Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
⚠ Concerns:(1) Has not raced in 86 days. (2) Trip note from last race: Finished evenly. (3) 0 wins from post 1 in 3 recent starts. (4) First start at LAD — never raced here before (last seen at: DED).
Mod1(W): 100 (1/4) Mod2(W): 100 (1/4) Mod3(W): 100 (1/4) Mod1-LS: 100 (1/4) Mod2-LS: 100 (1/4) Mod3-LS: 100 (1/4) Mod4(Form): 100 (1/4) Win Prob: 75% Value Score: 1.91 ★ ML: 1.00 Overlay %: -14.58 Fair Odds: 3.04 (2/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | A | A |
| Turf Speed | B | B |
| Distance Speed | A | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | A | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Carries 5 lbs less than field median (118 lbs vs median 123 lbs).
⚠ Concerns:(1) Has not raced in 81 days. (2) Repeatedly beaten at this class level (4 of last 5 starts). (3) Poor record at this distance (0 wins from 10 recent starts). (4) Trip note from last race: Off pc; best of rest. (5) Has not won in last 10 starts despite career wins. (6) 0 wins from 6 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 0 Mod2(W): 0 (4/4) Mod3(W): 4 (4/4) Mod1-LS: 35 (2/4) Mod2-LS: 0 Mod3-LS: 0 Mod4(Form): 0 Win Prob: 26.5% Value Score: 4.38 ★ ML: 12.00 (10/1) Overlay %: 10.11 Fair Odds: 5.19 (4/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | B | B |
| Finish Pos | C | D |
| Dirt Speed | B | B |
| Turf Speed | A | A |
| Distance Speed | B | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | C |
| Sprint FPS | D | D |
| Route FPS | D | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 443-day layoff with a recent workout. (2) Hot trainer - high ITM rate (42%). (3) One gate workout in recent training — sharpness signal from the gate. (4) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (5) Has won at LAD on dirt in the last 10 starts — proven at today's exact track/surface combo. (6) Cutting back to sprint (1540 yds) from routes — sprint speed figures (48.2) are 8.0 pts better than route figures (40.2).
⚠ Concerns:(1) Has not raced in 443 days. (2) Finish positions worsening over last 4 starts. (3) Moving from a route to a sprint today. (4) Trip note from last race: Contention; retreated. (5) 0 wins from post 3 in 3 recent starts. (6) Speed figures are highly erratic over last 5 starts (σ = 10.9 pts: [49, 52, 63, 74, 70]) — unpredictable performer.
Mod1(W): 15 (4/4) Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 5 (4/4) Mod3-LS: 13 (4/4) Mod4(Form): 19 (4/4) Win Prob: 39.6% Value Score: 4.53 ★ ML: 8.00 (7/1) Overlay %: 7.88 Fair Odds: 5.02 (4/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | D | D |
| Finish Pos | D | D |
| Dirt Speed | D | C |
| Turf Speed | C | B |
| Distance Speed | D | F |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | D | D |
| Sprint FPS | A | B |
| Route FPS | C | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot jockey — high ITM rate (53%). (2) Has a bullet work (fastest at track that day) — sharp conditioning signal. (3) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (4) Outstanding wet-track record: 6W from 14 starts (43%) — thrives when the going is off. (5) Career-best figure (80) buried in races 4–10 back — 12 pts above race median and 17 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:(1) Poor recent form - recent speed ratings well below career norm. (2) Trip note from last race: Never close. (3) Speed figures are highly erratic over last 5 starts (σ = 8.9 pts: [63, 62, 62, 79, 78]) — unpredictable performer. (4) First start at LAD — never raced here before (last seen at: EVD, DED).
Mod1(W): 58 (2/4) Mod2(W): 57 (3/4) Mod3(W): 52 (3/4) Mod1-LS: 14 (4/4) Mod2-LS: 58 (3/4) Mod3-LS: 68 (2/4) Mod4(Form): 70 (3/4) Win Prob: 63.8% Value Score: 3.24 ★ ML: 3.00 (2/1) Overlay %: 2.45 Fair Odds: 3.52 (5/2) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | C | C |
| Finish Pos | B | D |
| Dirt Speed | A | A |
| Turf Speed | A | A |
| Distance Speed | A | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | C |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (48%). (2) Big last-race effort (75) — 10 pts above recent average. (3) Hot jockey — high ITM rate (38%). (4) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (5) Returning from 79-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (6) Speed improved +5 pts then +9 pts in last 2 starts (61 → 66 → 75) — trainer is progressively building fitness. (7) Trainer 'GIBSON JONAS' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (8) Had documented trouble last race (codes: ['D', 'L', 'U']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 79 days. (2) Moving from a route to a sprint today. (3) Trip note from last race: Clear; wide; urging. (4) Last race was career-best speed (75) — bounce risk after peak effort. (5) Two consecutive 5+ pt speed jumps (61 → 66 → 75) and last race speed is well above career average (69) — high bounce risk after back-to-back peak efforts.
Mod1(W): 52 (3/4) Mod2(W): 67 (2/4) Mod3(W): 58 (2/4) Mod1-LS: 25 (3/4) Mod2-LS: 67 (2/4) Mod3-LS: 41 (3/4) Mod4(Form): 85 (2/4) Win Prob: 74% Value Score: 2.82 ★ ML: 2.00 (1/1) Overlay %: -5.86 Fair Odds: 3.91 (3/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | A | B |
| Finish Pos | A | B |
| Dirt Speed | C | C |
| Turf Speed | D | B |
| Distance Speed | C | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | B | C |
| Sprint FPS | C | C |
| Route FPS | A | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (55) well above field median (48). (2) Hot trainer - high ITM rate (56%). (3) Career-best speed figure (57) recorded in last 1-2 starts — peaking form. (4) Late pace significantly above field median (LP: 74 vs field 61).
⚠ Concerns:(1) Limited experience at today's distance (2 starts). (2) Unproven on dirt surface (2 starts). (3) Trip note from last race: Moved up; no factor.
Mod1(W): 69 (2/4) Mod2(W): 84 (2/4) Mod3(W): 68 (2/4) Mod1-LS: 100 (1/4) Mod2-LS: 79 (2/4) Mod3-LS: 62 (3/4) Mod4(Form): 88 (2/4) Win Prob: 66.7% Value Score: 2.52 ★ ML: 2.00 (1/1) Overlay %: -4.08 Fair Odds: 3.47 (5/2) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | F |
| Early Pace | C | D |
| Mid Pace | D | F |
| Late Pace | A | B |
| Finish Pos | A | D |
| Dirt Speed | C | D |
| Turf Speed | C | D |
| Distance Speed | A | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | C |
| Sprint FPS | B | C |
| Route FPS | C | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | F |
| Mid Pace | D | D |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot jockey — high ITM rate (48%). (2) Early pace significantly above field median (E1: 82 vs field 77). (3) Career-best figure (58) buried in races 4–10 back — 10 pts above race median and 5 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:(1) Has not raced in 31 days. (2) Moving from a route to a sprint today. (3) 0 wins from 5 career starts on off tracks. (4) Poor record at this distance (0 wins from 5 recent starts). (5) Trip note from last race: Speed; faded. (6) No workout in last 30 days despite 31 days since last race. (7) 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface. (8) First start at LAD — never raced here before (last seen at: EVD, DED).
Mod1(W): 63 (3/4) Mod2(W): 63 (3/4) Mod3(W): 59 (3/4) Mod1-LS: 58 (3/4) Mod2-LS: 66 (3/4) Mod3-LS: 60 (4/4) Mod4(Form): 69 (3/4) Win Prob: 54.6% Value Score: 3.1 ★ ML: 3.50 (5/2) Overlay %: 2.44 Fair Odds: 3.98 (3/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | F |
| Early Pace | A | C |
| Mid Pace | A | D |
| Late Pace | B | D |
| Finish Pos | B | D |
| Dirt Speed | B | D |
| Turf Speed | C | D |
| Distance Speed | D | F |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | A | C |
| Mid Pace | B | D |
| Late Pace | B | D |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | A | C |
| Mid Pace | A | D |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 64-day layoff with a recent workout. (2) Switching turf-to-dirt with a strong turf pedigree rating (98) — pedigree suggests main-track improvement is likely. (3) Dropping in class ($5,000 vs last $10,000) after a 64-day freshening — trainer setup-for-win angle. (4) Cutting back to sprint (1540 yds) from routes — sprint speed figures (35.2) are 5.7 pts better than route figures (29.5). (5) Averages 36.0 speed pts in today's distance/surface configuration vs 25.5 in other configs (3 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 64 days. (2) Speed average (32) well below field median (48). (3) Moving from a route to a sprint today. (4) Switching from turf to dirt today. (5) Poor record at this distance (0 wins from 4 recent starts). (6) Trip note from last race: Trailed 1/2; outran. (7) Speed figures are highly erratic over last 5 starts (σ = 9.0 pts: [20, 38, 27, 43, 31]) — unpredictable performer.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 0 Mod3-LS: 0 Mod4(Form): 0 Win Prob: 20.2% Value Score: 4.08 ★ ML: 15.00 (15/1) Overlay %: 9.36 Fair Odds: 5.98 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | D | F |
| Finish Pos | D | F |
| Dirt Speed | D | D |
| Turf Speed | A | C |
| Distance Speed | D | F |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | D | F |
| Sprint FPS | D | D |
| Route FPS | D | D |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 95-day layoff with a recent workout. (2) Career-best figure (62) buried in races 4–10 back — 14 pts above race median and 14 pts above recent form — market has forgotten the peak effort. (3) Had documented trouble last race (codes: ['D', 'F', 'L', 'O', 'T', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal. (4) Averages 49.6 speed pts in today's distance/surface configuration vs 42.0 in other configs (8 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 95 days. (2) Repeatedly beaten at this class level (4 of last 5 starts). (3) Poor record at this distance (0 wins from 8 recent starts). (4) Trip note from last race: Adv; 3w2nd;flttnd out. (5) 0 wins from post 4 in 3 recent starts. (6) Speed figures are highly erratic over last 5 starts (σ = 9.4 pts: [47, 44, 48, 36, 62]) — unpredictable performer. (7) 0 wins from 10 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 59 (4/4) Mod2(W): 43 (4/4) Mod3(W): 49 (4/4) Mod1-LS: 31 (4/4) Mod2-LS: 42 (4/4) Mod3-LS: 62 (2/4) Mod4(Form): 42 (4/4) Win Prob: 41.8% Value Score: 3.69 ★ ML: 6.00 (5/1) Overlay %: 7.71 Fair Odds: 4.25 (3/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | F |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | A | D |
| Finish Pos | A | C |
| Dirt Speed | A | D |
| Turf Speed | A | C |
| Distance Speed | B | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | D |
| Mid Pace | A | D |
| Late Pace | C | D |
| Sprint FPS | C | C |
| Route FPS | A | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | D |
| Mid Pace | B | D |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (58%). (2) Big last-race effort (60) — 19 pts above recent average. (3) Hot jockey — high ITM rate (48%). (4) Has a bullet work (fastest at track that day) — sharp conditioning signal. (5) One gate workout in recent training — sharpness signal from the gate. (6) Speed improved +8 pts then +9 pts in last 2 starts (43 → 51 → 60) — trainer is progressively building fitness. (7) Had documented trouble last race (codes: ['D', 'L', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Trip note from last race: Late wide gain. (2) Last race was career-best speed (60) — bounce risk after peak effort. (3) Speed figures are highly erratic over last 5 starts (σ = 11.4 pts: [60, 51, 43, 29, 47]) — unpredictable performer. (4) 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface. (5) First start at LAD — never raced here before (last seen at: EVD, DED). (6) Two consecutive 5+ pt speed jumps (43 → 51 → 60) and last race speed is well above career average (46) — high bounce risk after back-to-back peak efforts.
Mod1(W): 100 (1/4) Mod2(W): 100 (1/4) Mod3(W): 100 (1/4) Mod1-LS: 90 (2/4) Mod2-LS: 100 (1/4) Mod3-LS: 100 (1/4) Mod4(Form): 100 (1/4) Win Prob: 78.4% Value Score: 1.98 ★ ML: 1.00 Overlay %: -15.43 Fair Odds: 3.13 (2/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | A | D |
| Mid Pace | A | D |
| Late Pace | C | D |
| Finish Pos | C | F |
| Dirt Speed | A | D |
| Turf Speed | C | D |
| Distance Speed | A | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | F |
| Early Pace | B | D |
| Mid Pace | A | D |
| Late Pace | A | D |
| Sprint FPS | A | C |
| Route FPS | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | A | C |
| Mid Pace | A | D |
| Late Pace | B | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (39%). (2) Hot jockey — high ITM rate (42%). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Has won at today's distance (1760 yds) within the last 10 starts — proven ability at this trip. (5) Has won at LRL on dirt in the last 10 starts — proven at today's exact track/surface combo. (6) Trainer 'MALDONADO JONATHAN' has 3 horses in today's card all showing last-race improvement — barn appears sharp right now. (7) Career-best figure (82) buried in races 4–10 back — 17 pts above race median and 11 pts above recent form — market has forgotten the peak effort. (8) Had documented trouble last race (codes: ['D', 'F', 'L', 'O', 'T', 'V']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) 0 wins from 5 career starts on off tracks. (2) Trip note from last race: 2-3p;movd in;flattened. (3) Dropping in class in consecutive starts ($16,000 → $12,500 → $7,500). (4) Speed figures are highly erratic over last 5 starts (σ = 10.1 pts: [71, 54, 71, 82, 73]) — unpredictable performer.
Mod1(W): 85 (3/5) Mod2(W): 93 (3/5) Mod3(W): 82 (3/5) Mod1-LS: 92 (3/5) Mod2-LS: 90 (2/5) Mod3-LS: 11 (5/5) Mod4(Form): 100 (1/5) Win Prob: 71.2% Value Score: 2.52 ★ ML: 1.80 (4/5) Overlay %: -10.74 Fair Odds: 4.72 (7/2) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | B | D |
| Mid Pace | C | D |
| Late Pace | A | B |
| Finish Pos | A | C |
| Dirt Speed | B | B |
| Turf Speed | F | C |
| Distance Speed | B | A |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | B | B |
| Sprint FPS | C | D |
| Route FPS | C | D |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 121-day layoff with a recent workout. (2) Hot jockey — high ITM rate (38%). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners.
⚠ Concerns:(1) Has not raced in 121 days. (2) Speed average (40) well below field median (52). (3) Limited experience at today's distance (1 start). (4) Moving from a sprint to a route today. (5) Unproven on turf surface (1 start). (6) Switching from dirt to turf today. (7) Trip note from last race: Shr cmd;cllrd3/8;gvway. (8) First start at LAD — never raced here before (last seen at: DED, FG).
Mod1(W): 0 Mod2(W): 7 (5/5) Mod3(W): 0 Mod1-LS: 100 (1/5) Mod2-LS: 0 Mod3-LS: 54 (3/5) Mod4(Form): 2 (5/5) Win Prob: 21.1% Value Score: 2.41 ★ ML: 8.00 (7/1) Overlay %: 4.72 Fair Odds: 6.42 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | C | B |
| Mid Pace | C | C |
| Late Pace | F | F |
| Finish Pos | D | F |
| Dirt Speed | D | D |
| Turf Speed | D | C |
| Distance Speed | C | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | D | F |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 49-day layoff with a recent workout. (2) Hot trainer - high ITM rate (42%). (3) In the money in last 3 consecutive starts. (4) Trainer 'FOSTER JOSEPH M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (5) Had documented trouble last race (codes: ['B', 'D', 'O', 'T']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 49 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (1 start). (4) Moving from a sprint to a route today. (5) Has never raced on turf surface. (6) Switching from dirt to turf today. (7) Trip note from last race: Bmpd btw;3pbtw;no mtch. (8) Last race was career-best speed (59) — bounce risk after peak effort. (9) First start at LAD — never raced here before (last seen at: FG, DED).
Mod1(W): 37 (3/5) Mod2(W): 40 (3/5) Mod3(W): 45 (3/5) Mod1-LS: 45 (5/5) Mod2-LS: 39 (3/5) Mod3-LS: 81 (2/5) Mod4(Form): 49 (3/5) Win Prob: 53.6% Value Score: 3.4 ★ ML: 4.00 (3/1) Overlay %: 0.21 Fair Odds: 5.27 (9/2) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | F |
| Early Pace | B | B |
| Mid Pace | D | C |
| Late Pace | C | D |
| Finish Pos | A | C |
| Dirt Speed | A | D |
| Turf Speed | F | D |
| Distance Speed | D | F |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | C | B |
| Mid Pace | F | D |
| Late Pace | A | D |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | B | B |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Significantly better on off tracks (off: 64 vs fast: 55). (2) Big last-race effort (61) — 15 pts above recent average. (3) Fourth race back from a 86-day layoff — often the peak fitness race. (4) Speed improved +12 pts then +6 pts in last 2 starts (43 → 55 → 61) — trainer is progressively building fitness. (5) Career-best figure (67) buried in races 4–10 back — 15 pts above race median and 6 pts above recent form — market has forgotten the peak effort. (6) Had documented trouble last race (codes: ['F', 'O', 'T']) yet still finished 3rd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Limited experience at today's distance (2 starts). (3) Trip note from last race: No match for top two. (4) Last race was career-best speed (61) — bounce risk after peak effort. (5) No workout in last 30 days despite 24 days since last race. (6) Speed figures are highly erratic over last 5 starts (σ = 8.5 pts: [61, 55, 43, 41, 46]) — unpredictable performer. (7) First start at LAD — never raced here before (last seen at: EVD, FG, FPK). (8) Two consecutive 5+ pt speed jumps (43 → 55 → 61) and last race speed is well above career average (54) — high bounce risk after back-to-back peak efforts.
Mod1(W): 49 (2/5) Mod2(W): 59 (2/5) Mod3(W): 69 (2/5) Mod1-LS: 75 (3/5) Mod2-LS: 60 (2/5) Mod3-LS: 42 (4/5) Mod4(Form): 66 (2/5) Win Prob: 45.1% Value Score: 2.29 ★ ML: 3.00 (2/1) Overlay %: -0.28 Fair Odds: 4.15 (3/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | F |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | B | D |
| Finish Pos | B | F |
| Dirt Speed | B | D |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | B |
| Mid Pace | C | C |
| Late Pace | B | D |
| Sprint FPS | D | C |
| Route FPS | D | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (45%). (2) Career-best speed figure (22) recorded in last 1-2 starts — peaking form.
⚠ Concerns:(1) Has not raced in 45 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Speed average (36) well below field median (52). (4) First time at today's distance. (5) Moving from a sprint to a route today. (6) Today's distance is longer than any previous start. (7) Unproven on turf surface (2 starts). (8) Switching from dirt to turf today. (9) Trip note from last race: 4-5w;empty stretch. (10) No workout in last 30 days despite 45 days since last race.
Mod1(W): 1 (5/5) Mod2(W): 0 Mod3(W): 11 (5/5) Mod1-LS: 57 (4/5) Mod2-LS: 1 (5/5) Mod3-LS: 0 Mod4(Form): 0 Win Prob: 29.1% Value Score: 3.33 ★ ML: 8.00 (7/1) Overlay %: 3.94 Fair Odds: 6.88 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | D | C |
| Mid Pace | A | B |
| Late Pace | D | F |
| Finish Pos | F | F |
| Dirt Speed | F | D |
| Turf Speed | A | C |
| Distance Speed | D | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | B | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | D | F |
| Sprint FPS | B | B |
| Route FPS | B | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | B | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | D | C |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 82-day layoff with a recent workout. (2) Speed average (58) well above field median (52). (3) Hot jockey — high ITM rate (48%).
⚠ Concerns:(1) Has not raced in 82 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Limited experience at today's distance (1 start). (4) Moving from a sprint to a route today. (5) Unproven on turf surface (1 start). (6) Switching from dirt to turf today. (7) Trip note from last race: Pass tired ones. (8) First start at LAD — never raced here before (last seen at: DED, FG).
Mod1(W): 100 (1/5) Mod2(W): 100 (1/5) Mod3(W): 100 (1/5) Mod1-LS: 97 (2/5) Mod2-LS: 100 (1/5) Mod3-LS: 100 (1/5) Mod4(Form): 100 (1/5) Win Prob: 74.9% Value Score: 2.09 ★ ML: 1.20 (1/5) Overlay %: -13.64 Fair Odds: 3.51 (5/2) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | A | D |
| Finish Pos | A | D |
| Dirt Speed | A | C |
| Turf Speed | C | C |
| Distance Speed | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | C | B |
| Mid Pace | A | C |
| Late Pace | A | D |
| Sprint FPS | C | B |
| Route FPS | C | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 64-day layoff with a recent workout. (2) Hot trainer - high ITM rate (42%). (3) Career-best speed figure (53) recorded in last 1-2 starts — peaking form. (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Strong speed 2 back (58), modest dip last out (51) — form reversal angle, ready to bounce back to top form. (6) Trainer 'FOSTER JOSEPH M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:(1) Has not raced in 64 days. (2) Limited experience at today's distance (2 starts). (3) Trip note from last race: Mid; backed; pass foe.
Mod1(W): 19 (4/5) Mod2(W): 13 (4/5) Mod3(W): 29 (4/5) Mod1-LS: 0 Mod2-LS: 10 (4/5) Mod3-LS: 38 (5/5) Mod4(Form): 16 (4/5) Win Prob: 44.9% Value Score: 3.99 ★ ML: 6.00 (5/1) Overlay %: 5.06 Fair Odds: 5.13 (4/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | F |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | B | D |
| Finish Pos | C | F |
| Dirt Speed | C | D |
| Turf Speed | B | C |
| Distance Speed | A | C |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | F |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | C | D |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 45-day layoff with a recent workout. (2) Big last-race effort (69) — 9 pts above recent average. (3) Hot jockey — high ITM rate (38%). (4) Closer/presser in a race with pace pressure — ideal race setup for late runners. (5) Has won at today's distance (1830 yds) within the last 10 starts — proven ability at this trip. (6) Speed improved +11 pts then +4 pts in last 2 starts (54 → 65 → 69) — trainer is progressively building fitness. (7) Career-best figure (75) buried in races 4–10 back — 11 pts above race median and 6 pts above recent form — market has forgotten the peak effort. (8) Had documented trouble last race (codes: ['D', 'L', 'S']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 45 days. (2) Trip note from last race: Asked 3w;drew clear. (3) Last race was career-best speed (69) — bounce risk after peak effort.
Mod1(W): 46 (3/5) Mod2(W): 59 (3/5) Mod3(W): 38 (4/5) Mod1-LS: 24 (5/5) Mod2-LS: 56 (3/5) Mod3-LS: 29 (5/5) Mod4(Form): 55 (3/5) Win Prob: 56.7% Value Score: 3.96 ★ ML: 4.50 (7/2) Overlay %: 2.25 Fair Odds: 5.03 (4/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | F | D |
| Finish Pos | B | C |
| Dirt Speed | F | C |
| Turf Speed | A | B |
| Distance Speed | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | D | C |
| Sprint FPS | C | C |
| Route FPS | A | A |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | D | D |
| Mid Pace | C | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 53-day layoff with a recent workout. (2) Late pace significantly above field median (LP: 78 vs field 72). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Carries 5 lbs less than field median (117 lbs vs median 122 lbs). (5) Averages 66.0 speed pts in today's distance/surface configuration vs 60.8 in other configs (4 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 53 days. (2) Poor record at this distance (0 wins from 10 recent starts). (3) Trip note from last race: Stmbld st;lost jockey. (4) 0 wins from 5 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 17 (5/5) Mod2(W): 25 (5/5) Mod3(W): 16 (5/5) Mod1-LS: 77 (2/5) Mod2-LS: 27 (5/5) Mod3-LS: 100 (1/5) Mod4(Form): 22 (5/5) Win Prob: 31.9% Value Score: 3.65 ★ ML: 8.00 (7/1) Overlay %: 6.39 Fair Odds: 5.61 (9/2) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | F | F |
| Mid Pace | F | D |
| Late Pace | A | B |
| Finish Pos | F | F |
| Dirt Speed | D | C |
| Turf Speed | B | B |
| Distance Speed | A | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($10,000 → $5,000). (2) Strong speed 2 back (69), modest dip last out (59) — form reversal angle, ready to bounce back to top form. (3) Has won at today's distance (1830 yds) within the last 10 starts — proven ability at this trip. (4) Has won at LAD on dirt in the last 10 starts — proven at today's exact track/surface combo. (5) Career-best figure (77) buried in races 4–10 back — 13 pts above race median and 8 pts above recent form — market has forgotten the peak effort.
⚠ Concerns:(1) Consider there will be likely pace pressure in this race - multiple E types entered. (2) Moving from a sprint to a route today. (3) Trip note from last race: Contention; done.
Mod1(W): 73 (2/5) Mod2(W): 93 (2/5) Mod3(W): 66 (2/5) Mod1-LS: 72 (3/5) Mod2-LS: 87 (2/5) Mod3-LS: 0 Mod4(Form): 92 (2/5) Win Prob: 75.8% Value Score: 2.89 ★ ML: 2.00 (1/1) Overlay %: -8.49 Fair Odds: 4.63 (7/2) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | D | C |
| Finish Pos | C | C |
| Dirt Speed | A | B |
| Turf Speed | F | D |
| Distance Speed | F | F |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | A | C |
| Mid Pace | A | D |
| Late Pace | C | C |
| Sprint FPS | A | B |
| Route FPS | B | B |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 51-day layoff with a recent workout. (2) Big last-race effort (66) — 10 pts above recent average. (3) Hot jockey — high ITM rate (48%). (4) Trainer 'RAMIREZ ROSA E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (5) Had documented trouble last race (codes: ['B', 'O', 'S', 'T']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 51 days. (2) Poor record at this distance (0 wins from 7 recent starts). (3) Poor record at this track (0 wins from 7 starts). (4) Trip note from last race: Took back;ins;no kick. (5) 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 70 (4/5) Mod2-LS: 0 Mod3-LS: 69 (2/5) Mod4(Form): 0 Win Prob: 22.5% Value Score: 3.72 ★ ML: 12.00 (10/1) Overlay %: 7.77 Fair Odds: 6.23 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
| Finish Pos | D | F |
| Dirt Speed | C | C |
| Turf Speed | C | B |
| Distance Speed | B | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | C | D |
| Mid Pace | C | D |
| Late Pace | F | D |
| Sprint FPS | B | C |
| Route FPS | C | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | C | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 51-day layoff with a recent workout. (2) Hot trainer - high ITM rate (42%). (3) Strong speed 2 back (70), modest dip last out (65) — form reversal angle, ready to bounce back to top form. (4) Outstanding wet-track record: 1W from 4 starts (25%) — thrives when the going is off. (5) Trainer 'FOSTER JOSEPH M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:(1) Has not raced in 51 days. (2) Consider there will be likely pace pressure in this race - multiple E types entered. (3) Poor record at this distance (0 wins from 8 recent starts). (4) Tends to fade in the stretch at similar distances (6 of 7 starts). (5) Trip note from last race: 2-3w;asked 1/4;tired. (6) 0 wins from 7 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 37 (4/5) Mod2(W): 41 (4/5) Mod3(W): 44 (3/5) Mod1-LS: 0 Mod2-LS: 40 (4/5) Mod3-LS: 37 (4/5) Mod4(Form): 46 (4/5) Win Prob: 47.4% Value Score: 3.61 ★ ML: 5.00 (4/1) Overlay %: 3.76 Fair Odds: 4.92 (4/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | A | C |
| Finish Pos | A | B |
| Dirt Speed | A | C |
| Turf Speed | A | B |
| Distance Speed | C | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | D |
| Mid Pace | B | D |
| Late Pace | B | B |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($12,500 → $5,000). (2) Hot trainer - high ITM rate (31%). (3) Closer/presser in a race with pace pressure — ideal race setup for late runners. (4) Strong speed 2 back (72), modest dip last out (67) — form reversal angle, ready to bounce back to top form. (5) Has won at today's distance (1830 yds) within the last 10 starts — proven ability at this trip. (6) Dropping in class ($5,000 vs last $12,500) after a 57-day freshening — trainer setup-for-win angle. (7) Has won at LAD on dirt in the last 10 starts — proven at today's exact track/surface combo. (8) Had documented trouble last race (codes: ['L', 'O', 'T']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 57 days. (2) Trip note from last race: Trck 2-3w;no rally. (3) No workout in last 30 days despite 57 days since last race.
Mod1(W): 100 (1/5) Mod2(W): 100 (1/5) Mod3(W): 100 (1/5) Mod1-LS: 100 (1/5) Mod2-LS: 100 (1/5) Mod3-LS: 50 (3/5) Mod4(Form): 100 (1/5) Win Prob: 79.9% Value Score: 2.54 ★ ML: 1.50 (1/2) Overlay %: -11.69 Fair Odds: 4.05 (3/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | A | C |
| Mid Pace | A | C |
| Late Pace | B | C |
| Finish Pos | A | B |
| Dirt Speed | C | C |
| Turf Speed | D | C |
| Distance Speed | D | C |
| Trainer Effectiveness | A | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | D |
| Mid Pace | A | D |
| Late Pace | A | B |
| Sprint FPS | D | D |
| Route FPS | D | B |
| Trainer Effectiveness | A | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($8,000 → $5,000). (2) Big last-race effort (71) — 12 pts above recent average. (3) Early pace significantly above field median (E1: 84 vs field 78). (4) Career-best figure (87) buried in races 4–10 back — 12 pts above race median and 16 pts above recent form — market has forgotten the peak effort. (5) Had documented trouble last race (codes: ['D', 'L', 'S', 'U']) yet still finished 4th — a clean trip today sets up a form reversal. (6) Averages 76.0 speed pts in today's distance/surface configuration vs 69.0 in other configs (3 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Poor record at this distance (0 wins from 4 recent starts). (2) Trip note from last race: 3p;swung6p lane;1paced. (3) Dropping in class in consecutive starts ($16,000 → $12,500 → $8,000). (4) Speed figures are highly erratic over last 5 starts (σ = 16.4 pts: [71, 41, 56, 81, 76]) — unpredictable performer. (5) 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface. (6) First start at LAD — never raced here before (last seen at: OP).
Mod1(W): 29 (5/6) Mod2(W): 38 (5/6) Mod3(W): 52 (4/6) Mod1-LS: 76 (2/6) Mod2-LS: 41 (5/6) Mod3-LS: 66 (2/6) Mod4(Form): 43 (5/6) Win Prob: 27.8% Value Score: 3.9 ★ ML: 10.00 (9/1) Overlay %: 6.68 Fair Odds: 6.23 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | D | C |
| Finish Pos | C | F |
| Dirt Speed | B | A |
| Turf Speed | B | A |
| Distance Speed | D | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | C | C |
| Mid Pace | D | D |
| Late Pace | D | D |
| Sprint FPS | C | C |
| Route FPS | D | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (48%). (2) Hot jockey — high ITM rate (48%). (3) Track specialist — 8 wins from 24 starts here (33%). (4) Late pace significantly above field median (LP: 85 vs field 78). (5) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (6) Outstanding wet-track record: 4W from 9 starts (44%) — thrives when the going is off. (7) Has won at LAD on dirt in the last 10 starts — proven at today's exact track/surface combo. (8) Speed improved +4 pts then +4 pts in last 2 starts (68 → 72 → 76) — trainer is progressively building fitness. (9) Trainer 'GIBSON JONAS' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (10) Career-best figure (88) buried in races 4–10 back — 13 pts above race median and 12 pts above recent form — market has forgotten the peak effort. (11) Had documented trouble last race (codes: ['B', 'L', 'O', 'S', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 50 days. (2) Was claimed from its most recent race - new connections. (3) Trip note from last race: Bmp; outs; rally well. (4) Consistently runs wide at the first call (3 of last 5 starts). (5) Has not won in last 10 starts despite career wins.
Mod1(W): 58 (2/6) Mod2(W): 62 (2/6) Mod3(W): 62 (2/6) Mod1-LS: 61 (4/6) Mod2-LS: 64 (2/6) Mod3-LS: 28 (5/6) Mod4(Form): 76 (2/6) Win Prob: 58.7% Value Score: 3.36 ★ ML: 3.50 (5/2) Overlay %: -1.81 Fair Odds: 5.39 (9/2) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | B | C |
| Mid Pace | C | C |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | A | A |
| Turf Speed | D | B |
| Distance Speed | B | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | A | C |
| Mid Pace | C | C |
| Late Pace | B | A |
| Sprint FPS | A | B |
| Route FPS | C | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | B | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 81-day layoff with a recent workout. (2) Late pace significantly above field median (LP: 83 vs field 78). (3) Carries 5 lbs less than field median (115 lbs vs median 120 lbs). (4) Career-best figure (89) buried in races 4–10 back — 14 pts above race median and 10 pts above recent form — market has forgotten the peak effort. (5) Had documented trouble last race (codes: ['D', 'F', 'L', 'O', 'T', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 81 days. (2) Poor record at this distance (0 wins from 4 recent starts). (3) Trip note from last race: Adv3w;2w2nd;flttnout. (4) Dropping in class in consecutive starts ($12,500 → $5,000 → $4,000).
Mod1(W): 27 (6/6) Mod2(W): 30 (6/6) Mod3(W): 43 (6/6) Mod1-LS: 63 (3/6) Mod2-LS: 32 (6/6) Mod3-LS: 12 (6/6) Mod4(Form): 27 (6/6) Win Prob: 22.5% Value Score: 4.59 ★ ML: 15.00 (15/1) Overlay %: 7.71 Fair Odds: 6.92 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | B | D |
| Dirt Speed | C | A |
| Turf Speed | C | A |
| Distance Speed | A | A |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | F | D |
| Mid Pace | C | D |
| Late Pace | A | A |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (79) recorded in last 1-2 starts — peaking form. (2) Strong speed 2 back (81), modest dip last out (75) — form reversal angle, ready to bounce back to top form. (3) Switching turf-to-dirt with a strong turf pedigree rating (109) — pedigree suggests main-track improvement is likely. (4) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (5) Dropping in class ($5,000 vs last $15,000) after a 72-day freshening — trainer setup-for-win angle.
⚠ Concerns:(1) Has not raced in 72 days. (2) Unproven on dirt surface (1 start). (3) Switching from turf to dirt today. (4) 0 wins from 5 career starts on off tracks. (5) Trip note from last race: Mid; 7w; no rally. (6) No workout in last 30 days despite 72 days since last race.
Mod1(W): 39 (4/6) Mod2(W): 45 (4/6) Mod3(W): 52 (5/6) Mod1-LS: 58 (5/6) Mod2-LS: 46 (4/6) Mod3-LS: 30 (4/6) Mod4(Form): 57 (4/6) Win Prob: 48.8% Value Score: 4.35 ★ ML: 6.00 (5/1) Overlay %: 3.11 Fair Odds: 5.98 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | C |
| Mid Pace | A | B |
| Late Pace | C | B |
| Finish Pos | F | F |
| Dirt Speed | F | B |
| Turf Speed | A | A |
| Distance Speed | D | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | C |
| Mid Pace | A | B |
| Late Pace | C | B |
| Sprint FPS | C | D |
| Route FPS | C | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | C |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($7,500 → $5,000). (2) Hot trainer - high ITM rate (44%). (3) Had documented trouble last race (codes: ['D', 'L', 'O', 'S', 'T']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) 0 wins from 5 career starts on off tracks. (2) Poor record at this distance (0 wins from 8 recent starts). (3) Trip note from last race: Settled; 3w; no menace. (4) Consistently runs wide at the first call (3 of last 5 starts). (5) Has not won in last 10 starts despite career wins. (6) 0 wins from 9 starts on dirt in last 10 — repeated failure on today's surface.
Mod1(W): 46 (3/6) Mod2(W): 48 (3/6) Mod3(W): 56 (3/6) Mod1-LS: 48 (6/6) Mod2-LS: 49 (3/6) Mod3-LS: 47 (3/6) Mod4(Form): 63 (3/6) Win Prob: 46.4% Value Score: 3.54 ★ ML: 5.00 (4/1) Overlay %: 2.05 Fair Odds: 5.60 (9/2) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | C | D |
| Mid Pace | C | C |
| Late Pace | B | B |
| Finish Pos | B | D |
| Dirt Speed | C | A |
| Turf Speed | F | B |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | C | B |
| Sprint FPS | A | B |
| Route FPS | A | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Speed average (81) well above field median (75). (2) Hot trainer - high ITM rate (58%). (3) Hot jockey — high ITM rate (48%). (4) In the money in last 3 consecutive starts. (5) Fourth race back from a 55-day layoff — often the peak fitness race. (6) Consistent workout spacing (8, 7 days) — disciplined training regimen. (7) Career-best figure (94) buried in races 4–10 back — 19 pts above race median and 5 pts above recent form — market has forgotten the peak effort. (8) Had documented trouble last race (codes: ['D', 'L', 'U', 'V']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Moving from a route to a sprint today. (2) Trip note from last race: Dueled; prevailed. (3) Dropping in class in consecutive starts ($35,000 → $24,000 → $5,000). (4) Both speed figures (89→88→84) AND claiming price ($35,000→$24,000→$5,000) have declined in each of last 3 starts. (5) First start at LAD — never raced here before (last seen at: EVD, OP).
Mod1(W): 100 (1/6) Mod2(W): 100 (1/6) Mod3(W): 100 (1/6) Mod1-LS: 100 (1/6) Mod2-LS: 100 (1/6) Mod3-LS: 100 (1/6) Mod4(Form): 100 (1/6) Win Prob: 87.5% Value Score: 2 ★ ML: 0.80 Overlay %: -26.67 Fair Odds: 4.89 (4/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | C | D |
| Mid Pace | A | B |
| Late Pace | C | B |
| Finish Pos | A | C |
| Dirt Speed | A | A |
| Turf Speed | A | A |
| Distance Speed | D | F |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | C | D |
| Mid Pace | A | B |
| Late Pace | A | A |
| Sprint FPS | D | D |
| Route FPS | A | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | D |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Only early-speed horse in the race - uncontested lead possible. (2) Hot jockey — high ITM rate (38%). (3) Last race E1 pace (79.0) was 5.0 pts above personal avg (74.0) and horse still finished 9th — pace collapse victim; expect bounce if today's fractions are softer. (4) Pick Pony Daily Edge Radar pick — value score 5/10 — angles: Lone Speed Advantage.
⚠ Concerns:(1) Repeatedly beaten at this class level (3 of last 5 starts). (2) Poor recent form - recent speed ratings well below career norm. (3) Speed average (59) well below field median (75). (4) Moving from a route to a sprint today. (5) Poor record at this distance (0 wins from 4 recent starts). (6) Trip note from last race: Showed little. (7) Speed figures are highly erratic over last 5 starts (σ = 9.1 pts: [42, 46, 52, 62, 62]) — unpredictable performer. (8) First start at LAD — never raced here before (last seen at: EVD, DED, FG).
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 0 Mod3-LS: 0 Mod4(Form): 0 Win Prob: 7.8% Value Score: 3.09 ★ ML: 30.00 (30/1) Overlay %: 8.92 Fair Odds: 7.73 (7/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | F | D |
| Finish Pos | D | F |
| Dirt Speed | D | B |
| Turf Speed | C | A |
| Distance Speed | D | F |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | F | D |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | D |
| Mid Pace | F | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 74-day layoff with a recent workout. (2) Has won at today's distance (1650 yds) within the last 10 starts — proven ability at this trip. (3) Carries 5 lbs less than field median (118 lbs vs median 123 lbs).
⚠ Concerns:(1) Has not raced in 74 days. (2) Rising in class today ($5,000 → $10,000). (3) Speed average (51) well below field median (58). (4) Has never raced on turf surface. (5) Switching from dirt to turf today. (6) Trip note from last race: Adv 4w; gave way. (7) Consistently breaks behind post position (3 of last 5 starts). (8) Rising in class ($5,000 → $10,000) after finishing 9 last out — double negative. (9) First start at LAD — never raced here before (last seen at: DED).
Mod1(W): 7 (7/7) Mod2(W): 5 (7/7) Mod3(W): 4 (7/7) Mod1-LS: 47 (5/7) Mod2-LS: 4 (7/7) Mod3-LS: 14 (5/7) Mod4(Form): 16 (7/7) Win Prob: 30.8% Value Score: 5.04 ★ ML: 12.00 (10/1) Overlay %: 4.19 Fair Odds: 8.71 (8/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | F |
| Early Pace | D | C |
| Mid Pace | B | C |
| Late Pace | D | D |
| Finish Pos | F | F |
| Dirt Speed | D | D |
| Turf Speed | F | D |
| Distance Speed | D | F |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | D | D |
| Sprint FPS | C | C |
| Route FPS | A | B |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | C | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 206-day layoff with a recent workout. (2) Career-best speed figure (53) recorded in last 1-2 starts — peaking form. (3) 3 workouts in last 30 days — horse appears sharp and fit. (4) Has a bullet work (fastest at track that day) — sharp conditioning signal. (5) Consistent workout spacing (7, 7 days) — disciplined training regimen. (6) One gate workout in recent training — sharpness signal from the gate. (7) Has won at today's distance (1650 yds) within the last 10 starts — proven ability at this trip. (8) Returning from 206-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (9) Has won at LAD on turf in the last 10 starts — proven at today's exact track/surface combo. (10) Averages 60.8 speed pts in today's distance/surface configuration vs 46.0 in other configs (5 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 206 days. (2) Rising in class today ($7,500 → $10,000). (3) Switching from dirt to turf today. (4) Trip note from last race: Brief speed; stopped. (5) Rising in class ($7,500 → $10,000) after finishing 10 last out — double negative. (6) Speed figures are highly erratic over last 5 starts (σ = 12.7 pts: [32, 59, 60, 64, 55]) — unpredictable performer.
Mod1(W): 46 (6/7) Mod2(W): 37 (6/7) Mod3(W): 22 (5/7) Mod1-LS: 94 (2/7) Mod2-LS: 25 (6/7) Mod3-LS: 13 (6/7) Mod4(Form): 36 (5/7) Win Prob: 47.9% Value Score: 5.44 ★ ML: 8.00 (7/1) Overlay %: 1.55 Fair Odds: 8.65 (8/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | A | B |
| Mid Pace | A | C |
| Late Pace | F | D |
| Finish Pos | C | D |
| Dirt Speed | F | D |
| Turf Speed | B | B |
| Distance Speed | B | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | F | F |
| Sprint FPS | A | A |
| Route FPS | A | C |
| Trainer Effectiveness | D | F |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Late pace significantly above field median (LP: 73 vs field 67). (2) Has won at today's distance (1650 yds) within the last 10 starts — proven ability at this trip. (3) Trainer 'RAMIREZ ROSA E' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (4) Had documented trouble last race (codes: ['D', 'L', 'S', 'T']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Rising in class today ($5,000 → $10,000). (2) Unproven on turf surface (1 start). (3) Switching from dirt to turf today. (4) Trip note from last race: Inside spd; clear late. (5) No workout in last 30 days despite 30 days since last race.
Mod1(W): 92 (3/7) Mod2(W): 72 (3/7) Mod3(W): 100 (1/7) Mod1-LS: 37 (6/7) Mod2-LS: 76 (3/7) Mod3-LS: 100 (1/7) Mod4(Form): 72 (3/7) Win Prob: 57.5% Value Score: 3.62 ★ ML: 4.00 (3/1) Overlay %: -1.49 Fair Odds: 5.95 (5/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | C |
| Finish Pos | A | C |
| Dirt Speed | B | C |
| Turf Speed | D | C |
| Distance Speed | C | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | F | C |
| Mid Pace | F | D |
| Late Pace | A | B |
| Sprint FPS | D | C |
| Route FPS | D | C |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Strong speed 2 back (63), modest dip last out (55) — form reversal angle, ready to bounce back to top form.
⚠ Concerns:(1) Switching from dirt to turf today. (2) Trip note from last race: Showed little. (3) No workout in last 30 days despite 18 days since last race. (4) First start at LAD — never raced here before (last seen at: EVD, FG).
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 0 Mod3-LS: 43 (3/7) Mod4(Form): 0 Win Prob: 24.7% Value Score: 4.98 ★ ML: 15.00 (15/1) Overlay %: 5.02 Fair Odds: 9.02 (8/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | C | D |
| Late Pace | B | C |
| Finish Pos | A | C |
| Dirt Speed | D | C |
| Turf Speed | D | C |
| Distance Speed | D | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | C | C |
| Late Pace | A | C |
| Sprint FPS | D | C |
| Route FPS | F | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | D |
| 3rd Party Ratings | C | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 74-day layoff with a recent workout. (2) Hot trainer - high ITM rate (42%). (3) Big last-race effort (70) — 12 pts above recent average. (4) Hot jockey — high ITM rate (48%). (5) Has a bullet work (fastest at track that day) — sharp conditioning signal. (6) Has won at today's distance (1650 yds) within the last 10 starts — proven ability at this trip. (7) Returning from 74-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (8) Had documented trouble last race (codes: ['D', 'F', 'L', 'O']) yet still finished 1st — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 74 days. (2) Repeatedly beaten at this class level (3 of last 5 starts). (3) Switching from dirt to turf today. (4) 0 wins from 8 career starts on off tracks. (5) Poor record at this track (0 wins from 8 starts). (6) Trip note from last race: Clr pc; fended; heldon.
Mod1(W): 100 (1/7) Mod2(W): 90 (2/7) Mod3(W): 89 (2/7) Mod1-LS: 100 (1/7) Mod2-LS: 95 (2/7) Mod3-LS: 5 (7/7) Mod4(Form): 79 (2/7) Win Prob: 63.3% Value Score: 3.59 ★ ML: 3.50 (5/2) Overlay %: -2.48 Fair Odds: 5.60 (9/2) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | C |
| Finish Pos | A | C |
| Dirt Speed | A | C |
| Turf Speed | A | B |
| Distance Speed | A | B |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | D | C |
| Mid Pace | D | D |
| Late Pace | B | C |
| Sprint FPS | F | C |
| Route FPS | B | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | A | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 80-day layoff with a recent workout. (2) Hot trainer - high ITM rate (36%). (3) Career-best speed figure (71) recorded in last 1-2 starts — peaking form. (4) Hot jockey — high ITM rate (40%). (5) Has won at today's distance (1650 yds) within the last 10 starts — proven ability at this trip. (6) Dropping in class ($10,000 vs last $12,500) after a 80-day freshening — trainer setup-for-win angle.
⚠ Concerns:(1) Has not raced in 80 days. (2) Switching from dirt to turf today. (3) 0 wins from 4 career starts on off tracks. (4) Trip note from last race: Fog; mid pack; evenly.
Mod1(W): 100 (2/7) Mod2(W): 100 (1/7) Mod3(W): 84 (3/7) Mod1-LS: 86 (3/7) Mod2-LS: 100 (1/7) Mod3-LS: 56 (2/7) Mod4(Form): 100 (1/7) Win Prob: 76.4% Value Score: 2.89 ★ ML: 2.00 (1/1) Overlay %: -11.62 Fair Odds: 5.74 (9/2) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | C | C |
| Mid Pace | A | C |
| Late Pace | D | D |
| Finish Pos | C | D |
| Dirt Speed | A | C |
| Turf Speed | A | B |
| Distance Speed | A | C |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | B |
| Mid Pace | A | C |
| Late Pace | D | D |
| Sprint FPS | B | C |
| Route FPS | D | C |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | A | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (38%). (2) Big last-race effort (60) — 14 pts above recent average. (3) Hot jockey — high ITM rate (53%). (4) Returning from 51-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (5) Speed improved +14 pts then +14 pts in last 2 starts (32 → 46 → 60) — trainer is progressively building fitness. (6) Career-best figure (67) buried in races 4–10 back — 9 pts above race median and 7 pts above recent form — market has forgotten the peak effort. (7) Had documented trouble last race (codes: ['B', 'D', 'O', 'S', 'T', 'U', 'V']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 51 days. (2) Rising in class today ($5,000 → $10,000). (3) Unproven on turf surface (2 starts). (4) Switching from dirt to turf today. (5) Poor record at this distance (0 wins from 6 recent starts). (6) Trip note from last race: Bmpd st;2w;moved up. (7) No workout in last 30 days despite 51 days since last race. (8) Rising in class ($5,000 → $10,000) after finishing 4 last out — double negative. (9) Speed figures are highly erratic over last 5 starts (σ = 11.9 pts: [60, 46, 32, 60, 55]) — unpredictable performer. (10) First start at LAD — never raced here before (last seen at: FG, DED). (11) Two consecutive 5+ pt speed jumps (32 → 46 → 60) and last race speed is well above career average (53) — high bounce risk after back-to-back peak efforts.
Mod1(W): 57 (5/7) Mod2(W): 45 (5/7) Mod3(W): 22 (6/7) Mod1-LS: 67 (4/7) Mod2-LS: 53 (5/7) Mod3-LS: 0 Mod4(Form): 33 (6/7) Win Prob: 42% Value Score: 4.76 ★ ML: 8.00 (7/1) Overlay %: 2.28 Fair Odds: 8.01 (7/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | F |
| Early Pace | B | C |
| Mid Pace | D | D |
| Late Pace | C | D |
| Finish Pos | D | F |
| Dirt Speed | C | C |
| Turf Speed | C | C |
| Distance Speed | B | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | C |
| Mid Pace | B | C |
| Late Pace | B | C |
| Sprint FPS | A | B |
| Route FPS | B | C |
| Trainer Effectiveness | A | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | D | F |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | F |
| Early Pace | A | A |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Only early-speed horse in the race - uncontested lead possible. (2) Has a bullet work (fastest at track that day) — sharp conditioning signal. (3) Consistent workout spacing (6, 6 days) — disciplined training regimen. (4) Has won at today's distance (1650 yds) within the last 10 starts — proven ability at this trip. (5) Carries 10 lbs less than field median (113 lbs vs median 123 lbs). (6) Pick Pony Daily Edge Radar pick — value score 4/10 — angles: Lone Speed Advantage.
⚠ Concerns:(1) Unproven on turf surface (1 start). (2) Switching from dirt to turf today. (3) Trip note from last race: Moved up; no factor. (4) First start at LAD — never raced here before (last seen at: EVD, FG, DED).
Mod1(W): 76 (4/7) Mod2(W): 56 (4/7) Mod3(W): 69 (4/7) Mod1-LS: 34 (7/7) Mod2-LS: 59 (4/7) Mod3-LS: 41 (4/7) Mod4(Form): 46 (4/7) Win Prob: 45.3% Value Score: 3.99 ★ ML: 6.00 (5/1) Overlay %: 2.54 Fair Odds: 6.21 (5/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | A | C |
| Mid Pace | B | C |
| Late Pace | B | D |
| Finish Pos | D | F |
| Dirt Speed | C | C |
| Turf Speed | B | B |
| Distance Speed | D | F |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | D |
| Sprint FPS | B | B |
| Route FPS | C | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | F |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Hot trainer - high ITM rate (58%). (2) Career-best speed figure (83) recorded in last 1-2 starts — peaking form. (3) Strong speed 2 back (83), modest dip last out (74) — form reversal angle, ready to bounce back to top form. (4) Has won at today's distance (1210 yds) within the last 10 starts — proven ability at this trip. (5) Has won at LAD on dirt in the last 10 starts — proven at today's exact track/surface combo. (6) Had documented trouble last race (codes: ['L', 'T', 'U']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 50 days. (2) Was claimed from its most recent race - new connections. (3) Trip note from last race: Alert; pace; caught. (4) Consistently breaks behind post position (3 of last 5 starts).
Mod1(W): 100 (1/7) Mod2(W): 100 (1/7) Mod3(W): 100 (1/7) Mod1-LS: 94 (2/7) Mod2-LS: 100 (1/7) Mod3-LS: 82 (4/7) Mod4(Form): 100 (1/7) Win Prob: 76.1% Value Score: 1.74 ★ ML: 0.80 Overlay %: -27.10 Fair Odds: 4.99 (4/1) O/U: Underlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | A |
| Finish Pos | B | C |
| Dirt Speed | A | B |
| Turf Speed | C | B |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | B |
| Sprint FPS | A | A |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | F |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Has a bullet work (fastest at track that day) — sharp conditioning signal. (2) Has won at today's distance (1210 yds) within the last 10 starts — proven ability at this trip. (3) Carries 5 lbs less than field median (115 lbs vs median 120 lbs). (4) Career-best figure (87) buried in races 4–10 back — 15 pts above race median and 12 pts above recent form — market has forgotten the peak effort. (5) Averages 73.2 speed pts in today's distance/surface configuration vs 56.5 in other configs (8 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Trip note from last race: Sqzd st;swung widest. (2) Consistently breaks behind post position (3 of last 5 starts). (3) Consistently runs wide at the first call (3 of last 5 starts).
Mod1(W): 7 (6/7) Mod2(W): 27 (4/7) Mod3(W): 17 (6/7) Mod1-LS: 73 (4/7) Mod2-LS: 26 (5/7) Mod3-LS: 57 (7/7) Mod4(Form): 25 (6/7) Win Prob: 34.3% Value Score: 5.65 ★ ML: 12.00 (10/1) Overlay %: 6.10 Fair Odds: 7.22 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | D | C |
| Mid Pace | F | C |
| Late Pace | C | B |
| Finish Pos | D | D |
| Dirt Speed | A | A |
| Turf Speed | A | B |
| Distance Speed | A | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | D | D |
| Mid Pace | C | C |
| Late Pace | A | B |
| Sprint FPS | D | C |
| Route FPS | B | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | D | C |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 89-day layoff with a recent workout. (2) Hot trainer - high ITM rate (42%). (3) Big last-race effort (75) — 13 pts above recent average. (4) 3 workouts in last 30 days — horse appears sharp and fit. (5) Has a bullet work (fastest at track that day) — sharp conditioning signal. (6) Track specialist — 2 wins from 5 starts here (40%). (7) One gate workout in recent training — sharpness signal from the gate. (8) Has won at today's distance (1210 yds) within the last 10 starts — proven ability at this trip. (9) Returning from 89-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (10) Has won at LAD on dirt in the last 10 starts — proven at today's exact track/surface combo. (11) Trainer 'FOSTER JOSEPH M' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now. (12) Had documented trouble last race (codes: ['D', 'O', 'T', 'U', 'V']) yet still finished 2nd — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Has not raced in 89 days. (2) Trip note from last race: Vied3w; outkicked. (3) Dropping in class in consecutive starts ($7,500 → $5,000 → $4,000). (4) Speed figures are highly erratic over last 5 starts (σ = 10.5 pts: [75, 53, 76, 58, 71]) — unpredictable performer.
Mod1(W): 17 (5/7) Mod2(W): 26 (5/7) Mod3(W): 27 (4/7) Mod1-LS: 100 (1/7) Mod2-LS: 27 (4/7) Mod3-LS: 82 (3/7) Mod4(Form): 32 (5/7) Win Prob: 30.8% Value Score: 4.3 ★ ML: 10.00 (9/1) Overlay %: 4.93 Fair Odds: 7.27 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | D | C |
| Finish Pos | C | C |
| Dirt Speed | D | B |
| Turf Speed | B | B |
| Distance Speed | D | B |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | A | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Career-best speed figure (79) recorded in last 1-2 starts — peaking form. (2) Hot jockey — high ITM rate (48%). (3) Strong speed 2 back (80), modest dip last out (72) — form reversal angle, ready to bounce back to top form. (4) Has won at today's distance (1210 yds) within the last 10 starts — proven ability at this trip. (5) Had documented trouble last race (codes: ['B', 'D', 'O', 'T', 'U']) yet still finished 4th — a clean trip today sets up a form reversal.
⚠ Concerns:(1) Trip note from last race: Contention; bid; hung. (2) No workout in last 30 days despite 17 days since last race. (3) First start at LAD — never raced here before (last seen at: EVD, FG).
Mod1(W): 38 (2/7) Mod2(W): 45 (3/7) Mod3(W): 40 (2/7) Mod1-LS: 29 (6/7) Mod2-LS: 43 (3/7) Mod3-LS: 75 (6/7) Mod4(Form): 49 (3/7) Win Prob: 30% Value Score: 2.66 ★ ML: 6.00 (5/1) Overlay %: 1.82 Fair Odds: 6.64 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | B | B |
| Finish Pos | A | B |
| Dirt Speed | C | B |
| Turf Speed | C | B |
| Distance Speed | B | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | B | B |
| Late Pace | B | B |
| Sprint FPS | B | B |
| Route FPS | C | B |
| Trainer Effectiveness | F | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Has won at today's distance (1210 yds) within the last 10 starts — proven ability at this trip. (2) Has won at LAD on dirt in the last 10 starts — proven at today's exact track/surface combo.
⚠ Concerns:(1) Has not raced in 102 days. (2) Trip note from last race: Off pc to 3/8; faded.
Mod1(W): 0 Mod2(W): 0 Mod3(W): 0 Mod1-LS: 0 Mod2-LS: 0 Mod3-LS: 91 (2/7) Mod4(Form): 0 Win Prob: 14.9% Value Score: 3.98 ★ ML: 20.00 (20/1) Overlay %: 6.16 Fair Odds: 9.08 (8/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | F | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | D | C |
| Finish Pos | A | B |
| Dirt Speed | D | B |
| Turf Speed | D | C |
| Distance Speed | C | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | D | C |
| Sprint FPS | B | A |
| Route FPS | B | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Returning from 223-day layoff with a recent workout. (2) Dropping in class today ($7,500 → $5,000). (3) Hot trainer - high ITM rate (48%). (4) Hot jockey — high ITM rate (48%). (5) 3 workouts in last 30 days — horse appears sharp and fit. (6) Has a bullet work (fastest at track that day) — sharp conditioning signal. (7) Track specialist — 2 wins from 8 starts here (25%). (8) Late pace significantly above field median (LP: 83 vs field 78). (9) Consistent workout spacing (8, 7 days) — disciplined training regimen. (10) One gate workout in recent training — sharpness signal from the gate. (11) Has won at today's distance (1210 yds) within the last 10 starts — proven ability at this trip. (12) Dropping in class ($5,000 vs last $7,500) after a 223-day freshening — trainer setup-for-win angle. (13) Returning from 223-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (14) Has won at LAD on dirt in the last 10 starts — proven at today's exact track/surface combo. (15) Trainer 'GIBSON JONAS' has 2 horses in today's card all showing last-race improvement — barn appears sharp right now.
⚠ Concerns:(1) Has not raced in 223 days. (2) Finish positions worsening over last 4 starts. (3) Trip note from last race: Pinched;2wtrn;imprvd. (4) Speed figures are highly erratic over last 5 starts (σ = 9.4 pts: [58, 65, 76, 79, 79]) — unpredictable performer.
Mod1(W): 22 (4/7) Mod2(W): 24 (6/7) Mod3(W): 25 (5/7) Mod1-LS: 45 (5/7) Mod2-LS: 24 (6/7) Mod3-LS: 0 Mod4(Form): 38 (4/7) Win Prob: 47.8% Value Score: 5.46 ★ ML: 8.00 (7/1) Overlay %: 3.17 Fair Odds: 7.38 (6/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | D | C |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | C | B |
| Turf Speed | A | B |
| Distance Speed | B | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | D | C |
| Mid Pace | F | C |
| Late Pace | B | B |
| Sprint FPS | D | C |
| Route FPS | D | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | B |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | C | B |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Dropping in class today ($10,000 → $5,000). (2) Hot jockey — high ITM rate (40%). (3) Late pace significantly above field median (LP: 86 vs field 78). (4) Fourth race back from a 236-day layoff — often the peak fitness race. (5) Has won at today's distance (1210 yds) within the last 10 starts — proven ability at this trip. (6) Averages 74.9 speed pts in today's distance/surface configuration vs 69.5 in other configs (8 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Finish positions worsening over last 4 starts. (2) 0 wins from 5 career starts on off tracks. (3) Trip note from last race: Ins-2p;cue5/16;stay on. (4) No workout in last 30 days despite 17 days since last race. (5) Post 7 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
Mod1(W): 36 (3/7) Mod2(W): 56 (2/7) Mod3(W): 28 (3/7) Mod1-LS: 23 (7/7) Mod2-LS: 55 (2/7) Mod3-LS: 100 (1/7) Mod4(Form): 55 (2/7) Win Prob: 63.1% Value Score: 4.8 ★ ML: 5.00 (4/1) Overlay %: -0.08 Fair Odds: 6.66 (6/1) O/U: Fair
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | D | D |
| Dirt Speed | B | B |
| Turf Speed | F | D |
| Distance Speed | D | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | F | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | C | C |
Chart Guide (2.0.35)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
✓ Positives:(1) Big last-race effort (67) — 8 pts above recent average. (2) Has won at today's distance (1210 yds) within the last 10 starts — proven ability at this trip. (3) Returning from 74-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (4) Has won at LAD on dirt in the last 10 starts — proven at today's exact track/surface combo. (5) Had documented trouble last race (codes: ['D', 'F', 'O', 'V']) yet still finished 4th — a clean trip today sets up a form reversal. (6) Averages 65.6 speed pts in today's distance/surface configuration vs 56.6 in other configs (5 qualifying starts) — returning to ideal setup.
⚠ Concerns:(1) Has not raced in 74 days. (2) Speed average (61) well below field median (72). (3) Trip note from last race: Vied;offpc; weakened. (4) Post 8 in a 8-horse dirt sprint — wide draw forces extra ground and a difficult first-turn path.
Mod1(W): 6 (7/7) Mod2(W): 14 (7/7) Mod3(W): 12 (7/7) Mod1-LS: 80 (3/7) Mod2-LS: 12 (7/7) Mod3-LS: 80 (5/7) Mod4(Form): 23 (7/7) Win Prob: 18.9% Value Score: 3.12 ★ ML: 12.00 (10/1) Overlay %: 4.99 Fair Odds: 8.04 (7/1) O/U: Overlay
Score Definitions
- Mod1(W)
- Winner Model 1 score (0–100) — AI composite rating among field contenders (higher = stronger). The number in parentheses (e.g. 1/9) shows this horse’s rank out of the field size.
- Mod2(W)
- Winner Model 2 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod3(W)
- Winner Model 3 score (0–100) — AI rating among field contenders (higher = stronger). The number in parentheses shows rank within the field.
- Mod1-LS
- Longshot Model 1 score (0–100) — AI model trained to surface high-value longshots. Higher = stronger longshot profile. Rank in parentheses shows position within the field.
- Mod2-LS
- Longshot Model 2 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod3-LS
- Longshot Model 3 score (0–100) — AI longshot model. Higher = stronger longshot profile.
- Mod4(Form)
- Form Model score (0–100) — AI sequence model trained on recent form patterns to capture momentum and trajectory. Higher = stronger recent form profile. Rank in parentheses shows position within the field.
- Win Prob
- LightGBM estimated win probability expressed as a percentage. This is a raw model output, not normalized to sum to 100% across the field — use it for comparison rather than as an absolute probability.
- Value Score
- Win Prob divided by the market-implied probability (derived from morning line). Values above 1.0 mean the model sees more win chance than the odds imply — a ★ star appears when Value Score ≥ 1.3, indicating a 30%+ model edge over the market.
- ML
- Morning line odds set by the track handicapper before wagering opens
- Overlay %
- How much the fair odds exceed the morning line, expressed as a percentage — positive values indicate value
- Fair Odds
- Model-derived fair-value odds based on estimated win probability
- O/U
- Overlay or Underlay — whether the horse offers value (O) or is overbet (U) relative to fair odds
Lane Bias Guide
- Bar Direction
- Bars above the line = more favorable lane • Bars below = less favorable, relative to the average at this track.
- Color
- Green = above-average advantage • Yellow = near-average • Red = below-average • Blue = this horse’s lane.
- Bias Score
- Derived from weighted average finishing positions across historical races at this track. Shown in the tooltip on hover. To use the bias score, calculate your handicap for the horse (e.g. finish position), then add (detrimental bias) or subtract (favorable bias) the bias score.
- Races
- Number of historical races used to compute each lane’s bias score.
Race Pace Bias Guide
- Bar Height & Direction
- Positive (green) = pace favors this horse • Negative (red) = pace works against this horse • Near-zero (amber) = neutral.
- Race Shape
- Projected race shape based on running styles of all horses (e.g. EE = two early horses, EP = one early presser).
- Pace Category
- FAST = contested early pace • LONE EARLY = one speed horse controlling pace • HONEST = moderate early pressure • SLOW = closers’ race.
- Flag (★)
- A star above the bar means this horse’s pace bias figure is ≥ 1.5 — a meaningful pace advantage or disadvantage.
Total Pace Guide
- Bar Segments
- Green = Early Pace (E1) • Amber = Mid Pace (E2) • Red = Late Pace (LP)
- Bar Height
- Total height = sum of E1 + E2 + LP average pace figures. Taller bars indicate a faster-paced horse overall.
- Grades & Rankings
- Hover to see each horse’s letter grade and ranking vs. other horses in this race (e.g. 2/9 = 2nd best of 9).
- Border
- Thicker border = this horse’s post position.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | F | D |
| Finish Pos | F | F |
| Dirt Speed | F | C |
| Turf Speed | D | C |
| Distance Speed | F | C |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | C | C |
| Mid Pace | D | C |
| Late Pace | F | C |
| Sprint FPS | C | B |
| Route FPS | D | B |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | B |
| Mid Pace | C | B |
| Late Pace | C | C |
TL;DR
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The Pick Pony Handicapper's Report is published daily and provides analysis of all races on the card. A Pick Pony analyst prepares the report, so selections may differ from the Pick Pony Expert Picks, which are based on the consensus of all Pick Pony analysts.
Louisiana Downs Race Day Overview — May 4, 2026
Louisiana Downs opens its Monday card with eight races spanning both the main dirt track and the turf course, offering a mix of claiming, maiden claiming, and maiden special weight conditions. The card leans heavily toward the lower claiming ranks, with the majority of races carded at the $5,000 claiming level. The lone maiden special weight event on the turf in Race 3 stands out as the marquee contest of the afternoon, offering a $26,000 purse and drawing what figures to be the most competitive field of the day. Race 6 on the turf at the $10,000 claiming level for non-winners of two lifetime provides another quality spot that deserves serious handicapping attention.
The card offers several multi-race wagering opportunities that serious horseplayers should target. With a mix of short fields and familiar local runners, form analysis and connections become paramount at this level of racing. Trainer and jockey patterns at Louisiana Downs carry enormous weight, and the tight-knit colony of horsemen who work this meet regularly provide reliable angles for those who track the numbers closely.
Post times run from 5:05 PM Central through the final race. Bettors playing off-track or advance wagering should note the multi-time zone post listings on the official card.
Weather and Track Conditions — Louisiana Downs, May 4, 2026
Shreveport, Louisiana in early May typically brings warm, humid conditions with afternoon temperatures running in the mid-to-upper 70s. The Gulf moisture that characterizes this region through spring can bring pop-up showers and afternoon thunderstorms that alter track conditions rapidly. As of this card, the main track is listed as fast and the turf course is listed as firm, but bettors should monitor conditions closely given the region's propensity for quick weather changes in this period.
Louisiana Downs sits in Bossier City, just across the Red River from Shreveport, and the track's sandy loam base tends to drain relatively well following rain. However, if afternoon showers arrive before the turf races in the second half of the card, officials may be forced to move turf races to the main track, which would significantly alter the dynamics of Race 3 and Race 6. Horseplayers should confirm surface conditions at the window before wagering on any grass event.
Wind out of the south at 10 to 15 miles per hour is typical for this time of year and can have a marginal effect on the stretch run heading into the wire, particularly in longer distance turf routes.
Track Bias and Post Position Analysis — Louisiana Downs
Louisiana Downs is a one-mile oval with a relatively tight configuration. On the main dirt track, early speed has historically carried a significant advantage at the shorter distances. In sprints at around 1540f (roughly six furlongs) and 1210f (about four and a half to five furlongs), horses that secure early positioning on or near the lead tend to hold a substantial edge, particularly when the track is rated fast. The inside posts in sprints are generally neutral to slightly favorable, as the track does not have an extreme rail bias, but horses that can get clean trips from posts one through four have a measurable advantage.
In route races on the dirt, notably the 1830f distance in Race 4, the outside posts can be a disadvantage if horses are forced to use early energy to establish position before the first turn. Inside posts that can settle off the pace and make a run on the backstretch tend to fare better.
On the Louisiana Downs turf course, which runs along the inside rail, the going has been consistent with typical Bermuda grass maintenance for this time of season. Post position on the turf matters considerably given the narrower lane configurations. In longer turf routes at the one-mile distance, inside posts can be problematic if a horse gets trapped on the rail behind a slow pace, while posts three through six tend to offer the most versatile trip options. Speed on the turf at LAD can be effective when the pace is honest, but closing horses tend to have their best results when the field sizes are large enough to generate a solid pace scenario.
Jockey skill in navigating the turf course becomes a critical factor, as the tight turns and narrow lanes require experienced hands. This is worth noting especially in Race 3, where several of the connections have limited turf experience at this circuit.
RACE 1 — Post 5:05 — 1540f | D | C | Clm 5000 | BUN | Purse $10,500
Five older claimers go six furlongs on the main track to open the card. This is a bottom-level claiming event, and the condition restricts the field to horses that have not won a claiming race in some specified time or are eligible under the claiming code. With only five horses, the dynamics are straightforward, but the pace scenario is anything but simple given the presence of multiple horses with natural speed.
Race 1
Pace Analysis
Home Visit (1) and Purrrfect Rhythm (5) are both likely to be involved early, and the question becomes whether either can clear without burning excessive early fractions. If these two hook up on the front end through honest splits, it opens the door for Izzy's Baby Boy (4) to close from just off the pace. The pace figures suggest a moderate to honest tempo at this level, and the slight rail bias on the LAD main track means the inside post for Home Visit (1) is not necessarily an asset if the horse is caught in a speed duel.
Key Contenders
Home Visit (1) draws the rail and ships in as the morning line favorite at 1-1 under trainer Jorge Lara and jockey Alexander Castillo. Lara is one of the more active trainers at the Louisiana Downs meet and consistently places horses in spots where they can win. Home Visit (1) appears to have the natural speed to control this race from the front and the class to handle this level. Castillo is one of the leading riders at the meet and provides a significant edge in small, competitive fields.
Purrrfect Rhythm (5) comes in at 2-1 on the morning line for trainer Jonas Gibson and jockey Elio J. Barrera. Gibson has shown a solid understanding of pace dynamics at LAD, and Purrrfect Rhythm (5) likely carries enough early foot to challenge Home Visit (1) for the early lead. The outside post in a five-horse sprint is manageable, and Barrera has been riding aggressively in recent weeks. If Purrrfect Rhythm (5) can outrun Home Visit (1) to the turn, the race is there for the taking.
Secondary Choices
Izzy's Baby Boy (4) is the third choice at 3-1 for trainer Patti Turner and jockey Jose Nava-Marin. Turner sends out two horses in this race, which sometimes indicates a trainer who feels strongly about one particular runner. Izzy's Baby Boy (4) has the profile of a closer who can benefit if the speed duel between the top two develops into a hot pace. Nava-Marin is an underrated pilot at this circuit and has shown a knack for rating horses off the pace.
Longshots
A Million Stars (3) at 8-1 for trainer Henry B. Johnson Jr. and jockey Emanuel Nieves is worth watching as a potential pace factor. Muffin Nuts (2) at 12-1 for trainer Patti Turner and jockey Jonuelle Pena closes out the field and, while a significant price, should be used underneath in exacta and trifecta combinations given the small field.
Selections
Win: Home Visit (1) Place: Purrrfect Rhythm (5) Show: Izzy's Baby Boy (4)
Betting Strategy: In a five-horse field at this level, straight win wagering on Home Visit (1) at likely short odds is acceptable if the price holds. The better value lies in exacta boxes combining Home Visit (1), Purrrfect Rhythm (5), and Izzy's Baby Boy (4). A small trifecta box using those three horses at minimal cost is recommended. Avoid singles at the 1-1 morning line unless the price drifts to 6-5 or better.
RACE 2 — Post 5:33 — 1540f | D | M | Md 5000 | BUM | Purse $7,500
Five maiden claimers go six furlongs on the dirt in what is the lowest-value race on the card. Maiden claiming events at the $5,000 level at Louisiana Downs often attract horses that have been dropped repeatedly and are looking for a bottom to find. The five-horse field makes this race relatively manageable from a handicapping perspective.
Race 2
Pace Analysis
Well Received (5) and Shezadevil (1) figure to set up the pace dynamics in this race. Well Received (5) as the even-money favorite will likely attract attention as the likely pace-setter or stalker, while Shezadevil (1) from the rail under trainer Robertino Diodoro has the class pedigree in the connections department. Andale Muchacha (2) could factor into the early speed picture depending on her running style. The pace should be honest but not blistering, and a horse that can establish a good position early and last should have the edge.
Key Contenders
Well Received (5) is the morning line favorite at 1-1 for trainer Jonathan Wong and jockey Harry Hernandez. In maiden claiming events at this level, the favorite wins at a higher clip than other race types, and a trainer-jockey combo that is confident in the horse's current form deserves respect. Hernandez has been a consistent rider at the LAD meet, and Wong manages his horses well on the main track.
Shezadevil (1) at 2-1 for trainer Robertino Diodoro and jockey Emanuel Nieves is a standout by virtue of the barn. Diodoro is one of the most accomplished trainers working the Louisiana circuit and regularly sends out horses in sharp form. The rail draw in a five-horse field is manageable, and Nieves is competent in this company. Shezadevil (1) could easily be the best horse in the field on raw ability.
Secondary Choices
Shelbi's Star (4) at 6-1 for trainer Eric R. Nelson and jockey Alexander Castillo represents a legitimate chance to hit the board. Castillo's presence alone upgrades the horse's prospects, and at 6-1, this represents value in the exacta and trifecta pools.
Andale Muchacha (2) at 4-1 for trainer Tony J. Richey and jockey Joel Dominguez is a live contender and worth using in exotics. Dominguez has been one of the busiest and most effective riders at this meet.
Longshots
Rainy Day (3) at 15-1 for trainer Nathan D. Hatcher and jockey Edward Santiago is a longshot that deserves mention in trifecta and superfecta tickets but figures to need significant improvement to be competitive at even this level.
Selections
Win: Shezadevil (1) Place: Well Received (5) Show: Shelbi's Star (4)
Betting Strategy: The Diodoro barn angle on Shezadevil (1) provides legitimate reason to oppose the even-money favorite. At 2-1, Shezadevil (1) represents fair value. The key exacta is Shezadevil (1) over Well Received (5), with a reverse for coverage. Use Shelbi's Star (4) as a third leg in trifecta combinations.
RACE 3 — Post 6:01 — 1760f | T | S | Md Sp Wt | BUM | Purse $26,000
This is the feature race of the first half of the card. Six maidens go a mile on the turf in a maiden special weight event that draws the highest purse through the first five races at $26,000. Maiden turf routes often produce chaotic results, particularly when the field includes first-time starters or lightly raced horses whose form is difficult to project. The connections here deserve careful scrutiny.
Race 3
Pace Analysis
With six horses going a mile on the turf, pace dynamics will be critical. Show' Em Nola (3) and Lost Art (5) figure to be the two primary speed influences in this field, but turf routes at Louisiana Downs tend to develop into a slow burn before the final quarter mile, where closing ability becomes the decisive factor. If Lost Art (5) is able to control the tempo from the front, the question is whether the pace is slow enough to allow her to last to the wire, or whether the closers get enough pace to run through late. Goodmorning Gracie (2) and Flower Girl (1) may be content to track early and make moves around the far turn.
Key Contenders
Lost Art (5) is the morning line favorite at 1-1 for trainer Joseph O. Duhon and jockey Joel Dominguez. Duhon is among the most prolific conditioners at Louisiana Downs and consistently puts up competitive runners on the turf. Dominguez is the meet's top jockey by most measures and his partnership with Duhon is one of the defining angles of this meet. Lost Art (5) from post five has a clean break angle and Dominguez will likely position her well early before making a sustained run.
Show' Em Nola (3) at 3-1 for trainer Henry West and jockey Edward Santiago is the other primary contender. Post three on the turf is an excellent draw, and Show' Em Nola (3) with natural early pace from a favorable post could be very difficult to catch if she gets loose on the front end. Santiago has been a steady presence at this meet and handles turf horses competently.
Secondary Choices
Goodmorning Gracie (2) at 4-1 for trainer Joseph M. Foster and jockey Alexander Castillo represents a dangerous secondary threat. Foster sends out two horses in this race, which, combined with the presence of one of the meet's top riders, suggests confidence from the barn. Castillo is effective at rating horses in turf routes, and Goodmorning Gracie (2) from post two has a good setup trip available if she breaks alertly.
It's Just Simple (6) at 6-1 for trainer Joseph M. Foster and jockey Rey Williams is the second Foster runner in this race. The outside post on the turf in a small field can be workable, and Williams, while not the top rider at the meet, is serviceable. The Foster double-entry makes this race interesting from a wagering angle, and sometimes the longer-priced barn mate outperforms expectations.
Longshots
Flower Girl (1) at 8-1 for trainer Joseph O. Duhon and jockey Elio J. Barrera is the second Duhon runner, giving Duhon a similar double-entry situation to Foster. Flower Girl (1) from the rail in a turf route can be advantageous or limiting depending on early traffic, and Barrera is an effective turf jockey at this meet. Lil Bit Forgotten (4) at 8-1 for trainer Kenneth A. Hargrave and jockey Jairo Rodriguez completes the field and, while a double-digit price, should appear in trifecta and superfecta tickets for coverage.
Selections
Win: Lost Art (5) Place: Show' Em Nola (3) Show: Goodmorning Gracie (2)
Betting Strategy: Lost Art (5) at 1-1 is a short price, but the Duhon-Dominguez combination in a turf maiden at this level warrants single play at even money if the market confirms the price. The better value play is the exacta using Lost Art (5) over Show' Em Nola (3) and Goodmorning Gracie (2). Consider a trifecta key using Lost Art (5) on top with Show' Em Nola (3), Goodmorning Gracie (2), and It's Just Simple (6) filling the second and third positions.
RACE 4 — Post 6:29 — 1830f | D | C | Clm 5000n3l | BUN | Purse $10,000
Six horses go 1 1/16 miles on the dirt in a claiming event restricted to non-winners of three lifetime. This distance and condition on the dirt at Louisiana Downs is where routing ability gets tested, and horses with sound stamina and good closing fractions tend to excel. The six-horse field provides a competitive but manageable wagering target.
Race 4
Pace Analysis
This 1830f (approximately nine furlongs) route on the main dirt track sets up for an interesting pace scenario. Cali Dreamin (3) and Sir Mack (6) are co-favorites at 2-1 and figure to be the horses that shape the race. Due We Dare (1) for trainer Randy Pedigo and Barrera may be the controlling speed, given Barrera's tendency to send horses early from inside posts. If Due We Dare (1) sets a moderate pace, the closers will have difficulty running them down. A contested pace, however, sets up perfectly for Cali Dreamin (3) or Sir Mack (6) to close from just off the pace.
Key Contenders
Cali Dreamin (3) at 2-1 for trainer Jorge Lara and jockey Alexander Castillo is the top choice. Lara continues to keep Castillo in the saddle for his key horses, and this route distance suits a horse with sustained pace. Post three in a route on the dirt is excellent, allowing Castillo to establish a stalking position without burning energy. The Lara barn has been running well at this meet, and Cali Dreamin (3) appears to be the main play.
Sir Mack (6) at 2-1 for trainer Denise Schmidt and jockey Erica M. Murray is co-favored and deserves serious respect. Schmidt is an underrated conditioner at this meet, and the outside post in a route race is manageable if Sir Mack (6) has the ability to close late. Murray is a capable jockey and has shown she can get horses home on the LAD main track in longer routes.
Secondary Choices
Due We Dare (1) at 4-1 for trainer Randy Pedigo and jockey Elio J. Barrera is the primary pace threat. Barrera has been effective using horses on or near the front, and if Due We Dare (1) can control the tempo without a serious challenge, the route distance allows a confirmed front-runner to last. This is a win/lose proposition at 4-1, and the price is attractive enough to include in exacta combinations.
Midnight Halo (5) at 5-1 for trainer Joseph M. Foster and jockey Rey Williams is a solid value play at the price. Foster is consistently one of the top trainers at this meet, and Williams gives the horse a capable pilot. A stalking trip from post five in a moderate-paced route is entirely possible.
Longshots
Little Warrior (2) at 8-1 for trainer David C. Gomez and jockey Jonuelle Pena is a longshot worth a small mention in trifecta and superfecta tickets. Go Brother Go (4) at 12-1 for trainer Rosa E. Ramirez and jockey Joel Dominguez is an interesting entry given Dominguez's presence, but the morning line price suggests the horse needs things to go perfectly to compete.
Selections
Win: Cali Dreamin (3) Place: Sir Mack (6) Show: Due We Dare (1)
Betting Strategy: The co-favorite situation at 2-1 each makes win wagering less attractive. Focus on the exacta pairing Cali Dreamin (3) over Sir Mack (6) with reverses. The trifecta with Due We Dare (1) filling the third spot provides a realistic outcome at a potentially healthy price.
RACE 5 — Post 6:57 — 1540f | D | C | Clm 5000b | CUN | Purse $8,500
Seven horses enter this six-furlong maiden claiming sprint on the dirt. The “b” suffix designation indicates a state-bred restricted condition, which tightens the eligible pool and often levels the competitive playing field. With seven runners, this is among the deeper fields on the card at this claiming level.
Race 5
Pace Analysis
Barricade (6) as the 1-1 morning line favorite will almost certainly attract significant public support, but a seven-horse sprint with multiple potential pace horses could produce a hotly contested early tempo. Cryptozonic (2) with Dominguez aboard and Stans Home Run (5) are both likely to be involved early, and if Barricade (6) encounters traffic or pace pressure, the closing speed of horses like Z Z's Prince (4) and Face Value (1) could prove relevant.
Key Contenders
Barricade (6) at 1-1 for trainer Jonathan Wong and jockey Harry Hernandez is the clear public choice and the logical top selection. Wong has managed Barricade (6) effectively within the state-bred restricted claiming ranks, and Hernandez provides consistent and reliable handling. In a sprint with multiple speed horses, Barricade (6) may find the best position tracking just behind the early pace before making a sustained run to the wire.
Cryptozonic (2) at 4-1 for trainer Jonas Gibson and jockey Joel Dominguez is the most dangerous rival. Gibson is well-versed in managing sprinters in this classification, and Dominguez is the most accomplished jockey in this race by a significant margin. If Cryptozonic (2) can establish early position and rate behind the pace, the combination of Gibson's conditioning and Dominguez's tactical ability makes this horse dangerous.
Secondary Choices
Stans Home Run (5) at 5-1 for trainer Karen E. Jacks and jockey Juan P. Vargas offers value at the current morning line. Jacks is a competent conditioner at this meet, and Vargas is a capable rider who handles sprint distances well. Stans Home Run (5) from post five has a workable position in a seven-horse sprint.
Z Z's Prince (4) at 6-1 for trainer Denise Schmidt and jockey Erica M. Murray rounds out the secondary choices. Schmidt has shown an ability to deliver horses on or near schedule, and Z Z's Prince (4) at 6-1 in a state-bred sprint offers fair value.
Longshots
Face Value (1) at 10-1 for trainer Edgar Espinoza and jockey Alexander Castillo is worth including in trifecta tickets at the double-digit price, particularly given Castillo's overall effectiveness at this meet. Wise Verdict (3) at 15-1 for trainer Patti Turner and jockey Jonuelle Pena is a deep longshot but should appear on the bottom of wide superfecta tickets. Slava Ukraini (7) at 30-1 for trainer Michael Antwine and jockey Elio J. Barrera is the longest shot on the board and will require an extraordinary effort to compete; use minimally in superfecta plays for lottery coverage.
Selections
Win: Barricade (6) Place: Cryptozonic (2) Show: Stans Home Run (5)
Betting Strategy: Barricade (6) at 1-1 is a vulnerable short price in a seven-horse field. The best play is an exacta Barricade (6) over Cryptozonic (2), Stans Home Run (5), and Z Z's Prince (4), along with a small trifecta key using Barricade (6) on top. Consider a small saver exacta using Cryptozonic (2) over Barricade (6) given the presence of Dominguez at 4-1.
RACE 6 — Post 7:25 — 1650f | T | C | Clm 10000n2l | BUN | Purse $12,000
Eight horses go approximately seven furlongs on the turf in a claiming event for non-winners of two lifetime at the $10,000 level. This is the richest claiming event on the card and features the most competitive field of the evening. The turf course at seven furlongs rewards horses with a blend of early pace and late kick, and the eight-horse field creates layered pace dynamics.
Race 6
Pace Analysis
Friendly Hint (6) as the 2-1 morning line favorite is expected to attract significant money and figures to be the controlling speed or at least a prominent pace factor. Lewis Memorial (3) and Prince Perfecta (5) are both listed at 4-1 and likely represent horses that will track the pace and make sustained runs. With eight horses in a seven-furlong turf sprint, the early pace will be crucial — if Friendly Hint (6) gets a soft lead, the race is likely over. If Big Duck (1) or Randy Daytona (2) engage early, the door opens for the closers.
Key Contenders
Friendly Hint (6) at 2-1 for trainer Henry Ray Dunn and jockey Carlos Lozada is the top selection. At the $10,000 claiming level on the turf, a horse with confirmed form and a capable trainer-jockey combination deserves respect as the favorite. Lozada has been a reliable performer at this meet, and Dunn's turf horses typically arrive ready.
Prince Perfecta (5) at 4-1 for trainer Henry B. Johnson Jr. and jockey Joel Dominguez is arguably the most dangerous rival in the race. Dominguez continues to be the dominant jockey at this meet, and Johnson handles grass horses effectively. Post five in an eight-horse turf sprint is a workable position, and Prince Perfecta (5) at 4-1 represents genuine value.
Secondary Choices
Lewis Memorial (3) at 4-1 for trainer Rosa E. Ramirez and jockey Julio Ramirez Jr. is an intriguing combination of trainer and jockey who share the same surname, suggesting a family operation with strong local knowledge. Lewis Memorial (3) from post three on the turf has an ideal setup and deserves inclusion across all exotic combinations.
Parole Drama (8) at 6-1 for trainer Chasey Deville Pomier and jockey Javier Antonio Hernandez is a solid value play from the outside post. Outside posts in turf sprints can be neutral when the field breaks evenly, and Parole Drama (8) at 6-1 in a competitive eight-horse field offers meaningful exacta and trifecta value.
Longshots
Randy Daytona (2) at 8-1 for trainer Donald Melancon and jockey Rey Williams represents a trainer who is familiar with this circuit and should not be dismissed. M L Brody's Gem (7) at 8-1 for trainer Matt Lorefice and jockey Jose Nava-Marin is another 8-1 shot that could produce a surprise result on the turf, particularly if the going becomes soft. Big Duck (1) at 12-1 for trainer Donald J. Bruno and jockey Jonuelle Pena is a longshot from the inside post; rail posts in turf sprints can be beneficial if the horse breaks cleanly. Mr. Brad's Cowboy (4) at 15-1 for trainer Jorge Lara and jockey Alexander Castillo is the longest-priced Lara runner of the day; despite the capable jockey, the morning line suggests Castillo is not on Lara's top horse in this race and the selection should be used sparingly.
Selections
Win: Friendly Hint (6) Place: Prince Perfecta (5) Show: Lewis Memorial (3)
Betting Strategy: Friendly Hint (6) at 2-1 is a manageable price for a win bet. The real value in this race is the exacta and trifecta market. Prince Perfecta (5) at 4-1 with Dominguez is the most dangerous rival and should be included prominently. A trifecta key using Friendly Hint (6) on top with Prince Perfecta (5), Lewis Memorial (3), and Parole Drama (8) filling second and third is the recommended exotic structure.
RACE 7 — Post 7:53 — 1210f | D | C | Clm 5000b | CUN | Purse $8,500
The card closes with an eight-horse state-bred claiming sprint at approximately five and a half furlongs on the main track. Short sprints at Louisiana Downs reward horses with explosive early speed, and the inside posts carry added significance at this distance given the quick run to the first turn. Speightful One (1) as the 1-1 morning line favorite draws the ideal post for a pure speed horse.
Race 7
Pace Analysis
Speightful One (1) from the rail at 1-1 is the obvious controlling speed and the horse most likely to dictate terms throughout this short sprint. At 1210 furlongs, there is very little room for tactical adjustments — horses are either fast enough to contend early or they are not. Chez Whiz (7) at 5-1 and Violent River (6) at 8-1 may apply pressure from outside posts, but getting into position in a short sprint from posts six and seven requires speed that those horses need to demonstrate. Custom Cadillac (4) and Huey Duey (3) are likely to track in the first flight and run for the minor positions.
Key Contenders
Speightful One (1) at 1-1 for trainer Jonathan Wong and jockey Jairo Rodriguez is the clear top selection. The rail post in a five-and-a-half furlong state-bred sprint is a significant advantage, and Speightful One (1) appears to have the early speed to clear the field by the first turn and coast to a comfortable lead. Rodriguez has been riding effectively at this meet, and Wong as noted elsewhere is handling his horses in sharp form.
Chez Whiz (7) at 5-1 for trainer Ronnie Cravens III and jockey Carlos Lozada is the most likely alternative. Despite the wide outside post, Chez Whiz (7) will need to show speed early to get into a competitive position. Cravens III is a capable trainer at this level and Lozada provides a competent pilot.
Secondary Choices
Custom Cadillac (4) at 6-1 for trainer Jervon Broussard and jockey Harry Hernandez is a solid value play. Broussard has been managing horses at LAD competently, and Hernandez provides consistent handling. Custom Cadillac (4) from post four has a workable setup in the early going.
Violent River (6) at 8-1 for trainer Jonas Gibson and jockey Joel Dominguez carries perhaps the most significant upgrade factor in the race via Dominguez's presence. Gibson has shown effective management of sprint horses and Dominguez, even on an 8-1 horse, deserves respect. Violent River (6) is the key longshot play in this race.
Longshots
Huey Duey (3) at 10-1 for trainer Joseph M. Foster and jockey Rey Williams is a name brand trainer at long odds — a classic overlay situation worth noting. Safe Bet (2) at 12-1 for trainer Cesar Govea and jockey Javier Antonio Hernandez and Lost Da Vinci (8) at 12-1 for trainer Patti Turner and jockey Emanuel Nieves are both at the same price and should appear on the bottom of superfecta combinations. Leaving Shadows (5) at 20-1 for trainer Patti Turner and jockey Jonuelle Pena is the field's longest regular price shot and should be used only in minimal lottery-style superfecta bets.
Selections
Win: Speightful One (1) Place: Chez Whiz (7) Show: Custom Cadillac (4)
Betting Strategy: Speightful One (1) at 1-1 is another short-priced favorite to close the card. The win bet is defensible given the post position advantage in a short sprint, but the better play is the exacta Speightful One (1) over Chez Whiz (7), Custom Cadillac (4), and Violent River (6). The trifecta key using Speightful One (1) on top is the recommended approach for the final race of the card.
Jockey Notes and Insights
Alexander Castillo is one of the most active and effective riders at this Louisiana Downs meet, appearing in Race 1, Race 2, Race 3, Race 4, Race 5, and Race 6. His presence on Home Visit (1) in Race 1, Shelbi's Star (4) in Race 2, Goodmorning Gracie (2) in Race 3, Cali Dreamin (3) in Race 4, Face Value (1) in Race 5, and Mr. Brad's Cowboy (4) in Race 6 tells you how heavily booked he is. Castillo's win rate at this meet is consistently among the top figures, and his ability to read pace situations and position horses effectively gives him an edge in contested fields.
Joel Dominguez is arguably the most versatile jockey on this card, appearing in multiple races including Andale Muchacha (2) in Race 2, Lost Art (5) in Race 3, Go Brother Go (4) in Race 4, Cryptozonic (2) in Race 5, Prince Perfecta (5) in Race 6, and Violent River (6) in Race 7. Dominguez on Lost Art (5) in the turf maiden at Race 3 and Prince Perfecta (5) in the turf claimer at Race 6 are the two most high-value assignments on his book today.
Elio J. Barrera appears in multiple races across the card, including Due We Dare (1) in Race 4, Slava Ukraini (7) in Race 5, Flower Girl (1) in Race 3, and Home Visit (1) wait — Barrera actually rides Purrrfect Rhythm (5) in Race 1, Flower Girl (1) in Race 3, Due We Dare (1) in Race 4, and Slava Ukraini (7) in Race 5. His inside-post experience and aggressive early tactics make him particularly relevant in sprints.
Harry Hernandez pilots Well Received (5) in Race 2, Barricade (6) in Race 5, and Custom Cadillac (4) in Race 7. The Wong-Hernandez combination on Well Received (5) and Barricade (6) is worth tracking throughout the card.
Jairo Rodriguez gets the call on Speightful One (1) in Race 7 and Lil Bit Forgotten (4) in Race 3. The bookings suggest Rodriguez is doing solid work at the meet in support roles.
Carlos Lozada rides Friendly Hint (6) in Race 6 and Chez Whiz (7) in Race 7. The Friendly Hint (6) assignment is his most prominent of the day and merits close attention.
Trainer Notes and Insights
Joseph O. Duhon enters two horses in Race 3, specifically Lost Art (5) and Flower Girl (1), giving him a double-entry in the most prestigious race of the first half of the card. Duhon consistently ranks among the top trainers at this meet and placing two runners in the turf maiden suggests strong confidence in the overall quality of his string. Lost Art (5) with Dominguez is clearly the stronger half of the entry.
Joseph M. Foster mirrors Duhon with a double-entry in Race 3 using Goodmorning Gracie (2) and It's Just Simple (6). Foster also appears in Race 4 with Midnight Halo (5) and Race 7 with Huey Duey (3), making him one of the most active trainers on today's card. Foster's win percentage at Louisiana Downs is consistently strong and his horses regularly hit the board even when not winning.
Patti Turner has four horses in action today across Race 1, Race 5, and Race 7. The multiple entries by Turner include Muffin Nuts (2) and Izzy's Baby Boy (4) in Race 1, Wise Verdict (3) in Race 5, and Leaving Shadows (5) and Lost Da Vinci (8) in Race 7. The multiple entries suggest a trainer who keeps a large string running, and while the sheer volume can sometimes dilute individual horse preparation, Izzy's Baby Boy (4) at 3-1 in Race 1 appears to be Turner's most serious contender of the day.
Jorge Lara sends out Home Visit (1) in Race 1, Cali Dreamin (3) in Race 4, and Mr. Brad's Cowboy (4) in Race 6. Lara's consistent use of Alexander Castillo for his top horses is a reliable angle — note that Castillo rides both Home Visit (1) and Cali Dreamin (3) but is on Mr. Brad's Cowboy (4) in Race 6, suggesting Lara's primary focus today is Race 1 and Race 4.
Jonas Gibson handles Purrrfect Rhythm (5) in Race 1, Cryptozonic (2) in Race 5, and Violent River (6) in Race 7. Gibson is a consistent presence at this meet and his horses tend to run to their form regularly.
Jonathan Wong trains Well Received (5) in Race 2, Barricade (6) in Race 5, and Speightful One (1) in Race 7. The concentration of morning line favorites across the card — Well Received (5) at 1-1, Barricade (6) at 1-1, and Speightful One (1) at 1-1 — suggests that Wong has assembled the most powerful stable running today. A trainer who has three morning line favorites in an eight-race card has clearly caught the eye of the morning line maker, and his win percentage on this card deserves serious attention.
Robertino Diodoro enters Shezadevil (1) in Race 2 as the second choice. Diodoro is one of the more accomplished trainers who ships horses into the Louisiana circuit, and his presence in an otherwise modest claiming race elevates the competitive quality of the contest. His runners consistently arrive fit and ready to perform.
Best Wagering Strategies and Value Plays
The most critical observation on this card is the dominance of the Jonathan Wong stable. Wong saddles three morning line favorites today — Well Received (5) in Race 2, Barricade (6) in Race 5, and Speightful One (1) in Race 7. If all three are well-supported at the windows, the implied probability suggests that the public has correctly identified Wong as the hot trainer at the meet. However, in a card with multiple 1-1 shots, value is best extracted through exotic wagering rather than straight win betting.
The Pick 3 spanning Race 5, Race 6, and Race 7 offers genuine construction value. The key ticket structure uses Barricade (6) as a single in Race 5, connects to Friendly Hint (6) and Prince Perfecta (5) in Race 6, and closes with Speightful One (1) as a single in Race 7. The middle leg of this Pick 3 at $12 per combination (two horses) for a $1 base wager is affordable and produces a strong potential return if Barricade (6) and Speightful One (1) hold their favoritism.
For the Pick 4 or Pick 5, bettors targeting the second half of the card starting with Race 4 should consider using Cali Dreamin (3) as a single or alongside Sir Mack (6) as the dirt route leg, then opening up slightly in Race 5 with Barricade (6) and Cryptozonic (2), before keying Friendly Hint (6) with Prince Perfecta (5) and Lewis Memorial (3) in Race 6, and closing with Speightful One (1) as a single in Race 7.
The best individual race value play on the card is Prince Perfecta (5) at 4-1 in Race 6. The Dominguez assignment in a turf event for a capable trainer on a horse listed at 4-1 represents genuine overlay potential relative to the morning line favorite at 2-1. If the win pool drifts Friendly Hint (6) down to 7-5 or lower, Prince Perfecta (5) becomes the most attractive single win bet on the entire card.
In Race 3, the Duhon-Dominguez combination on Lost Art (5) at even money is a reasonable single for multi-race play but not attractive for straight win wagering. The practical play is to use Lost Art (5) as part of the early Pick 3 covering Races 1 through 3, combining Home Visit (1) in Race 1 with Shezadevil (1) in Race 2 and Lost Art (5) in Race 3 for a compact three-horse single ticket.
The daily double connecting Race 6 and Race 7 represents a low-cost high-value opportunity. Using Friendly Hint (6) and Prince Perfecta (5) in Race 6 with Speightful One (1) and Violent River (6) in Race 7 creates a four-combination daily double for modest cost with legitimate upside if any of the secondary choices hit.
Avoid the temptation to heavily invest in short-priced favorites in win pools at this level of racing. The three even-money favorites on the card — Well Received (5) in Race 2, Barricade (6) in Race 5, and Speightful One (1) in Race 7 — win their share, but at this claiming level, upsets occur with sufficient frequency that tying up significant win capital in 1-1 shots produces negative expected value over time. Concentrate bankroll on exotics where the short-priced favorites serve as singles to increase combination value rather than as standalone win bets.
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✓ Positives:(1) Returning from 86-day layoff with a recent workout. (2) Only early-speed horse in the race - uncontested lead possible. (3) Speed average (75) well above field median (68). (4) 3 workouts in last 30 days — horse appears sharp and fit. (5) Has a bullet work (fastest at track that day) — sharp conditioning signal. (6) Early pace significantly above field median (E1: 85 vs field 80). (7) Consistent workout spacing (7, 9 days) — disciplined training regimen. (8) Has won at today's distance (1540 yds) within the last 10 starts — proven ability at this trip. (9) Dropping in class ($5,000 vs last $7,500) after a 86-day freshening — trainer setup-for-win angle. (10) Outstanding wet-track record: 2W from 4 starts (50%) — thrives when the going is off. (11) Returning from 86-day layoff with a bullet workout — trainer signaling extra readiness for today's spot. (12) Pick Pony Daily Edge Radar pick — value score 4/10 — angles: Lone Speed Advantage.