- Win: Texian Devil (2); backup win on News At Nine (8) if overlayed.
- Exacta: 2,5 over 2,5,7,8 and 8 over 2,5.
- Trifecta: 2,5,8 over 2,5,7,8 over 1,3,4,6,7,8.
Selections
Win: Texian Devil (2)
Place: News At Nine (8)
Show: Initialize (5)
3rd Race – Sam Houston – Friday, April 3, 2026
Allowance Optional Claiming, 6 furlongs, dirt, 3‑year‑old fillies, N2L or 75000 optional.
Field: Serious Rock (1), Storm After Dark (2), Chamonix (3), Lanaluah (4), Leila Mae (5), Somavia (6).
Post Time
Scheduled post time is approximately 7:22 PM local.
Pace Analysis
This is a compact but classy field with at least three fillies capable of showing speed: Storm After Dark (2), Chamonix (3), and Leila Mae (5). Serious Rock (1) and Lanaluah (4) can stalk, while Somavia (6) appears more versatile, capable of sitting mid‑pack and finishing. Given the presence of a dominant last‑out winner in Leila Mae (5), rivals may not want to concede the lead, potentially creating an honest to fast pace and favoring the best class/figure filly rather than a deep closer.
Key Contenders
Leila Mae (5) – Comes off a blowout victory by a large margin over 6½ furlongs at this track on dirt, winning by roughly 19 lengths as the favorite and never missing the placings in her young career. She has the best recent speed figures and clear tactical speed, making her the one to beat despite a potentially short price. From post 5, she can press or control the pace and is the most likely winner if she reproduces her last effort.
Chamonix (3) – Another Asmussen‑trained filly, Chamonix (3) figures to improve further with experience and has consistently competitive form in this class. She is likely to be positioned in the first flight and is the logical alternative if Leila Mae (5) regresses or faces unexpected pressure.
Serious Rock (1) – Trained by Austin Gustafson, Serious Rock (1) has been a model of consistency at Sam Houston, often finishing in the money against similar competition. The rail draw is manageable for a tactical filly at 6 furlongs and she could save ground and get first run on the outside speed if she breaks well.
Secondary Choices
Lanaluah (4) – Also from the Gustafson barn, Lanaluah (4) projects to sit just off the main speed and could get a nice stalking trip under Deshawn Parker. She may not match the raw speed of Leila Mae (5) but looks like a solid exacta/trifecta filler if the favorite dominates.
Somavia (6) – From the Ashford barn, Somavia (6) is lightly raced and may be sitting on a forward move with the outside post allowing a clear trip. She is more of a value play for the exotics but could blow up trifectas if she improves second or third off a layoff.
Longshots
Storm After Dark (2) – This filly has speed but has to deal with inside pressure and classy pace foes to her outside. She may be forced to work early, and while she could stick around for a minor share, she appears a notch below the top trio on paper.
Betting Strategy and Wagering Angles
Leila Mae (5) is a potential single in horizontal wagers, given her dominant last‑out performance and overall record. In verticals, key her on top but spread a bit underneath, as the race for second and third looks more competitive.
Suggested plays:
- Win: Leila Mae (5) if you can get anything close to even money; otherwise, emphasize exotics.
- Exacta: 5 over 1,3,4,6; small saver 3 over 1,4,5.
- Trifecta: 5 over 1,3,4,6 over 1,2,3,4,6.
Selections
Win: Leila Mae (5)
Place: Chamonix (3)
Show: Serious Rock (1)
4th Race – Sam Houston – Friday, April 3, 2026
Claiming 7500 (10000 Texas‑bred), 6½ furlongs, dirt, N2L, fillies and mares.
Field: Hot Route (1), Hot Pink (2), Miss Mavis (3), Radio Goo Goo (4), Strike The Bell (5), Say As I Say (6), Avalon Girl (7).
Post Time
Scheduled post time is approximately 7:48 PM local.
Pace Analysis
Radio Goo Goo (4) and Hot Pink (2) show enough early speed to vie for the lead in this N2L claiming event, with Miss Mavis (3) and Say As I Say (6) likely to sit just behind them. Hot Route (1) and Strike The Bell (5) lack sharp early kicks and may rely on a pace collapse, while Avalon Girl (7) can press from the outside. Overall, this shapes up as an honest pace that should reward a tactical stalker who can stay within two to three lengths early.
Key Contenders
Radio Goo Goo (4) – Last time out, Radio Goo Goo (4) raced over a similar distance and class, was unhurried early, and ran on for fourth while beaten about 10 lengths after a wide trip. She projects a better trip here with a likely position in the first flight and should improve if she breaks alertly and sits just off Hot Pink (2).
Miss Mavis (3) – From the Werneth barn with Mario Fuentes, Miss Mavis (3) offers a steady mid‑pack running style and has been trending in the right direction at this claiming level. If the inside pace gets contested, Miss Mavis (3) can angle out and grind past late, making her a strong win candidate and exacta key.
Hot Pink (2) – Karen Jacks sends Hot Pink (2), a 3‑year‑old filly getting a weight break at 117 pounds. She draws inside speed and can take advantage of the lighter impost to either lead or sit second, giving her a tactical advantage if she handles the slightly older rivals.
Secondary Choices
Avalon Girl (7) – A 5‑year‑old mare from the Ashford barn, Avalon Girl (7) breaks from the outside and can press the pace three wide. If the track is playing kindly to outside stalking trips, she is a good candidate to land in the trifecta at a fair price.
Hot Route (1) – From the rail, Hot Route (1) may be forced to take back and save ground. Weston Hamilton should look to work out a late‑running inside trip; she is a plausible underneath piece but needs the leaders to weaken.
Strike The Bell (5) – Terry Eoff trainee Strike The Bell (5) is a 5‑year‑old mare with a one‑paced style. She typically runs on for pieces but lacks a winning punch; use her for minor shares in trifectas and superfectas.
Longshots
Say As I Say (6) – From the Dupuy barn, Say As I Say (6) has shown intermittent ability but has yet to put it together for a complete performance. She adds some depth to the pace scenario and can be considered a longshot in deep exotics if she improves.
Betting Strategy and Wagering Angles
This is a good race to look for a modest upset against likely chalks. Focus on mid‑priced options like Miss Mavis (3) and Radio Goo Goo (4) and try to catch a value exacta.
Suggested plays:
- Win: Miss Mavis (3).
- Exacta: 3,4 over 2,3,4,7 and 2,3 over 3,4,7.
- Trifecta: 3,4 over 2,3,4,7 over 1,2,3,4,5,7.
Selections
Win: Miss Mavis (3)
Place: Radio Goo Goo (4)
Show: Hot Pink (2)
5th Race – Sam Houston – Friday, April 3, 2026
Maiden Special Weight, 5 furlongs, turf, 3‑year‑old fillies.
Field: Jawdropper (1), Mythical Journey (2), Wolfberry (3), Breaker Wave (4), Pure Pizzazz (5), Sneak Attack (6), Trutap (7), Outlaw Baby (8), K K's First Dance (9), It's Time For Zima (10), Crime Scene (11).
Note: It's Time For Zima (10) shows a recent trainer scratch from a much tougher Oaklawn MSW event; this often signals a placement decision rather than a physical issue, but monitor late scratches.
Post Time
Scheduled post time is approximately 8:14 PM local.
Pace Analysis
At 5 furlongs on turf, pace is often decisive. Sneak Attack (6), Trutap (7), Outlaw Baby (8), and It's Time For Zima (10) all project early speed or pressing trips based on connections and typical profile of these barns in turf sprints. Wolfberry (3) and Pure Pizzazz (5) can sit in the second flight, while deeper closers like Mythical Journey (2) and Crime Scene (11) will need a meltdown. Expect a fast, contested pace with several debut or lightly raced fillies vying for position into the turn.
Key Contenders
Trutap (7) – Asmussen and Stewart Elliott team up with Trutap (7), a logical key in this type of Texas‑track turf maiden sprint. The barn is strong with turf and sprinting progeny, and from post 7 Trutap (7) can break cleanly and press three wide, avoiding traffic and taking over in mid‑stretch if she handles the grass.
Sneak Attack (6) – With Floyd Wethey Jr. riding for Eduardo Cruz, Sneak Attack (6) has a strong sprint profile and could be sent to the front from her mid‑gate draw. If the turf is playing speed‑friendly, she might simply outfoot this group early and prove hard to reel in.
It's Time For Zima (10) – Dropping back from a scratched entry in a high‑purse Oaklawn MSW, It's Time For Zima (10) gets a softer spot and could be very live if she has worked well since. The outside post offers a clean run, and Weston Hamilton can either send or stalk depending on the break.
Secondary Choices
Pure Pizzazz (5) – From the Mindy Willis barn with Iram Diego, Pure Pizzazz (5) figures to sit in mid‑pack and launch a run into a projected hot pace. She is a strong exotics candidate and could win if the early leaders soften each other.
Wolfberry (3) – Austin Gustafson sends Wolfberry (3) with Deshawn Parker, and this combination has been productive with young turf fillies at Sam Houston in recent meets. Expect a tracking trip just behind the primary speed, making Wolfberry (3) a logical trifecta key.
Jawdropper (1) – Ronnie Cravens sends Jawdropper (1), a filly who must break well from the rail in a big field; the inside draw can be a blessing or curse in a 5‑furlong turf dash. If she shows tactical speed and secures the pocket, she can outrun her odds and hit the board.
Longshots
Mythical Journey (2) – From the Ashford barn, Mythical Journey (2) could be a turf router type making a sprint debut, and might be compromised by distance and pace scenario. However, if the leaders overdo it, she can clunk up for a minor share late.
Breaker Wave (4) – Dupuy trainee Breaker Wave (4) appears a bit below the top tier on paper but could grab a piece if she breaks sharply and sits in the pocket.
K K's First Dance (9) – Joaquin Garza's K K's First Dance (9) with Isaiah Wiseman is drawn outside and may face a wide trip; she is more of a superfecta stab than a win candidate.
Crime Scene (11) – The far outside post is challenging in a 5‑furlong turf dash, and Crime Scene (11) is likely to be dropped in toward the rear early. She will be heavily trip‑dependent and is best used only in deep exotics.
Outlaw Baby (8) – Another Willis trainee, Outlaw Baby (8) could be part of the speed mix but may not finish as strongly as the top Asmussen or Cruz fillies. Use sparingly underneath.
Betting Strategy and Wagering Angles
This race sets up well for a two‑ or three‑deep approach in multi‑race sequences, with Trutap (7), Sneak Attack (6), and It's Time For Zima (10) as primary contenders. Vertical wagers should spread more underneath to capture value from trip‑dependent longshots.
Suggested plays:
- Win: Trutap (7); backup win on Sneak Attack (6) if she drifts above 4‑1.
- Exacta: 6,7,10 over 3,5,6,7,10.
- Trifecta: 6,7,10 over 1,3,5,6,7,10 over 1,2,3,4,5,6,7,8,9,10,11.
Selections
Win: Trutap (7)
Place: Sneak Attack (6)
Show: It's Time For Zima (10)
6th Race – Sam Houston – Friday, April 3, 2026
Texas‑Accredited Maiden Claiming 10000 (7500), 6 furlongs, dirt, fillies and mares 3‑5.
Field: Clarisit (1), Imagoldensong (2), Speaker Baby (3), Chargenlucky (4), Evil Tom (5), Faith And Devotion (6), Witt's Dubai Gal (7), Speaking Of Art (8), Nayakim (9), Vancouver Valor (10).
Note: Evil Tom (5) and Speaking Of Art (8) show recent scratches (stewards, re‑entered) from MSW events; today's drop to maiden claiming is significant.
Post Time
Scheduled post time is approximately 8:40 PM local.
Pace Analysis
Chargenlucky (4), Witt's Dubai Gal (7), and Vancouver Valor (10) project early speed in this field, with Speaking Of Art (8) and Imagoldensong (2) capable of pressing just behind them. Clarisit (1), Speaker Baby (3), and Faith And Devotion (6) should sit mid‑pack or worse, while Evil Tom (5) and Nayakim (9) may make late bids if able. The pace should be at least honest given the number of drop‑downs and lightly raced types trying for the front.
Key Contenders
Speaking Of Art (8) – Dropping from a Maiden Special Weight into this Texas‑accredited claiming spot after being re‑entered off a recent MSW try, Speaking Of Art (8) has the strongest class angle in the race. From post 8, Weston Hamilton can allow her to stalk the 4 and 7, and she should find this group more manageable; she is a live win candidate if she handles the class drop well.
Vancouver Valor (10) – Floyd Wethey Jr. rides Vancouver Valor (10) for Cappellucci, and this 3‑year‑old filly gets an outside draw that should enable a clean pressing trip. She figures to sit in the first tier and could prove tough if she breaks sharply and handles the surface.
Imagoldensong (2) – From the Jacks barn with Stewart Elliott, Imagoldensong (2) has had chances but faces a weaker field here and may finally catch the right group. The inside draw allows a ground‑saving tracking trip, and the connections are strong in this type of spot.
Secondary Choices
Clarisit (1) – From the rail with Thiago Canuto, Clarisit (1) must break alertly to avoid getting shuffled back. If she can secure good position inside behind the leaders, she is a logical exotics player.
Witt's Dubai Gal (7) – Ernesto Valdez‑Jiminez rides this Jerry Gourneau‑trained filly, and Witt's Dubai Gal (7) should show early speed from the outside half of the gate. She can stick around for a minor award if the track favors speed and she is not pressed too hard early.
Longshots
Speaker Baby (3) – Lightly raced and from a smaller barn, Speaker Baby (3) is a bit of an unknown; she may improve with experience but needs a big step forward to contend.
Chargenlucky (4) – With Isaiah Wiseman up, Chargenlucky (4) may be part of the early pace but looks vulnerable late against more proven drop‑downs.
Evil Tom (5) – Coming off a stewards scratch from a MSW, Evil Tom (5) has some back class but may be unreliable; she is more of a deep exotic inclusion than a primary win player.
Faith And Devotion (6) – The 5‑year‑old mare Faith And Devotion (6) could be improved off experience but seems a bit slow on paper relative to the 3‑year‑olds and drop‑downs.
Nayakim (9) – With an outside post and apparent lack of early speed, Nayakim (9) will need a big pace collapse and dramatic improvement to threaten.
Betting Strategy and Wagering Angles
This is an excellent race to lean on class drop‑downs and strong connections. Focus on Speaking Of Art (8), Vancouver Valor (10), and Imagoldensong (2) while spreading beneath.
Suggested plays:
- Win: Speaking Of Art (8).
- Exacta: 2,8,10 over 1,2,7,8,10.
- Trifecta: 2,8,10 over 1,2,7,8,10 over 1,2,3,4,5,6,7,8,9,10.
Selections
Win: Speaking Of Art (8)
Place: Vancouver Valor (10)
Show: Imagoldensong (2)
7th Race – Sam Houston – Friday, April 3, 2026
Maiden Special Weight, 1⅛ miles, turf, 3‑5‑year‑olds.
Field: Sunset Skip (1), Coal Stone (2), Baker Hayfield (3), Globalist (4), Bonfiglio (5), Ballistic Bob (6), Game Time Decision (7), Does Not Compute (8), Millers Bro (9), Docket (10), Mcginnis (11), Raven And Oak (12), Renton (13).
Note: Globalist (4) has recent illness‑related scratches; Mcginnis (11) has multiple off‑turf scratches at Fair Grounds; monitor updated scratches.
Post Time
Scheduled post time is approximately 9:06 PM local.
Pace Analysis
In a 13‑horse turf route, pace often depends on a few committed front‑runners. Ballistic Bob (6), Game Time Decision (7), and perhaps Docket (10) are candidates to show early speed, while Globalist (4) and Raven And Oak (12) figure to stalk. Coal Stone (2), Baker Hayfield (3), Bonfiglio (5), Does Not Compute (8), Millers Bro (9), Mcginnis (11), and Renton (13) all look more comfortable mid‑pack or closing. Expect an honest pace, particularly if multiple barns instruct their riders to secure position before the first turn in such a large field.
Key Contenders
Globalist (4) – Asmussen and Elliott team up on Globalist (4), whose prior entries and scratch entries indicate that he has been well‑meant in MSW spots at this meet before an illness‑related issue. Assuming he is healthy to run today, his connections and likely tactical style (stalking just behind the leaders) make him a major player at this trip.
Raven And Oak (12) – From the Calhoun barn with Jose Alvarez, Raven And Oak (12) has the pedigree and connections to be effective in a turf route and may enjoy the added distance. The outside post is a challenge but also ensures a clean run if Alvarez can tuck in around mid‑pack and produce a sustained move on the far turn.
Renton (13) – Another Asmussen entry, Renton (13) is a 3‑year‑old colt with upside and may be the type who improves dramatically with additional distance and experience. The far outside post forces a wide trip but could be offset by stamina and a grinding, wide rally.
Secondary Choices
Sunset Skip (1) – From the rail with Santos Rivera, Sunset Skip (1) must break well and carve out an inside trip without getting bottled up. He has some appeal as a ground‑saving longshot in exotics if the field fans wide off the far turn.
Coal Stone (2) – Eduardo Cruz trains Coal Stone (2), and this 5‑year‑old gelding may have the conditioning edge over some younger, less seasoned rivals. He is more of a grind‑into‑the‑exotics type than a probable winner.
Baker Hayfield (3) – Austin Gustafson's Baker Hayfield (3) with Rene Diaz is another potential improver at this trip. With a mid‑gate draw, he can find a stalking spot and may offer value in trifecta slots.
Bonfiglio (5) – From the Werneth barn, Bonfiglio (5) has some turf potential and could be positioned mid‑pack early. He is usable in wider spreads for horizontals and down‑ticket exotics.
Longshots
Ballistic Bob (6) – Speed from a turf route post is always dangerous if left alone, and Ballistic Bob (6) could be that horse. However, given the size of the field, it is unlikely he will get a slow pace, making him more of a pace‑factor longshot than a true win candidate.
Game Time Decision (7) – With Ernesto Valdez‑Jiminez up, Game Time Decision (7) may be sent forward early. He could hold for a minor share if the turf is favoring front‑runners.
Does Not Compute (8) – Veronica Davis trains Does Not Compute (8), who appears to have a one‑run style; he will need racing luck and a hot pace to crack the superfecta.
Millers Bro (9) – Allen Dupuy's Millers Bro (9) has the blinkers angle and could move forward but still looks a bit behind the better‑connected runners.
Docket (10) – Jaime Castellanos' Docket (10) can show some tactical speed, but from his post he may be parked wide into the first turn, leaving him vulnerable late.
Mcginnis (11) – Off multiple off‑turf scratches at Fair Grounds, Mcginnis (11) finally gets a turf opportunity but faces a large, competitive field. He is a longshot for the exotics more than for the win.
Betting Strategy and Wagering Angles
This is a spread race for horizontals and a good spot to lean on class and connections. Focus on Globalist (4), Raven And Oak (12), and Renton (13) as win keys, and use several others underneath.
Suggested plays:
- Win: Globalist (4); smaller win saver on Raven And Oak (12).
- Exacta: 4,12,13 over 1,2,3,4,5,12,13.
- Trifecta: 4,12,13 over 1,2,3,4,5,12,13 over 1,2,3,4,5,6,7,8,9,10,11,12,13.
Selections
Win: Globalist (4)
Place: Raven And Oak (12)
Show: Renton (13)
8th Race – Sam Houston – Friday, April 3, 2026
Allowance, 6 furlongs, dirt, fillies and mares N1X/N2L.
Field: Lottery Ticket (1), Scattered Mischief (2), Flash Master (3), Terra Bella (4), Amadora's Empire (5), Whata Moon (6), Saltwater Taffy (7), Colormecairo (8).
Post Time
Scheduled post time is approximately 9:32 PM local.
Pace Analysis
Lottery Ticket (1), Scattered Mischief (2), Flash Master (3), and Terra Bella (4) all show sprint‑type profiles and can be forward early, with Amadora's Empire (5) and Colormecairo (8) stalking just behind. Whata Moon (6) and Saltwater Taffy (7) are more mid‑pack or closing types who will rely on a contested pace. This shapes up as a lively early clip with multiple quality speed types, tilting things toward a pace‑pressing or stalking filly with stamina.
Key Contenders
Terra Bella (4) – Bret Calhoun's Terra Bella (4) with Jose Alvarez has solid allowance figures and the right pressing style at this distance. From post 4 she can sit off the inside duel between Lottery Ticket (1) and Scattered Mischief (2) and strike turning for home.
Colormecairo (8) – Asmussen and Stewart Elliott team up on Colormecairo (8), a mare with back class and a strong record of finishing off fast paces. The outside draw allows her to track three to four wide in the clear and launch a sustained late run.
Flash Master (3) – From the Jerry Gourneau barn with Ernesto Valdez‑Jiminez, Flash Master (3) has tactical speed and may get a perfect stalking trip if the rail speed softens. She is a dangerous contender if she avoids a duel.
Secondary Choices
Lottery Ticket (1) – With Rodolfo Guerra up for Domingo Chacaltana, Lottery Ticket (1) is a rail speed filly who must break cleanly and use her position to gain a tactical edge. If the rail is not a disadvantage and she gets away smoothly, she can stay on for a share.
Scattered Mischief (2) – Stablemate to Lottery Ticket (1), Scattered Mischief (2) is a 3‑year‑old with upside but may be pace‑compromised if forced into a speed duel. She is better used underneath in a projected hot pace scenario.
Amadora's Empire (5) – Joaquin Garza's Amadora's Empire (5) with Weston Hamilton provides a mid‑pack alternative who can capitalize if the top speeds falter. She is a fringe win possibility and a solid trifecta player.
Longshots
Whata Moon (6) – Luzzi rides Whata Moon (6), who may be better at slightly longer distances but can clunk up for a minor share if the race collapses.
Saltwater Taffy (7) – Gustafson's Saltwater Taffy (7) with Iram Diego is an older mare who can finish late but may lack the punch to beat the younger allowance mares; she is an exotics longshot.
Betting Strategy and Wagering Angles
This race is a good spot to press opinions in horizontals and target exactas and trifectas around Terra Bella (4) and Colormecairo (8).
Suggested plays:
- Win: Terra Bella (4); saver on Colormecairo (8).
- Exacta: 4,8 over 1,2,3,4,5,8.
- Trifecta: 4,8 over 1,2,3,4,5,8 over 1,2,3,4,5,6,7,8.
Selections
Win: Terra Bella (4)
Place: Colormecairo (8)
Show: Flash Master (3)
9th Race – Sam Houston – Friday, April 3, 2026
Claiming 7500 (10000 Texas‑bred), 7 furlongs, dirt, N3L, fillies and mares.
Field: Now Hear This (1), Razors Edge (2), Selectively Sweet (3), Spicy Italian (4), Stealin'time (5), Imma Going To Win (6), Checker's Song (7), Capetown Candy (8), Girl From De Bayou (9), Mathurine (10).
Post Time
Scheduled post time is approximately 9:58 PM local.
Pace Analysis
Razors Edge (2), Selectively Sweet (3), Stealin'time (5), and Checker's Song (7) all show sprint‑type pace and are likely to be prominent early, particularly stretching to 7 furlongs where speed still carries but demands some stamina. Now Hear This (1), Imma Going To Win (6), Capetown Candy (8), Girl From De Bayou (9), and Mathurine (10) project more as stalkers or closers. The combination of several pacey mares and the elongated sprint distance suggests a race that could set up for a stalker from posts 6‑10.
Key Contenders
Girl From De Bayou (9) – Trained by Abel Ramirez‑Rodriguez with Deshawn Parker, Girl From De Bayou (9) fits this N3L claiming condition well and has the right stalking style for 7 furlongs. From post 9, she can sit outside the pace, avoid traffic, and get first run on the deeper closers.
Now Hear This (1) – From the Davidson barn with Stewart Elliott, Now Hear This (1) has been competitive at this level and now stretches to 7 furlongs from the rail. If she can secure a pocket stalking trip behind the speed, she is a major win threat.
Capetown Candy (8) – Wayne George sends Capetown Candy (8) with Mario Fuentes, and this mare brings experience and a steady closing kick. At a fair price, she is a strong exotics key and mild upset possibility.
Secondary Choices
Selectively Sweet (3) – Ernesto Valdez‑Jiminez rides Selectively Sweet (3) for Abel Ramirez‑Rodriguez, and she figures to be part of the early pace. If she handles the extra half‑furlong, she could hang on for a share, but she is vulnerable late.
Checker's Song (7) – Davidson's other runner Checker's Song (7) has the tactical speed to press or stalk; Weston Hamilton may use her to soften up the pace for stablemate Now Hear This (1). She is an exotics player more than a likely winner.
Imma Going To Win (6) – From the Rodriguez barn, Imma Going To Win (6) has a grinding style and can pick up pieces if the race collapses.
Longshots
Razors Edge (2) – With Rene Diaz up, Razors Edge (2) may be sent hard early and could fade late; she is a pace factor and longshot for minor awards.
Spicy Italian (4) – A 6‑year‑old mare from the Govea barn, Spicy Italian (4) may not have the late punch to win but can spice up exotics if she clings to a share.
Stealin'time (5) – Another speed component, Stealin'time (5) is likely to be involved early but may not see out the full 7 furlongs.
Mathurine (10) – With Elvin Gonzalez for Bonnie Birzer, Mathurine (10) draws the far outside and will likely drop in and try to finish; she is a deep exotics possibility at a price.
Betting Strategy and Wagering Angles
This race is a good place to seek value around mid‑priced stalkers. Focus on Girl From De Bayou (9), Now Hear This (1), and Capetown Candy (8).
Suggested plays:
- Win: Girl From De Bayou (9); saver on Now Hear This (1).
- Exacta: 1,8,9 over 1,3,6,8,9.
- Trifecta: 1,8,9 over 1,3,6,8,9 over 1,2,3,4,5,6,7,8,9,10.
Selections
Win: Girl From De Bayou (9)
Place: Now Hear This (1)
Show: Capetown Candy (8)
10th Race – Sam Houston – Friday, April 3, 2026
Texas‑Accredited Maiden Special Weight, 1 mile turf (or 1m 70y dirt), 3‑5‑year‑olds.
Field: Fair Weather Flyer (1), Rowdy American (2), Transom Bay (3), Hank Ridge (4), Golden Pursuit (5), Cahill's Legacy (6), E Z Words (7), Look No Mo (8), Gus Cause (9), Shanghai Cupid (10).
Post Time
Scheduled post time is approximately 10:24 PM local.
Pace Analysis
Rowdy American (2), Transom Bay (3), Hank Ridge (4), and Shanghai Cupid (10) project as the primary speed or pressers, with Fair Weather Flyer (1) and E Z Words (7) stalking. Golden Pursuit (5), Cahill's Legacy (6), Look No Mo (8), and Gus Cause (9) are more likely mid‑pack or closers, especially if the race stays on turf. Expect a measured but honest pace, favoring tactical runners who can sit within three lengths early and finish.
Key Contenders
Look No Mo (8) – Previously noted in another Sam Houston MSW event at a route distance, Look No Mo (8) has already shown the ability to handle two turns and finish with interest. From post 8, Freddy Manrrique can place him mid‑pack in the clear and produce a sustained run on the far turn; he is a prime win candidate with natural progression.
Transom Bay (3) – From the Mindy Willis barn with Stewart Elliott, Transom Bay (3) has the right combination of connections and likely tactical speed to excel at a flat mile. He can stalk inside of Shanghai Cupid (10) and Hank Ridge (4) and get first run if the turf is playing fairly.
Fair Weather Flyer (1) – With Daniel Benavides riding for Eduardo Cruz, Fair Weather Flyer (1) draws the rail and should be able to save ground throughout. If he breaks cleanly and can maintain position just behind the leaders, he is a strong exotics player and a fringe win consideration.
Secondary Choices
Rowdy American (2) – Kevin Peek's Rowdy American (2) with Isaiah Wiseman looks like a pace factor who can make use of his inside post to attend the lead or sit second. He has upside if he relaxes and does not get embroiled in a duel.
Cahill's Legacy (6) – From the Hurley barn with Mario Fuentes, Cahill's Legacy (6) may be better with more distance but can finish strongly if the mile pace is hot. He is a good inclusion in trifectas and superfectas.
E Z Words (7) – With Santos Rivera for Cesar Govea, E Z Words (7) is another mid‑pack type who can get involved late, particularly if traffic breaks his way.
Longshots
Hank Ridge (4) – Ronald Kotara's Hank Ridge (4) is a potential pace player who may weaken late; he is usable underneath if he shows improved stamina.
Golden Pursuit (5) – Alejandro Baldillez Jr.'s Golden Pursuit (5) can clunk up for a minor share, but his profile suggests he is a notch below the top tier.
Gus Cause (9) – Sergio Fuentes trains Gus Cause (9), who must overcome an outside post and likely wide trip; he is a longshot for the exotics.
Shanghai Cupid (10) – Danny Pish and Lane Luzzi combine on Shanghai Cupid (10), who is likely to be part of the early pace from the far outside. While he may fade late, he could hang on for a minor award.
Betting Strategy and Wagering Angles
This finale is another good spot to lean on strong connections. Focus on Look No Mo (8) and Transom Bay (3) as win keys, with Fair Weather Flyer (1) as a live price horse.
Suggested plays:
- Win: Look No Mo (8).
- Exacta: 3,8 over 1,2,3,6,7,8.
- Trifecta: 3,8 over 1,2,3,6,7,8 over 1,2,3,4,5,6,7,8,9,10.
Selections
Win: Look No Mo (8)
Place: Transom Bay (3)
Show: Fair Weather Flyer (1)
Jockey Notes and Insights
Sam Houston's riding colony for this card is deep, and several riders have strong records with specific barns or surfaces.
Stewart Elliott remains one of the most reliable riders at Sam Houston, particularly on Asmussen trainees such as Texian Devil (2) in Race 2, Chamonix (3) and Leila Mae (5) in Race 3, Trutap (7) in Race 5, Imagoldensong (2) in Race 6, Globalist (4) and Renton (13) in Race 7, Colormecairo (8) in Race 8, Now Hear This (1) in Race 9, and Transom Bay (3) in Race 10. His mounts are almost always well‑meant in allowance and maiden special weight spots, and he is particularly adept at securing tactical inside trips in routes.
Jose Alvarez, riding Highh Country (6) in Race 1, News At Nine (8) in Race 2, Terra Bella (4) in Race 8, and Raven And Oak (12) in Race 7, is strong on both turf and dirt stalkers, often timing his runs well in the lane. Deshawn Parker is a patient turf rider, which benefits horses like Executive Power (7) in Race 2, Lanaluah (4) in Race 3, Wolfberry (3) in Race 5, Ballistic Bob (6) in Race 7, Saltwater Taffy (7) in Race 8, and Girl From De Bayou (9) in Race 9.
Rodolfo Guerra and Daniel Benavides are more aggressive, particularly on speed horses like Majd Storm (7) and Lottery Ticket (1), which is useful when you want your horse forward in dirt sprints at Sam Houston. Lane Luzzi and Iram Diego both ride the turf capably and can be trusted to work out off‑the‑pace trips in big fields.
Trainer Notes and Insights
Steven Asmussen dominates many Texas circuits and brings a strong hand to this card, particularly in Races 2, 3, 5, 7, 8, and 10. His horses often show up fit off short layoffs and are well‑spotted in allowance and Texas‑bred maiden races; they should be respected and included in multi‑race wagers, especially when paired with Stewart Elliott.
Bret Calhoun is another high‑percentage trainer with live turf and dirt runners, including News At Nine (8) in Race 2 and Raven And Oak (12) in Race 7, as well as Terra Bella (4) in Race 8. Austin Gustafson, Mindy Willis, and Karen Jacks all send competitive strings to Sam Houston, and their runners like Serious Rock (1), Lanaluah (4), Wolfberry (3), Saltwater Taffy (7), Executive Power (7), Pure Pizzazz (5), and Imagoldensong (2) deserve respect on class and consistency.
Local trainers such as Rhonda Tuley, Joaquin Garza, Allen Dupuy, and Miguel Silva often have horses that outrun their odds, particularly in claiming and Texas‑bred maiden races. Pay attention to class drops and surface changes with these barns, as they frequently signal intent when combined with aggressive riders.
Best Wagering Strategies and Value Plays
Given the structure of the card, there are several key races where strong favorites can be singled or strongly leaned on in multi‑race wagers like the early and late Pick 5.
Potential single or strong A horses for horizontals:
- Race 3: Leila Mae (5) – dominant last‑out winner, clear class edge.
- Race 5: Trutap (7) – strong connections and likely favorable pace scenario in turf sprint.
- Race 8: Terra Bella (4) or Colormecairo (8) – both highly logical in allowance sprint.
- Race 10: Look No Mo (8) – improving turf router with strong prior MSW effort.
Value plays:
- Race 4: Miss Mavis (3) – solid mid‑priced win candidate in an open N2L claimer.
- Race 6: Speaking Of Art (8) – class drop from MSW into Texas‑accredited claiming.
- Race 7: Raven And Oak (12) – outside post but live connections and turf route profile.
- Race 9: Girl From De Bayou (9) – ideal stalking style for 7‑furlong N3L claimer.
For the late Pick 5 (assuming it covers Races 6‑10):
- Race 6: Use Speaking Of Art (8), Vancouver Valor (10), Imagoldensong (2).
- Race 7: Spread with Globalist (4), Raven And Oak (12), Renton (13), Baker Hayfield (3).
- Race 8: Terra Bella (4) and Colormecairo (8) as A horses; Flash Master (3) as B.
- Race 9: Girl From De Bayou (9) and Now Hear This (1) as A horses; Capetown Candy (8) as B.
- Race 10: Single or strongly lean on Look No Mo (8); use Transom Bay (3) as backup.
These structures aim to leverage strong favorites where appropriate while allowing for price horses to create value in the sequences.
✓ Positives:Has won at HOU on dirt in the last 10 starts — proven at today's exact track/surface combo. Had documented trouble last race (codes: ['B', 'D', 'F', 'L', 'O', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal. Cutting back to sprint (1430 yds) from routes — sprint speed figures (152.4) are 107.2 pts better than route figures (45.2).