Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | C |
| Finish Pos | F | F |
| Dirt Speed | D | D |
| Turf Speed | A | B |
| Distance Speed | B | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | B | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | A | B |
| Sprint FPS | D | D |
| Route FPS | F | D |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | D | F |
| 3rd Party Ratings | B | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | F | D |
| Mid Pace | F | D |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | D | D |
| Finish Pos | B | D |
| Dirt Speed | F | D |
| Turf Speed | B | B |
| Distance Speed | A | B |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | D | D |
| Sprint FPS | F | D |
| Route FPS | D | D |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | A | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | C |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | C |
| Finish Pos | C | D |
| Dirt Speed | D | C |
| Turf Speed | C | C |
| Distance Speed | D | C |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | A | D |
| Sprint FPS | B | C |
| Route FPS | C | C |
| Trainer Effectiveness | B | D |
| Jockey Effectiveness | B | C |
| 3rd Party Ratings | D | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | F |
| Early Pace | D | D |
| Mid Pace | D | D |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | C | B |
| Late Pace | A | B |
| Finish Pos | A | A |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | A |
| Mid Pace | C | B |
| Late Pace | A | B |
| Sprint FPS | C | A |
| Route FPS | A | A |
| Trainer Effectiveness | D | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | D |
| Finish Pos | A | B |
| Dirt Speed | A | C |
| Turf Speed | D | C |
| Distance Speed | C | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | D |
| Sprint FPS | A | B |
| Route FPS | A | A |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | D |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | B | D |
| Finish Pos | A | B |
| Dirt Speed | C | C |
| Turf Speed | D | C |
| Distance Speed | D | C |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | C |
| Mid Pace | C | C |
| Late Pace | B | D |
| Sprint FPS | B | C |
| Route FPS | D | D |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | B |
| Finish Pos | B | B |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | F | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | B |
| Sprint FPS | B | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | C | B |
| Mid Pace | D | F |
| Late Pace | A | A |
| Finish Pos | A | A |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | D | B |
| Mid Pace | D | F |
| Late Pace | A | A |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | B |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | D | B |
| Mid Pace | B | B |
| Late Pace | B | B |
| Finish Pos | A | B |
| Dirt Speed | B | B |
| Turf Speed | A | B |
| Distance Speed | D | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | D | B |
| Mid Pace | A | B |
| Late Pace | B | C |
| Sprint FPS | B | C |
| Route FPS | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | D | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | B | A |
| Mid Pace | D | F |
| Late Pace | D | C |
| Finish Pos | B | B |
| Dirt Speed | D | C |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | A |
| Mid Pace | D | F |
| Late Pace | D | C |
| Sprint FPS | D | F |
| Route FPS | D | F |
| Trainer Effectiveness | A | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | B | A |
| Mid Pace | D | F |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | B | C |
| Finish Pos | A | A |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | D | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | B |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | D |
| Early Pace | B | B |
| Mid Pace | B | C |
| Late Pace | C | C |
| Finish Pos | D | D |
| Dirt Speed | C | C |
| Turf Speed | C | C |
| Distance Speed | D | F |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | D |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | C |
| Mid Pace | D | C |
| Late Pace | A | C |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | F | F |
| 3rd Party Ratings | F | D |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | D |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | D | C |
| Finish Pos | F | F |
| Dirt Speed | B | C |
| Turf Speed | A | B |
| Distance Speed | A | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | D | D |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | F | F |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | D |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | A | B |
| Finish Pos | C | C |
| Dirt Speed | F | C |
| Turf Speed | A | B |
| Distance Speed | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | B | C |
| Sprint FPS | B | C |
| Route FPS | D | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | B |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | C | B |
| Finish Pos | B | C |
| Dirt Speed | D | B |
| Turf Speed | C | D |
| Distance Speed | D | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | D | C |
| Mid Pace | C | B |
| Late Pace | B | B |
| Sprint FPS | C | C |
| Route FPS | C | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | A | B |
| Mid Pace | C | B |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | B | A |
| Turf Speed | C | D |
| Distance Speed | C | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | A | A |
| Sprint FPS | A | B |
| Route FPS | B | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | C | B |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | A | A |
| Turf Speed | C | D |
| Distance Speed | B | A |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | A | A |
| Sprint FPS | F | C |
| Route FPS | F | C |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | D | D |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | F | D |
| Mid Pace | F | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | C | B |
| Mid Pace | A | A |
| Late Pace | C | B |
| Finish Pos | C | C |
| Dirt Speed | C | B |
| Turf Speed | C | D |
| Distance Speed | F | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | B |
| Sprint FPS | B | B |
| Route FPS | A | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | C | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | D |
| Early Pace | C | C |
| Mid Pace | A | B |
| Late Pace | C | D |
| Finish Pos | B | B |
| Dirt Speed | C | C |
| Turf Speed | C | D |
| Distance Speed | D | C |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | C | C |
| Mid Pace | B | B |
| Late Pace | D | D |
| Sprint FPS | C | C |
| Route FPS | C | C |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | C | C |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | D | D |
| Finish Pos | D | C |
| Dirt Speed | A | B |
| Turf Speed | C | D |
| Distance Speed | A | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | C | C |
| Sprint FPS | C | C |
| Route FPS | B | C |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | B | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | F | D |
| Mid Pace | D | D |
| Late Pace | A | B |
| Finish Pos | A | B |
| Dirt Speed | A | B |
| Turf Speed | A | B |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | B | B |
| Mid Pace | C | C |
| Late Pace | A | A |
| Sprint FPS | B | C |
| Route FPS | C | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | D |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | D |
| Early Pace | D | C |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | B | C |
| Late Pace | B | C |
| Finish Pos | B | B |
| Dirt Speed | B | C |
| Turf Speed | C | D |
| Distance Speed | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | A | B |
| Sprint FPS | A | A |
| Route FPS | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | D |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | B | B |
| Finish Pos | A | A |
| Dirt Speed | B | A |
| Turf Speed | C | C |
| Distance Speed | A | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | B | C |
| Sprint FPS | B | B |
| Route FPS | B | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | F |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | D | D |
| Finish Pos | B | B |
| Dirt Speed | B | A |
| Turf Speed | D | D |
| Distance Speed | C | B |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | F | D |
| Sprint FPS | B | B |
| Route FPS | C | B |
| Trainer Effectiveness | B | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | D | C |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | A | B |
| Dirt Speed | F | C |
| Turf Speed | D | D |
| Distance Speed | D | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | C |
| Mid Pace | D | C |
| Late Pace | A | A |
| Sprint FPS | D | D |
| Route FPS | F | D |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | C | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | C |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | A |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | A | B |
| Finish Pos | D | D |
| Dirt Speed | A | A |
| Turf Speed | B | B |
| Distance Speed | A | A |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
| Sprint FPS | C | C |
| Route FPS | D | D |
| Trainer Effectiveness | C | D |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | D | C |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | C | B |
| Finish Pos | F | D |
| Dirt Speed | B | A |
| Turf Speed | D | D |
| Distance Speed | B | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | A | A |
| Sprint FPS | F | C |
| Route FPS | F | C |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | D | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | C |
| Early Pace | D | C |
| Mid Pace | F | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | F | C |
| Mid Pace | F | B |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | A | A |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | D | C |
| Mid Pace | F | B |
| Late Pace | B | B |
| Sprint FPS | C | B |
| Route FPS | D | B |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | F | C |
| Mid Pace | D | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | D | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | F | C |
| Early Pace | B | A |
| Mid Pace | C | B |
| Late Pace | D | C |
| Finish Pos | C | C |
| Dirt Speed | D | B |
| Turf Speed | B | B |
| Distance Speed | B | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | C | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | F | D |
| Early Pace | A | A |
| Mid Pace | C | B |
| Late Pace | F | D |
| Sprint FPS | B | B |
| Route FPS | D | B |
| Trainer Effectiveness | B | A |
| Jockey Effectiveness | B | A |
| 3rd Party Ratings | C | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | D | D |
| Early Pace | B | A |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | A |
| Early Pace | D | C |
| Mid Pace | D | B |
| Late Pace | A | A |
| Finish Pos | B | B |
| Dirt Speed | C | B |
| Turf Speed | D | D |
| Distance Speed | B | B |
| Trainer Effectiveness | C | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | F | C |
| Mid Pace | D | B |
| Late Pace | A | A |
| Sprint FPS | D | C |
| Route FPS | C | A |
| Trainer Effectiveness | C | A |
| Jockey Effectiveness | C | B |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | D | C |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | D | C |
| Finish Pos | D | C |
| Dirt Speed | F | C |
| Turf Speed | A | B |
| Distance Speed | D | B |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | A |
| Early Pace | A | A |
| Mid Pace | A | A |
| Late Pace | D | B |
| Sprint FPS | C | B |
| Route FPS | B | A |
| Trainer Effectiveness | D | D |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | B | A |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | B |
| Early Pace | A | A |
| Mid Pace | B | B |
| Late Pace | B | B |
| Finish Pos | A | A |
| Dirt Speed | B | A |
| Turf Speed | D | D |
| Distance Speed | D | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | A |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | B |
| Early Pace | B | A |
| Mid Pace | C | B |
| Late Pace | B | B |
| Sprint FPS | B | A |
| Route FPS | A | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | B | B |
| 3rd Party Ratings | B | A |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | B |
| Early Pace | A | A |
| Mid Pace | B | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | F | D |
| Finish Pos | D | D |
| Dirt Speed | B | A |
| Turf Speed | D | D |
| Distance Speed | A | A |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | C |
| Sprint FPS | B | C |
| Route FPS | B | C |
| Trainer Effectiveness | A | A |
| Jockey Effectiveness | D | C |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | A | B |
| Mid Pace | A | A |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | B | C |
| Early Pace | A | B |
| Mid Pace | B | B |
| Late Pace | F | D |
| Finish Pos | A | B |
| Dirt Speed | D | B |
| Turf Speed | B | B |
| Distance Speed | F | F |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | C | C |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | B | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | A | A |
| Finish Pos | F | F |
| Dirt Speed | A | A |
| Turf Speed | A | B |
| Distance Speed | C | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | C | C |
| Mid Pace | C | C |
| Late Pace | A | A |
| Sprint FPS | C | C |
| Route FPS | C | C |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | F | D |
| 3rd Party Ratings | B | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | B | C |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | C | D |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | C | C |
| Mid Pace | B | B |
| Late Pace | A | A |
| Finish Pos | B | C |
| Dirt Speed | C | B |
| Turf Speed | A | B |
| Distance Speed | F | F |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | C |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | C |
| Early Pace | D | D |
| Mid Pace | D | C |
| Late Pace | B | B |
| Sprint FPS | F | D |
| Route FPS | F | D |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | C | C |
| 3rd Party Ratings | D | C |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | D | C |
| Mid Pace | C | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | B |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | B | B |
| Finish Pos | D | D |
| Dirt Speed | B | B |
| Turf Speed | C | C |
| Distance Speed | A | A |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | C | D |
| Early Pace | B | B |
| Mid Pace | B | B |
| Late Pace | D | D |
| Sprint FPS | B | C |
| Route FPS | B | B |
| Trainer Effectiveness | C | C |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | B | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | C |
| Early Pace | B | B |
| Mid Pace | A | B |
| Late Pace | C | C |
Chart Guide (2.0.36)
- Bubbles
- Color = surface: green (turf), brown (dirt), blue (synthetic)
- Top number = finishing position; bottom number in parentheses = starting post position
- Height above line = beaten lengths — closer means a smaller margin
- Border = track conditions: green (FST/GD/FM), yellow (WF/SL/YLD), red (SY/MY/FRZ/SFT/HVY)
- Connecting Line
- Solid = good conditions; dashed = bad conditions
- Line Symbol
- ▲ Triangle = sprint (7f or less); ● Circle = route (more than 7f)
- Days Between Races
- Small number above each bubble (e.g. 19d) = days since the previous race — helps spot freshness, layoffs, and tight scheduling.
- Shaded Band (Bollinger)
- Highlights volatility — a wider band means more variation in recent performance
- Performance Trend
- Straight line showing the overall performance direction — angled up = improving, angled down = declining
- Dashed Reference Line
- AI Opponent = AI analysis class-level par for the race
AI Model History Guide
- Lines
- Each solid line shows this horse’s model score over its last 10 races: blue = Mod1, green = Mod2, amber = Mod3.
- Dashed Lines
- Dashed lines represent the current race’s field average for each model — a score below the dashed line indicates the horse ranked below average in this model’s assessment.
- Higher is Stronger
- All three model scores are 0–100: a higher number means the model rates this horse more favorably among the field.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★
Performance vs. Peers Guide
- Bars (per post)
- Blue = avg career performance • Amber = avg last 3 races • Green = last race (improved vs. avg) • Red = last race (declined vs. avg)
- Trend Line
- Angled line above the bars: rising = improving form • falling = declining form.
- Horizontal Line
- Field average — the mean career performance of all horses in this race.
- Color Circles
- Standard post-position colors below each lane — same as the Total Pace chart.
- Border
- Thicker border = this horse’s post position.
Figure Comparison
- Rating
- The three Pick Pony algorithm ratings (Algo 1, Algo 2, Algo 3) that make up the overall PP AI Rating — higher is a stronger contender rating.
- Speed
- Career average speed, recent 3-race average, and last-race speed figure — spot horses in improving or declining form.
- Pace
- Average Early (E1), Mid (E2), and Stretch (LP) pace figures — reveals pace-setters vs. closers vs. all-the-way types.
- This horse
- The horse whose stats card is open is highlighted with a darker column background.
Winning Profiles
- Axes
- X: Win % from last 10 starts — Y: In-the-money % (top-3 finishes) from last 10 starts.
- Quadrants
- Consistent Winners (top-right): high win & ITM — reliable performers.
Place Threats (top-left): boards often but doesn’t win often — good exacta/trifecta angles.
Streaky (bottom-right): wins occasionally, misses the board often — all-or-nothing.
Developing (bottom-left): still finding form — longshot territory. - Reference Lines
- Dashed lines mark field averages. Dots to the right win more; dots higher board more.
- This horse
- Highlighted with a gold border and larger dot.
AI Model Comparison
- Winner Models (green)
- Mod1(W), Mod2(W), and Mod3(W) trained to predict race winners. Higher score = stronger contender.
- Longshot Models (red)
- Mod1-LS, Mod2-LS, and Mod3-LS trained to find high-value longshots. Higher score = stronger longshot candidate.
- Form Model (blue)
- Mod4 sequence model trained on recent form patterns. Higher score = stronger recent form profile.
- This horse
- Highlighted with a darker column background.
Race Pace Simulation Guide
- Slider
- Drag left→right to advance from gate to finish. Drag all the way back to reset the race.
- Predicted Finish Order
- Factors in contested pace burn, each horse’s effort curve (peaked-early vs. peaked-late), and wide trip cost from outside posts. Updated live when Track Bias changes.
- Pace Scenario
- Lone Speed: single E horse likely rates and holds. Contested: two E horses burn each other — closers benefit. Hot Pace: speed meltdown, deep closers thrive. Soft: no early speed, moderate fractions throughout.
- Track Bias
- Slider below canvas. −2 = strong closer/wet bias; +2 = strong speed/rail bias. Recomputes the predicted finish order.
- Boxed Indicator
- Dashed orange ring = horse is surrounded (rival ahead, rival behind, wall outside). In a real race this horse must find a clear path to run.
- Running Styles
- E/EE = early speed (rushes to rail). P = presser (stalks the pace). S = stalker. SS = slow starter / closer.
| Stat | vs. Current Card | vs. All Horses |
|---|---|---|
| Averages
Career-average metrics across all AI race analysis. Performance and pace averages reflect estimated historical performance; trainer and jockey grades score in-the-money percentages. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Pick Pony AI Rating | A | C |
| Pace Trip Longshot | — | — |
| Connections Longshot | — | — |
| Situational Longshot | — | — |
| Speed | C | C |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | F | D |
| Finish Pos | B | B |
| Dirt Speed | C | B |
| Turf Speed | A | B |
| Distance Speed | C | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Recent
Performance analysis from the horse's recent races, weighted to reflect current form. Sprint and Route FPS (Foot Per Second) measure pace efficiency over the horse's recent sprints and routes respectively. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | B |
| Mid Pace | A | B |
| Late Pace | D | C |
| Sprint FPS | A | B |
| Route FPS | A | B |
| Trainer Effectiveness | B | B |
| Jockey Effectiveness | A | A |
| 3rd Party Ratings | A | B |
| Predictions
AI-generated projections for the upcoming race, derived from prior AI analysis for speed and pace trends, surface and distance suitability, and current conditions. Grading scale: A = elite • B = above average • C = average • D = below average • F = poor • — = no data |
||
| Speed | A | B |
| Early Pace | A | A |
| Mid Pace | A | B |
| Late Pace | C | C |
TL;DR
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Pick Pony takes pride in providing the most accurate expert picks available today. Pick Pony Expert Picks are carefully selected by our team of analysts based on analytics from our advanced Past Performance Sheets and Racing Forms. For potential longshot selections, check out Pick Pony's AI Picks.
Race 1: Claiming | 8 Furlongs 110 Yards | Dirt
Win: Beaches And Pearls (2) – 67% confidence
Place: Talbot Heirloom (6) – 50% confidence
Show: Slanderous (7) – 33% confidence
Alternative: Pure Magic Girl (1) – 17% confidence
Multiple analysts favor Beaches And Pearls for the win, with this mare showing consistent backing across five separate sources. Talbot Heirloom receives secondary support as a stalking candidate, while the field opinion splits between several candidates for third position, suggesting inherent race unpredictability.
Race 2: Allowance | 990 Yards | Dirt
Win: Howler (2) – 100% confidence
Place: Party Time For Me (5) – 60% confidence
Show: Seven Natty Patty (7) – 60% confidence
Howler commands exceptional consensus with perfect analyst agreement on the win position. This combination suggests strong form indicators and track expertise make this the dominant selection. Place and Show selections feature competing candidates, though Party Time For Me and Seven Natty Patty split second-position backing fairly evenly.
Race 3: Allowance | 1540 Yards | Dirt
Win: Night Quest (4) – 100% confidence
Place: Magic Moon Spell (6) – 60% confidence
Show: Mun Mun Can Run (8) – 40% confidence
Alternative: Cheese N Crackers (5) – 20% confidence
Night Quest achieves perfect consensus on the win, indicating exceptional form or track suitability factors that analysts recognize universally. Magic Moon Spell receives substantial backing for place position, though show position features more fractured opinion with Mun Mun Can Run and other candidates splitting lesser-weighted selections.
Race 4: Allowance Optional Claiming | 1430 Yards | Dirt
Win: Youthinkthatsfunny (3) – 60% confidence
Place: Judgement Day (7) – 40% confidence
Show: Muad'dib (6) – 40% confidence
Alternative: Robbielikeshim (1) – 20% confidence
This race features divided expert opinion on the win, with Youthinkthatsfunny receiving majority backing but facing competition from multiple analysts favoring alternative approaches. FanDuel's dual coverage of Muad'dib and Judgement Day suggests these horses command alternative analytical pathways, creating tactical complexity for wagering decisions.
Race 5: Claiming | 1430 Yards | Dirt
Win: Climate Change (9) – 40% confidence
Alternative Win: Lucky Bop (4) – 40% confidence
Place: Karpathian Dream (2) – 40% confidence
Show: Look Ahead (3) – 20% confidence
This race demonstrates maximum opinion divergence, with Climate Change and Lucky Bop splitting win-position backing evenly. Analysts suggest competing form assessments drive this division, making the race highly contested from an analytical perspective. The alternative backing for Lucky Bop indicates recent performance or trainer/jockey factors create sufficient merit for serious consideration.
Race 6: Claiming | 1540 Yards | Dirt
Win: Solomons Gold (1) – 100% confidence
Place: Valhalla's Palace (8) – 67% confidence
Show: Rol Again Dancer (3) – 33% confidence
Solomons Gold commands absolute consensus on the win, suggesting superior form indicators, trainer proficiency, or track positioning factors recognized across all analytical frameworks. Valhalla's Palace receives substantial place backing, though show selections feature wider dispersion reflecting field depth and competitive balance.
Race 7: Allowance | 1430 Yards | Dirt
Win: Wiley Willard (4) – 33% confidence
Alternative Win: Runaldo (3) – 33% confidence
Alternative Win: Dorado (5) – 33% confidence
Place: Runaldo (3) – 50% confidence
Show: Moonlit Notion (8) – 40% confidence
This race features three-way win opinion split with equal analytical backing for Wiley Willard, Runaldo, and Dorado. The dispersion suggests legitimate competitive balance and form interpretation variance across analysts. FanDuel's alternative coverage of Lord Of Cork and Total Sensation further illustrates the race's analytical complexity, making it suitable for multi-entry exotic structures.
Race 8: Claiming | 1540 Yards | Dirt
Win: Ray's Blue Wagon (3) – 33% confidence
Alternative Win: Masterwork (1) – 33% confidence
Place: Masterwork (1) – 40% confidence
Show: Life Is Hard (9) – 17% confidence
Alternative Show: Gabriel's Wing (12) – 17% confidence
This race features substantial win-position opinion division between Ray's Blue Wagon and Masterwork. FanDuel's alternative coverage of Quebeck and Gabriel's Wing introduces additional candidates with theoretical merit, suggesting multiple analytical pathways carry reasonable justification. The consensus fragmentation indicates a highly competitive field with multiple qualified contenders.
RECOMMENDED EXOTIC PLAYS BY RACE
Race 1: Claiming | 8 Furlongs 110 Yards
The strong consensus on Beaches And Pearls (2) for the win suggests single-entry exacta strategies anchoring this selection. Pair Beaches And Pearls with Talbot Heirloom (6) in the place position for a targeted exacta, or construct a reverse with Talbot Heirloom on top if seeking value. Trifecta construction should key Beaches And Pearls with secondary pairing of Talbot Heirloom and Slanderous (7), covering the primary consensus sequence. For broader coverage, expand the trifecta box to include Pure Magic Girl (1) as an upset third candidate with underlying analyst support.
Race 2: Allowance | 990 Yards
Howler's (2) exceptional consensus strength makes this race ideal for single-entry exacta plays. Anchor Howler as the win horse and spread the place position across Party Time For Me (5), Seven Natty Patty (7), and Allformenoneforyou (8) for economical coverage of secondary placement scenarios. Alternatively, construct a Howler-anchored trifecta spreading second and third positions across the three supporting candidates. This approach captures the consensus strength while managing exotic cost through limited field size and consolidated opinion.
Race 3: Allowance | 1540 Yards
Night Quest's (4) perfect consensus win backing supports aggressive single-entry strategies. Construct a Night Quest-keyed trifecta spreading second and third positions between Magic Moon Spell (6), Mun Mun Can Run (8), and Cheese N Crackers (5). The relatively defined consensus positions allow for cost-effective trifecta coverage without excessive box expansion. Consider a exacta keying Night Quest in the win position with Magic Moon Spell as the consensus place candidate, offering cost efficiency versus broader exotic structures.
Race 4: Allowance Optional Claiming | 1430 Yards
The three-way opinion split on Youthinkthatsfunny (3), Muad'dib (6), and Judgement Day (7) creates ideal conditions for multi-entry win structures. Construct a exacta box pairing these three horses in the win position, spreading place coverage across all three. Alternatively, build a trifecta structure keying Youthinkthatsfunny with secondary coverage of Muad'dib and Judgement Day, incorporating Robbielikeshim (1) as a fourth trifecta candidate. The analytical fragmentation justifies multi-entry approaches capturing diverse outcome scenarios.
Race 5: Claiming | 1430 Yards
Climate Change (9) and Lucky Bop (4) split win consensus with secondary support for Karpathian Dream (2). Construct a exacta box pairing these three horses in the win position, spreading place coverage across all three selections. A trifecta structure should key Climate Change and Lucky Bop with secondary candidates Karpathian Dream and Look Ahead (3), creating reasonable coverage for the consensus-fragmented race. Alternatively, superfecta construction expanding the field to five horses provides broader upset protection while managing exotic cost.
Race 6: Claiming | 1540 Yards
Solomons Gold's (1) perfect consensus win backing combined with Valhalla's Palace's (8) substantial place support suggests single-entry exacta strategies. Anchor Solomons Gold as the win horse with Valhalla's Palace as the consensus place selection, creating a high-confidence exacta pairing. For trifecta construction, key Solomons Gold with secondary coverage of Valhalla's Palace and Rol Again Dancer (3), covering the primary consensus sequence with cost efficiency.
Race 7: Allowance | 1430 Yards
The three-way split between Wiley Willard (4), Runaldo (3), and Dorado (5) combined with secondary FanDuel coverage of Lord Of Cork (2) and Total Sensation (7) suggests broad multi-entry exotic structures. Construct an exacta box pairing the three consensus win candidates, spreading place coverage across all three. Expand to superfecta structures incorporating Moonlit Notion (8) as a consensus show horse, creating comprehensive field coverage. Alternatively, use the three win-split candidates as a trifecta box base, expanding third position to include Moonlit Notion and other supporting candidates.
Race 8: Claiming | 1540 Yards
The split between Ray's Blue Wagon (3) and Masterwork (1) with secondary FanDuel coverage of Quebeck (10) and Gabriel's Wing (12) suggests multi-entry structures managing field uncertainty. Construct a exacta box pairing Ray's Blue Wagon and Masterwork in the win position, spreading place coverage across both. For broader coverage, expand to superfecta structures incorporating secondary candidates, creating comprehensive four-position coverage. Alternatively, key individual horses in single-entry superfectas to manage cost while maintaining upset potential.
VALUE PLAY OBSERVATIONS
Race 1: Claiming
Talbot Heirloom (6) at 5-1 morning line receives strong analyst backing as place and show candidate, suggesting the morning line undervalues this horse relative to consensus probability assessment. Multiple analysts identify this selection as a logical secondary candidate, indicating fair value exists at current odds. Conversely, Impetus Echo (4) at 4-1 receives limited analyst support despite inclusion in one tip source, suggesting potential overvaluation if morning line odds reflect public enthusiasm.
Race 2: Allowance
Howler (2) at 1-1 reflects consensus backing but offers minimal value given perfect analytical agreement. Party Time For Me (5) at 5-2 receives secondary consensus support and may present reasonable overlay relative to analytical frequency. Seven Natty Patty (7) at 6-1 represents value play potential given significant secondary and show consensus backing from multiple sources, suggesting morning line undervaluation.
Race 3: Allowance
Night Quest (4) at 4-5 morning line reflects perfect consensus but offers limited value opportunity given overwhelming analytical backing. Magic Moon Spell (6) at 7-2 receives substantial secondary consensus support, suggesting potential overlay relative to analytical probability assessment. Cheese N Crackers (5) at 10-1 receives limited tip sheet backing but could represent value if analytical consensus underestimates competitive potential.
Race 4: Allowance Optional Claiming
Youthinkthatsfunny (3) at 5-2 reflects majority consensus but faces competitive challenge from alternative-backed Muad'dib (6) and Judgement Day (7). Muad'dib at 4-1 receives significant FanDuel and Betting News backing, suggesting fair value at current odds relative to analytical frequency. Robbielikeshim (1) at 7-2 from Tip Meerkat and Betting News represents potential value given trainer Jeff Runco's documented success profile in FanDuel analysis.
Race 5: Claiming
Climate Change (9) at 9-5 and Lucky Bop (4) at 5-2 split consensus support evenly, suggesting morning line accurately reflects analytical opinion divergence. Karpathian Dream (2) at 6-1 receives secondary backing from multiple sources and may represent overlay opportunity. Look Ahead (3) at 8-1 receives minimal analyst support and likely represents underlay opportunity given consensus fragmentation.
Race 6: Claiming
Solomons Gold (1) at 8-5 reflects perfect consensus but offers minimal value given overwhelming analytical agreement. Valhalla's Palace (8) at 7-2 receives substantial place consensus backing, suggesting reasonable secondary value opportunity. Heldish (12) at 5-2 appears in FanDuel analysis but receives no other analyst support, suggesting potential overvaluation if public backing drives odds divergence.
Race 7: Allowance
Wiley Willard (4) at 10-1 receives one-third of consensus win backing but carries substantial morning line overlay relative to analytical frequency. Runaldo (3) at 9-5 splits consensus backing evenly and likely reflects morning line accuracy. Dorado (5) at 7-2 receives equal consensus backing to Runaldo and Wiley Willard, suggesting fair value positioning across the three-way split. FanDuel's alternative coverage of Lord Of Cork (2) at 12-1 and Total Sensation (7) at 12-1 suggests potential value if these selections command public support despite limited analyst backing.
Race 8: Claiming
Ray's Blue Wagon (3) at 8-5 and Masterwork (1) at 9-5 split consensus backing, suggesting morning line accurately reflects opinion divergence. Life Is Hard (9) at 6-1 receives minimal show consensus backing and likely represents underlay. FanDuel's coverage of Quebeck (10) at 20-1 and Gabriel's Wing (12) at 7-2 suggests these selections carry alternative analytical merit despite limited other analyst support.
OVERALL WAGERING STRATEGY
Strongest Consensus Races
Races 2, 3, and 6 present the highest analytical consensus levels, offering optimal conditions for straight-play and single-entry exotic strategies. Howler (2) in Race 2 achieves perfect consensus across all sources, making this horse the day's dominant win selection with exceptional betting profile confidence. Night Quest (4) in Race 3 similarly commands perfect consensus support, establishing this race as a logical single-entry foundation for multi-race sequences. Solomons Gold (1) in Race 6 achieves identical perfect consensus positioning, creating three consensus-dominated races sequentially viable for Pick 3 and Pick 4 construction.
These three races provide reduced field volatility relative to opinion divergence, justifying straight-play approaches including win wagers at the horse's odds and exacta structures keying consensus selections with secondary candidates. The perfect consensus alignment suggests form indicators and analytical factors transcend varying handicapper methodologies, indicating robust underlying performance metrics that justify confidence-weighted wagers.
Split-Opinion Races
Races 4, 5, 7, and 8 feature substantial opinion division among analysts, creating tactical complexity unsuitable for single-entry straight plays. Race 4 presents three-way win opinion split between Youthinkthatsfunny (3), Muad'dib (6), and Judgement Day (7), with no selection commanding more than 60% confidence. This analytical fragmentation indicates legitimate competitive balance where multiple horses merit serious consideration, justifying multi-entry exotic approaches and reduced straight-play commitment.
Race 5 demonstrates maximum opinion divergence with Climate Change (9) and Lucky Bop (4) splitting win consensus equally at 40% confidence each. The analytical split reflects competing form assessments, trainer factors, or pace-related considerations creating legitimate alternative pathways for wagering. Karpathian Dream (2) receives supplementary backing, establishing three separate win candidates with theoretical merit. This race structure favors multi-entry exacta boxing and trifecta expansion over single-entry structures.
Race 7 features three-way win split between Wiley Willard (4), Runaldo (3), and Dorado (5), with FanDuel introducing additional alternative coverage of Lord Of Cork (2) and Total Sensation (7). The consensus fragmentation combined with alternative expert coverage suggests the race features genuine competitive balance where multiple horses command reasonable theoretical win probability. Wagering strategy should emphasize multi-entry structures capturing diverse outcome scenarios rather than commitment to single selections.
Race 8 presents Ray's Blue Wagon (3) and Masterwork (1) split win consensus with secondary FanDuel coverage of Quebeck (10) and Gabriel's Wing (12). The opinion division suggests uncertainty regarding race outcome drivers, justifying exploratory multi-entry approaches rather than confident single-entry positioning. Superfecta and multi-race exotic structures capturing upset potential offer strategic value in this race type.
Multi-Race Sequences
The perfect consensus alignment in Races 2-3-6 establishes foundational sequences for Pick 3 and Pick 4 construction, though race spacing (Race 2 at 6:32 PM, Race 3 at 7:02 PM, Race 6 at 8:32 PM) limits consecutive sequencing utility. Instead, identify Race 2-Race 3 as a two-race exacta combo structure keying Howler (2) and Night Quest (4) in respective win positions, with secondary coverage spreading place positions across consensus support candidates. The two consecutive races at short intervals suggest similar track conditions and pacing patterns may influence both outcomes, establishing logical carryover potential.
Race 6 operates independently from the 2-3 sequence due to intermediate races featuring split opinion. However, Race 3-Race 6 alignment establishes a logical two-race exacta structure anchoring the two perfect consensus winners, with supplementary coverage of secondary candidates. The separated races create time for condition changes and interim racing development, reducing carryover likelihood compared to consecutive sequences.
For Pick 4 construction spanning Races 2-3-4-5, use consensus-backed Howler and Night Quest as structural anchors in Races 2 and 3, spreading Race 4 and 5 positions across multi-entry combinations capturing opinion divergence. This approach leverages consecutive high-consensus races as foundation while managing cost through opinion-split coverage in Races 4 and 5. Expected carryover payouts justify the structural complexity given consensus strength in early legs.
Exotic Value Opportunities
Races 4 and 5 present maximum analytical divergence and form unpredictability creating pricing inefficiency suitable for broader exotic structures. Race 4's three-way win split with secondary Robbielikeshim (1) coverage from two sources suggests the field offers multiple qualified contenders inadequately priced relative to analytical probability assessment. Superfecta wheel structures keying all three primary win candidates with secondary coverage of Robbielikeshim and secondary show candidates provide comprehensive four-position capture at economical cost. Alternatively, four-horse trifecta combinations spanning the primary consensus horses with Robbielikeshim expansion capture the race's analytical complexity.
Race 5's maximum opinion split between Climate Change (9) and Lucky Bop (4) combined with Karpathian Dream (2) supplementary support creates pricing inefficiency opportunities. Multi-entry exacta boxing all three horses captures placement position variance while managing cost. Superfecta structures expanding to four positions incorporating secondary show candidates like Look Ahead (3) provide comprehensive upset protection. The consensus fragmentation justifies aggressive exotic approach capturing diverse outcome scenarios typically associated with underpriced field selections.
Race 7's three-way win opinion split with FanDuel alternative coverage suggests substantial field unpredictability and analytical variance. Superfecta wheel structures keying all three primary win consensus horses with secondary show coverage of Moonlit Notion (8) and alternative horses provide broad position capture. The substantial opinion division justifies exploratory structures managing cost through selective entry positions while maintaining upset potential across all finish positions.
Race 8's split between Ray's Blue Wagon and Masterwork with FanDuel alternative backing suggests field unpredictability suitable for four-horse superfecta combinations or trifecta expansion. The limited consensus concentration justifies multi-entry approaches capturing diverse competitive outcomes.
Environmental and Track Factors
Charles Town's six-furlong bullring configuration with three-turn 1540-yard routes and varied distances (990 yards through 1 1/16 miles) establishes track-dependent handicapping considerations affecting pace and positioning strategies. The facility's bias toward speed-favoring conditions combined with relatively compact track dimensions suggests front-running style horses and horses with tactical early positioning may command analytical preference. Analysts' consistent identification of speed horses and track specialists across multiple races indicates this factor influences consensus formation.
Temperature conditions (43°F race day) suggest firm track conditions with reduced kickback and consistent surface consistency across the evening program. The stable conditions across eight races minimize environmental variables affecting form interpretation, supporting consensus stability across the card. No substantial weather or surface anomalies appear to create mid-program condition changes warranting strategic adjustment.
Key Takeaways
First, exploit the three perfect consensus races (2, 3, 6) for straight-play and single-entry exotic confidence through Pick structures spanning consensus selections. These races offer reduced field volatility and exceptional analytical agreement establishing optimal betting conditions for committed capital deployment. Howler (2), Night Quest (4), and Solomons Gold (1) represent the card's dominant selections with exceptional confidence profiles justifying standard win wagers and exacta structures anchoring these horses.
Second, redistribute capital from opinion-split races (4, 5, 7, 8) toward multi-entry exotic structures capturing field uncertainty and analytical divergence. These races feature legitimate competitive balance where multiple horses command theoretical win probability, justifying superfecta wheels and trifecta expansion capturing diverse outcome scenarios. The consensus fragmentation indicates pricing inefficiency where underlaid horses relative to analytical probability assessment create value opportunities through multi-entry structures.
Third, utilize Race 2-3 and Race 3-6 pairing structures for two-race exacta combinations and broader Pick constructs, leveraging consecutive high-consensus races as carryover foundations. These sequences establish exceptional payout potential given perfect consensus alignment combined with secondary candidate coverage spreading place and show positions. The structural approach manages cost through leverage of consensus strength while maintaining coverage breadth across competitive fields.
Mod1(W): 82 (1/8) Mod2(W): 75 (2/8) Mod3(W): 79 (3/8) Mod1-LS: 55 (6/8) Win Prob: 18.4% Value Score: 1.35 ★